Compare commits

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4 Commits

Author SHA1 Message Date
Maxwell Talbot
25afe7d77e adding resize example 2022-07-21 17:00:42 +02:00
Maxwell Talbot
258270b4fc update name 2022-07-21 17:00:21 +02:00
Maxwell Talbot
41962ef864 ensure we re evaluate state machine inputs when we play is triggered, looks like there maybe additional situations where we are going to need this. 2022-07-21 10:17:27 +01:00
Maxwell Talbot
c69fffa5cf update resize behaviour to throttle, add parameters to enable switching modes 2022-07-21 10:08:52 +01:00
18 changed files with 209 additions and 419 deletions

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@@ -1,26 +0,0 @@
name: Adds all new issues to project board
on:
issues:
types:
- opened
jobs:
add-to-project:
name: Add issue to project
runs-on: ubuntu-latest
steps:
- uses: actions/add-to-project@v0.5.0
with:
project-url: https://github.com/orgs/rive-app/projects/12/views/1
github-token: ${{ secrets.ADD_TO_PROJECT_ACTION }}
- uses: actions/github-script@v6
with:
script: |
github.rest.issues.addLabels({
issue_number: context.issue.number,
owner: context.repo.owner,
repo: context.repo.repo,
labels: ["triage"]
})

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@@ -4,153 +4,9 @@ All notable changes to this project will be documented in this file. Dates are d
Generated by [`auto-changelog`](https://github.com/CookPete/auto-changelog).
#### [v3.0.47](https://github.com/rive-app/rive-react/compare/v3.0.38...v3.0.47)
- patch: bump wasm to 1.1.6 for flicker fix [`89a6802`](https://github.com/rive-app/rive-react/commit/89a6802fa05bb809dc30d740aaff11f4e83eb21a)
#### [v3.0.38](https://github.com/rive-app/rive-react/compare/v3.0.37...v3.0.38)
> 3 March 2023
- chore: release 3.0.38 [`04910f7`](https://github.com/rive-app/rive-react/commit/04910f78f1779242626db0dfb74ab27ae95c75fa)
- maint: bump wasm dependency for more speed on state updates [`c2977c7`](https://github.com/rive-app/rive-react/commit/c2977c705c5572480be3f253b7237bdc2d3eea35)
#### [v3.0.37](https://github.com/rive-app/rive-react/compare/v3.0.36...v3.0.37)
> 1 March 2023
- chore: release 3.0.37 [`4e21374`](https://github.com/rive-app/rive-react/commit/4e2137422b8c1d135a6501add3f2cc68140f1817)
- maint: bump wasm dependency for more speed on state updates [`0696417`](https://github.com/rive-app/rive-react/commit/06964179262d4b79114f3609d79cc6560c30ef94)
#### [v3.0.36](https://github.com/rive-app/rive-react/compare/v3.0.35...v3.0.36)
> 22 February 2023
- chore: release 3.0.36 [`f11a433`](https://github.com/rive-app/rive-react/commit/f11a433365c34818976798106fc03a264e6ceaea)
- Fix: matchMedia add event listener for safari 13 and older versions [`3cbbf99`](https://github.com/rive-app/rive-react/commit/3cbbf99fec90f58cdf410df861f272115a7704e6)
- maint: bump wasm to support speed on states feature [`48a4726`](https://github.com/rive-app/rive-react/commit/48a4726d1f7a01088959d47580082e5ddfed1492)
#### [v3.0.35](https://github.com/rive-app/rive-react/compare/v3.0.34...v3.0.35)
> 17 January 2023
- chore: release 3.0.35 [`03f05f5`](https://github.com/rive-app/rive-react/commit/03f05f57b7f277d7d90701954b5ca09842bcaab6)
- fix: update rive-wasm to try patching slow burn memory leak [`8b483b8`](https://github.com/rive-app/rive-react/commit/8b483b807b8207fe12c864e19f64592c0bedac46)
#### [v3.0.34](https://github.com/rive-app/rive-react/compare/v3.0.33...v3.0.34)
> 16 December 2022
- chore: release 3.0.34 [`816fcfc`](https://github.com/rive-app/rive-react/commit/816fcfcdbcb9f2d8f83cc7887f43aae011dee3be)
- Bumping rive-app/canvas & webgl versions. [`6c28a87`](https://github.com/rive-app/rive-react/commit/6c28a8795eeabc10aa8bdcee99ee9754d924d0ae)
#### [v3.0.33](https://github.com/rive-app/rive-react/compare/v3.0.32...v3.0.33)
> 8 November 2022
- maint: bump wasm runtime and replace old skills rive file example [`acba24c`](https://github.com/rive-app/rive-react/commit/acba24c4ed4f703303615819678c7273c385286f)
- chore: release 3.0.33 [`6a57630`](https://github.com/rive-app/rive-react/commit/6a57630ae67df057472a6d40f354fcfe53cb5521)
#### [v3.0.32](https://github.com/rive-app/rive-react/compare/v3.0.31...v3.0.32)
> 21 October 2022
- chore: release 3.0.32 [`1e6eb5e`](https://github.com/rive-app/rive-react/commit/1e6eb5ec927aa0bb10ee1e7659c4824c64702f58)
- Bumping to latest Rive WASM to fix https://2dimensions.slack.com/archives/CLLCU09T6/p1666370141425879 [`6871a81`](https://github.com/rive-app/rive-react/commit/6871a81ebd17038426e7089ed836379d02a9c5fd)
#### [v3.0.31](https://github.com/rive-app/rive-react/compare/v3.0.30...v3.0.31)
> 21 October 2022
- chore: release 3.0.31 [`33053b3`](https://github.com/rive-app/rive-react/commit/33053b3b7f0ff6d99ce4383ecea1f031ccb587e0)
- bump runtimes to incorporate speed fix for state machines [`4040083`](https://github.com/rive-app/rive-react/commit/4040083d5a89510356e45433e5026664baf92a49)
#### [v3.0.30](https://github.com/rive-app/rive-react/compare/v3.0.29...v3.0.30)
> 20 October 2022
- chore: release 3.0.30 [`2153b81`](https://github.com/rive-app/rive-react/commit/2153b81e6b74d33d1e2f709291fad338dcbb85da)
- Bump dependencies to fix call to runtime cleanup [`6b1500e`](https://github.com/rive-app/rive-react/commit/6b1500e681ba8984d786eec4d414c4c8ad4b0268)
#### [v3.0.29](https://github.com/rive-app/rive-react/compare/v3.0.28...v3.0.29)
> 20 October 2022
- chore: release 3.0.29 [`503702c`](https://github.com/rive-app/rive-react/commit/503702cf1f963204e3519b9b3dbfea1bfa271d0a)
- Call cleanup on unmount [`7be20b0`](https://github.com/rive-app/rive-react/commit/7be20b0a874afab7f6a29122521f42c71a22aa51)
#### [v3.0.28](https://github.com/rive-app/rive-react/compare/v3.0.27...v3.0.28)
> 20 October 2022
- chore: release 3.0.28 [`78491f5`](https://github.com/rive-app/rive-react/commit/78491f5819b78b2e7435a2509e89fd3c672f3126)
- Bump canvas and webgl dependencies to fix alignment memory leaks [`39edb88`](https://github.com/rive-app/rive-react/commit/39edb88a19aaff478e4e9cbeeef58414f28fdb60)
#### [v3.0.27](https://github.com/rive-app/rive-react/compare/v3.0.26...v3.0.27)
> 4 October 2022
- chore: release 3.0.27 [`fd1a165`](https://github.com/rive-app/rive-react/commit/fd1a1653b13c2fd15f2862e6c372a27fd49acd00)
- Fix: Bump wasm to accomodate clipping bug on nested artboards [`8d7f0ab`](https://github.com/rive-app/rive-react/commit/8d7f0ab28c8aa6af3abe5269e7b8980cc1a8dbe7)
#### [v3.0.26](https://github.com/rive-app/rive-react/compare/v3.0.25...v3.0.26)
> 22 September 2022
- fix: Adjust canvas size if devicePixelRatio changes for any reaason [`2b1aa01`](https://github.com/rive-app/rive-react/commit/2b1aa01a87c14f71b980d160f6607edc12d3eed6)
- chore: release 3.0.26 [`2a2e532`](https://github.com/rive-app/rive-react/commit/2a2e53256401b6d7137db4b73c5901d587a888af)
#### [v3.0.25](https://github.com/rive-app/rive-react/compare/v3.0.24...v3.0.25)
> 21 September 2022
- chore: release 3.0.25 [`06c4e2a`](https://github.com/rive-app/rive-react/commit/06c4e2aea39d8e08ee12760663bd612ca77f3e9c)
- patch: bump js runtime dependency to address content security policy issue in WASM build [`819bd51`](https://github.com/rive-app/rive-react/commit/819bd51ea976bbea0c218379cd88304bd1738323)
#### [v3.0.24](https://github.com/rive-app/rive-react/compare/v3.0.23...v3.0.24)
> 15 September 2022
- add tests [`a62e9b3`](https://github.com/rive-app/rive-react/commit/a62e9b3a9aeb51b71c441ea1560eea6431704ee7)
- chore: release 3.0.24 [`6b7f113`](https://github.com/rive-app/rive-react/commit/6b7f1132964dafe9783f0a79782a2ba20638c7ce)
- fix: make a canvas of size 0 until we calculate the bounds appropriately [`04685c0`](https://github.com/rive-app/rive-react/commit/04685c0bcda26ee0451ab8cc9fc09436e94d04f6)
#### [v3.0.23](https://github.com/rive-app/rive-react/compare/v3.0.22...v3.0.23)
> 31 August 2022
- chore: release 3.0.23 [`48fd9f9`](https://github.com/rive-app/rive-react/commit/48fd9f9d8048ef098ed7550e6da0d3a4eb69148e)
- Bump runtime version to fix broken version [`3c578b7`](https://github.com/rive-app/rive-react/commit/3c578b730f82059469393522722316f2ad3a61d3)
#### [v3.0.22](https://github.com/rive-app/rive-react/compare/v3.0.21...v3.0.22)
> 30 August 2022
- chore: release 3.0.22 [`7a46886`](https://github.com/rive-app/rive-react/commit/7a468861336861361f4fceae45616f001bf4b448)
- Update @rive-app/canvas and @rive-app/webgl dependencies to support non node builds [`092049d`](https://github.com/rive-app/rive-react/commit/092049d20f6f955a0528831d2b5e15087328bc75)
#### [v3.0.21](https://github.com/rive-app/rive-react/compare/v3.0.20...v3.0.21)
> 22 July 2022
- chore: release 3.0.21 [`f7aced0`](https://github.com/rive-app/rive-react/commit/f7aced03cd3c39d039cc53af54947e328fe18e83)
- rev rive-wasm dependencies & update render delay to be 0ms [`eb07281`](https://github.com/rive-app/rive-react/commit/eb072814155bb803f6faa831caa0e0292b8f6f28)
#### [v3.0.20](https://github.com/rive-app/rive-react/compare/v3.0.19...v3.0.20)
> 22 July 2022
- update tests [`24d8e0a`](https://github.com/rive-app/rive-react/commit/24d8e0a90795f650806064d53ae1b362e3fd332f)
- update resize behaviour to throttle, add parameters to enable switching modes [`1092b44`](https://github.com/rive-app/rive-react/commit/1092b44947e2ac07dd38d21e8b45445256c0a59d)
- ensure we re evaluate state machine inputs when we play is triggered, looks like there maybe additional situations where we are going to need this. [`84b18cc`](https://github.com/rive-app/rive-react/commit/84b18cc3ddf86e55b6741956ea8f86d6d21f4078)
#### [v3.0.19](https://github.com/rive-app/rive-react/compare/v3.0.18...v3.0.19)
> 19 July 2022
- chore: release 3.0.19 [`efe28aa`](https://github.com/rive-app/rive-react/commit/efe28aa5f35f5ddde3e89085c34016ce87bb5cbb)
- fix tests that were automatically calling the rive load callback to be more controlled [`16d836c`](https://github.com/rive-app/rive-react/commit/16d836c95928e4294b565ecb444d517653c4988b)
- Fix: Add check before setting Rive as state variable on Rive instance load [`838ed1a`](https://github.com/rive-app/rive-react/commit/838ed1abf8aeec86ca63bfef07953424ba9cce90)
#### [v3.0.18](https://github.com/rive-app/rive-react/compare/v3.0.17...v3.0.18)

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@@ -50,7 +50,7 @@ Check out our Storybook instance that shows how to use the library in small exam
- [Example page](https://rive-app.github.io/rive-react)
- [Login screen w/ input tracking](https://rive-app.github.io/rive-use-cases/?path=/story/example-loginformcomponent--primary)
- [Mouse tracking](https://codesandbox.io/s/rive-mouse-track-test-t0y965?file=/src/App.js)
- [Accessibility concerns](https://rive.app/blog/accesible-web-animations-aria-live-regions)
- [Accessibility concerns](https://blog.rive.app/accessible-web-animations-aria-live-regions/)
## Migration Guides

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@@ -0,0 +1,32 @@
# To run
This is a basic showcase of a resize issue we have, to test this locally with rive-react changes
1. run `npm start`
2. run `npm run build` for the rive-react project
If you want to also test local wasm changes:
1. update `rive-react`/package.json to a locally checked out version of rive-wasm's canvas_single
`"@rive-app/canvas": "../rive-wasm/js/npm/canvas_single",`
2. cd to `rive-wasm/js` & run `npm run dev` (keep this going as it will watch for changes)
3. run `npm start`
4. run `npm run build` for the rive-react project
# Resize issue:
update parameters in `utils.ts` to see this for yourself.
Resizing from window.resize
- bottom animation moves slower than rest
- cannot deal with the animations container resizing, unless its linked to the window resizing
Resizing from ResizeObserver
- all animations move together super smooth when resizing
- top two animations flicker to white (blank canvas) when resizing
Resizing form ResizeObserver - throttled (current default)
- all animations move "together"
- resizing looks pretty smooth, but everything lags behind a bit.
# Other issues
its also very slow resizing when dev tools is open, its fine when closed though.

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@@ -0,0 +1,36 @@
{
"name": "basic-with-hook",
"version": "0.1.0",
"private": true,
"dependencies": {
"@testing-library/jest-dom": "^5.13.0",
"@testing-library/react": "^11.2.7",
"@testing-library/user-event": "^12.8.3",
"react": "file:../../node_modules/react",
"react-dom": "^17.0.2",
"react-scripts": "4.0.3",
"rive-react": "file:../..",
"web-vitals": "^1.1.2"
},
"scripts": {
"start": "SKIP_PREFLIGHT_CHECK=true react-scripts start"
},
"eslintConfig": {
"extends": [
"react-app",
"react-app/jest"
]
},
"browserslist": {
"production": [
">0.2%",
"not dead",
"not op_mini all"
],
"development": [
"last 1 chrome version",
"last 1 firefox version",
"last 1 safari version"
]
}
}

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@@ -0,0 +1,17 @@
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8" />
<meta name="viewport" content="width=device-width, initial-scale=1" />
<meta name="theme-color" content="#000000" />
<meta
name="description"
content="Web site created using create-react-app"
/>
<title>Rive React - Basic with Hook</title>
</head>
<body>
<noscript>You need to enable JavaScript to run this app.</noscript>
<div id="root"></div>
</body>
</html>

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@@ -0,0 +1,30 @@
import { useRive } from 'rive-react';
function App() {
const params = {
src: 'poison-loader.riv',
autoplay: true,
};
const { RiveComponent: RiveComponentBasic } = useRive(params);
const { RiveComponent: RiveComponentBasic2 } = useRive(params);
const { RiveComponent: RiveComponentBasic3 } = useRive(params);
return (
<>
<div style={{ width: '100%' }}>
<div style={{ height: '300px', width: '100%' }}>
<RiveComponentBasic />
</div>
<div style={{ height: '300px', width: '100%' }}>
<RiveComponentBasic2 />
</div>
<div style={{ height: '300px', width: '100%' }}>
<RiveComponentBasic3 />
</div>
</div>
</>
);
}
export default App;

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@@ -0,0 +1,10 @@
import React from 'react';
import ReactDOM from 'react-dom';
import App from './App';
ReactDOM.render(
<React.StrictMode>
<App />
</React.StrictMode>,
document.getElementById('root')
);

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@@ -4,8 +4,8 @@ import { useState } from 'react';
import { Canvas, Meta, Story, ArgsTable } from '@storybook/addon-docs';
import RiveComponent, { useRive, useStateMachineInput } from '../../src';
import { Button } from './components/Button';
import RiveComponent, {useRive, useStateMachineInput} from '../../src';
import {Button} from './components/Button';
import './rive-overview.css';
<Meta title="React Runtime/State Machines" />
@@ -15,7 +15,6 @@ import './rive-overview.css';
Not familiar with Rive State Machines? Check out our [help docs](https://help.rive.app/editor/state-machine) on what these are first!
The `useStateMachineInput` hook is a helper that makes grabbing references to state machine inputs easier to setup. This hook should be used along with the `useRive` hook, as you need to pass in the `rive` instance returned from `useRive`. See each of the examples below to see usage of the hook creating instance of three types of inputs:
- Booleans
- Numbers
- Triggers
@@ -91,8 +90,8 @@ Once you grab a reference to the state machine input, you can get/set the value
<Canvas withSource="open">
<Story name="Number input">
{() => {
const STATE_MACHINE_NAME = 'skill-controller';
const INPUT_NAME = 'level';
const STATE_MACHINE_NAME = 'State Machine ';
const INPUT_NAME = 'Level';
const { rive, RiveComponent: RiveComponentTouch } = useRive({
src: 'skills.riv',
stateMachines: STATE_MACHINE_NAME,
@@ -102,11 +101,7 @@ Once you grab a reference to the state machine input, you can get/set the value
// levelInput is a number state machine input. To transition the state machine,
// we need to set the value to a number. For this state machine input, we need
// to set to 0, 1 or 2 for a state transition to occur.
const levelInput = useStateMachineInput(
rive,
STATE_MACHINE_NAME,
INPUT_NAME
);
const levelInput = useStateMachineInput(rive, STATE_MACHINE_NAME, INPUT_NAME);
return (
// The animation will fit to the parent element, so we set a large height
// and width for this example.

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@@ -1,6 +1,6 @@
{
"name": "rive-react",
"version": "3.0.47",
"version": "3.0.19",
"description": "React wrapper around the rive-js library",
"main": "dist/index.js",
"typings": "dist/types/index.d.ts",
@@ -29,8 +29,8 @@
},
"homepage": "https://github.com/rive-app/rive-react#readme",
"dependencies": {
"@rive-app/canvas": "1.1.6",
"@rive-app/webgl": "1.1.6"
"@rive-app/canvas": "1.0.71",
"@rive-app/webgl": "1.0.68"
},
"peerDependencies": {
"react": "^16.8.0 || ^17.0.0 || ^18.0.0"

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@@ -28,11 +28,7 @@ export interface RiveProps {
* For `@rive-app/react-webgl`, sets this property to maintain a single WebGL context for multiple canvases. **We recommend to keep the default value** when rendering multiple Rive instances on a page.
*/
useOffscreenRenderer?: boolean;
/**
* Specify whether to disable Rive listeners on the canvas, thus preventing any event listeners to be attached to the canvas element
*/
shouldDisableRiveListeners?: boolean;
}
};
const Rive = ({
src,
@@ -41,7 +37,6 @@ const Rive = ({
stateMachines,
layout,
useOffscreenRenderer = true,
shouldDisableRiveListeners = false,
...rest
}: RiveProps & ComponentProps<'canvas'>) => {
const params = {
@@ -51,7 +46,6 @@ const Rive = ({
layout,
stateMachines,
autoplay: true,
shouldDisableRiveListeners,
};
const options = {

View File

@@ -13,7 +13,7 @@ import {
RiveState,
Dimensions,
} from '../types';
import { useSize, useDevicePixelRatio } from '../utils';
import { useSize } from '../utils';
type RiveComponentProps = {
setContainerRef: RefCallback<HTMLElement>;
@@ -39,11 +39,7 @@ function RiveComponent({
className={className}
{...(!className && { style: containerStyle })}
>
<canvas
ref={setCanvasRef}
style={{ verticalAlign: 'top', width: 0, height: 0 }}
{...rest}
/>
<canvas ref={setCanvasRef} style={{ verticalAlign: 'top' }} {...rest} />
</div>
);
}
@@ -86,12 +82,7 @@ export default function useRive(
const containerRef = useRef<HTMLElement | null>(null);
const [rive, setRive] = useState<Rive | null>(null);
const [lastContainerDimensions, setLastContainerDimensions] =
useState<Dimensions>({
height: 0,
width: 0,
});
const [lastCanvasSize, setLastCanvasSize] = useState<Dimensions>({
const [dimensions, setDimensions] = useState<Dimensions>({
height: 0,
width: 0,
});
@@ -99,7 +90,6 @@ export default function useRive(
// Listen to changes in the window sizes and update the bounds when changes
// occur.
const size = useSize(containerRef);
const currentDevicePixelRatio = useDevicePixelRatio();
const isParamsLoaded = Boolean(riveParams);
const options = getOptions(opts);
@@ -137,42 +127,23 @@ export default function useRive(
}
const { width, height } = getCanvasDimensions();
if (canvasRef.current && rive) {
// Check if the canvas parent container bounds have changed and set
// new values accordingly
const boundsChanged =
width !== lastContainerDimensions.width ||
height !== lastContainerDimensions.height;
if (options.fitCanvasToArtboardHeight && boundsChanged) {
const boundsChanged =
width !== dimensions.width || height !== dimensions.height;
if (canvasRef.current && rive && boundsChanged) {
if (options.fitCanvasToArtboardHeight) {
containerRef.current.style.height = height + 'px';
}
if (options.useDevicePixelRatio) {
// Check if devicePixelRatio may have changed and get new canvas
// width/height values to set the size
const canvasSizeChanged =
width * currentDevicePixelRatio !== lastCanvasSize.width ||
height * currentDevicePixelRatio !== lastCanvasSize.height;
if (boundsChanged || canvasSizeChanged) {
const newCanvasWidthProp = currentDevicePixelRatio * width;
const newCanvasHeightProp = currentDevicePixelRatio * height;
canvasRef.current.width = newCanvasWidthProp;
canvasRef.current.height = newCanvasHeightProp;
canvasRef.current.style.width = width + 'px';
canvasRef.current.style.height = height + 'px';
setLastCanvasSize({
width: newCanvasWidthProp,
height: newCanvasHeightProp,
});
}
} else if (boundsChanged) {
const dpr = window.devicePixelRatio || 1;
canvasRef.current.width = dpr * width;
canvasRef.current.height = dpr * height;
canvasRef.current.style.width = width + 'px';
canvasRef.current.style.height = height + 'px';
} else {
canvasRef.current.width = width;
canvasRef.current.height = height;
setLastCanvasSize({
width: width,
height: height,
});
}
setLastContainerDimensions({ width, height });
setDimensions({ width, height });
// Updating the canvas width or height will clear the canvas, so call
// startRendering() to redraw the current frame as the animation might
@@ -196,7 +167,7 @@ export default function useRive(
if (rive) {
updateBounds();
}
}, [rive, size, currentDevicePixelRatio]);
}, [rive, size]);
/**
* Ref callback called when the canvas element mounts and unmounts.
@@ -215,9 +186,6 @@ export default function useRive(
// on an unmounted component in some rare cases
if (canvasRef.current) {
setRive(r);
} else {
// If unmounted, cleanup the rive object immediately
r.cleanup();
}
});
} else if (canvas === null && canvasRef.current) {
@@ -260,13 +228,12 @@ export default function useRive(
}, [rive]);
/**
* On unmount, call cleanup to cleanup any WASM generated objects that need
* to be manually destroyed.
* On unmount, stop rive from rendering.
*/
useEffect(() => {
return () => {
if (rive) {
rive.cleanup();
rive.stop();
setRive(null);
}
};

View File

@@ -3,23 +3,24 @@ import { Dimensions } from './types';
// There are polyfills for this, but they add hundreds of lines of code
class FakeResizeObserver {
observe() { }
unobserve() { }
disconnect() { }
observe() {}
unobserve() {}
disconnect() {}
}
function throttle(f: Function, delay: number) {
let timer = 0;
return function (this: Function, ...args: any) {
clearTimeout(timer);
timer = window.setTimeout(() => f.apply(this, args), delay);
timer = setTimeout(() => f.apply(this, args), delay) as unknown as number;
};
}
const MyResizeObserver = globalThis.ResizeObserver || FakeResizeObserver;
const hasResizeObserver = globalThis.ResizeObserver !== undefined;
const useResizeObserver = hasResizeObserver;
const preferResizeObserver = true;
const throttleResizeObserver = true;
const useResizeObserver = hasResizeObserver && preferResizeObserver;
const useWindowListener = !useResizeObserver;
export function useSize(
@@ -51,14 +52,23 @@ export function useSize(
}, []);
const observer = useRef(
new MyResizeObserver(
throttle((entries: any) => {
if (useResizeObserver) {
setSize({
width: entries[entries.length - 1].contentRect.width,
height: entries[entries.length - 1].contentRect.height,
});
}
}, 0)
throttleResizeObserver
? throttle((entries: any) => {
if (useResizeObserver) {
setSize({
width: entries[entries.length - 1].contentRect.width,
height: entries[entries.length - 1].contentRect.height,
});
}
}, 16)
: (entries: any) => {
if (useResizeObserver) {
setSize({
width: entries[entries.length - 1].contentRect.width,
height: entries[entries.length - 1].contentRect.height,
});
}
}
)
);
@@ -78,52 +88,3 @@ export function useSize(
return size;
}
/**
* Listen for devicePixelRatio changes and set the new value accordingly. This could
* happen for reasons such as:
* - User moves window from retina screen display to a separate monitor
* - User controls zoom settings on the browser
*
* Source: https://github.com/rexxars/use-device-pixel-ratio/blob/main/index.ts
*
* @returns dpr: Number - Device pixel ratio; ratio of physical px to resolution in CSS pixels for current device
*/
export function useDevicePixelRatio() {
const dpr = getDevicePixelRatio();
const [currentDpr, setCurrentDpr] = useState(dpr);
useEffect(() => {
const canListen = typeof window !== 'undefined' && 'matchMedia' in window;
if (!canListen) {
return;
}
const updateDpr = () => {
const newDpr = getDevicePixelRatio();
setCurrentDpr(newDpr);
};
const mediaMatcher = window.matchMedia(
`screen and (resolution: ${currentDpr}dppx)`
);
mediaMatcher.hasOwnProperty('addEventListener')
? mediaMatcher.addEventListener('change', updateDpr)
: mediaMatcher.addListener(updateDpr);
return () => {
mediaMatcher.hasOwnProperty('removeEventListener')
? mediaMatcher.removeEventListener('change', updateDpr)
: mediaMatcher.removeListener(updateDpr);
};
}, [currentDpr]);
return currentDpr;
}
export function getDevicePixelRatio(): number {
const hasDprProp =
typeof window !== 'undefined' &&
typeof window.devicePixelRatio === 'number';
const dpr = hasDprProp ? window.devicePixelRatio : 1;
return Math.min(Math.max(1, dpr), 3);
}

View File

@@ -102,16 +102,16 @@ describe('useRive', () => {
expect(resizeToCanvasMock).toBeCalled();
});
it('calls cleanup on the rive object on unmount', async () => {
it('stops the rive object on unmount', async () => {
const params = {
src: 'file-src',
};
const cleanupMock = jest.fn();
const stopMock = jest.fn();
const riveMock = {
...baseRiveMock,
cleanup: cleanupMock,
stop: stopMock,
};
// @ts-ignore
@@ -127,7 +127,7 @@ describe('useRive', () => {
unmount();
expect(cleanupMock).toBeCalled();
expect(stopMock).toBeCalled();
});
it('sets the a bounds with the devicePixelRatio by default', async () => {
@@ -376,79 +376,4 @@ describe('useRive', () => {
);
expect(container.firstChild).not.toHaveStyle('width: 50%');
});
it('has a canvas size of 0 by default', async () => {
const params = {
src: 'file-src',
};
// @ts-ignore
mocked(rive.Rive).mockImplementation(() => baseRiveMock);
const canvasSpy = document.createElement('canvas');
const { result } = renderHook(() => useRive(params));
await act(async () => {
result.current.setCanvasRef(canvasSpy);
controlledRiveloadCb();
});
const { RiveComponent: RiveTestComponent } = result.current;
const { container } = render(<RiveTestComponent />);
expect(container.querySelector('canvas')).toHaveStyle('width: 0');
});
it('sets the canvas width and height after calculating the container size', async () => {
const params = {
src: 'file-src',
};
global.devicePixelRatio = 2;
// @ts-ignore
mocked(rive.Rive).mockImplementation(() => baseRiveMock);
const canvasSpy = document.createElement('canvas');
const containerSpy = document.createElement('div');
jest.spyOn(containerSpy, 'clientWidth', 'get').mockReturnValue(100);
jest.spyOn(containerSpy, 'clientHeight', 'get').mockReturnValue(100);
const { result } = renderHook(() => useRive(params));
await act(async () => {
result.current.setCanvasRef(canvasSpy);
result.current.setContainerRef(containerSpy);
controlledRiveloadCb();
});
expect(canvasSpy).toHaveStyle('height: 100px');
expect(canvasSpy).toHaveStyle('width: 100px');
});
it('updates the canvas dimensions and size if there is a new canvas size calculation', async () => {
const params = {
src: 'file-src',
};
window.devicePixelRatio = 2;
// @ts-ignore
mocked(rive.Rive).mockImplementation(() => baseRiveMock);
const canvasSpy = document.createElement('canvas');
const containerSpy = document.createElement('div');
jest.spyOn(containerSpy, 'clientWidth', 'get').mockReturnValue(100);
jest.spyOn(containerSpy, 'clientHeight', 'get').mockReturnValue(100);
const { result } = renderHook(() => useRive(params));
await act(async () => {
result.current.setCanvasRef(canvasSpy);
result.current.setContainerRef(containerSpy);
controlledRiveloadCb();
});
expect(canvasSpy).toHaveAttribute('width', '200');
expect(canvasSpy).toHaveAttribute('height', '200');
});
});

