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I needed the network implementation in its own package, because I'll be writing several services that will plug into _it_ that shouldn't be part of the core net package. and then there were dependency conflicts. yay. mux + identify are good examples of what i mean.
152 lines
5.0 KiB
Go
152 lines
5.0 KiB
Go
package net
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import (
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"io"
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conn "github.com/jbenet/go-ipfs/net/conn"
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// swarm "github.com/jbenet/go-ipfs/net/swarm2"
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peer "github.com/jbenet/go-ipfs/peer"
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context "github.com/jbenet/go-ipfs/Godeps/_workspace/src/code.google.com/p/go.net/context"
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ctxgroup "github.com/jbenet/go-ipfs/Godeps/_workspace/src/github.com/jbenet/go-ctxgroup"
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ma "github.com/jbenet/go-ipfs/Godeps/_workspace/src/github.com/jbenet/go-multiaddr"
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)
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// ProtocolID is an identifier used to write protocol headers in streams.
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type ProtocolID string
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// These are the ProtocolIDs of the protocols running. It is useful
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// to keep them in one place.
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const (
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ProtocolTesting ProtocolID = "/ipfs/testing"
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ProtocolBitswap ProtocolID = "/ipfs/bitswap"
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ProtocolDHT ProtocolID = "/ipfs/dht"
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ProtocolIdentify ProtocolID = "/ipfs/id"
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ProtocolDiag ProtocolID = "/ipfs/diagnostics"
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ProtocolRelay ProtocolID = "/ipfs/relay"
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)
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// MessageSizeMax is a soft (recommended) maximum for network messages.
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// One can write more, as the interface is a stream. But it is useful
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// to bunch it up into multiple read/writes when the whole message is
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// a single, large serialized object.
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const MessageSizeMax = 2 << 22 // 4MB
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// Stream represents a bidirectional channel between two agents in
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// the IPFS network. "agent" is as granular as desired, potentially
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// being a "request -> reply" pair, or whole protocols.
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// Streams are backed by SPDY streams underneath the hood.
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type Stream interface {
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io.Reader
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io.Writer
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io.Closer
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// Conn returns the connection this stream is part of.
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Conn() Conn
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}
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// StreamHandler is the function protocols who wish to listen to
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// incoming streams must implement.
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type StreamHandler func(Stream)
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type StreamHandlerMap map[ProtocolID]StreamHandler
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// Conn is a connection to a remote peer. It multiplexes streams.
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// Usually there is no need to use a Conn directly, but it may
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// be useful to get information about the peer on the other side:
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// stream.Conn().RemotePeer()
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type Conn interface {
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conn.PeerConn
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// NewStreamWithProtocol constructs a new Stream over this conn.
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NewStreamWithProtocol(pr ProtocolID) (Stream, error)
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}
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// Network is the interface IPFS uses for connecting to the world.
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// It dials and listens for connections. it uses a Swarm to pool
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// connnections (see swarm pkg, and peerstream.Swarm). Connections
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// are encrypted with a TLS-like protocol.
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type Network interface {
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Dialer
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io.Closer
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// SetHandler sets the protocol handler on the Network's Muxer.
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// This operation is threadsafe.
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SetHandler(ProtocolID, StreamHandler)
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// Protocols returns the list of protocols this network currently
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// has registered handlers for.
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Protocols() []ProtocolID
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// NewStream returns a new stream to given peer p.
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// If there is no connection to p, attempts to create one.
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// If ProtocolID is "", writes no header.
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NewStream(ProtocolID, peer.ID) (Stream, error)
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// BandwidthTotals returns the total number of bytes passed through
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// the network since it was instantiated
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BandwidthTotals() (uint64, uint64)
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// ListenAddresses returns a list of addresses at which this network listens.
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ListenAddresses() []ma.Multiaddr
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// InterfaceListenAddresses returns a list of addresses at which this network
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// listens. It expands "any interface" addresses (/ip4/0.0.0.0, /ip6/::) to
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// use the known local interfaces.
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InterfaceListenAddresses() ([]ma.Multiaddr, error)
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// CtxGroup returns the network's contextGroup
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CtxGroup() ctxgroup.ContextGroup
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}
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// Dialer represents a service that can dial out to peers
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// (this is usually just a Network, but other services may not need the whole
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// stack, and thus it becomes easier to mock)
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type Dialer interface {
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// Peerstore returns the internal peerstore
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// This is useful to tell the dialer about a new address for a peer.
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// Or use one of the public keys found out over the network.
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Peerstore() peer.Peerstore
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// LocalPeer returns the local peer associated with this network
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LocalPeer() peer.ID
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// DialPeer attempts to establish a connection to a given peer
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DialPeer(context.Context, peer.ID) error
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// ClosePeer closes the connection to a given peer
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ClosePeer(peer.ID) error
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// Connectedness returns a state signaling connection capabilities
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Connectedness(peer.ID) Connectedness
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// Peers returns the peers connected
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Peers() []peer.ID
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// Conns returns the connections in this Netowrk
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Conns() []Conn
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// ConnsToPeer returns the connections in this Netowrk for given peer.
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ConnsToPeer(p peer.ID) []Conn
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}
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// Connectedness signals the capacity for a connection with a given node.
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// It is used to signal to services and other peers whether a node is reachable.
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type Connectedness int
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const (
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// NotConnected means no connection to peer, and no extra information (default)
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NotConnected Connectedness = iota
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// Connected means has an open, live connection to peer
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Connected
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// CanConnect means recently connected to peer, terminated gracefully
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CanConnect
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// CannotConnect means recently attempted connecting but failed to connect.
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// (should signal "made effort, failed")
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CannotConnect
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)
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