Merge pull request #204 from 3b1b/eop

various improvements
This commit is contained in:
Grant Sanderson
2018-04-11 12:11:53 -07:00
committed by GitHub
12 changed files with 1567 additions and 175 deletions

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from big_ol_pile_of_manim_imports import *
from eop.pascal import *
WIDTH = 12
HEIGHT = 1
GRADE_COLOR_1 = COLOR_HEADS = RED
GRADE_COLOR_2 = COLOR_TAILS = BLUE
NB_ROWS = 6
class Coin(Circle):
CONFIG = {
"radius": 0.2,
"stroke_width": 3,
"stroke_color": WHITE,
"fill_opacity": 1,
"symbol": "\euro",
}
def __init__(self, **kwargs):
Circle.__init__(self,**kwargs)
self.symbol_mob = TextMobject(self.symbol, stroke_color = self.stroke_color)
self.symbol_mob.scale_to_fit_height(0.5*self.get_height()).move_to(self)
self.add(self.symbol_mob)
class Heads(Coin):
CONFIG = {
"fill_color": COLOR_HEADS,
"symbol": "H",
}
class Tails(Coin):
CONFIG = {
"fill_color": COLOR_TAILS,
"symbol": "T",
}
class CoinStack(VGroup):
CONFIG = {
"spacing": 0.1,
"size": 5,
"face": Heads,
}
def generate_points(self):
for n in range(self.size):
coin = self.face()
coin.shift(n * self.spacing * RIGHT)
self.add(coin)
class HeadsStack(CoinStack):
CONFIG = { "face": Heads }
class TailsStack(CoinStack):
CONFIG = { "face": Tails }
class TallyStack(VGroup):
def __init__(self,h,t,**kwargs):
self.nb_heads = h
self.nb_tails = t
VGroup.__init__(self,**kwargs)
def generate_points(self):
stack1 = HeadsStack(size = self.nb_heads)
stack2 = TailsStack(size = self.nb_tails)
stack2.next_to(stack1, RIGHT, buff = SMALL_BUFF)
self.add(stack1, stack2)
class AreaSplittingScene(Scene):
def create_rect_row(self,n):
rects_group = VGroup()
for k in range(n+1):
proportion = float(choose(n,k)) / 2**n
new_rect = Rectangle(
width = proportion * WIDTH,
height = HEIGHT,
fill_color = graded_color(n,k),
fill_opacity = 1
)
new_rect.next_to(rects_group,RIGHT,buff = 0)
rects_group.add(new_rect)
return rects_group
def split_rect_row(self,rect_row):
split_row = VGroup()
for rect in rect_row.submobjects:
half = rect.copy().stretch_in_place(0.5,0)
left_half = half.next_to(rect.get_center(),LEFT,buff = 0)
right_half = half.copy().next_to(rect.get_center(),RIGHT,buff = 0)
split_row.add(left_half, right_half)
return split_row
def rect_center(self,n,i,j):
if n < 0:
raise Exception("wrong indices " + str(n) + ", " + str(i) + ", " + str(j))
if i < 0 or i > n:
raise Exception("wrong indices " + str(n) + ", " + str(i) + ", " + str(j))
if j > choose(n,i) or j < 0:
raise Exception("wrong indices " + str(n) + ", " + str(i) + ", " + str(j))
rect = self.brick_array[n][i]
width = rect.get_width()
left_x = rect.get_center()[0] - width/2
spacing = width / choose(n,i)
x = left_x + (j+0.5) * spacing
return np.array([x,rect.get_center()[1], rect.get_center()[2]])
def construct(self):
# Draw the bricks
brick_wall = VGroup()
rect_row = self.create_rect_row(0)
rect_row.move_to(3.5*UP + 0*HEIGHT*DOWN)
self.add(rect_row)
brick_wall.add(rect_row)
self.brick_array = [[rect_row.submobjects[0]]]
for n in range(NB_ROWS):
# copy and shift
new_rect_row = rect_row.copy()
self.add(new_rect_row)
self.play(new_rect_row.shift,HEIGHT * DOWN)
self.wait()
#split
split_row = self.split_rect_row(new_rect_row)
self.play(FadeIn(split_row))
self.remove(new_rect_row)
self.wait()
# merge
rect_row = self.create_rect_row(n+1)
rect_row.move_to(3.5*UP + (n+1)*HEIGHT*DOWN)
self.play(FadeIn(rect_row))
brick_wall.add(rect_row)
self.remove(split_row)
self.wait()
# add to brick dict
rect_array = []
for rect in rect_row.submobjects:
rect_array.append(rect)
self.brick_array.append(rect_array)
self.play(
brick_wall.set_fill, {"opacity" : 0.2}
)
# Draw the branches
for (n, rect_row_array) in enumerate(self.brick_array):
for (i, rect) in enumerate(rect_row_array):
pos = rect.get_center()
tally = TallyStack(n - i, i)
tally.move_to(pos)
# from the left
lines = VGroup()
if i > 0:
for j in range(choose(n-1,i-1)):
start_pos = self.rect_center(n-1,i-1,j)
end_pos = self.rect_center(n,i,j)
lines.add(Line(start_pos,end_pos, stroke_color = GRADE_COLOR_2))
self.play(
LaggedStart(ShowCreation, lines))
# from the right
lines = VGroup()
if i < n:
for j in range(choose(n-1,i)):
start_pos = self.rect_center(n-1,i,j)
if i != 0:
end_pos = self.rect_center(n,i,choose(n-1,i-1) + j)
else:
end_pos = self.rect_center(n,i,j)
lines.add(Line(start_pos,end_pos, stroke_color = GRADE_COLOR_1))
self.play(
LaggedStart(ShowCreation, lines))
#self.play(FadeIn(tally))
self.wait()

