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https://github.com/3b1b/manim.git
synced 2025-07-31 05:52:34 +08:00
Incremental progress on WindingNumber, including adding helpful functions to helpers.py and number_line.py
This commit is contained in:
@ -200,21 +200,9 @@ class EquationSolver1d(GraphScene, ZoomedScene):
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self.drawGraph()
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self.solveEquation()
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def rev_to_color(alpha):
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alpha = alpha % 1
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colors = ["#FF0000", ORANGE, YELLOW, "#00FF00", "#0000FF", "#FF00FF"]
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num_colors = len(colors)
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beta = (alpha % (1.0/num_colors)) * num_colors
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start_index = int(np.floor(num_colors * alpha)) % num_colors
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end_index = (start_index + 1) % num_colors
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return interpolate_color(colors[start_index], colors[end_index], beta)
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colorslist = map(color_to_rgba, ["#FF0000", ORANGE, YELLOW, "#00FF00", "#0000FF", "#FF00FF"])
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def rev_to_rgba(alpha):
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# TODO: Merge with above
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alpha = alpha % 1
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colors = colorslist
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num_colors = len(colors)
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@ -224,6 +212,9 @@ def rev_to_rgba(alpha):
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return interpolate(colors[start_index], colors[end_index], beta)
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def rev_to_color(alpha):
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return rgba_to_color(rev_to_rgba(alpha))
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def point_to_rev((x, y), allow_origin = False):
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# Warning: np.arctan2 would happily discontinuously returns the value 0 for (0, 0), due to
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# design choices in the underlying atan2 library call, but for our purposes, this is
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@ -304,7 +295,7 @@ class RectangleData():
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if dim == 0:
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return_data = [RectangleData(new_interval, y_interval) for new_interval in split_interval(x_interval)]
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elif dim == 1:
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return_data = [RectangleData(x_interval, new_interval) for new_interval in split_interval(y_interval)]
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return_data = [RectangleData(x_interval, new_interval) for new_interval in split_interval(y_interval)[::-1]]
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else:
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print "RectangleData.splits_on_dim passed illegitimate dimension!"
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@ -337,6 +328,8 @@ def plane_func_from_complex_func(f):
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def point_func_from_complex_func(f):
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return lambda (x, y, z): complex_to_R3(f(complex(x, y)))
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test_map_func = point_func_from_complex_func(lambda c: c**2)
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empty_animation = Animation(Mobject(), run_time = 0)
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def EmptyAnimation():
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return empty_animation
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@ -349,16 +342,15 @@ class WalkerAnimation(Animation):
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"coords_to_point" : None
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}
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def __init__(self, walk_func, rev_func, coords_to_point, scale_factor, **kwargs):
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def __init__(self, walk_func, rev_func, coords_to_point, show_arrows = True, **kwargs):
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self.walk_func = walk_func
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self.rev_func = rev_func
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self.coords_to_point = coords_to_point
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self.compound_walker = VGroup()
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dot = Dot()
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dot.scale(5)
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self.compound_walker.walker = dot #PiCreature()
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self.compound_walker.walker.scale(scale_factor)
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self.compound_walker.arrow = Arrow(ORIGIN, RIGHT) #, buff = 0)
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base_walker = Dot().scale(5) # PiCreature().scale(0.8) #
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self.compound_walker.walker = base_walker.scale(0.35).set_stroke(BLACK, 1.5) #PiCreature()
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if show_arrows:
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self.compound_walker.arrow = Arrow(ORIGIN, 0.5 * RIGHT, buff = 0).set_stroke(BLACK, 1.5)
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self.compound_walker.digest_mobject_attrs()
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Animation.__init__(self, self.compound_walker, **kwargs)
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@ -370,21 +362,22 @@ class WalkerAnimation(Animation):
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Animation.update_mobject(self, alpha)
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cur_x, cur_y = cur_coords = self.walk_func(alpha)
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cur_point = self.coords_to_point(cur_x, cur_y)
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self.mobject.walker.move_to(cur_point)
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self.mobject.shift(cur_point - self.mobject.walker.get_center())
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rev = self.rev_func(cur_coords)
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self.mobject.walker.set_color(rev_to_color(rev))
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self.mobject.arrow.set_color(rev_to_color(rev))
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self.mobject.arrow.rotate(
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rev * TAU,
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about_point = ORIGIN #self.mobject.arrow.get_start()
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)
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self.mobject.walker.set_fill(rev_to_color(rev))
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if show_arrows:
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self.mobject.arrow.set_fill(rev_to_color(rev))
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self.mobject.arrow.rotate(
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rev * TAU,
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about_point = self.mobject.arrow.get_start()
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)
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def walker_animation_with_display(
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walk_func,
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rev_func,
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coords_to_point,
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number_update_func = None,
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scale_factor = 0.35,
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number_update_func = None,
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show_arrows = True,
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**kwargs
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):
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@ -392,13 +385,19 @@ def walker_animation_with_display(
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walk_func = walk_func,
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rev_func = rev_func,
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coords_to_point = coords_to_point,
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scale_factor = scale_factor,
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show_arrows = show_arrows,
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**kwargs)
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walker = walker_anim.compound_walker.walker
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if number_update_func != None:
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display = DecimalNumber(0, include_background_rectangle = True)
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displaycement = scale_factor * DOWN # How about that pun, eh?
