Incremental progress on WindingNumber, including adding helpful functions to helpers.py and number_line.py

This commit is contained in:
Sridhar Ramesh
2018-02-01 16:33:03 -08:00
parent c9e0d8b839
commit b1a62a156c
3 changed files with 99 additions and 64 deletions

View File

@ -200,21 +200,9 @@ class EquationSolver1d(GraphScene, ZoomedScene):
self.drawGraph()
self.solveEquation()
def rev_to_color(alpha):
alpha = alpha % 1
colors = ["#FF0000", ORANGE, YELLOW, "#00FF00", "#0000FF", "#FF00FF"]
num_colors = len(colors)
beta = (alpha % (1.0/num_colors)) * num_colors
start_index = int(np.floor(num_colors * alpha)) % num_colors
end_index = (start_index + 1) % num_colors
return interpolate_color(colors[start_index], colors[end_index], beta)
colorslist = map(color_to_rgba, ["#FF0000", ORANGE, YELLOW, "#00FF00", "#0000FF", "#FF00FF"])
def rev_to_rgba(alpha):
# TODO: Merge with above
alpha = alpha % 1
colors = colorslist
num_colors = len(colors)
@ -224,6 +212,9 @@ def rev_to_rgba(alpha):
return interpolate(colors[start_index], colors[end_index], beta)
def rev_to_color(alpha):
return rgba_to_color(rev_to_rgba(alpha))
def point_to_rev((x, y), allow_origin = False):
# Warning: np.arctan2 would happily discontinuously returns the value 0 for (0, 0), due to
# design choices in the underlying atan2 library call, but for our purposes, this is
@ -304,7 +295,7 @@ class RectangleData():
if dim == 0:
return_data = [RectangleData(new_interval, y_interval) for new_interval in split_interval(x_interval)]
elif dim == 1:
return_data = [RectangleData(x_interval, new_interval) for new_interval in split_interval(y_interval)]
return_data = [RectangleData(x_interval, new_interval) for new_interval in split_interval(y_interval)[::-1]]
else:
print "RectangleData.splits_on_dim passed illegitimate dimension!"
@ -337,6 +328,8 @@ def plane_func_from_complex_func(f):
def point_func_from_complex_func(f):
return lambda (x, y, z): complex_to_R3(f(complex(x, y)))
test_map_func = point_func_from_complex_func(lambda c: c**2)
empty_animation = Animation(Mobject(), run_time = 0)
def EmptyAnimation():
return empty_animation
@ -349,16 +342,15 @@ class WalkerAnimation(Animation):
"coords_to_point" : None
}
def __init__(self, walk_func, rev_func, coords_to_point, scale_factor, **kwargs):
def __init__(self, walk_func, rev_func, coords_to_point, show_arrows = True, **kwargs):
self.walk_func = walk_func
self.rev_func = rev_func
self.coords_to_point = coords_to_point
self.compound_walker = VGroup()
dot = Dot()
dot.scale(5)
self.compound_walker.walker = dot #PiCreature()
self.compound_walker.walker.scale(scale_factor)
self.compound_walker.arrow = Arrow(ORIGIN, RIGHT) #, buff = 0)
base_walker = Dot().scale(5) # PiCreature().scale(0.8) #
self.compound_walker.walker = base_walker.scale(0.35).set_stroke(BLACK, 1.5) #PiCreature()
if show_arrows:
self.compound_walker.arrow = Arrow(ORIGIN, 0.5 * RIGHT, buff = 0).set_stroke(BLACK, 1.5)
self.compound_walker.digest_mobject_attrs()
Animation.__init__(self, self.compound_walker, **kwargs)
@ -370,21 +362,22 @@ class WalkerAnimation(Animation):
Animation.update_mobject(self, alpha)
cur_x, cur_y = cur_coords = self.walk_func(alpha)
cur_point = self.coords_to_point(cur_x, cur_y)
self.mobject.walker.move_to(cur_point)
self.mobject.shift(cur_point - self.mobject.walker.get_center())
rev = self.rev_func(cur_coords)
self.mobject.walker.set_color(rev_to_color(rev))
self.mobject.arrow.set_color(rev_to_color(rev))
self.mobject.arrow.rotate(
rev * TAU,
about_point = ORIGIN #self.mobject.arrow.get_start()
)
self.mobject.walker.set_fill(rev_to_color(rev))
if show_arrows:
self.mobject.arrow.set_fill(rev_to_color(rev))
self.mobject.arrow.rotate(
rev * TAU,
about_point = self.mobject.arrow.get_start()
)
def walker_animation_with_display(
walk_func,
rev_func,
coords_to_point,
number_update_func = None,
scale_factor = 0.35,
number_update_func = None,
show_arrows = True,
**kwargs
):
@ -392,13 +385,19 @@ def walker_animation_with_display(
walk_func = walk_func,
rev_func = rev_func,
coords_to_point = coords_to_point,