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from big_ol_pile_of_manim_imports import *
from old_projects.eoc.chapter8 import *
COIN_RADIUS = 0.3
COIN_THICKNESS = 0.4 * COIN_RADIUS
COIN_FORESHORTENING = 0.3
COIN_NB_RIDGES = 20
COIN_STROKE_WIDTH = 2
COIN_SEQUENCE_SPACING = 0.1
GRADE_COLOR_1 = COLOR_HEADS = RED
GRADE_COLOR_2 = COLOR_TAILS = BLUE
def binary(i):
# returns an array of 0s and 1s
if i == 0:
return []
j = i
binary_array = []
while j > 0:
jj = j/2
if jj > 0:
binary_array.append(j % 2)
else:
binary_array.append(1)
j = jj
return binary_array[::-1]
def nb_of_ones(i):
return binary(i).count(1)
class PiCreatureCoin(VMobject):
CONFIG = {
"diameter": 0.8,
"thickness": 0.2,
"nb_ridges" : 7,
"stroke_color": YELLOW,
"stroke_width": 3,
"fill_color": YELLOW,
"fill_opacity": 0.7,
}
def generate_points(self):
outer_rect = Rectangle(
width = self.diameter,
height = self.thickness,
fill_color = self.fill_color,
fill_opacity = self.fill_opacity,
stroke_color = self.stroke_color,
stroke_width = 0, #self.stroke_width
)
self.add(outer_rect)
PI = TAU/2
ridge_angles = np.arange(PI/self.nb_ridges,PI,PI/self.nb_ridges)
ridge_positions = 0.5 * self.diameter * np.array([
np.cos(theta) for theta in ridge_angles
])
ridge_color = interpolate_color(BLACK,self.stroke_color,0.5)
for x in ridge_positions:
ridge = Line(
x * RIGHT + 0.5 * self.thickness * DOWN,
x * RIGHT + 0.5 * self.thickness * UP,
stroke_color = ridge_color,
stroke_width = self.stroke_width
)
self.add(ridge)
class CoinFlippingPiCreature(PiCreature):
def __init__(self, **kwargs):
coin = PiCreatureCoin() # Line(ORIGIN, 0.4 * RIGHT, stroke_width = 15, color = YELLOW)
PiCreature.__init__(self,**kwargs)
self.coin = coin
self.add(coin)
right_arm = self.get_arm_copies()[1]
coin.next_to(right_arm, RIGHT+UP, buff = 0)
coin.shift(0.15 * self.get_width() * LEFT)
def flip_coin_up(self):
self.change("raise_right_hand")
class FlipUpAndDown(Animation):
CONFIG = {
"vector" : UP,
"nb_turns" : 1
}
def update(self,t):
self.mobject.shift(4 * t * (1 - t) * self.vector)
self.mobject.rotate(t * self.nb_turns * TAU)
class FlipCoin(AnimationGroup):
CONFIG = {
"rate_func" : there_and_back
}
def __init__(self, pi_creature, **kwargs):
digest_config(self, kwargs)
pi_creature_motion = ApplyMethod(
pi_creature.flip_coin_up,
rate_func = self.rate_func,
**kwargs
)
coin_motion = FlipUpAndDown(
pi_creature.coin,
vector = UP,
nb_turns = 5,
rate_func = self.rate_func,
**kwargs
)
AnimationGroup.__init__(self,pi_creature_motion, coin_motion)
class CoinFlippingPiCreatureScene(Scene):
def construct(self):
randy = CoinFlippingPiCreature()
self.add(randy)
self.play(FlipCoin(randy, run_time = 3))
class UprightCoin(Circle):
# For use in coin sequences
CONFIG = {
"radius": COIN_RADIUS,
"stroke_width": COIN_STROKE_WIDTH,
"stroke_color": WHITE,
"fill_opacity": 1,
"symbol": "\euro"
}
def __init__(self, **kwargs):
Circle.__init__(self,**kwargs)
self.symbol_mob = TextMobject(self.symbol, stroke_color = self.stroke_color)
self.symbol_mob.scale_to_fit_height(0.5*self.get_height()).move_to(self)
self.add(self.symbol_mob)
class UprightHeads(UprightCoin):
CONFIG = {
"fill_color": COLOR_HEADS,
"symbol": "H",
}
class UprightTails(UprightCoin):
CONFIG = {
"fill_color": COLOR_TAILS,
"symbol": "T",
}
class CoinSequence(VGroup):
CONFIG = {
"sequence": [],
"spacing": COIN_SEQUENCE_SPACING
}
def __init__(self, sequence, **kwargs):
VGroup.__init__(self, **kwargs)
self.sequence = sequence
offset = 0
for symbol in self.sequence:
if symbol == "H":
new_coin = UprightHeads()
elif symbol == "T":
new_coin = UprightTails()
else:
new_coin = UprightCoin(symbol = symbol)
new_coin.shift(offset * RIGHT)
self.add(new_coin)
offset += self.spacing
class FlatCoin(UprightCoin):
# For use in coin stacks
CONFIG = {
"thickness": COIN_THICKNESS,
"foreshortening": COIN_FORESHORTENING,
"nb_ridges": COIN_NB_RIDGES
}
def __init__(self, **kwargs):
UprightCoin.__init__(self, **kwargs)
self.symbol_mob.rotate(TAU/8)
self.stretch_in_place(self.foreshortening, 1)
# draw the edge
control_points1 = self.points[12:25].tolist()
control_points2 = self.copy().shift(self.thickness * DOWN).points[12:25].tolist()
edge_anchors_and_handles = control_points1
edge_anchors_and_handles.append(edge_anchors_and_handles[-1] + self.thickness * DOWN)
edge_anchors_and_handles.append(edge_anchors_and_handles[-1] + self.thickness * UP)
edge_anchors_and_handles += control_points2[::-1] # list concatenation
edge_anchors_and_handles.append(edge_anchors_and_handles[-1] + self.thickness * UP)
edge_anchors_and_handles.append(edge_anchors_and_handles[-1] + self.thickness * DOWN)
edge_anchors_and_handles.append(control_points1[0])
#edge_anchors_and_handles = edge_anchors_and_handles[::-1]
edge = VMobject()
edge.set_points(edge_anchors_and_handles)
edge.set_fill(
color = self.fill_color,
opacity = self.fill_opacity
)
edge.set_stroke(width = self.stroke_width)
self.add(edge)
# draw the ridges
PI = TAU/2
dtheta = PI/self.nb_ridges
ridge_angles = np.arange(dtheta,PI,dtheta)
# add a twist onto each coin
ridge_angles += np.random.rand(1) * dtheta
# crop the angles that overshoot on either side
ridge_angles = ridge_angles[(ridge_angles > 0) * (ridge_angles < PI)]
ridge_positions = 0.5 * 2 * self.radius * np.array([
np.cos(theta) for theta in ridge_angles
])
ridge_color = interpolate_color(self.stroke_color, self.fill_color, 0.7)
for x in ridge_positions:
y = -(1 - (x/self.radius)**2)**0.5 * self.foreshortening * self.radius
ridge = Line(
x * RIGHT + y * UP,
x * RIGHT + y * UP + self.thickness * DOWN,
stroke_color = ridge_color,
stroke_width = self.stroke_width
)
self.add(ridge)
# redraw the unfilled edge to cover the ridge ends
empty_edge = edge.copy()
empty_edge.set_fill(opacity = 0)
self.add(empty_edge)
class FlatHeads(FlatCoin):
CONFIG = {
"fill_color": COLOR_HEADS,
"symbol": "H",
}
class FlatTails(FlatCoin):
CONFIG = {
"fill_color": COLOR_TAILS,
"symbol": "T",
}
class CoinStack(VGroup):
CONFIG = {
"coin_thickness": COIN_THICKNESS,
"size": 5,
"face": FlatCoin,
}
def generate_points(self):
for n in range(self.size):
coin = self.face(thickness = self.coin_thickness)
coin.shift(n * self.coin_thickness * UP)
self.add(coin)
class HeadsStack(CoinStack):
CONFIG = {
"face": FlatHeads
}
class TailsStack(CoinStack):
CONFIG = {
"face": FlatTails
}
class TallyStack(VGroup):
def __init__(self,h,t,**kwargs):
self.nb_heads = h
self.nb_tails = t
VGroup.__init__(self,**kwargs)
def generate_points(self):
stack1 = HeadsStack(size = self.nb_heads, coin_thickness = self.coin_thickness)
stack2 = TailsStack(size = self.nb_tails, coin_thickness = self.coin_thickness)
stack2.next_to(stack1, RIGHT, buff = SMALL_BUFF)
stack2.align_to(stack1, DOWN)
self.add(stack1, stack2)
class CoinFlipTree(VGroup):
CONFIG = {
"total_width": 12,
"level_height": 0.8,
"nb_levels": 4,
"sort_until_level": 3
}
def __init__(self, **kwargs):
VGroup.__init__(self, **kwargs)
self.rows = []
for n in range(self.nb_levels + 1):
if n <= self.sort_until_level:
self.create_row(n, sorted = True)
