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https://github.com/3b1b/manim.git
synced 2025-08-01 08:54:38 +08:00
Improvements to camera.set_background_from_func, and incremental progress on WindingNumber
This commit is contained in:
@ -211,14 +211,34 @@ def rev_to_color(alpha):
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return interpolate_color(colors[start_index], colors[end_index], beta)
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def point_to_rev((x, y)):
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colorslist = map(color_to_rgba, ["#FF0000", ORANGE, YELLOW, "#00FF00", "#0000FF", "#FF00FF"])
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def rev_to_rgba(alpha):
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# TODO: Merge with above
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alpha = alpha % 1
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colors = colorslist
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num_colors = len(colors)
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beta = (alpha % (1.0/num_colors)) * num_colors
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start_index = int(np.floor(num_colors * alpha)) % num_colors
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end_index = (start_index + 1) % num_colors
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return interpolate(colors[start_index], colors[end_index], beta)
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def point_to_rev((x, y), allow_origin = False):
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# Warning: np.arctan2 would happily discontinuously returns the value 0 for (0, 0), due to
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# design choices in the underlying atan2 library call, but for our purposes, this is
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# illegitimate, and all winding number calculations must be set up to avoid this
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if (x, y) == (0, 0):
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if not(allow_origin) and (x, y) == (0, 0):
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print "Error! Angle of (0, 0) computed!"
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return None
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return np.true_divide(np.arctan2(y, x), TAU)
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return
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return fdiv(np.arctan2(y, x), TAU)
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def point_to_rgba(point):
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rev = point_to_rev(point, allow_origin = True)
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rgba = rev_to_rgba(rev)
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base_size = np.sqrt(point[0]**2 + point[1]**2)
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rescaled_size = np.sqrt(base_size/(base_size + 1))
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return rgba * rescaled_size
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# Returns the value with the same fractional component as x, closest to m
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def resit_near(x, m):
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@ -232,7 +252,7 @@ def resit_near(x, m):
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def make_alpha_winder(func, start, end, num_checkpoints):
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check_points = [None for i in range(num_checkpoints)]
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check_points[0] = func(start)
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step_size = np.true_divide(end - start, num_checkpoints)
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step_size = fdiv(end - start, num_checkpoints)
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for i in range(num_checkpoints - 1):
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check_points[i + 1] = \
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resit_near(
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@ -334,7 +354,9 @@ class WalkerAnimation(Animation):
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self.rev_func = rev_func
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self.coords_to_point = coords_to_point
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self.compound_walker = VGroup()
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self.compound_walker.walker = PiCreature(color = RED)
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dot = Dot()
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dot.scale(5)
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self.compound_walker.walker = dot #PiCreature()
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self.compound_walker.walker.scale(scale_factor)
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self.compound_walker.arrow = Arrow(ORIGIN, RIGHT) #, buff = 0)
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self.compound_walker.digest_mobject_attrs()
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@ -403,21 +425,35 @@ def LinearWalker(
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number_update_func = number_update_func,
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**kwargs)
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class PiWalker(Scene):
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class ColorMappedByFuncScene(Scene):
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CONFIG = {
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"func" : lambda p : p
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}
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def construct(self):
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self.num_plane = NumberPlane()
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self.num_plane.fade()
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self.add(self.num_plane)
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self.camera.set_background_from_func(
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lambda (x, y): point_to_rgba(
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self.func(
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self.num_plane.point_to_coords(np.array([x, y, 0]))
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)
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)
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)
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class PiWalker(ColorMappedByFuncScene):
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CONFIG = {
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"func" : plane_func_from_complex_func(lambda c : c**2),
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"walk_coords" : [],
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"step_run_time" : 1
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}
