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Include texture id in shader wrapper id
This ensure that, among other things, ImageMobjects appearing in groups don't get lumped together in rendering.
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@ -138,6 +138,7 @@ class ShaderWrapper(object):
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self.mobject_uniforms,
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self.depth_test,
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self.render_primitive,
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self.texture_names_to_ids,
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]))
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def refresh_id(self) -> None:
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