else:
self.create_row(n, sorted = False)
for row in self.rows:
for leaf in row:
dot = Dot()
dot.move_to(leaf[0])
line = Line(leaf[2], leaf[0])
if leaf[2][0] > leaf[0][0]:
line_color = COLOR_HEADS
else:
line_color = COLOR_TAILS
line.set_stroke(color = line_color)
group = VGroup()
group.add(dot)
group.add_to_back(line)
self.add(group)
def create_row(self, level, sorted = True):
if level == 0:
new_row = [[ORIGIN,0,ORIGIN]] # is its own parent
self.rows.append(new_row)
return
previous_row = self.rows[level - 1]
new_row = []
dx = float(self.total_width) / (2 ** level)
x = - 0.5 * self.total_width + 0.5 * dx
y = - self.level_height * level
for root in previous_row:
root_point = root[0]
root_tally = root[1]
for i in range(2): # 0 = heads = left, 1 = tails = right
leaf = x * RIGHT + y * UP
new_row.append([leaf, root_tally + i, root_point]) # leaf and its parent
x += dx
#print "tallies for row", level, ":", [new_row[i][1] for i in range(2**level)]
if sorted:
# sort the new_row by its tallies
sorted_row = []
x = - 0.5 * self.total_width + 0.5 * dx
for i in range(level + 1):
for leaf in new_row:
if leaf[1] == i:
sorted_leaf = leaf
sorted_leaf[0][0] = x
x += dx
sorted_row.append(leaf)
print "sorted roots:", [sorted_row[i][2][0] for i in range(2**level)]
self.rows.append(sorted_row)
else:
self.rows.append(new_row)
class TestScene(Scene):
def construct(self):
#seq = CoinSequence(["H", "T", "T", "H"]).move_to(2 * LEFT)
#self.add(seq)
#stack = TallyStack(4,7, coin_thickness = COIN_THICKNESS)
#self.add(stack)
tree = CoinFlipTree(nb_levels = 7, sort_until_level = 0)
tree.move_to(ORIGIN)
self.add(tree)
for i in range(1, 8):
new_tree = CoinFlipTree(nb_levels = 7, sort_until_level = i)
new_tree.move_to(ORIGIN)
self.play(Transform(tree, new_tree))
self.wait()
self.wait()
class CoinFlipBranchToAreaScene(Scene):
def construct(self):
pass
class Chapter1OpeningQuote(OpeningQuote):
CONFIG = {
"fade_in_kwargs": {
"submobject_mode": "lagged_start",
"rate_func": None,
"lag_factor": 9,
"run_time": 10,
},
"text_size" : "\\normalsize",
"use_quotation_marks": False,
"quote" : [
"To see a world in a grain of sand\\\\",
"And a heaven in a wild flower,\\\\",
"Hold infinity in the palm of your hand\\\\",
"\phantom{r}And eternity in an hour.\\\\"
],
"quote_arg_separator" : " ",
"highlighted_quote_terms" : {},
"author" : "William Blake: \\\\ \emph{Auguries of Innocence}",
}
class Introduction(TeacherStudentsScene):
CONFIG = {
"default_pi_creature_kwargs": {
"color": MAROON_E,
"flip_at_start": True,
},
}
def construct(self):
self.show_series()
def show_series(self):
series = VideoSeries()
series.to_edge(UP)
this_video = series[0]
this_video.set_color(YELLOW)
this_video.save_state()
this_video.set_fill(opacity = 0)
this_video.center()
this_video.scale_to_fit_height(FRAME_HEIGHT)
self.this_video = this_video
words = TextMobject(
"Welcome to \\\\",
"Essence of Probability"
)
words.set_color_by_tex("Essence of Probability", YELLOW)
self.teacher.change_mode("happy")
self.play(
FadeIn(
series,
submobject_mode = "lagged_start",
run_time = 2
),
Blink(self.get_teacher())
)
self.teacher_says(words, target_mode = "hooray")
self.change_student_modes(
*["hooray"]*3,
look_at_arg = series[1].get_left(),
added_anims = [
ApplyMethod(this_video.restore, run_time = 3),
]
)
self.play(*[
ApplyMethod(
video.shift, 0.5*video.get_height()*DOWN,
run_time = 3,
rate_func = squish_rate_func(
there_and_back, alpha, alpha+0.3
)
)
for video, alpha in zip(series, np.linspace(0, 0.7, len(series)))
]+[
Animation(self.teacher.bubble),
Animation(self.teacher.bubble.content),
])
essence_words = words.get_part_by_tex("Essence").copy()
self.play(
FadeOut(self.teacher.bubble),
FadeOut(self.teacher.bubble.content),
essence_words.next_to, series, DOWN,
*[
ApplyMethod(pi.change_mode, "pondering")
for pi in self.get_pi_creatures()
]
)
self.wait(3)
self.series = series
self.essence_words = essence_words
class IllustrateAreaModel1(Scene):
def construct(self):
# show independent events
sample_space_width = sample_space_height = 3.0
p_of_A = 0.7
p_of_not_A = 1 - p_of_A
p_of_B = 0.8
p_of_not_B = 1 - p_of_B
rect_A = Rectangle(
width = p_of_A * sample_space_width,
height = 1 * sample_space_height,
stroke_width = 0,
fill_color = BLUE,
fill_opacity = 1.0
)
rect_not_A = Rectangle(
width = p_of_not_A * sample_space_width,
height = 1 * sample_space_height,
stroke_width = 0,
fill_color = BLUE_E,
fill_opacity = 1.0
).next_to(rect_A, RIGHT, buff = 0)
brace_A = Brace(rect_A, DOWN)
label_A = TexMobject("P(A)").next_to(brace_A, DOWN).scale(0.7)
brace_not_A = Brace(rect_not_A, DOWN)
label_not_A = TexMobject("P(\\text{not }A)").next_to(brace_not_A, DOWN).scale(0.7)
self.play(
LaggedStart(FadeIn, VGroup(rect_A, rect_not_A), lag_factor = 0.5)
)
self.play(
ShowCreation(brace_A),
Write(label_A),
)
# self.play(
# ShowCreation(brace_not_A),
# Write(label_not_A),
# )
rect_B = Rectangle(
width = 1 * sample_space_width,
height = p_of_B * sample_space_height,
stroke_width = 0,
fill_color = GREEN,
fill_opacity = 0.5
)
rect_not_B = Rectangle(
width = 1 * sample_space_width,
height = p_of_not_B * sample_space_height,
stroke_width = 0,
fill_color = GREEN_E,
fill_opacity = 0.5
).next_to(rect_B, UP, buff = 0)
VGroup(rect_B, rect_not_B).move_to(VGroup(rect_A, rect_not_A))
brace_B = Brace(rect_B, LEFT)
label_B = TexMobject("P(B)").next_to(brace_B, LEFT).scale(0.7)
brace_not_B = Brace(rect_not_B, LEFT)
label_not_B = TexMobject("P(\\text{not }B)").next_to(brace_not_B, LEFT).scale(0.7)
self.play(
LaggedStart(FadeIn, VGroup(rect_B, rect_not_B), lag_factor = 0.5)
)
self.play(
ShowCreation(brace_B),
Write(label_B),
)
# self.play(
# ShowCreation(brace_not_B),
# Write(label_not_B),
# )
rect_A_and_B = Rectangle(
width = p_of_A * sample_space_width,
height = p_of_B * sample_space_height,
stroke_width = 3,
fill_opacity = 0.0
).align_to(rect_A, DOWN).align_to(rect_A,LEFT)
label_A_and_B = TexMobject("P(A\\text{ and }B)").scale(0.7)
label_A_and_B.move_to(rect_A_and_B)
self.play(
ShowCreation(rect_A_and_B)
)
self.play(FadeIn(label_A_and_B))
self.add_foreground_mobject(label_A_and_B)
indep_formula = TexMobject("P(A\\text{ and }B)", "=", "P(A)", "\cdot", "P(B)")
indep_formula = indep_formula.scale(0.7).next_to(rect_not_B, UP, buff = MED_LARGE_BUFF)
label_A_and_B_copy = label_A_and_B.copy()
label_A_copy = label_A.copy()
label_B_copy = label_B.copy()
self.add(label_A_and_B_copy, label_A_copy, label_B_copy)
self.play(Transform(label_A_and_B_copy, indep_formula[0]))
self.play(FadeIn(indep_formula[1]))
self.play(Transform(label_A_copy, indep_formula[2]))
self.play(FadeIn(indep_formula[3]))
self.play(Transform(label_B_copy, indep_formula[4]))
self.wait()
# show conditional prob
rect_A_and_B.set_fill(color = GREEN, opacity = 0.5)
rect_A_and_not_B = Rectangle(
width = p_of_A * sample_space_width,
height = p_of_not_B * sample_space_height,
stroke_width = 0,
fill_color = GREEN_E,
fill_opacity = 0.5
).next_to(rect_A_and_B, UP, buff = 0)
rect_not_A_and_B = Rectangle(