scale_factor = scale_factor,
show_arrows = show_arrows,
**kwargs)
walker = walker_anim.compound_walker.walker
if number_update_func != None:
display = DecimalNumber(0, include_background_rectangle = True)
displaycement = scale_factor * DOWN # How about that pun, eh?
display = DecimalNumber(0,
num_decimal_points = 1,
fill_color = WHITE,
include_background_rectangle = True)
display.background_rectangle.fill_opacity = 0.5
display.background_rectangle.fill_color = GREY
display.background_rectangle.scale(1.2)
displaycement = 0.5 * DOWN # How about that pun, eh?
display.move_to(walker.get_center() + displaycement)
display_anim = ChangingDecimal(display,
number_update_func,
@ -415,6 +414,7 @@ def LinearWalker(
coords_to_point,
rev_func,
number_update_func = None,
show_arrows = True,
**kwargs
):
walk_func = lambda alpha : interpolate(start_coords, end_coords, alpha)
@ -423,21 +423,28 @@ def LinearWalker(
coords_to_point = coords_to_point,
rev_func = rev_func,
number_update_func = number_update_func,
show_arrows = show_arrows,
**kwargs)
class ColorMappedByFuncScene(Scene):
CONFIG = {
"func" : lambda p : p
"func" : lambda p : p,
"num_plane" : NumberPlane(),
"display_output_color_map" : False
}
def construct(self):
self.num_plane = NumberPlane()
display_func = self.func if not self.display_output_color_map else lambda p : p
self.num_plane.fade()
self.add(self.num_plane)
self.camera.set_background_from_func(
lambda (x, y): point_to_rgba(
self.func(
self.num_plane.point_to_coords(np.array([x, y, 0]))
display_func(
# Should be self.num_plane.point_to_coords_cheap(np.array([x, y, 0])),
# but for cheapness, we'll go with just (x, y), having never altered
# any num_plane's from default settings so far
(x, y)
)
)
)
@ -445,7 +452,8 @@ class ColorMappedByFuncScene(Scene):
class PiWalker(ColorMappedByFuncScene):
CONFIG = {
"walk_coords" : [],
"step_run_time" : 1
"step_run_time" : 1,
"show_arrows" : True
}
def construct(self):
@ -467,13 +475,13 @@ class PiWalker(ColorMappedByFuncScene):
end_coords = end_coords,
coords_to_point = num_plane.coords_to_point,
rev_func = rev_func,
remover = (i < len(walk_coords) - 1)
remover = (i < len(walk_coords) - 1),
show_arrows = self.show_arrows
),
run_time = self.step_run_time)
# TODO: Allow smooth paths instead of breaking them up into lines, and
# use point_from_proportion to get points along the way
self.wait()
@ -483,6 +491,7 @@ class PiWalkerRect(PiWalker):
"start_y" : 1,
"walk_width" : 2,
"walk_height" : 2,
"func" : plane_func_from_complex_func(lambda c: c**2)
}
def setup(self):
@ -517,6 +526,7 @@ class EquationSolver2d(ColorMappedByFuncScene):
"initial_upper_y" : 3.1,
"num_iterations" : 5,
"num_checkpoints" : 10,
"display_in_parallel" : True
# TODO: Consider adding a "find_all_roots" flag, which could be turned off
# to only explore one of the two candidate subrectangles when both are viable
}
@ -534,13 +544,14 @@ class EquationSolver2d(ColorMappedByFuncScene):
if cur_depth >= self.num_iterations:
return EmptyAnimation()
def draw_line_return_wind(start, end, start_wind):
def draw_line_return_wind(start, end, start_wind, should_linger = False):
alpha_winder = make_alpha_winder(clockwise_rev_func, start, end, self.num_checkpoints)
a0 = alpha_winder(0)
rebased_winder = lambda alpha: alpha_winder(alpha) - a0 + start_wind
thin_line = Line(num_plane.coords_to_point(*start), num_plane.coords_to_point(*end),
stroke_width = 2,
color = RED)
walker_anim = LinearWalker(
start_coords = start,
end_coords = end,
@ -549,12 +560,17 @@ class EquationSolver2d(ColorMappedByFuncScene):
number_update_func = rebased_winder,
remover = True
)
if should_linger: # Do we need an "and not self.display_in_parallel" here?
rate_func = lingering
else:
rate_func = None
line_draw_anim = AnimationGroup(
ShowCreation(thin_line),
walker_anim,
rate_func = None)
anim = line_draw_anim
return (anim, rebased_winder(1))
rate_func = rate_func)
return (line_draw_anim, rebased_winder(1))
wind_so_far = 0
anim = EmptyAnimation()
@ -564,8 +580,9 @@ class EquationSolver2d(ColorMappedByFuncScene):
rect.get_bottom(),
rect.get_left()
]
for (start, end) in sides:
(next_anim, wind_so_far) = draw_line_return_wind(start, end, wind_so_far)
for (i, (start, end)) in enumerate(sides):
(next_anim, wind_so_far) = draw_line_return_wind(start, end, wind_so_far,
should_linger = i == len(sides) - 1)
anim = Succession(anim, next_anim)
total_wind = round(wind_so_far)
@ -595,12 +612,17 @@ class EquationSolver2d(ColorMappedByFuncScene):
]
mid_line_coords = rect.split_line_on_dim(dim_to_split)
mid_line_points = [num_plane.coords_to_point(x, y) for (x, y) in mid_line_coords]
mid_line = DashedLine(*mid_line_points)
mid_line = DashedLine(*mid_line_points) # TODO: Have this match rectangle line style, apart from dashes and thin-ness?
if len(sub_anims) > 0:
if self.display_in_parallel:
recursive_anim = AnimationGroup(*sub_anims)
else:
recursive_anim = Succession(*sub_anims)
else:
recursive_anim = empty_animation # Have to do this because Succession doesn't currently handle empty animations
return Succession(anim,
ShowCreation(mid_line),
# FadeOut(mid_line), # TODO: Can change timing so this fades out at just the time it would be overdrawn
# TODO: Investigate weirdness with changing z buffer order on mid_line vs. rectangle lines
AnimationGroup(*sub_anims)
ShowCreation(mid_line),
recursive_anim
)
lower_x = self.initial_lower_x
@ -724,7 +746,7 @@ class OdometerScene(Scene):
dashed_line.rotate(-self.dashed_line_angle * TAU, about_point = ORIGIN)
self.add(dashed_line)
num_display = DecimalNumber(0, include_background_rectangle = True)
num_display = DecimalNumber(0, include_background_rectangle = False).set_stroke(1)
num_display.move_to(2 * DOWN)
display_val_bias = 0
@ -1074,7 +1096,8 @@ class LoopSplitSceneMapped(LoopSplitScene):
class FundThmAlg(EquationSolver2d):
CONFIG = {
"func" : plane_poly_with_roots((1, 2), (-1, 1.5), (-1, 1.5)),
"num_iterations" : 10,
"num_iterations" : 4,
"display_in_parallel" : False
}
# TODO: Borsuk-Ulam visuals
@ -1119,6 +1142,10 @@ class DiffOdometer(OdometerScene):
# Writing new Pi walker scenes by parametrizing general template
# Domain coloring scenes by parametrizing general template
# (All the above are basically trivial tinkering at this point)
# ----
# Pi creature emotion stuff
@ -1127,20 +1154,16 @@ class DiffOdometer(OdometerScene):
# Borsuk-Ulam visuals
# Domain coloring
# TODO: Add to camera an option for low-quality background than other rendering, helpful
# for previews
# TODO: Add to camera an option for lower-quality (faster-rendered) background than pixel_array,
# helpful for previews
####################
class PureTest(Scene):
def construct(self):
point_list = [(1, 1), (2, 2), (3, 3), (4, 4), (5, 5)]
output_list = map(lambda p : (p, point_to_rgba(p)), point_list)
class MapPiWalkerRect(PiWalkerRect):
CONFIG = {
"camera_class" : MappingCamera,
"camera_config" : {"mapping_func" : test_map_func},
"display_output_color_map" : True
}
print output_list
self.wait()
# FIN
# FIN

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@ -552,6 +552,13 @@ def squish_rate_func(func, a = 0.4, b = 0.6):
return func((t-a)/(b-a))
return result
# Stylistically, should this take parameters (with default values)?
# Ultimately, the functionality is entirely subsumed by squish_rate_func,
# but it may be useful to have a nice name for with nice default params for
# "lingering", different from squish_rate_func's default params
def lingering(t):
return squish_rate_func(lambda t: t, 0, 0.8)(t)
### Functional Functions ###
def composition(func_list):

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@ -321,6 +321,11 @@ class NumberPlane(VMobject):
y = new_point[1]/self.get_y_unit_size()
return x, y
# Does not recompute center, unit_sizes for each call; useful for
# iterating over large lists of points, but does assume these
# attributes are kept accurate. (Could alternatively have a method
# which returns a function dynamically created after a single
# call to each of get_center(), get_x_unit_size(), etc.)
def point_to_coords_cheap(self, point):
new_point = point - self.center_point
x = new_point[0]/self.x_unit_size