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display = DecimalNumber(0,
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num_decimal_points = 1,
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fill_color = WHITE,
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include_background_rectangle = True)
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display.background_rectangle.fill_opacity = 0.5
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display.background_rectangle.fill_color = GREY
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display.background_rectangle.scale(1.2)
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displaycement = 0.5 * DOWN # How about that pun, eh?
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display.move_to(walker.get_center() + displaycement)
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display_anim = ChangingDecimal(display,
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number_update_func,
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@ -415,6 +414,7 @@ def LinearWalker(
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coords_to_point,
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rev_func,
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number_update_func = None,
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show_arrows = True,
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**kwargs
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):
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walk_func = lambda alpha : interpolate(start_coords, end_coords, alpha)
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@ -423,21 +423,28 @@ def LinearWalker(
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coords_to_point = coords_to_point,
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rev_func = rev_func,
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number_update_func = number_update_func,
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show_arrows = show_arrows,
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**kwargs)
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class ColorMappedByFuncScene(Scene):
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CONFIG = {
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"func" : lambda p : p
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"func" : lambda p : p,
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"num_plane" : NumberPlane(),
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"display_output_color_map" : False
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}
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def construct(self):
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self.num_plane = NumberPlane()
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display_func = self.func if not self.display_output_color_map else lambda p : p
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self.num_plane.fade()
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self.add(self.num_plane)
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self.camera.set_background_from_func(
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lambda (x, y): point_to_rgba(
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self.func(
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self.num_plane.point_to_coords(np.array([x, y, 0]))
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display_func(
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# Should be self.num_plane.point_to_coords_cheap(np.array([x, y, 0])),
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# but for cheapness, we'll go with just (x, y), having never altered
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# any num_plane's from default settings so far
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(x, y)
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)
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)
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)
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@ -445,7 +452,8 @@ class ColorMappedByFuncScene(Scene):
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class PiWalker(ColorMappedByFuncScene):
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CONFIG = {
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"walk_coords" : [],
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"step_run_time" : 1
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"step_run_time" : 1,
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"show_arrows" : True
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}
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def construct(self):
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@ -467,13 +475,13 @@ class PiWalker(ColorMappedByFuncScene):
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end_coords = end_coords,
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coords_to_point = num_plane.coords_to_point,
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rev_func = rev_func,
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remover = (i < len(walk_coords) - 1)
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remover = (i < len(walk_coords) - 1),
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show_arrows = self.show_arrows
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),
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run_time = self.step_run_time)
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# TODO: Allow smooth paths instead of breaking them up into lines, and
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# use point_from_proportion to get points along the way
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self.wait()
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@ -483,6 +491,7 @@ class PiWalkerRect(PiWalker):
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"start_y" : 1,
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"walk_width" : 2,
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"walk_height" : 2,
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"func" : plane_func_from_complex_func(lambda c: c**2)
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}
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def setup(self):
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@ -517,6 +526,7 @@ class EquationSolver2d(ColorMappedByFuncScene):
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"initial_upper_y" : 3.1,
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"num_iterations" : 5,
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"num_checkpoints" : 10,
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"display_in_parallel" : True
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# TODO: Consider adding a "find_all_roots" flag, which could be turned off
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# to only explore one of the two candidate subrectangles when both are viable
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}
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@ -534,13 +544,14 @@ class EquationSolver2d(ColorMappedByFuncScene):
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if cur_depth >= self.num_iterations:
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return EmptyAnimation()
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def draw_line_return_wind(start, end, start_wind):
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def draw_line_return_wind(start, end, start_wind, should_linger = False):
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alpha_winder = make_alpha_winder(clockwise_rev_func, start, end, self.num_checkpoints)
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a0 = alpha_winder(0)
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rebased_winder = lambda alpha: alpha_winder(alpha) - a0 + start_wind
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thin_line = Line(num_plane.coords_to_point(*start), num_plane.coords_to_point(*end),
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stroke_width = 2,
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color = RED)
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walker_anim = LinearWalker(
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start_coords = start,
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end_coords = end,
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@ -549,12 +560,17 @@ class EquationSolver2d(ColorMappedByFuncScene):
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number_update_func = rebased_winder,
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remover = True
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)
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if should_linger: # Do we need an "and not self.display_in_parallel" here?
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rate_func = lingering
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else:
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rate_func = None
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line_draw_anim = AnimationGroup(
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ShowCreation(thin_line),
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walker_anim,
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rate_func = None)
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anim = line_draw_anim
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return (anim, rebased_winder(1))
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rate_func = rate_func)
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return (line_draw_anim, rebased_winder(1))
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wind_so_far = 0
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anim = EmptyAnimation()
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@ -564,8 +580,9 @@ class EquationSolver2d(ColorMappedByFuncScene):
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rect.get_bottom(),
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rect.get_left()
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]
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for (start, end) in sides:
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(next_anim, wind_so_far) = draw_line_return_wind(start, end, wind_so_far)
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for (i, (start, end)) in enumerate(sides):
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(next_anim, wind_so_far) = draw_line_return_wind(start, end, wind_so_far,
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should_linger = i == len(sides) - 1)
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anim = Succession(anim, next_anim)
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total_wind = round(wind_so_far)
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@ -595,12 +612,17 @@ class EquationSolver2d(ColorMappedByFuncScene):
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]
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mid_line_coords = rect.split_line_on_dim(dim_to_split)
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mid_line_points = [num_plane.coords_to_point(x, y) for (x, y) in mid_line_coords]
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mid_line = DashedLine(*mid_line_points)
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mid_line = DashedLine(*mid_line_points) # TODO: Have this match rectangle line style, apart from dashes and thin-ness?
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if len(sub_anims) > 0:
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if self.display_in_parallel:
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recursive_anim = AnimationGroup(*sub_anims)
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else:
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recursive_anim = Succession(*sub_anims)
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else:
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recursive_anim = empty_animation # Have to do this because Succession doesn't currently handle empty animations
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return Succession(anim,
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ShowCreation(mid_line),
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# FadeOut(mid_line), # TODO: Can change timing so this fades out at just the time it would be overdrawn
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# TODO: Investigate weirdness with changing z buffer order on mid_line vs. rectangle lines
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AnimationGroup(*sub_anims)
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ShowCreation(mid_line),
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recursive_anim
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)
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lower_x = self.initial_lower_x
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@ -724,7 +746,7 @@ class OdometerScene(Scene):
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dashed_line.rotate(-self.dashed_line_angle * TAU, about_point = ORIGIN)
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self.add(dashed_line)
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num_display = DecimalNumber(0, include_background_rectangle = True)
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num_display = DecimalNumber(0, include_background_rectangle = False).set_stroke(1)
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num_display.move_to(2 * DOWN)
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display_val_bias = 0
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@ -1074,7 +1096,8 @@ class LoopSplitSceneMapped(LoopSplitScene):
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class FundThmAlg(EquationSolver2d):
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CONFIG = {
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"func" : plane_poly_with_roots((1, 2), (-1, 1.5), (-1, 1.5)),
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"num_iterations" : 10,
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"num_iterations" : 4,
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"display_in_parallel" : False
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}
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# TODO: Borsuk-Ulam visuals
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@ -1119,6 +1142,10 @@ class DiffOdometer(OdometerScene):
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# Writing new Pi walker scenes by parametrizing general template
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# Domain coloring scenes by parametrizing general template
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# (All the above are basically trivial tinkering at this point)
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# ----
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# Pi creature emotion stuff
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@ -1127,20 +1154,16 @@ class DiffOdometer(OdometerScene):
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# Borsuk-Ulam visuals
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# Domain coloring
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# TODO: Add to camera an option for low-quality background than other rendering, helpful
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# for previews
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# TODO: Add to camera an option for lower-quality (faster-rendered) background than pixel_array,
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# helpful for previews
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####################
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class PureTest(Scene):
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def construct(self):
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point_list = [(1, 1), (2, 2), (3, 3), (4, 4), (5, 5)]
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output_list = map(lambda p : (p, point_to_rgba(p)), point_list)
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class MapPiWalkerRect(PiWalkerRect):
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CONFIG = {
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"camera_class" : MappingCamera,
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"camera_config" : {"mapping_func" : test_map_func},
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"display_output_color_map" : True
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}
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print output_list
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self.wait()
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# FIN
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# FIN
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@ -552,6 +552,13 @@ def squish_rate_func(func, a = 0.4, b = 0.6):
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return func((t-a)/(b-a))
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return result
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# Stylistically, should this take parameters (with default values)?
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# Ultimately, the functionality is entirely subsumed by squish_rate_func,
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# but it may be useful to have a nice name for with nice default params for
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# "lingering", different from squish_rate_func's default params
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def lingering(t):
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return squish_rate_func(lambda t: t, 0, 0.8)(t)
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### Functional Functions ###
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def composition(func_list):
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@ -321,6 +321,11 @@ class NumberPlane(VMobject):
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y = new_point[1]/self.get_y_unit_size()
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return x, y
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# Does not recompute center, unit_sizes for each call; useful for
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# iterating over large lists of points, but does assume these
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# attributes are kept accurate. (Could alternatively have a method
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# which returns a function dynamically created after a single
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# call to each of get_center(), get_x_unit_size(), etc.)
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def point_to_coords_cheap(self, point):
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new_point = point - self.center_point
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x = new_point[0]/self.x_unit_size
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