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def construct(self):
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ColorMappedByFuncScene.construct(self)
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num_plane = self.num_plane
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rev_func = lambda p : point_to_rev(self.func(p))
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num_plane = NumberPlane()
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num_plane.fade()
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self.add(num_plane)
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walk_coords = self.walk_coords
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for i in range(len(walk_coords)):
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start_x, start_y = start_coords = walk_coords[i]
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@ -425,6 +461,7 @@ class PiWalker(Scene):
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end_x, end_y = end_coords = walk_coords[(i + 1) % len(walk_coords)]
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end_point = num_plane.coords_to_point(end_x, end_y)
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self.play(
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ShowCreation(Line(start_point, end_point), rate_func = None),
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LinearWalker(
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start_coords = start_coords,
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end_coords = end_coords,
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@ -432,7 +469,6 @@ class PiWalker(Scene):
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rev_func = rev_func,
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remover = (i < len(walk_coords) - 1)
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),
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ShowCreation(Line(start_point, end_point), rate_func = None),
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run_time = self.step_run_time)
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# TODO: Allow smooth paths instead of breaking them up into lines, and
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@ -473,9 +509,8 @@ class PiWalkerCircle(PiWalker):
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# TODO: Perhaps restructure this to avoid using AnimationGroup, and instead
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# use lists of animations or lists or other such data, to be merged and processed into parallel
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# animations later
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class EquationSolver2d(Scene):
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class EquationSolver2d(ColorMappedByFuncScene):
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CONFIG = {
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"func" : plane_poly_with_roots((1, 2), (-1, 3)),
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"initial_lower_x" : -5.1,
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"initial_upper_x" : 5.1,
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"initial_lower_y" : -3.1,
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@ -487,9 +522,8 @@ class EquationSolver2d(Scene):
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}
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def construct(self):
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num_plane = NumberPlane()
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num_plane.fade()
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self.add(num_plane)
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ColorMappedByFuncScene.construct(self)
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num_plane = self.num_plane
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rev_func = lambda p : point_to_rev(self.func(p))
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clockwise_rev_func = lambda p : -rev_func(p)
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@ -613,7 +647,7 @@ class LinePulser(ContinualAnimation):
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end = self.line.get_end()
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for i in range(self.num_bullets):
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position = interpolate(start, end,
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np.true_divide((i + alpha),(self.num_bullets)))
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fdiv((i + alpha),(self.num_bullets)))
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self.bullets[i].move_to(position)
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if self.output_func:
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position_2d = (position[0], position[1])
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@ -635,7 +669,7 @@ class ArrowCircleTest(Scene):
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return x
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num_arrows = 8 * 3
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arrows = [rev_rotate(base_arrow.copy(), (np.true_divide(i, num_arrows))) for i in range(num_arrows)]
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arrows = [rev_rotate(base_arrow.copy(), (fdiv(i, num_arrows))) for i in range(num_arrows)]
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arrows_vgroup = VGroup(*arrows)
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self.play(ShowCreation(arrows_vgroup), run_time = 2.5, rate_func = None)
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@ -1098,4 +1132,15 @@ class DiffOdometer(OdometerScene):
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# TODO: Add to camera an option for low-quality background than other rendering, helpful
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# for previews
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####################
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class PureTest(Scene):
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def construct(self):
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point_list = [(1, 1), (2, 2), (3, 3), (4, 4), (5, 5)]
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output_list = map(lambda p : (p, point_to_rgba(p)), point_list)
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print output_list
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self.wait()
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# FIN
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@ -446,9 +446,9 @@ class Succession(Animation):
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def jump_to_start_of_anim(self, index):
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if index != self.current_anim_index:
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self.mobject.remove(*self.mobject.submobjects) # Should probably have a cleaner "remove_all" method...
