Turns out generate_logo was broken, who knew?

This commit is contained in:
Grant Sanderson
2016-02-21 15:45:37 -08:00
parent 9c2bb850fe
commit 9262c395ce

View File

@ -1,9 +1,8 @@
from animation.transform import Transform
from mobject import Mobject
from mobject.tex_mobject import TextMobject
from mobject.image_mobject import MobjectFromPixelArray
from topics.geometry import Circle
from topics.three_dimensions import Sphere
from scene import Scene
@ -57,9 +56,9 @@ class LogoGeneration(Scene):
lambda point: np.linalg.norm(point) < \
self.inner_radius_ratio*self.radius
)
name = TextMobject("3Blue1Brown").center()
name.highlight("grey")
name.shift(2*DOWN)
self.name_mob = TextMobject("3Blue1Brown").center()
self.name_mob.highlight("grey")
self.name_mob.shift(2*DOWN)
self.play(Transform(
circle, iris,
@ -67,9 +66,8 @@ class LogoGeneration(Scene):
))
self.frames = drag_pixels(self.frames)
self.save_image(IMAGE_DIR)
self.show_frame()
self.add(name)
self.logo = MobjectFromPixelArray(self.frames[-1])
self.add(self.name_mob)
self.dither()
print "Dragging pixels..."