View File

@@ -8,7 +8,6 @@ jest.mock('@rive-app/canvas', () => ({
Rive: jest.fn().mockImplementation(() => ({
on: jest.fn(),
stop: jest.fn(),
stateMachineInputs: jest.fn(),
})),
Layout: jest.fn(),
Fit: {
@@ -27,21 +26,6 @@ jest.mock('@rive-app/canvas', () => ({
},
}));
function getRiveMock({
smiInputs,
}: {
smiInputs?: null | StateMachineInput[];
} = {}) {
const riveMock = new Rive({
canvas: undefined as unknown as HTMLCanvasElement,
});
if (smiInputs) {
riveMock.stateMachineInputs = jest.fn().mockReturnValue(smiInputs);
}
return riveMock;
}
describe('useStateMachineInput', () => {
it('returns null if there is null rive object passed', () => {
const { result } = renderHook(() => useStateMachineInput(null));
@@ -49,29 +33,31 @@ describe('useStateMachineInput', () => {
});
it('returns null if there is no state machine name', () => {
const riveMock = getRiveMock();
mocked(Rive).mockImplementation(() => riveMock);
const riveMock = {};
mocked(Rive).mockImplementation(() => riveMock as Rive);
const { result } = renderHook(() =>
useStateMachineInput(riveMock, '', 'testInput')
useStateMachineInput(riveMock as Rive, '', 'testInput')
);
expect(result.current).toBeNull();
});
it('returns null if there is no state machine input name', () => {
const riveMock = getRiveMock();
const riveMock = {};
mocked(Rive).mockImplementation(() => riveMock as Rive);
const { result } = renderHook(() =>
useStateMachineInput(riveMock, 'smName', '')
useStateMachineInput(riveMock as Rive, 'smName', '')
);
expect(result.current).toBeNull();
});
it('returns null if there are no inputs for the state machine', () => {
const riveMock = getRiveMock({ smiInputs: [] });
mocked(Rive).mockImplementation(() => riveMock);
const riveMock = {
// eslint-disable-next-line @typescript-eslint/no-unused-vars
stateMachineInputs: (_: string) => [] as StateMachineInput[],
};
mocked(Rive).mockImplementation(() => riveMock as Rive);
const { result } = renderHook(() =>
useStateMachineInput(riveMock as Rive, 'smName', '')
@@ -83,12 +69,14 @@ describe('useStateMachineInput', () => {
const smInput = {
name: 'boolInput',
} as StateMachineInput;
const riveMock = getRiveMock({ smiInputs: [smInput] });
mocked(Rive).mockImplementation(() => riveMock);
const riveMock = {
// eslint-disable-next-line @typescript-eslint/no-unused-vars
stateMachineInputs: (_: string) => [smInput] as StateMachineInput[],
};
mocked(Rive).mockImplementation(() => riveMock as Rive);
const { result } = renderHook(() =>
useStateMachineInput(riveMock, 'smName', 'numInput')
useStateMachineInput(riveMock as Rive, 'smName', 'numInput')
);
expect(result.current).toBeNull();
});
@@ -97,12 +85,14 @@ describe('useStateMachineInput', () => {
const smInput = {
name: 'boolInput',
} as StateMachineInput;
const riveMock = getRiveMock({ smiInputs: [smInput] });
mocked(Rive).mockImplementation(() => riveMock);
const riveMock = {
// eslint-disable-next-line @typescript-eslint/no-unused-vars
stateMachineInputs: (_: string) => [smInput] as StateMachineInput[],
};
mocked(Rive).mockImplementation(() => riveMock as Rive);
const { result } = renderHook(() =>
useStateMachineInput(riveMock, 'smName', 'boolInput')
useStateMachineInput(riveMock as Rive, 'smName', 'boolInput')
);
expect(result.current).toBe(smInput);
});
@@ -112,11 +102,14 @@ describe('useStateMachineInput', () => {
name: 'boolInput',
value: false,
} as StateMachineInput;
const riveMock = getRiveMock({ smiInputs: [smInput] });
mocked(Rive).mockImplementation(() => riveMock);
const riveMock = {
// eslint-disable-next-line @typescript-eslint/no-unused-vars
stateMachineInputs: (_: string) => [smInput] as StateMachineInput[],
};
mocked(Rive).mockImplementation(() => riveMock as Rive);
const { result } = renderHook(() =>
useStateMachineInput(riveMock, 'smName', 'boolInput', true)
useStateMachineInput(riveMock as Rive, 'smName', 'boolInput', true)
);
expect(result.current).toStrictEqual({
...smInput,