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self.mobject.add(self.animations[index].mobject)
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for m in self.scene_mobjects_at_time[index].submobjects:
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self.mobject.add(m)
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self.mobject.add(self.animations[index].mobject)
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self.current_anim_index = index
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self.current_alpha = self.critical_alphas[index]
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106
camera/camera.py
106
camera/camera.py
@ -22,12 +22,13 @@ class Camera(object):
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"max_allowable_norm" : 2*SPACE_WIDTH,
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"image_mode" : "RGBA",
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"n_rgb_coords" : 4,
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"background_alpha" : 0, #Out of 255
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"background_alpha" : 0, #Out of color_max_val
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"pixel_array_dtype" : 'uint8'
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}
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def __init__(self, background = None, **kwargs):
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digest_config(self, kwargs, locals())
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self.color_max_val = np.iinfo(self.pixel_array_dtype).max
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self.init_background()
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self.resize_space_shape()
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self.reset()
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@ -75,11 +76,39 @@ class Camera(object):
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def get_pixel_array(self):
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return self.pixel_array
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def set_pixel_array(self, pixel_array):
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self.pixel_array = np.array(pixel_array)
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def convert_pixel_array(self, pixel_array, convert_from_floats = False):
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retval = np.array(pixel_array)
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if convert_from_floats:
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retval = np.apply_along_axis(
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lambda f : (f * self.color_max_val).astype(self.pixel_array_dtype),
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2,
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retval)
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return retval
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def set_background(self, pixel_array):
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self.background = np.array(pixel_array)
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def set_pixel_array(self, pixel_array, convert_from_floats = False):
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self.pixel_array = self.convert_pixel_array(pixel_array, convert_from_floats)
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def set_background(self, pixel_array, convert_from_floats = False):
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self.background = self.convert_pixel_array(pixel_array, convert_from_floats)
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def set_background_from_func(self, coords_to_colors_func):
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"""
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Sets background by using coords_to_colors_func to determine each pixel's color. Each input
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to coords_to_colors_func is an (x, y) pair in space (in ordinary space coordinates; not
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pixel coordinates), and each output is expected to be an RGBA array of 4 floats.
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"""
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print "Starting set_background_from_func"
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coords = self.get_coords_of_all_pixels()
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new_background = np.apply_along_axis(
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coords_to_colors_func,
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2,
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coords
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)
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self.set_background(new_background, convert_from_floats = True)
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print "Ending set_background_from_func"
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def reset(self):
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self.set_pixel_array(self.background)
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@ -173,7 +202,7 @@ class Camera(object):
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)
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fill = aggdraw.Brush(
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self.color_to_hex_l(self.get_fill_color(vmobject)),
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opacity = int(255*vmobject.get_fill_opacity())
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opacity = int(self.color_max_val*vmobject.get_fill_opacity())
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)
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return (pen, fill)
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@ -222,7 +251,7 @@ class Camera(object):
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)
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rgba_len = self.pixel_array.shape[2]
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rgbas = (255*rgbas).astype('uint8')
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rgbas = (self.color_max_val*rgbas).astype(self.pixel_array_dtype)
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target_len = len(pixel_coords)
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factor = target_len/len(rgbas)
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rgbas = np.array([rgbas]*factor).reshape((target_len, rgba_len))
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@ -311,7 +340,7 @@ class Camera(object):
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def overlay_rgba_array(self, arr):
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# """ Overlays arr onto self.pixel_array with relevant alphas"""
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bg, fg = self.pixel_array/255.0, arr/255.0
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bg, fg = fdiv(self.pixel_array, self.color_max_val), fdiv(arr, self.color_max_val)
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bga, fga = [arr[:,:,3:] for arr in bg, fg]
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alpha_sum = fga + (1-fga)*bga
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with np.errstate(divide = 'ignore', invalid='ignore'):
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@ -320,7 +349,7 @@ class Camera(object):
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np.divide(bg[:,:,:3]*(1-fga)*bga, alpha_sum),
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])
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bg[:,:,3:] = 1 - (1 - bga)*(1 - fga)
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self.pixel_array = (255*bg).astype(self.pixel_array_dtype)
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self.pixel_array = (self.color_max_val*bg).astype(self.pixel_array_dtype)
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def align_points_to_camera(self, points):
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## This is where projection should live
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@ -382,36 +411,25 @@ class Camera(object):