width = p_of_not_A * sample_space_width,
height = p_of_B * sample_space_height,
stroke_width = 0,
fill_color = GREEN,
fill_opacity = 0.5
).next_to(rect_A_and_B, RIGHT, buff = 0)
rect_not_A_and_not_B = Rectangle(
width = p_of_not_A * sample_space_width,
height = p_of_not_B * sample_space_height,
stroke_width = 0,
fill_color = GREEN_E,
fill_opacity = 0.5
).next_to(rect_not_A_and_B, UP, buff = 0)
self.remove(rect_B, rect_not_B)
self.add(rect_A_and_not_B, rect_not_A_and_B, rect_not_A_and_not_B)
p_of_B_knowing_A = 0.6
rect_A_and_B.target = Rectangle(
width = p_of_A * sample_space_width,
height = p_of_B_knowing_A * sample_space_height,
stroke_width = 3,
fill_color = GREEN,
fill_opacity = 0.5
).align_to(rect_A_and_B, DOWN).align_to(rect_A_and_B, LEFT)
rect_A_and_not_B.target = Rectangle(
width = p_of_A * sample_space_width,
height = (1 - p_of_B_knowing_A) * sample_space_height,
stroke_width = 0,
fill_color = GREEN_E,
fill_opacity = 0.5
).next_to(rect_A_and_B.target, UP, buff = 0)
brace_B.target = Brace(rect_A_and_B.target, LEFT)
label_B.target = TexMobject("P(B\mid A)").scale(0.7).next_to(brace_B.target, LEFT)
self.play(
MoveToTarget(rect_A_and_B),
MoveToTarget(rect_A_and_not_B),
MoveToTarget(brace_B),
MoveToTarget(label_B),
label_A_and_B.move_to,rect_A_and_B.target
)
label_B_knowing_A = label_B
self.play(FadeOut(label_B_copy))
label_B_knowing_A_copy = label_B_knowing_A.copy()
self.add(label_B_knowing_A_copy)
self.play(
label_B_knowing_A_copy.next_to, indep_formula[-2], RIGHT
)
self.wait()
# def show_independent_events(self):
# sample_space = SampleSpace(
# full_space_config = {
# "height" : 3,
# "width" : 3,
# "fill_opacity" : 0
# }
# )
# sample_space.divide_horizontally(0.4)
# sample_space.horizontal_parts.set_fill(opacity = 0)
# h_labels = [
# TexMobject("P(", "A", ")"),
# TexMobject("P(\\text{not }", "A", ")"),
# ]
# for label in h_labels:
# label.scale(0.7)
# #self.color_label(label)
# sample_space.get_side_braces_and_labels(h_labels)
# sample_space.add_braces_and_labels()
# h_parts = sample_space.horizontal_parts
# for (label, part) in zip(h_labels, h_parts):
# label.next_to(part, 2 * LEFT)
# sample_space.add(label)
# values = [0.2, 0.2]
# color_pairs = [(GREEN, BLUE), (GREEN_E, BLUE_E)]
# v_parts = VGroup()
# for tup in zip(h_parts, values, color_pairs):
# part, value, colors = tup
# part.divide_vertically(value, colors = colors)
# part.vertical_parts.set_fill(opacity = 0.8)
# #label = TexMobject(
# # "P(", "B", "|", given_str, "A", ")"
# #)
# #label.scale(0.7)
# #self.color_label(label)
# if part == h_parts[0]:
# part.get_subdivision_braces_and_labels(
# part.vertical_parts, [label], DOWN
# )
# sample_space.add(
# part.vertical_parts.braces,
# # part.vertical_parts.labels,
# )
# v_parts.add(part.vertical_parts.submobjects)
# v_labels = [
# TexMobject("P(", "B", ")"),
# TexMobject("P(\\text{not }", "B", ")"),
# ]
# for (label, part) in zip(v_labels, v_parts[1::2]):
# label.scale(0.7)
# label.next_to(part, DOWN)
# sample_space.add(label)
# sample_space.to_edge(LEFT)
# self.add(sample_space)
# self.sample_space = sample_space
# self.wait()
def color_label(self, label):
label.set_color_by_tex("B", RED)
label.set_color_by_tex("I", GREEN)
class IllustrateAreaModel2(AreaIsDerivative):
CONFIG = {
"y_max" : 4,
"y_min" : -4,
"num_iterations" : 7,
"y_axis_label" : "",
"num_rects" : 400,
"dT" : 0.25,
"variable_point_label" : "T",
"area_opacity" : 0.8,
}
def construct(self):
self.setup_axes()
self.introduce_variable_area()
graph, label = self.get_v_graph_and_label()
rect_list = self.get_riemann_rectangles_list(
graph, self.num_iterations
)
VGroup(*rect_list).set_fill(opacity = 0.8)
rects = rect_list[0]
self.play(ShowCreation(graph))
self.play(Write(rects))
for new_rects in rect_list[1:]:
rects.align_submobjects(new_rects)
for every_other_rect in rects[::2]:
every_other_rect.set_fill(opacity = 0)
self.play(Transform(
rects, new_rects,
run_time = 2,
submobject_mode = "lagged_start"
))
self.wait()
# self.play(FadeOut(self.x_axis.numbers))
self.add_T_label(6)
self.change_area_bounds(
new_t_max = 4,
rate_func = there_and_back,
run_time = 2
)
def func(self, x):
return np.exp(-x**2/2)
class AreaSplitting(Scene):
def create_rect_row(self,n):
rects_group = VGroup()
for k in range(n+1):
proportion = float(choose(n,k)) / 2**n
new_rect = Rectangle(
width = proportion * WIDTH,
height = HEIGHT,
fill_color = graded_color(n,k),
fill_opacity = 1
)
new_rect.next_to(rects_group,RIGHT,buff = 0)
rects_group.add(new_rect)
return rects_group
def split_rect_row(self,rect_row):
split_row = VGroup()
for rect in rect_row.submobjects:
half = rect.copy().stretch_in_place(0.5,0)
left_half = half.next_to(rect.get_center(),LEFT,buff = 0)
right_half = half.copy().next_to(rect.get_center(),RIGHT,buff = 0)
split_row.add(left_half, right_half)
return split_row
def rect_center(self,n,i,j):
if n < 0:
raise Exception("wrong indices " + str(n) + ", " + str(i) + ", " + str(j))
if i < 0 or i > n:
raise Exception("wrong indices " + str(n) + ", " + str(i) + ", " + str(j))
if j > choose(n,i) or j < 0:
raise Exception("wrong indices " + str(n) + ", " + str(i) + ", " + str(j))
rect = self.brick_array[n][i]
width = rect.get_width()
left_x = rect.get_center()[0] - width/2
spacing = width / choose(n,i)
x = left_x + (j+0.5) * spacing
return np.array([x,rect.get_center()[1], rect.get_center()[2]])
def construct(self):
# Draw the bricks
brick_wall = VGroup()
rect_row = self.create_rect_row(0)
rect_row.move_to(3.5*UP + 0*HEIGHT*DOWN)
self.add(rect_row)
brick_wall.add(rect_row)
self.brick_array = [[rect_row.submobjects[0]]]
for n in range(NB_ROWS):
# copy and shift
new_rect_row = rect_row.copy()
self.add(new_rect_row)
self.play(new_rect_row.shift,HEIGHT * DOWN)
self.wait()
#split
split_row = self.split_rect_row(new_rect_row)
self.play(FadeIn(split_row))
self.remove(new_rect_row)
self.wait()
# merge
rect_row = self.create_rect_row(n+1)
rect_row.move_to(3.5*UP + (n+1)*HEIGHT*DOWN)
self.play(FadeIn(rect_row))
brick_wall.add(rect_row)
self.remove(split_row)
self.wait()
# add to brick dict
rect_array = []
for rect in rect_row.submobjects:
rect_array.append(rect)
self.brick_array.append(rect_array)
self.play(
brick_wall.set_fill, {"opacity" : 0.2}
)
# Draw the branches
for (n, rect_row_array) in enumerate(self.brick_array):
for (i, rect) in enumerate(rect_row_array):
pos = rect.get_center()
tally = TallyStack(n - i, i)
tally.move_to(pos)
# from the left
lines = VGroup()
if i > 0:
for j in range(choose(n-1,i-1)):
start_pos = self.rect_center(n-1,i-1,j)
end_pos = self.rect_center(n,i,j)
lines.add(Line(start_pos,end_pos, stroke_color = GRADE_COLOR_2))
self.play(
LaggedStart(ShowCreation, lines))
# from the right
lines = VGroup()
if i < n:
for j in range(choose(n-1,i)):
start_pos = self.rect_center(n-1,i,j)
if i != 0:
end_pos = self.rect_center(n,i,choose(n-1,i-1) + j)
else:
end_pos = self.rect_center(n,i,j)
lines.add(Line(start_pos,end_pos, stroke_color = GRADE_COLOR_1))
self.play(
LaggedStart(ShowCreation, lines))
#self.play(FadeIn(tally))

