Moved SpecialThreeDScene out of quaternions into three_d_scene

This commit is contained in:
Grant Sanderson
2018-11-24 12:16:07 -08:00
parent 169c443e65
commit b30e56d84c
2 changed files with 111 additions and 93 deletions

View File

@ -1,47 +1,4 @@
from big_ol_pile_of_manim_imports import *
# from pprint import pprint
# Helpers
def get_three_d_scene_config(high_quality=True):
hq_config = {
"camera_config": {
"should_apply_shading": True,
"exponential_projection": True,
},
"three_d_axes_config": {
"num_axis_pieces": 1,
"number_line_config": {
"unit_size": 2,
# "tick_frequency": 0.5,
"tick_frequency": 1,
"numbers_with_elongated_ticks": [0, 1, 2],
"stroke_width": 2,
}
},
"sphere_config": {
"radius": 2,
"resolution": (24, 48),
}
}
lq_added_config = {
"camera_config": {
"should_apply_shading": False,
},
"three_d_axes_config": {
"num_axis_pieces": 1,
},
"sphere_config": {
"resolution": (12, 24),
}
}
if high_quality:
return hq_config
else:
return merge_config([
lq_added_config,
hq_config
])
def q_mult(q1, q2):
@ -459,53 +416,6 @@ class RubiksCube(VGroup):
# Abstract scenes
class SpecialThreeDScene(ThreeDScene):
CONFIG = {
"cut_axes_at_radius": True,
}
def __init__(self, **kwargs):
digest_config(self, kwargs)
if self.frame_duration == PRODUCTION_QUALITY_FRAME_DURATION:
high_quality = True
else:
high_quality = False
default_config = get_three_d_scene_config(high_quality)
config = merge_config([self.CONFIG, kwargs, default_config])
ThreeDScene.__init__(self, **config)
def get_axes(self):
axes = ThreeDAxes(**self.three_d_axes_config)
for axis in axes:
if self.cut_axes_at_radius:
p0 = axis.main_line.get_start()
p1 = axis.number_to_point(-1)
p2 = axis.number_to_point(1)
p3 = axis.main_line.get_end()
new_pieces = VGroup(
Line(p0, p1), Line(p1, p2), Line(p2, p3),
)
for piece in new_pieces:
piece.shade_in_3d = True
new_pieces.match_style(axis.pieces)
axis.pieces.submobjects = new_pieces.submobjects
for tick in axis.tick_marks:
tick.add(VectorizedPoint(
1.5 * tick.get_center(),
))
return axes
def get_sphere(self):
return Sphere(**self.sphere_config)
def get_default_camera_position(self):
return {
"phi": 70 * DEGREES,
"theta": -110 * DEGREES,
}
# Animated scenes
class ManyNumberSystems(Scene):

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@ -1,15 +1,26 @@
from constants import *
from constants import DEGREES
from constants import PRODUCTION_QUALITY_FRAME_DURATION
from continual_animation.update import ContinualGrowValue
from animation.transform import ApplyMethod
from camera.three_d_camera import ThreeDCamera
from mobject.coordinate_systems import ThreeDAxes
from mobject.geometry import Line
from mobject.three_dimensions import Sphere
from mobject.types.vectorized_mobject import VGroup
from mobject.types.vectorized_mobject import VectorizedPoint
from scene.scene import Scene
from utils.config_ops import digest_config
from utils.config_ops import merge_config
class ThreeDScene(Scene):
CONFIG = {
"camera_class": ThreeDCamera,
"ambient_camera_rotation": None,
"default_angled_camera_orientation_kwargs": {
"phi": 70 * DEGREES,
"theta": -135 * DEGREES,
}
}
def set_camera_orientation(self, phi=None, theta=None, distance=None, gamma=None):
@ -22,7 +33,7 @@ class ThreeDScene(Scene):
if gamma is not None:
self.camera.set_gamma(gamma)
def begin_ambient_camera_rotation(self, rate=0.05):
def begin_ambient_camera_rotation(self, rate=0.02):
self.ambient_camera_rotation = ContinualGrowValue(
self.camera.theta_tracker,
rate=rate
@ -86,3 +97,100 @@ class ThreeDScene(Scene):
def remove_fixed_in_frame_mobjects(self, *mobjects):
self.camera.remove_fixed_in_frame_mobjects(*mobjects)
##
def set_to_default_angled_camera_orientation(self, **kwargs):
config = dict(self.default_camera_orientation_kwargs)
config.update(kwargs)
self.set_camera_orientation(**config)
class SpecialThreeDScene(ThreeDScene):
CONFIG = {
"cut_axes_at_radius": True,
}
def __init__(self, **kwargs):
digest_config(self, kwargs)
if self.frame_duration == PRODUCTION_QUALITY_FRAME_DURATION:
high_quality = True
else:
high_quality = False
default_config = self.get_quality_dependent_config(high_quality)
config = merge_config([self.CONFIG, kwargs, default_config])
ThreeDScene.__init__(self, **config)
def get_quality_dependent_config(self, high_quality=True):
hq_config = {
"camera_config": {
"should_apply_shading": True,
"exponential_projection": True,
},
"three_d_axes_config": {
"num_axis_pieces": 1,
"number_line_config": {
"unit_size": 2,
# "tick_frequency": 0.5,
"tick_frequency": 1,
"numbers_with_elongated_ticks": [0, 1, 2],
"stroke_width": 2,
}
},
"sphere_config": {
"radius": 2,
"resolution": (24, 48),
}
}
lq_added_config = {
"camera_config": {
"should_apply_shading": False,
},
"three_d_axes_config": {
"num_axis_pieces": 1,
},
"sphere_config": {
"resolution": (12, 24),
}
}
if high_quality:
return hq_config
else:
return merge_config([
lq_added_config,
hq_config
])
def get_axes(self):
axes = ThreeDAxes(**self.three_d_axes_config)
for axis in axes:
if self.cut_axes_at_radius:
p0 = axis.main_line.get_start()
p1 = axis.number_to_point(-1)
p2 = axis.number_to_point(1)
p3 = axis.main_line.get_end()
new_pieces = VGroup(
Line(p0, p1), Line(p1, p2), Line(p2, p3),
)
for piece in new_pieces:
piece.shade_in_3d = True
new_pieces.match_style(axis.pieces)
axis.pieces.submobjects = new_pieces.submobjects
for tick in axis.tick_marks:
tick.add(VectorizedPoint(
1.5 * tick.get_center(),
))
return axes
def get_sphere(self):
return Sphere(**self.sphere_config)
def get_default_camera_position(self):
return {
"phi": 70 * DEGREES,
"theta": -110 * DEGREES,
}
def set_camera_to_default_position(self):
self.set_camera_orientation(
**self.get_default_camera_position()
)