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size = pixel_coords.size
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return pixel_coords.reshape((size/2, 2))
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def get_points_of_all_pixels(self):
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"""
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Returns an array a such that a[i, j] gives the spatial
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coordinates associated with the pixel self.pixel_array[i, j]
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"""
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shape = self.pixel_array.shape
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indices = np.indices(shape[:2], dtype = 'float64')
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all_point_coords = np.zeros((shape[0], shape[1], 3))
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for i, space_dim in enumerate([SPACE_HEIGHT, SPACE_WIDTH]):
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all_point_coords[:,:,i] = \
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indices[i,:,:]*2*space_dim/shape[i] - space_dim
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return all_point_coords
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def get_coords_of_all_pixels(self):
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uncentered_pixel_indices = np.indices(self.pixel_shape).transpose(1, 2, 0)
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uncentered_space_indices = np.true_divide(
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uncentered_pixel_indices * self.space_shape,
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self.pixel_shape)
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# Could structure above line's computation slightly differently, but figured (without much
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# thought) multiplying by space_shape first, THEN dividing by pixel_shape, is probably
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# better than the other order, for avoiding underflow quantization in the division (whereas
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# overflow is unlikely to be a problem)
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centered_space_indices = uncentered_space_indices - np.true_divide(self.space_shape, 2)
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def set_background_by_color_function(self, point_to_rgba_func):
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"""
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point_to_rgba_func should take in a point in R^2, an array
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of two floats, and output a four element array representing
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rgba values, all between 0 and 1.
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"""
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# Have to account for increasing y now going up instead of down, and also for swapping the
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# order of x and y
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coords = np.apply_along_axis(
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lambda (y, x) : (x, -y),
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2,
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centered_space_indices)
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# point_to_rgba = lambda p : [1, 1, 0, 0]
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def float_rgba_to_int_rgba(rgba):
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return (255*np.array(rgba)).astype(self.pixel_array_dtype)
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points_of_all_pixels = self.get_points_of_all_pixels()
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self.set_background(np.apply_along_axis(
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lambda p : float_rgba_to_int_rgba(point_to_rgba_func(p)),
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2, points_of_all_pixels
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))
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self.reset() # Perhaps this really belongs in set_background?
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return coords
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class MovingCamera(Camera):
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@ -497,20 +515,24 @@ class MultiCamera(Camera):
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shifted_camera.start_x:shifted_camera.end_x] \
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= shifted_camera.camera.pixel_array
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def set_background(self, pixel_array):
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def set_background(self, pixel_array, **kwargs):
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for shifted_camera in self.shifted_cameras:
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shifted_camera.camera.set_background(
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pixel_array[
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shifted_camera.start_y:shifted_camera.end_y,
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shifted_camera.start_x:shifted_camera.end_x])
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shifted_camera.start_x:shifted_camera.end_x],
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**kwargs
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)
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def set_pixel_array(self, pixel_array):
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Camera.set_pixel_array(self, pixel_array)
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def set_pixel_array(self, pixel_array, **kwargs):
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Camera.set_pixel_array(self, pixel_array, **kwargs)
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for shifted_camera in self.shifted_cameras:
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shifted_camera.camera.set_pixel_array(
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pixel_array[
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shifted_camera.start_y:shifted_camera.end_y,
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shifted_camera.start_x:shifted_camera.end_x])
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shifted_camera.start_x:shifted_camera.end_x],
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**kwargs
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)
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def init_background(self):
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Camera.init_background(self)
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@ -638,3 +638,6 @@ class DictAsObject(object):
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def __init__(self, dict):
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self.__dict__ = dict
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# Just to have a less heavyweight name for this extremely common operation
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def fdiv(a, b):
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return np.true_divide(a,b)
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@ -321,6 +321,12 @@ class NumberPlane(VMobject):
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y = new_point[1]/self.get_y_unit_size()
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return x, y
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def point_to_coords_cheap(self, point):
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new_point = point - self.center_point
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x = new_point[0]/self.x_unit_size
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y = new_point[1]/self.y_unit_size
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return x, y
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def get_x_unit_size(self):
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return self.axes.get_width() / (2.0*self.x_radius)
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