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@ -1,7 +1,7 @@
from big_ol_pile_of_manim_imports import *
from random import *
def text_range(start,stop,step):
def text_range(start,stop,step): # a range as a list of strings
numbers = np.arange(start,stop,step)
labels = []
for x in numbers:

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@ -1,193 +1,355 @@
from big_ol_pile_of_manim_imports import *
from once_useful_constructs.combinatorics import *
nb_levels = 50
nb_levels = 5
dev_x_step = 2
dev_y_step = 5
GRADE_COLOR_1 = RED
GRADE_COLOR_2 = BLUE
def rainbow_color(alpha):
nb_colors = 100
rainbow = color_gradient([RED, ORANGE, YELLOW, GREEN, BLUE, PURPLE], nb_colors)
rainbow = np.append(rainbow,PURPLE)
index = int(alpha * nb_colors)
return rainbow[index]
nb_colors = 100
rainbow = color_gradient([RED, ORANGE, YELLOW, GREEN, BLUE, PURPLE], nb_colors)
rainbow = np.append(rainbow,PURPLE)
index = int(alpha * nb_colors)
return rainbow[index]
def graded_color(n,k):
if n != 0:
alpha = float(k)/n
else:
alpha = 0.5
color = interpolate_color(GRADE_COLOR_1, GRADE_COLOR_2, alpha)
return color
def graded_square(n,k):
return Square(
side_length = 1,
fill_color = graded_color(n,k),
fill_opacity = 1,
stroke_width = 1
)
def graded_binomial(n,k):
return Integer(
choose(n,k),
color = graded_color(n,k)
)
def split_square(n,k):
width = 1
height = 1
proportion = float(choose(n,k)) / 2**n
lower_height = proportion * height
upper_height = (1 - proportion) * height
lower_rect = Rectangle(
width = width,
height = lower_height,
fill_color = RED,
fill_opacity = 1.0,
stroke_color = WHITE,
stroke_width = 3
)
upper_rect = Rectangle(
width = width,
height = upper_height,
fill_color = BLUE,
fill_opacity = 1.0,
stroke_color = WHITE,
stroke_width = 3
)
upper_rect.next_to(lower_rect,UP,buff = 0)
square = VGroup(lower_rect, upper_rect).move_to(ORIGIN)
return square
class BuildNewPascalRow(Transform):
def __init__(self,mobject, duplicate_row = None, **kwargs):
if mobject.__class__ != GeneralizedPascalsTriangle and mobject.__class__ != PascalsTriangle:
raise("Transform BuildNewPascalRow only works on members of (Generalized)PascalsTriangle!")
n = mobject.nrows - 1
lowest_row_copy1 = mobject.get_lowest_row()
lowest_row_copy2 = duplicate_row
start_mob = VGroup(lowest_row_copy1, lowest_row_copy2)
new_pt = mobject.copy()
new_pt.nrows += 1
new_pt.generate_points()
# align with original (copy got centered on screen)
c1 = new_pt.coords_to_mobs[0][0].get_center()
c2 = mobject.coords_to_mobs[0][0].get_center()
print c1, c2
v = c2 - c1
new_pt.shift(v)
new_row_left_copy = VGroup(*[
new_pt.coords_to_mobs[n+1][k]
for k in range(0,n+1)
])
new_row_right_copy = VGroup(*[
new_pt.coords_to_mobs[n+1][k]
for k in range(1,n+2)
]).copy()
target_mob = VGroup(new_row_left_copy, new_row_right_copy)
Transform.__init__(self, start_mob, target_mob, **kwargs)
class SimplePascal(Scene):
def build_new_pascal_row(self,old_pt):
lowest_row_copy = old_pt.get_lowest_row().copy()
self.add(lowest_row_copy)
n = old_pt.nrows - 1
lowest_row_copy1 = old_pt.get_lowest_row()
lowest_row_copy2 = lowest_row_copy1.copy()
start_mob = VGroup(lowest_row_copy1, lowest_row_copy2)
self.add(start_mob)
new_pt = old_pt.copy()
cell_height = old_pt.height / old_pt.nrows
cell_width = old_pt.width / old_pt.nrows
new_pt.nrows += 1
new_pt.height = new_pt.nrows * cell_height
new_pt.width = new_pt.nrows * cell_width
new_pt.generate_points()
# align with original (copy got centered on screen)
c1 = new_pt.coords_to_mobs[0][0].get_center()
c2 = old_pt.coords_to_mobs[0][0].get_center()
v = c2 - c1
new_pt.shift(v)
new_row_left_copy = VGroup(*[
new_pt.coords_to_mobs[n+1][k]
for k in range(0,n+1)
])
new_row_right_copy = VGroup(*[
new_pt.coords_to_mobs[n+1][k]
for k in range(1,n+2)
]).copy()
target_mob = VGroup(new_row_left_copy, new_row_right_copy)
self.play(Transform(start_mob, target_mob))
return new_pt
def construct(self):
cell_height = 1
cell_width = 1
nrows = 1
pt = GeneralizedPascalsTriangle(
nrows = nrows,
height = nrows * cell_height,
width = nrows * cell_width,
submob_class = graded_square,
portion_to_fill = 0.9
)
pt.shift(3 * UP)
self.add(pt)
lowest_row_copy = pt.get_lowest_row().copy()
self.add(lowest_row_copy)
#self.play(BuildNewPascalRow(pt, duplicate_row = lowest_row_copy))
for i in range(7):
pt = self.build_new_pascal_row(pt)
class PascalNetScene(Scene):
def construct(self):
unit_width = 0.25
top_height = 4.0
level_height = 2.0 * top_height / nb_levels
start_points = np.array([top_height * UP])
dev_start = start_points[0]
j = 0
for n in range(nb_levels):
half_width = 0.5 * (n + 0.5) * unit_width
stop_points_left = start_points.copy()
stop_points_left[:,0] -= 0.5 * unit_width
stop_points_left[:,1] -= level_height
stop_points_right = start_points.copy()
stop_points_right[:,0] += 0.5 * unit_width
stop_points_right[:,1] -= level_height
for (p,q) in zip(start_points,stop_points_left):
alpha = np.abs((p[0]+q[0])/2) / half_width
color = rainbow_color(alpha)
line = Line(p,q, stroke_color = color)
self.add(line)
for (i,(p,q)) in enumerate(zip(start_points,stop_points_right)):
alpha = np.abs((p[0]+q[0])/2) / half_width
color = rainbow_color(alpha)
line = Line(p,q, stroke_color = color)
self.add(line)
if (n + 1) % dev_y_step == 0 and n != 1:
j += dev_x_step
dev_stop = stop_points_left[j]
line = Line(dev_start,dev_stop,stroke_color = WHITE)
self.add(line)
dot = Dot(dev_stop, fill_color = WHITE)
self.add_foreground_mobject(dot)
dev_start = dev_stop
start_points = np.append(stop_points_left,[stop_points_right[-1]], axis = 0)
class PascalScene(Scene):
def construct(self):
unit_width = 0.25
top_height = 4.0
level_height = 2.0 * top_height / nb_levels
start_points = np.array([top_height * UP])
dev_start = start_points[0]
j = 0
for n in range(nb_levels):
half_width = 0.5 * (n + 0.5) * unit_width
stop_points_left = start_points.copy()
stop_points_left[:,0] -= 0.5 * unit_width
stop_points_left[:,1] -= level_height
stop_points_right = start_points.copy()
stop_points_right[:,0] += 0.5 * unit_width
stop_points_right[:,1] -= level_height
for (p,q) in zip(start_points,stop_points_left):
alpha = np.abs((p[0]+q[0])/2) / half_width
color = rainbow_color(alpha)
line = Line(p,q, stroke_color = color)
self.add(line)
for (i,(p,q)) in enumerate(zip(start_points,stop_points_right)):
alpha = np.abs((p[0]+q[0])/2) / half_width
color = rainbow_color(alpha)
line = Line(p,q, stroke_color = color)
self.add(line)
if (n + 1) % dev_y_step == 0 and n != 1:
j += dev_x_step
dev_stop = stop_points_left[j]
line = Line(dev_start,dev_stop,stroke_color = WHITE)
self.add(line)
dot = Dot(dev_stop, fill_color = WHITE)
self.add_foreground_mobject(dot)
dev_start = dev_stop
start_points = np.append(stop_points_left,[stop_points_right[-1]], axis = 0)
self.wait()
self.wait()
class RescaledPascalScene(Scene):
class RescaledPascalNetScene(Scene):
def construct(self):
def construct(self):
half_width = 3.0
top_height = 4.0
level_height = 2.0 * top_height / nb_levels
half_width = 3.0
top_height = 4.0
level_height = 2.0 * top_height / nb_levels
start_points = np.array([top_height * UP])
left_edge = top_height * UP + half_width * LEFT
right_edge = top_height * UP + half_width * RIGHT
start_points = np.array([top_height * UP])
left_edge = top_height * UP + half_width * LEFT
right_edge = top_height * UP + half_width * RIGHT
dev_start = start_points[0]
dev_start = start_points[0]
j = 0
j = 0
for n in range(nb_levels):
for n in range(nb_levels):
if n == 0:
start_points_left_shift = np.array([left_edge])
else:
start_points_left_shift = start_points[:-1]
start_points_left_shift = np.insert(start_points_left_shift,0,left_edge, axis = 0)
stop_points_left = 0.5 * (start_points + start_points_left_shift)
stop_points_left += level_height * DOWN
if n == 0:
start_points_left_shift = np.array([left_edge])
else:
start_points_left_shift = start_points[:-1]
start_points_left_shift = np.insert(start_points_left_shift,0,left_edge, axis = 0)
stop_points_left = 0.5 * (start_points + start_points_left_shift)
stop_points_left += level_height * DOWN
if n == 0:
start_points_right_shift = np.array([right_edge])
else:
start_points_right_shift = start_points[1:]
start_points_right_shift = np.append(start_points_right_shift,np.array([right_edge]), axis = 0)
stop_points_right = 0.5 * (start_points + start_points_right_shift)
stop_points_right += level_height * DOWN
if n == 0:
start_points_right_shift = np.array([right_edge])
else:
start_points_right_shift = start_points[1:]
start_points_right_shift = np.append(start_points_right_shift,np.array([right_edge]), axis = 0)
stop_points_right = 0.5 * (start_points + start_points_right_shift)
stop_points_right += level_height * DOWN
for (i,(p,q)) in enumerate(zip(start_points,stop_points_left)):
color = LIGHT_GRAY
for (i,(p,q)) in enumerate(zip(start_points,stop_points_left)):
color = LIGHT_GRAY
if n % 2 == 0 and i <= n/2:
m = n/2 + 0.25
jj = i
alpha = 1 - float(jj)/m
color = rainbow_color(alpha)
if n % 2 == 0 and i <= n/2:
m = n/2 + 0.25
jj = i
alpha = 1 - float(jj)/m
color = rainbow_color(alpha)
elif n % 2 == 0 and i > n/2:
m = n/2 + 0.25
jj = n - i + 0.5
alpha = 1 - float(jj)/m
color = rainbow_color(alpha)
elif n % 2 == 0 and i > n/2:
m = n/2 + 0.25
jj = n - i + 0.5
alpha = 1 - float(jj)/m
color = rainbow_color(alpha)
elif n % 2 == 1 and i <= n/2:
m = n/2 + 0.75
jj = i
alpha = 1 - float(jj)/m
color = rainbow_color(alpha)
elif n % 2 == 1 and i <= n/2:
m = n/2 + 0.75
jj = i
alpha = 1 - float(jj)/m
color = rainbow_color(alpha)
elif n % 2 == 1 and i > n/2:
m = n/2 + 0.75
jj = n - i + 0.5
alpha = 1 - float(jj)/m
color = rainbow_color(alpha)
elif n % 2 == 1 and i > n/2:
m = n/2 + 0.75
jj = n - i + 0.5
alpha = 1 - float(jj)/m
color = rainbow_color(alpha)
line = Line(p,q, stroke_color = color)
self.add(line)
line = Line(p,q, stroke_color = color)
self.add(line)
for (i,(p,q)) in enumerate(zip(start_points,stop_points_right)):
color = LIGHT_GRAY
for (i,(p,q)) in enumerate(zip(start_points,stop_points_right)):
color = LIGHT_GRAY
if n % 2 == 0 and i < n/2:
m = n/2 + 0.25
jj = i + 0.5
alpha = 1 - float(jj)/m
color = rainbow_color(alpha)
if n % 2 == 0 and i < n/2:
m = n/2 + 0.25
jj = i + 0.5
alpha = 1 - float(jj)/m
color = rainbow_color(alpha)
elif n % 2 == 0 and i >= n/2:
m = n/2 + 0.25
jj = n - i
alpha = 1 - float(jj)/m
color = rainbow_color(alpha)
elif n % 2 == 0 and i >= n/2:
m = n/2 + 0.25
jj = n - i
alpha = 1 - float(jj)/m
color = rainbow_color(alpha)
elif n % 2 == 1 and i <= n/2:
m = n/2 + 0.75
jj = i + 0.5
alpha = 1 - float(jj)/m
color = rainbow_color(alpha)
elif n % 2 == 1 and i <= n/2:
m = n/2 + 0.75
jj = i + 0.5
alpha = 1 - float(jj)/m
color = rainbow_color(alpha)
elif n % 2 == 1 and i > n/2:
m = n/2 + 0.75
jj = n - i
alpha = 1 - float(jj)/m
color = rainbow_color(alpha)
elif n % 2 == 1 and i > n/2:
m = n/2 + 0.75
jj = n - i
alpha = 1 - float(jj)/m
color = rainbow_color(alpha)
line = Line(p,q, stroke_color = color)
self.add(line)
line = Line(p,q, stroke_color = color)
self.add(line)
if (n + 1) % dev_y_step == 0 and n != 1:
j += dev_x_step
dev_stop = stop_points_left[j]
line = Line(dev_start,dev_stop,stroke_color = WHITE)
self.add(line)
dot = Dot(dev_stop, fill_color = WHITE)
self.add_foreground_mobject(dot)
dev_start = dev_stop
if (n + 1) % dev_y_step == 0 and n != 1:
j += dev_x_step
dev_stop = stop_points_left[j]
line = Line(dev_start,dev_stop,stroke_color = WHITE)
self.add(line)
dot = Dot(dev_stop, fill_color = WHITE)
self.add_foreground_mobject(dot)
dev_start = dev_stop
start_points = np.append(stop_points_left,[stop_points_right[-1]], axis = 0)
left_edge += level_height * DOWN
right_edge += level_height * DOWN
start_points = np.append(stop_points_left,[stop_points_right[-1]], axis = 0)
left_edge += level_height * DOWN
right_edge += level_height * DOWN
self.wait()
self.wait()

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@ -46,6 +46,7 @@ from mobject.numbers import *
from mobject.probability import *
from mobject.shape_matchers import *
from mobject.svg.brace import *
from mobject.svg.drawings import *
from mobject.svg.svg_mobject import *
from mobject.svg.tex_mobject import *
from mobject.three_dimensions import *
@ -59,15 +60,6 @@ from for_3b1b_videos.pi_creature import *
from for_3b1b_videos.pi_creature_animations import *
from for_3b1b_videos.pi_creature_scene import *
from scene.graph_scene import *
from scene.moving_camera_scene import *
from scene.reconfigurable_scene import *
from scene.scene import *
from scene.scene_from_video import *
from scene.three_d_scene import *
from scene.vector_space_scene import *
from scene.zoomed_scene import *
from once_useful_constructs.arithmetic import *
from once_useful_constructs.combinatorics import *
from once_useful_constructs.complex_transformation_scene import *
@ -76,6 +68,16 @@ from once_useful_constructs.fractals import *
from once_useful_constructs.graph_theory import *
from once_useful_constructs.light import *
from scene.graph_scene import *
from scene.moving_camera_scene import *
from scene.reconfigurable_scene import *
from scene.scene import *
from scene.sample_space_scene import *
from scene.graph_scene import *
from scene.scene_from_video import *
from scene.three_d_scene import *
from scene.vector_space_scene import *
from scene.zoomed_scene import *
from utils.bezier import *
from utils.color import *

View File

@ -34,6 +34,10 @@ class OpeningQuote(Scene):
"lag_factor": 4,
"run_time": 5,
},
"text_size" : "\\Large",
"use_quotation_marks": True,
"top_buff" : 1.0,
"author_buff": 1.0,
}
def construct(self):
@ -42,7 +46,7 @@ class OpeningQuote(Scene):
self.play(FadeIn(self.quote, **self.fade_in_kwargs))
self.wait(2)
self.play(Write(self.author, run_time=3))
self.play(Write(self.author, run_time = 3))
self.wait()
def get_quote(self, max_width=FRAME_WIDTH - 1):
@ -51,25 +55,32 @@ class OpeningQuote(Scene):
"arg_separator": self.quote_arg_separator,
}
if isinstance(self.quote, str):
quote = TextMobject("``%s''" %
if self.use_quotation_marks:
quote = TextMobject("``%s''" %
self.quote.strip(), **text_mobject_kwargs)
else:
quote = TextMobject("%s" %
self.quote.strip(), **text_mobject_kwargs)
else:
words = ["\\Large ``"] + list(self.quote) + ["''"]
if self.use_quotation_marks:
words = [self.text_size + " ``"] + list(self.quote) + ["''"]
else:
words = [self.text_size] + list(self.quote)
quote = TextMobject(*words, **text_mobject_kwargs)
# TODO, make less hacky
if self.quote_arg_separator == " ":
quote[0].shift(0.2 * RIGHT)
quote[-1].shift(0.2 * LEFT)
for term, color in self.set_colored_quote_terms.items():
for term, color in self.highlighted_quote_terms:
quote.set_color_by_tex(term, color)
quote.to_edge(UP)
quote.to_edge(UP, buff = self.top_buff)
if quote.get_width() > max_width:
quote.scale_to_fit_width(max_width)
return quote
def get_author(self, quote):
author = TextMobject("\\Large -" + self.author)
author.next_to(quote, DOWN)
author = TextMobject(self.text_size + " --" + self.author)
author.next_to(quote, DOWN, buff = self.author_buff)
author.set_color(YELLOW)
return author

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@ -1,4 +1,5 @@
import numpy as np
import warnings
from constants import *

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@ -266,7 +266,7 @@ class TeacherStudentsScene(PiCreatureScene):
UP + LEFT) + MED_LARGE_BUFF * UP
def create_pi_creatures(self):
self.teacher = Mortimer()
self.teacher = Mortimer(color = self.default_pi_creature_kwargs["color"])
self.teacher.to_corner(DOWN + RIGHT)
self.teacher.look(DOWN + LEFT)
self.students = VGroup(*[

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@ -115,7 +115,7 @@ class Mobject(Container):
def copy(self):
# TODO, either justify reason for shallow copy, or
# remove this redundancy everywhere
return self.deepcopy()
#return self.deepcopy()
copy_mobject = copy.copy(self)
copy_mobject.points = np.array(self.points)
@ -554,7 +554,7 @@ class Mobject(Container):
return self
def fade_to(self, color, alpha):
for mob in self.subobject_family():
for mob in self.submobject_family():
mob.fade_to_no_recurse(self, color, alpha)
return self

View File

@ -1,7 +1,8 @@
from constants import *
from mobject.svg.tex_mobject import TexMobject
from mobject.types.vectorized_mobject import VMobject
from mobject.types.vectorized_mobject import VMobject, VGroup
from mobject.numbers import Integer
from scene.scene import Scene
from utils.simple_functions import choose
@ -85,12 +86,17 @@ class CountingScene(Scene):
self.number = num_mob
return self
class PascalsTriangle(VMobject):
def combinationMobject(n,k):
return Integer(choose(n,k))
class GeneralizedPascalsTriangle(VMobject):
CONFIG = {
"nrows" : 7,
"height" : FRAME_HEIGHT - 1,
"width" : 1.5*FRAME_X_RADIUS,
"portion_to_fill" : 0.7
"portion_to_fill" : 0.7,
"submob_class" : combinationMobject,
}
def generate_points(self):
self.cell_height = float(self.height) / self.nrows
@ -98,16 +104,16 @@ class PascalsTriangle(VMobject):
self.bottom_left = (self.cell_width * self.nrows / 2.0)*LEFT + \
(self.cell_height * self.nrows / 2.0)*DOWN
num_to_num_mob = {}
self.coords_to_mobs = {}
self.coords_to_mobs = {}
self.coords = [
(n, k)
for n in range(self.nrows)
for k in range(n+1)
]
for n, k in self.coords:
num = choose(n, k)
num = choose(n, k)
center = self.coords_to_center(n, k)
num_mob = TexMobject(str(num))
num_mob = self.submob_class(n,k) #TexMobject(str(num))
scale_factor = min(
1,
self.portion_to_fill * self.cell_height / num_mob.get_height(),
@ -167,7 +173,19 @@ class PascalsTriangle(VMobject):
self.add(mob)
return self
def get_lowest_row(self):
n = self.nrows - 1
lowest_row = VGroup(*[
self.coords_to_mobs[n][k]
for k in range(n+1)
])
return lowest_row
class PascalsTriangle(GeneralizedPascalsTriangle):
CONFIG = {
"submob_class" : combinationMobject,
}

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@ -1,6 +1,7 @@
from __future__ import absolute_import
from constants import *
import itertools as it
from scene.scene import Scene
from animation.creation import Write

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@ -1,6 +1,6 @@
from constants import *
from scene.scene import Scene
from scene import Scene
from animation.animation import Animation
from animation.transform import MoveToTarget