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@ -294,7 +294,7 @@ class Swap(CyclicReplace):
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pass # Renaming, more understandable for two entries
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# TODO, this may be depricated...worth reimplementing?
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# TODO, this may be deprecated...worth reimplementing?
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class TransformAnimations(Transform):
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CONFIG = {
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"rate_func": squish_rate_func(smooth)
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@ -1,5 +1,5 @@
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"""
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I won't pretend like this is best practice, by in creating animations for a video,
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I won't pretend like this is best practice, but in creating animations for a video,
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it can be very nice to simply have all of the Mobjects, Animations, Scenes, etc.
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of manim available without having to worry about what namespace they come from.
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