Include texture id in shader wrapper id

This ensure that, among other things, ImageMobjects appearing in groups don't get lumped together in rendering.
This commit is contained in:
Grant Sanderson
2024-01-17 15:01:49 -06:00
parent f8fedffa4c
commit 88672a21ff

View File

@ -138,6 +138,7 @@ class ShaderWrapper(object):
self.mobject_uniforms,
self.depth_test,
self.render_primitive,
self.texture_names_to_ids,
]))
def refresh_id(self) -> None: