Compare commits

...

69 Commits

Author SHA1 Message Date
zplata
fc082d1a03 chore: release 3.0.41 2023-04-06 21:50:50 +00:00
Zach Plata
87fa1ae2a5 patch: bump wasm dependency for blend state enhancements 2023-04-06 16:48:11 -05:00
zplata
62490a50f9 chore: release 3.0.40 2023-04-05 20:47:45 +00:00
Zach Plata
fcc1a16df4 feature: Add support for touch and drag interactions on canvas 2023-04-05 15:44:36 -05:00
zplata
29e0ceb797 chore: release 3.0.39 2023-03-30 18:08:35 +00:00
Zach Plata
3e6a951ca1 fix: bump wasm dependency for clipping issue fix 2023-03-30 13:05:41 -05:00
zplata
04910f78f1 chore: release 3.0.38 2023-03-03 20:43:32 +00:00
Zach Plata
c2977c705c maint: bump wasm dependency for more speed on state updates 2023-03-03 14:40:24 -06:00
zplata
4e2137422b chore: release 3.0.37 2023-03-01 15:54:14 +00:00
Zach Plata
0696417926 maint: bump wasm dependency for more speed on state updates 2023-03-01 09:51:04 -06:00
zplata
f11a433365 chore: release 3.0.36 2023-02-22 19:03:57 +00:00
Zach Plata
48a4726d1f maint: bump wasm to support speed on states feature 2023-02-22 13:01:16 -06:00
Dillon Pentz
c927f24b5a Fix link to blog article 2023-01-18 14:44:57 -06:00
elVengador
3cbbf99fec Fix: matchMedia add event listener for safari 13 and older versions 2023-01-18 10:12:34 -06:00
zplata
03f05f57b7 chore: release 3.0.35 2023-01-17 20:15:23 +00:00
Zach Plata
8b483b807b fix: update rive-wasm to try patching slow burn memory leak 2023-01-17 14:12:39 -06:00
luigi-rosso
816fcfcdbc chore: release 3.0.34 2022-12-16 19:29:15 +00:00
Luigi Rosso
6c28a8795e Bumping rive-app/canvas & webgl versions. 2022-12-16 11:25:51 -08:00
zplata
6a57630ae6 chore: release 3.0.33 2022-11-08 20:15:00 +00:00
Zach Plata
acba24c4ed maint: bump wasm runtime and replace old skills rive file example 2022-11-08 14:10:33 -06:00
luigi-rosso
1e6eb5ec92 chore: release 3.0.32 2022-10-21 20:38:27 +00:00
Luigi Rosso
6871a81ebd Bumping to latest Rive WASM to fix https://2dimensions.slack.com/archives/CLLCU09T6/p1666370141425879 2022-10-21 13:35:28 -07:00
mjtalbot
33053b3b7f chore: release 3.0.31 2022-10-21 13:20:16 +00:00
Maxwell Talbot
4040083d5a bump runtimes to incorporate speed fix for state machines 2022-10-21 14:17:25 +01:00
avivian
2153b81e6b chore: release 3.0.30 2022-10-20 18:34:05 +00:00
Arthur Vivian
6b1500e681 Bump dependencies to fix call to runtime cleanup 2022-10-20 19:31:16 +01:00
avivian
503702cf1f chore: release 3.0.29 2022-10-20 17:06:43 +00:00
Arthur Vivian
7be20b0a87 Call cleanup on unmount 2022-10-20 18:03:30 +01:00
avivian
78491f5819 chore: release 3.0.28 2022-10-20 09:44:48 +00:00
Arthur Vivian
39edb88a19 Bump canvas and webgl dependencies to fix alignment memory leaks 2022-10-20 10:42:06 +01:00
zplata
fd1a1653b1 chore: release 3.0.27 2022-10-04 17:56:49 +00:00
Zach Plata
8d7f0ab28c Fix: Bump wasm to accomodate clipping bug on nested artboards 2022-10-04 12:53:17 -05:00
zplata
2a2e532564 chore: release 3.0.26 2022-09-22 17:15:22 +00:00
Zach Plata
2b1aa01a87 fix: Adjust canvas size if devicePixelRatio changes for any reaason 2022-09-22 12:12:32 -05:00
zplata
06c4e2aea3 chore: release 3.0.25 2022-09-21 14:23:55 +00:00
Zach Plata
819bd51ea9 patch: bump js runtime dependency to address content security policy issue in WASM build 2022-09-21 09:20:55 -05:00
zplata
6b7f113296 chore: release 3.0.24 2022-09-15 15:56:54 +00:00
Zach Plata
a62e9b3a9a add tests 2022-09-15 10:53:36 -05:00
Zach Plata
04685c0bcd fix: make a canvas of size 0 until we calculate the bounds appropriately 2022-09-15 10:53:36 -05:00
avivian
48fd9f9d80 chore: release 3.0.23 2022-08-31 10:27:17 +00:00
Arthur Vivian
3c578b730f Bump runtime version to fix broken version 2022-08-31 11:24:05 +01:00
avivian
7a46886133 chore: release 3.0.22 2022-08-30 17:09:24 +00:00
Arthur Vivian
092049d20f Update @rive-app/canvas and @rive-app/webgl dependencies to support non node builds 2022-08-30 18:06:18 +01:00
mjtalbot
f7aced03cd chore: release 3.0.21 2022-07-22 13:34:00 +00:00
Maxwell Talbot
eb07281415 rev rive-wasm dependencies & update render delay to be 0ms 2022-07-22 14:30:04 +01:00
mjtalbot
156b3bdfb5 chore: release 3.0.20 2022-07-22 12:56:26 +00:00
Maxwell Talbot
24d8e0a907 update tests 2022-07-22 13:52:42 +01:00
Maxwell Talbot
a1a155849a use window.settimeout and clear out some consts 2022-07-22 13:52:42 +01:00
Maxwell Talbot
59e67cec3d update name 2022-07-22 13:52:42 +01:00
Maxwell Talbot
84b18cc3dd ensure we re evaluate state machine inputs when we play is triggered, looks like there maybe additional situations where we are going to need this. 2022-07-22 13:52:42 +01:00
Maxwell Talbot
1092b44947 update resize behaviour to throttle, add parameters to enable switching modes 2022-07-22 13:52:42 +01:00
zplata
efe28aa5f3 chore: release 3.0.19 2022-07-19 23:48:34 +00:00
Zach Plata
16d836c959 fix tests that were automatically calling the rive load callback to be more controlled 2022-07-19 18:44:20 -05:00
Zach Plata
838ed1abf8 Fix: Add check before setting Rive as state variable on Rive instance load 2022-07-19 18:44:20 -05:00
mjtalbot
d010a55cc0 chore: release 3.0.18 2022-07-14 12:26:10 +00:00
Maxwell Talbot
fd1c00a995 update canvas dimensions to use clientWidth and Height as opposed to BoundingClient, to avoid getting scaled information 2022-07-14 13:22:12 +01:00
mjtalbot
45aec2db1c chore: release 3.0.17 2022-07-14 10:28:50 +00:00
Maxwell Talbot
62b3a1d8dc removed polyfill in favour of DIY appraoch to reduce package size 2022-07-14 11:24:55 +01:00
Maxwell Talbot
5be9d2f874 refactored the IE check into useSize 2022-07-14 11:24:55 +01:00
Maxwell Talbot
49a6b1de11 added additional linting 2022-07-14 11:24:55 +01:00
Zach Plata
ec61a6835d Fix useEffects so they're not in conditional statements 2022-07-14 11:24:55 +01:00
Zach Plata
ac29fa30a7 strip out storybook deploy workflow 2022-07-14 11:24:55 +01:00
Maxwell Talbot
e966316971 add resizeObserver to replace window listeners for all but IE 2022-07-14 11:24:55 +01:00
zplata
ae6efc14d4 chore: release 3.0.16 2022-07-12 20:54:19 +00:00
Zach Plata
8ce77f153c Adding more examples 2022-07-12 15:49:58 -05:00
Zach Plata
08638359bb Docs: Condense down README and add CONTRIBUTING guide 2022-07-12 15:49:58 -05:00
Zach Plata
7dbade4589 staged work 2022-07-12 15:49:58 -05:00
zplata
8175c4a4d4 chore: release 3.0.15 2022-06-28 14:41:23 +00:00
Zach Plata
795ee53340 Patch: Bump js runtime dependencies for nested artboard display patch 2022-06-28 09:37:52 -05:00
14 changed files with 797 additions and 348 deletions

View File

@@ -1,29 +1,38 @@
module.exports = {
env: {
browser: true,
es2021: true
es2021: true,
},
extends: ['plugin:react/recommended', 'prettier', 'plugin:storybook/recommended'],
extends: [
'plugin:react/recommended',
'prettier',
'plugin:storybook/recommended',
],
parser: '@typescript-eslint/parser',
parserOptions: {
ecmaFeatures: {
jsx: true
jsx: true,
},
ecmaVersion: 12,
sourceType: 'module'
sourceType: 'module',
},
plugins: ['@typescript-eslint', 'prettier'],
plugins: ['@typescript-eslint', 'prettier', 'react-hooks'],
rules: {
'@typescript-eslint/no-unused-vars': 'error',
'prefer-const': ['warn', {
destructuring: 'all'
}],
'prefer-const': [
'warn',
{
destructuring: 'all',
},
],
'no-var': 'error',
eqeqeq: ['error', 'smart']
eqeqeq: ['error', 'smart'],
'react-hooks/rules-of-hooks': 'error', // Checks rules of Hooks
'react-hooks/exhaustive-deps': 'off', // Checks effect dependencies
},
settings: {
react: {
version: 'detect'
}
}
};
version: 'detect',
},
},
};

View File

@@ -1,10 +1,12 @@
name: Deploy Storybook
on:
pull_request:
types: [closed]
branches:
- main
paths: ['src', 'examples/stories/**'] # Trigger the action only when files change in the folders defined here
# Testing to see if this job is causing the race condition
workflow_dispatch:
# pull_request:
# types: [closed]
# branches:
# - main
# paths: ['src', 'examples/stories/**'] # Trigger the action only when files change in the folders defined here
jobs:
build-and-deploy:
runs-on: ubuntu-latest

View File

@@ -4,9 +4,264 @@ All notable changes to this project will be documented in this file. Dates are d
Generated by [`auto-changelog`](https://github.com/CookPete/auto-changelog).
#### [v3.0.14](https://github.com/rive-app/rive-react/compare/v3.0.1...v3.0.14)
#### [v3.0.41](https://github.com/rive-app/rive-react/compare/v3.0.38...v3.0.41)
- Fix: Bump version because of race condition again [`1f0e511`](https://github.com/rive-app/rive-react/commit/1f0e511f6e047d05ca2783a56c2924a9c1af432a)
- patch: bump wasm dependency for blend state enhancements [`87fa1ae`](https://github.com/rive-app/rive-react/commit/87fa1ae2a56a5d71fe137fa33a0a3eb0cb3e9c1c)
#### [v3.0.38](https://github.com/rive-app/rive-react/compare/v3.0.37...v3.0.38)
> 3 March 2023
- chore: release 3.0.38 [`04910f7`](https://github.com/rive-app/rive-react/commit/04910f78f1779242626db0dfb74ab27ae95c75fa)
- maint: bump wasm dependency for more speed on state updates [`c2977c7`](https://github.com/rive-app/rive-react/commit/c2977c705c5572480be3f253b7237bdc2d3eea35)
#### [v3.0.37](https://github.com/rive-app/rive-react/compare/v3.0.36...v3.0.37)
> 1 March 2023
- chore: release 3.0.37 [`4e21374`](https://github.com/rive-app/rive-react/commit/4e2137422b8c1d135a6501add3f2cc68140f1817)
- maint: bump wasm dependency for more speed on state updates [`0696417`](https://github.com/rive-app/rive-react/commit/06964179262d4b79114f3609d79cc6560c30ef94)
#### [v3.0.36](https://github.com/rive-app/rive-react/compare/v3.0.35...v3.0.36)
> 22 February 2023
- chore: release 3.0.36 [`f11a433`](https://github.com/rive-app/rive-react/commit/f11a433365c34818976798106fc03a264e6ceaea)
- Fix: matchMedia add event listener for safari 13 and older versions [`3cbbf99`](https://github.com/rive-app/rive-react/commit/3cbbf99fec90f58cdf410df861f272115a7704e6)
- maint: bump wasm to support speed on states feature [`48a4726`](https://github.com/rive-app/rive-react/commit/48a4726d1f7a01088959d47580082e5ddfed1492)
#### [v3.0.35](https://github.com/rive-app/rive-react/compare/v3.0.34...v3.0.35)
> 17 January 2023
- chore: release 3.0.35 [`03f05f5`](https://github.com/rive-app/rive-react/commit/03f05f57b7f277d7d90701954b5ca09842bcaab6)
- fix: update rive-wasm to try patching slow burn memory leak [`8b483b8`](https://github.com/rive-app/rive-react/commit/8b483b807b8207fe12c864e19f64592c0bedac46)
#### [v3.0.34](https://github.com/rive-app/rive-react/compare/v3.0.33...v3.0.34)
> 16 December 2022
- chore: release 3.0.34 [`816fcfc`](https://github.com/rive-app/rive-react/commit/816fcfcdbcb9f2d8f83cc7887f43aae011dee3be)
- Bumping rive-app/canvas & webgl versions. [`6c28a87`](https://github.com/rive-app/rive-react/commit/6c28a8795eeabc10aa8bdcee99ee9754d924d0ae)
#### [v3.0.33](https://github.com/rive-app/rive-react/compare/v3.0.32...v3.0.33)
> 8 November 2022
- maint: bump wasm runtime and replace old skills rive file example [`acba24c`](https://github.com/rive-app/rive-react/commit/acba24c4ed4f703303615819678c7273c385286f)
- chore: release 3.0.33 [`6a57630`](https://github.com/rive-app/rive-react/commit/6a57630ae67df057472a6d40f354fcfe53cb5521)
#### [v3.0.32](https://github.com/rive-app/rive-react/compare/v3.0.31...v3.0.32)
> 21 October 2022
- chore: release 3.0.32 [`1e6eb5e`](https://github.com/rive-app/rive-react/commit/1e6eb5ec927aa0bb10ee1e7659c4824c64702f58)
- Bumping to latest Rive WASM to fix https://2dimensions.slack.com/archives/CLLCU09T6/p1666370141425879 [`6871a81`](https://github.com/rive-app/rive-react/commit/6871a81ebd17038426e7089ed836379d02a9c5fd)
#### [v3.0.31](https://github.com/rive-app/rive-react/compare/v3.0.30...v3.0.31)
> 21 October 2022
- chore: release 3.0.31 [`33053b3`](https://github.com/rive-app/rive-react/commit/33053b3b7f0ff6d99ce4383ecea1f031ccb587e0)
- bump runtimes to incorporate speed fix for state machines [`4040083`](https://github.com/rive-app/rive-react/commit/4040083d5a89510356e45433e5026664baf92a49)
#### [v3.0.30](https://github.com/rive-app/rive-react/compare/v3.0.29...v3.0.30)
> 20 October 2022
- chore: release 3.0.30 [`2153b81`](https://github.com/rive-app/rive-react/commit/2153b81e6b74d33d1e2f709291fad338dcbb85da)
- Bump dependencies to fix call to runtime cleanup [`6b1500e`](https://github.com/rive-app/rive-react/commit/6b1500e681ba8984d786eec4d414c4c8ad4b0268)
#### [v3.0.29](https://github.com/rive-app/rive-react/compare/v3.0.28...v3.0.29)
> 20 October 2022
- chore: release 3.0.29 [`503702c`](https://github.com/rive-app/rive-react/commit/503702cf1f963204e3519b9b3dbfea1bfa271d0a)
- Call cleanup on unmount [`7be20b0`](https://github.com/rive-app/rive-react/commit/7be20b0a874afab7f6a29122521f42c71a22aa51)
#### [v3.0.28](https://github.com/rive-app/rive-react/compare/v3.0.27...v3.0.28)
> 20 October 2022
- chore: release 3.0.28 [`78491f5`](https://github.com/rive-app/rive-react/commit/78491f5819b78b2e7435a2509e89fd3c672f3126)
- Bump canvas and webgl dependencies to fix alignment memory leaks [`39edb88`](https://github.com/rive-app/rive-react/commit/39edb88a19aaff478e4e9cbeeef58414f28fdb60)
#### [v3.0.27](https://github.com/rive-app/rive-react/compare/v3.0.26...v3.0.27)
> 4 October 2022
- chore: release 3.0.27 [`fd1a165`](https://github.com/rive-app/rive-react/commit/fd1a1653b13c2fd15f2862e6c372a27fd49acd00)
- Fix: Bump wasm to accomodate clipping bug on nested artboards [`8d7f0ab`](https://github.com/rive-app/rive-react/commit/8d7f0ab28c8aa6af3abe5269e7b8980cc1a8dbe7)
#### [v3.0.26](https://github.com/rive-app/rive-react/compare/v3.0.25...v3.0.26)
> 22 September 2022
- fix: Adjust canvas size if devicePixelRatio changes for any reaason [`2b1aa01`](https://github.com/rive-app/rive-react/commit/2b1aa01a87c14f71b980d160f6607edc12d3eed6)
- chore: release 3.0.26 [`2a2e532`](https://github.com/rive-app/rive-react/commit/2a2e53256401b6d7137db4b73c5901d587a888af)
#### [v3.0.25](https://github.com/rive-app/rive-react/compare/v3.0.24...v3.0.25)
> 21 September 2022
- chore: release 3.0.25 [`06c4e2a`](https://github.com/rive-app/rive-react/commit/06c4e2aea39d8e08ee12760663bd612ca77f3e9c)
- patch: bump js runtime dependency to address content security policy issue in WASM build [`819bd51`](https://github.com/rive-app/rive-react/commit/819bd51ea976bbea0c218379cd88304bd1738323)
#### [v3.0.24](https://github.com/rive-app/rive-react/compare/v3.0.23...v3.0.24)
> 15 September 2022
- add tests [`a62e9b3`](https://github.com/rive-app/rive-react/commit/a62e9b3a9aeb51b71c441ea1560eea6431704ee7)
- chore: release 3.0.24 [`6b7f113`](https://github.com/rive-app/rive-react/commit/6b7f1132964dafe9783f0a79782a2ba20638c7ce)
- fix: make a canvas of size 0 until we calculate the bounds appropriately [`04685c0`](https://github.com/rive-app/rive-react/commit/04685c0bcda26ee0451ab8cc9fc09436e94d04f6)
#### [v3.0.23](https://github.com/rive-app/rive-react/compare/v3.0.22...v3.0.23)
> 31 August 2022
- chore: release 3.0.23 [`48fd9f9`](https://github.com/rive-app/rive-react/commit/48fd9f9d8048ef098ed7550e6da0d3a4eb69148e)
- Bump runtime version to fix broken version [`3c578b7`](https://github.com/rive-app/rive-react/commit/3c578b730f82059469393522722316f2ad3a61d3)
#### [v3.0.22](https://github.com/rive-app/rive-react/compare/v3.0.21...v3.0.22)
> 30 August 2022
- chore: release 3.0.22 [`7a46886`](https://github.com/rive-app/rive-react/commit/7a468861336861361f4fceae45616f001bf4b448)
- Update @rive-app/canvas and @rive-app/webgl dependencies to support non node builds [`092049d`](https://github.com/rive-app/rive-react/commit/092049d20f6f955a0528831d2b5e15087328bc75)
#### [v3.0.21](https://github.com/rive-app/rive-react/compare/v3.0.20...v3.0.21)
> 22 July 2022
- chore: release 3.0.21 [`f7aced0`](https://github.com/rive-app/rive-react/commit/f7aced03cd3c39d039cc53af54947e328fe18e83)
- rev rive-wasm dependencies & update render delay to be 0ms [`eb07281`](https://github.com/rive-app/rive-react/commit/eb072814155bb803f6faa831caa0e0292b8f6f28)
#### [v3.0.20](https://github.com/rive-app/rive-react/compare/v3.0.19...v3.0.20)
> 22 July 2022
- update tests [`24d8e0a`](https://github.com/rive-app/rive-react/commit/24d8e0a90795f650806064d53ae1b362e3fd332f)
- update resize behaviour to throttle, add parameters to enable switching modes [`1092b44`](https://github.com/rive-app/rive-react/commit/1092b44947e2ac07dd38d21e8b45445256c0a59d)
- ensure we re evaluate state machine inputs when we play is triggered, looks like there maybe additional situations where we are going to need this. [`84b18cc`](https://github.com/rive-app/rive-react/commit/84b18cc3ddf86e55b6741956ea8f86d6d21f4078)
#### [v3.0.19](https://github.com/rive-app/rive-react/compare/v3.0.18...v3.0.19)
> 19 July 2022
- chore: release 3.0.19 [`efe28aa`](https://github.com/rive-app/rive-react/commit/efe28aa5f35f5ddde3e89085c34016ce87bb5cbb)
- fix tests that were automatically calling the rive load callback to be more controlled [`16d836c`](https://github.com/rive-app/rive-react/commit/16d836c95928e4294b565ecb444d517653c4988b)
- Fix: Add check before setting Rive as state variable on Rive instance load [`838ed1a`](https://github.com/rive-app/rive-react/commit/838ed1abf8aeec86ca63bfef07953424ba9cce90)
#### [v3.0.18](https://github.com/rive-app/rive-react/compare/v3.0.17...v3.0.18)
> 14 July 2022
- update canvas dimensions to use clientWidth and Height as opposed to BoundingClient, to avoid getting scaled information [`fd1c00a`](https://github.com/rive-app/rive-react/commit/fd1c00a995374634ec8552d20a0f7094fcb04e25)
- chore: release 3.0.18 [`d010a55`](https://github.com/rive-app/rive-react/commit/d010a55cc0c065c353dd5424a6fef8a58f416c61)
#### [v3.0.17](https://github.com/rive-app/rive-react/compare/v3.0.16...v3.0.17)
> 14 July 2022
- add resizeObserver to replace window listeners for all but IE [`e966316`](https://github.com/rive-app/rive-react/commit/e966316971d88a7242651a0b1fa3a1eaff48d276)
- refactored the IE check into `useSize` [`5be9d2f`](https://github.com/rive-app/rive-react/commit/5be9d2f8741224ed7cd291898b1abe88668b3fed)
- Fix useEffects so they're not in conditional statements [`ec61a68`](https://github.com/rive-app/rive-react/commit/ec61a6835d9ca6158538f5d1ac5b6b861c58ac57)
#### [v3.0.16](https://github.com/rive-app/rive-react/compare/v3.0.15...v3.0.16)
> 12 July 2022
- Docs: Condense down README and add CONTRIBUTING guide [`0863835`](https://github.com/rive-app/rive-react/commit/08638359bb817213fb861950a20cae7e7b27111f)
- staged work [`7dbade4`](https://github.com/rive-app/rive-react/commit/7dbade4589ca0524b58f9abbdcc38afa3e3b1866)
- chore: release 3.0.16 [`ae6efc1`](https://github.com/rive-app/rive-react/commit/ae6efc14d46c33b90fe89ee067347296daf865e7)
#### [v3.0.15](https://github.com/rive-app/rive-react/compare/v3.0.14...v3.0.15)
> 28 June 2022
- chore: release 3.0.15 [`8175c4a`](https://github.com/rive-app/rive-react/commit/8175c4a4d406ac80703a6df346f3b5562d2e9311)
- Patch: Bump js runtime dependencies for nested artboard display patch [`795ee53`](https://github.com/rive-app/rive-react/commit/795ee533405ec98457db074d11730849e1be5c88)
#### [v3.0.14](https://github.com/rive-app/rive-react/compare/v3.0.12...v3.0.14)
> 28 June 2022
- Deploying to main from @ 3477afdef166251f35f1778a3143ff6c6efecc58 🚀 [`7aee5cf`](https://github.com/rive-app/rive-react/commit/7aee5cfab4eaca1fc9369742639507a770c4f756)
- Fix: Intake JS runtime patches for starting animation frames [`3477afd`](https://github.com/rive-app/rive-react/commit/3477afdef166251f35f1778a3143ff6c6efecc58)
- chore: release 3.0.14 [`04353db`](https://github.com/rive-app/rive-react/commit/04353db43266f6dcf40f4ef7f3be23afa13c2e0d)
#### [v3.0.12](https://github.com/rive-app/rive-react/compare/v3.0.11...v3.0.12)
> 22 June 2022
- chore: release 3.0.12 [`8b43a82`](https://github.com/rive-app/rive-react/commit/8b43a82c5f56cbb5b1fe7dacfa7ca8457fc6d413)
- Fix: Bump cpp to get nested artboard opacity fix and fill rule patch [`bd49e6a`](https://github.com/rive-app/rive-react/commit/bd49e6a4ee66c68005b60a670700ef69b5322656)
- Bump @rive-app/canvas to take the fillRule bug fix [`1dbb9cd`](https://github.com/rive-app/rive-react/commit/1dbb9cd38d41393b9f354cdf81e88c702aa3ae64)
#### [v3.0.11](https://github.com/rive-app/rive-react/compare/v3.0.10...v3.0.11)
> 22 June 2022
- chore: release 3.0.11 [`aee7407`](https://github.com/rive-app/rive-react/commit/aee7407f7921c515f3c1d9aabf87387baddb4064)
- Docs: Code snippets update to use new React package structure [`b48de9d`](https://github.com/rive-app/rive-react/commit/b48de9db8496be35f29bea87273a7a9fceefdafc)
#### [v3.0.10](https://github.com/rive-app/rive-react/compare/v3.0.8...v3.0.10)
> 20 June 2022
- Deploying to main from @ 5ad5a957a6e8f10abedc23f46033d4792e29dfe5 🚀 [`802648e`](https://github.com/rive-app/rive-react/commit/802648eda8fa0e5a0a35c66af06e476eac59fe9e)
- chore: release 3.0.10 [`6772f16`](https://github.com/rive-app/rive-react/commit/6772f166b7f3e4747ae508a54e2533bb3ea49878)
- Maint: Update docs for storybook link [`5ad5a95`](https://github.com/rive-app/rive-react/commit/5ad5a957a6e8f10abedc23f46033d4792e29dfe5)
#### [v3.0.8](https://github.com/rive-app/rive-react/compare/v3.0.7...v3.0.8)
> 9 June 2022
- Maint: Add GH workflow for deploying storybook to Github Pages [`38625a0`](https://github.com/rive-app/rive-react/commit/38625a00c313192d0edbe1c3a855bea1ec56bd2b)
- chore: release 3.0.8 [`414d6f8`](https://github.com/rive-app/rive-react/commit/414d6f895ac2184876dec90959c17c2b22f6843f)
#### [v3.0.7](https://github.com/rive-app/rive-react/compare/v3.0.6...v3.0.7)
> 8 June 2022
- Feat: Move existing examples into Storybook and add documentation [`ec230fa`](https://github.com/rive-app/rive-react/commit/ec230faa738202cedad14cc866e30c4c03efffd7)
- chore: release 3.0.7 [`bad688d`](https://github.com/rive-app/rive-react/commit/bad688dfa3841ec07e30fa07609a6cb7bb7c1688)
#### [v3.0.6](https://github.com/rive-app/rive-react/compare/v3.0.5...v3.0.6)
> 6 June 2022
- chore: release 3.0.6 [`90c6d1e`](https://github.com/rive-app/rive-react/commit/90c6d1edb1d4bef6250dd4a5101a7cfe04ff9ce9)
- Maint: Roll canvas and webgl dependencies forward to support nested state machines [`0480dc9`](https://github.com/rive-app/rive-react/commit/0480dc92c842265d601d08b60fb49392969cfd9e)
#### [v3.0.5](https://github.com/rive-app/rive-react/compare/v3.0.4...v3.0.5)
> 26 May 2022
- chore: release 3.0.5 [`de24fa5`](https://github.com/rive-app/rive-react/commit/de24fa564117d4acbe60b4cf734abd9e951b30f1)
- Feat: Add stateMachines param to the default Rive component [`84d9730`](https://github.com/rive-app/rive-react/commit/84d9730767a62c63e743d5a04bba5b3d480ea38d)
- Maint: Bump wasm for another listener patch [`805afd5`](https://github.com/rive-app/rive-react/commit/805afd5dff2888294926c32ec07f5e24db804d09)
#### [v3.0.4](https://github.com/rive-app/rive-react/compare/v3.0.3...v3.0.4)
> 23 May 2022
- chore: release 3.0.4 [`9abee34`](https://github.com/rive-app/rive-react/commit/9abee34d12641f845b93febf438df0f77f72153f)
- Maint: Bump rive-wasm dependency for listener patches [`12801b1`](https://github.com/rive-app/rive-react/commit/12801b10cc8980339e5856d71d96da3c612cb291)
#### [v3.0.3](https://github.com/rive-app/rive-react/compare/v3.0.2...v3.0.3)
> 17 May 2022
- Feat: Bump wasm and add examples to support touch feature [`3902948`](https://github.com/rive-app/rive-react/commit/3902948a2ef8af6955ef12124207edee29eb0be8)
- chore: release 3.0.3 [`da11387`](https://github.com/rive-app/rive-react/commit/da1138755861aadb9e7c6cb0028f2120d610a6c5)
#### [v3.0.2](https://github.com/rive-app/rive-react/compare/v3.0.1...v3.0.2)
> 17 May 2022
- chore: release 3.0.2 [`21a17ed`](https://github.com/rive-app/rive-react/commit/21a17ed40ee51263c666dde48b6c55e958eceeb8)
- Maint: Bump wasm dependencies [`f0e7092`](https://github.com/rive-app/rive-react/commit/f0e70924ec9849f45ecddda801ad63e1d87b1bdb)
#### [v3.0.1](https://github.com/rive-app/rive-react/compare/v3.0.0...v3.0.1)

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# Contributing
We love contributions! If you want to run the project locally to test out changes, run the examples, or just see how things work under the hood, read on below.
## Local development
This runtime consumes specific tied-down versions of the [JS/WASM runtime](https://github.com/rive-app/rive-wasm) to have better control over changes that occur in that downstream runtime.
### Installation
1. Clone the project down
2. Run `npm i` in the shell/terminal at the base of the project to install the dependencies needed for the project
### Local dev server
To start the local dev server to reflect any changes made to the core `src/` files, run the following in a terminal tab:
```
npm run dev
```
### Running the example storybook locally
We use Storybook to deploy our examples out onto a public-facing page for folks to view and see code examples for. It also serves as the place we'll include any example suites. These story files are stored in `examples/**.stories.mdx`. `.mdx` is an extension Storybook supports to support both `jsx` (React files) and `md` (markdown) in one file.
To run Storybook, run the following command in the terminal:
```
npm run storybook
```
Any changes made in any files should reflect automatically, including the `.mdx` example files, and `src/` files.
### Testing
We also have a suite of unit tests against the high-level component and various hooks exported in the `test/` folder. When adding new components, changing the API, or underlying functionality, make sure to add a test here!
To run the test suite:
```
npm test
```
## Making changes
When you're ready to make changes, push up to a feature branch off of the `main` branch. Create a pull request to this repository in Github. When creating commit messages, please be as descriptive as possible to the changes being made.
For example, if the change is simply a bug fix or patch change:
```
git commit -m "Fix: Fixing a return type from useRive"
```
Or if it's simply a docs change:
```
git commit -m "Docs: Adding a new link for another example page"
```
For minor/major version releases, also ensure you preface commit messages with:
```
git commit -m "Major: Restructuring the useRive API with new parameters"
```
These messages help make the changelog clear as to what changes are made for future devs to see.
When pull requests are merged, the runtime will automatically deploy the next release version. By default, patch versions are published. If you want to set the next version as a minor/major version to be released, you have to manually update the `package.json` file at the root of the project to the verison you want it to.
You can find the deploy scripts in `.github/`
## Bumping the underlying JS/WASM runtime
Many times, fixes to the runtime and feature adds come from the underlying JS/WASM runtime. In these cases, just bump the `@rive-app/canvas` and `@rive-app/webgl` versions to the verison you need to incorporate the fix/feature. Run `npm i` and test out the change locally against the Storybook examples and run the test suite to make sure nothing breaks, and then submit a PR with just the `package.json` change if that's all that's needed.

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@@ -1,220 +1,67 @@
![Build Status](https://github.com/rive-app/rive-react/actions/workflows/tests.yml/badge.svg)
[![Storybook](https://cdn.jsdelivr.net/gh/storybookjs/brand@main/badge/badge-storybook.svg)](https://rive-app.github.io/rive-react)
![Discord badge](https://img.shields.io/discord/532365473602600965)
![Twitter handle](https://img.shields.io/twitter/follow/rive_app.svg?style=social&label=Follow)
# Rive React
React Runtime for [Rive](https://rive.app).
![Rive hero image](https://rive-app.notion.site/image/https%3A%2F%2Fs3-us-west-2.amazonaws.com%2Fsecure.notion-static.com%2Fff44ed5f-1eea-4154-81ef-84547e61c3fd%2Frive_notion.png?table=block&id=f198cab2-c0bc-4ce8-970c-42220379bcf3&spaceId=9c949665-9ad9-445f-b9c4-5ee204f8b60c&width=2000&userId=&cache=v2)
A wrapper around [Rive.js](https://github.com/rive-app/rive-wasm), providing full control over the js runtime while making it super simple to use in React applications.
A React runtime library for [Rive](https://rive.app).
Detailed runtime documentation can be found in [Rive's help center](https://help.rive.app/runtimes).
This library is a wrapper around the [JS/Wasm runtime](https://github.com/rive-app/rive-wasm), giving full control over the js runtime while providing components and hooks for React applications.
## Create and ship interactive animations to any platform
## Table of contents
[Rive](https://rive.app) is a real-time interactive design and animation tool. Use our collaborative editor to create motion graphics that respond to different states and user inputs. Then load your animations into apps, games, and websites with our lightweight open-source runtimes.
- :star: [Rive Overview](#rive-overview)
- 🚀 [Getting Started & API docs](#getting-started)
- :mag: [Supported Versions](#supported-versions)
- :books: [Examples](#examples)
- :runner: [Migration Guides](#migration-guides)
- 👨‍💻 [Contributing](#contributing)
- :question: [Issues](#issues)
## Installation
## Rive Overview
There are two main variants of the React runtime:
[Rive](https://rive.app) is a real-time interactive design and animation tool that helps teams create and run interactive animations anywhere. Designers and developers use our collaborative editor to create motion graphics that respond to different states and user inputs. Our lightweight open-source runtime libraries allow them to load their animations into apps, games, and websites.
1. **Recommended** Using [Canvas2D](https://developer.mozilla.org/en-US/docs/Web/API/CanvasRenderingContext2D)
:house_with_garden: [Homepage](https://rive.app/)
```
npm i --save @rive-app/react-canvas
```
:blue_book: [General help docs](https://help.rive.app/)
2. Using [WebGL](https://developer.mozilla.org/en-US/docs/Web/API/WebGL_API)
🛠 [Resources for building in Rive](https://rive.app/resources/)
```
npm i --save @rive-app/react-webgl
```
## Getting Started
Read more in our [web runtime docs](https://github.com/rive-app/rive-wasm/blob/master/WEB_RUNTIMES.md) around the differences. For most cases and smallest bundle size, we recommend using the `react-canvas` package.
Follow along with the link below for a quick start in getting Rive React integrated into your React apps.
_Note: This library is using React hooks so the minimum version required for both react and react-dom is 16.8.0._
[Getting Started with Rive in React](https://help.rive.app/runtimes/overview/react)
## Usage
[API documentation](https://help.rive.app/runtimes/overview/react/parameters-and-return-values)
### Component
## Supported Versions
Rive React provides a basic component as it's default import for displaying simple animations. Note that any animations or state machines instantiated through this component will autoplay.
```js
import Rive from '@rive-app/react-canvas';
function Example() {
return <Rive src="loader.riv" />;
}
export default Example;
```
#### Props
- `src`: File path or URL to the .riv file to display.
- `artboard`: _(optional)_ Name to display.
- `animations`: _(optional)_ Name or list of names of animtions to play.
- `stateMachines`: _(optional)_ Name of state machine to play.
- `layout`: _(optional)_ Layout object to define how animations are displayed on the canvas. See [Rive.js](https://github.com/rive-app/rive-wasm#layout) for more details.
- _All attributes and eventHandlers that can be passed to a `canvas` element can also be passed to the `Rive` component and used in the same manner._
#### Styles and Classes
When rendering out a Rive component, in the DOM, it will show as a `<div>` element that contains the `<canvas>` element that powers the Rive animations. The purpose of the `<div>` element is to help control the sizing of the component. By default, the container has the following styles set on the `style` attribute:
```css
width: 100%;
height: 100%;
```
If you decide to pass in a `className` to the Rive component, you will override these attributes, and you will need to either set these style attributes in your CSS associated with that `className`, or set your own sizing preferences.
### useRive Hook
For more advanced usage, the `useRive` hook is provided. The hook will return a component and a [Rive.js](https://github.com/rive-app/rive-wasm) `Rive` object which gives you control of the current rive file.
```js
import { useRive } from '@rive-app/react-canvas';
function Example() {
const params = {
src: 'loader.riv',
autoplay: false,
};
const { RiveComponent, rive } = useRive(params);
return (
<RiveComponent
onMouseEnter={() => rive && rive.play()}
onMouseLeave={() => rive && rive.pause()}
/>
);
}
export default Example;
```
#### Parameters
- `riveParams`: Set of parameters that are passed to the Rive.js `Rive` class constructor. `null` and `undefined` can be passed to conditionally display the .riv file.
- `opts`: Rive React specific options.
#### Return Values
- `RiveComponent`: A Component that can be used to display your .riv file. This component accepts the same attributes and event handlers as a `canvas` element.
- `rive`: A Rive.js `Rive` object. This will return as null until the .riv file has fully loaded.
- `canvas`: HTMLCanvasElement object, on which the .riv file is rendering.
- `setCanvasRef`: A callback ref that can be passed to your own canvas element, if you wish to have control over the rendering of the Canvas element.
- `setContainerRef`: A callback ref that can be passed to a container element that wraps the canvas element, if you which to have control over the rendering of the container element.
_For the vast majority of use cases, you can just the returned `RiveComponent` and don't need to worry about `setCanvasRef` and `setContainerRef`._
#### riveParams
- `src?`: _(optional)_ File path or URL to the .riv file to use. One of `src` or `buffer` must be provided.
- `buffer?`: _(optional)_ ArrayBuffer containing the raw bytes from a .riv file. One of `src` or `buffer` must be provided.
- `artboard?`: _(optional)_ Name of the artboard to use.
- `animations?`: _(optional)_ Name or list of names of animations to play.
- `stateMachines?`: _(optional)_ Name of list of names of state machines to load.
- `layout?`: _(optional)_ Layout object to define how animations are displayed on the canvas. See [Rive.js](https://github.com/rive-app/rive-wasm#layout) for more details.
- `autoplay?`: _(optional)_ If `true`, the animation will automatically start playing when loaded. Defaults to false.
- `onLoad?`: _(optional)_ Callback that get's fired when the .rive file loads .
- `onLoadError?`: _(optional)_ Callback that get's fired when an error occurs loading the .riv file.
- `onPlay?`: _(optional)_ Callback that get's fired when the animation starts playing.
- `onPause?`: _(optional)_ Callback that get's fired when the animation pauses.
- `onStop?`: _(optional)_ Callback that get's fired when the animation stops playing.
- `onLoop?`: _(optional)_ Callback that get's fired when the animation completes a loop.
- `onStateChange?`: _(optional)_ Callback that get's fired when a state change occurs.
#### opts
- `useDevicePixelRatio`: _(optional)_ If `true`, the hook will scale the resolution of the animation based the [devicePixelRatio](https://developer.mozilla.org/en-US/docs/Web/API/Window/devicePixelRatio). Defaults to `true`. NOTE: Requires the `setContainerRef` ref callback to be passed to a element wrapping a canvas element. If you use the `RiveComponent`, then this will happen automatically.
- `fitCanvasToArtboardHeight`: _(optional)_ If `true`, then the canvas will resize based on the height of the artboard. Defaults to `false`.
- `useOffscreenRenderer`: _(optional)_ If `true`, the Rive instance will share (or create if one does not exist) an offscreen `WebGL` context. This allows you to display multiple Rive animations on one screen to work around some browser limitations regarding multiple concurrent WebGL contexts. If `false`, each Rive instance will have its own dedicated `WebGL` context, and you may need to be cautious of the browser limitations just mentioned. Defaults to `true`.
### useStateMachineInput Hook
The `useStateMachineInput` hook is provided to make it easier to interact with state machine inputs on a rive file.
```js
import { useRive, useStateMachineInput } from '@rive-app/react-canvas';
function Example() {
const STATE_MACHINE_NAME = 'button';
const INPUT_NAME = 'onClick';
const { RiveComponent, rive } = useRive({
src: 'button.riv',
stateMachines: STATE_MACHINE_NAME,
autoplay: true,
});
const onClickInput = useStateMachineInput(
rive,
STATE_MACHINE_NAME,
INPUT_NAME
);
// This example is using a state machine with a trigger input.
return <RiveComponent onClick={() => onClickInput.fire()} />;
}
export default Example;
```
See our [examples](examples) folder for working examples of [Boolean](examples/state-machine-boolean-input) and [Number](examples/state-machine-number-input) inputs.
#### Parameters
- `rive`: A `Rive` object. This is returned by the `useRive` hook.
- `stateMachineName`: Name of the state machine.
- `inputName`: Name of the state machine input.
- `initialValue`: Initial value to set on a state machine input when it's loaded in, for number or boolean inputs. **Note** that this may trigger any transitional animations between the initial state and any next states that depend on the input this `initialValue` is being set to. If this is problematic or conflicting for your case, we recommend setting the true initial value of the input on your state machine in the Rive editor.
#### Return Value
A Rive.js `stateMachineInput` object.
This library supports React versions `^16.8.0` through `^18.0.0`.
## Examples
This project uses [Storybook](https://storybook.js.org/) to build examples and API documentation. Check it out at:
https://rive-app.github.io/rive-react. To run locally, simply run `npm run storybook`.
Check out our Storybook instance that shows how to use the library in small examples, along with code snippets! This includes examples using the basic component, as well as the convenient hooks exported to take advantage of state machines.
## Migration notes
- [Example page](https://rive-app.github.io/rive-react)
- [Login screen w/ input tracking](https://rive-app.github.io/rive-use-cases/?path=/story/example-loginformcomponent--primary)
- [Mouse tracking](https://codesandbox.io/s/rive-mouse-track-test-t0y965?file=/src/App.js)
- [Accessibility concerns](https://rive.app/blog/accesible-web-animations-aria-live-regions)
### Migrating from version 0.0.x to 1.x.x
## Migration Guides
Starting in v 1.0.0, we've migrated from wrapping around the `@rive-app/canvas` runtime (which uses the `CanvasRendereringContext2D` renderer) to the `@rive-app/webgl` runtime (which uses the WebGL renderer). The high-level API doesn't require any change to upgrade, but there are some notes to consider about the backing renderer.
Using an older version of the runtime and need to learn how to upgrade to the latest version? Check out the migration guides below in our help center that help guide you through version bumps; breaking changes and all!
The backing `WebGL` runtime allows for best performance across all devices, as well as support for some features that are not supported in the `canvas` renderer runtime. To allow the `react` runtime to support some of the newer features in Rive, we needed to switch the `rive-react` backing runtime to `@rive-app/webgl`.
[Migration guides](https://help.rive.app/runtimes/overview/react/migrating-from-1.x.x-to-3.x.x)
One note about this switch is that some browsers may limit the number of concurrent WebGL contexts. For example, Chrome may only support up to 16 contexts concurrently. We pass a property called `useOffscreenRenderer` set to true to the backing runtime when instantiating Rive by default, which helps to manage the lifecycle of the `canvas` with a single offscreen `WebGL` context, even if there are many Rive animations on the screen (i.e 16+). If you need a single `WebGL` context per Rive animation/instance, pass in the `useOffscreenRenderer` property set to `false` in the `useRive` options, or as a prop in the default export component from this runtime. See below for an example:
## Contributing
```js
const {rive, RiveComponent} = useRive({
src: 'foo.riv',
}, {
// Default (you don't need to set this)
useOffscreenRenderer: true,
// To override and use one context per Rive instance, uncomment and use the line below
// useOffscreenRenderer: false,
});
We love contributions! Check out our [contributing docs](./CONTRIBUTING.md) to get more details into how to run this project, the examples, and more all locally.
// or you can override the flag in JSX via props
return (
<Rive src="foo.riv" useOffscreenRenderer={false} />
);
```
## Issues
### Migrating from version 1.x.x to 2.x.x
#### Package split
In most cases, you may be able to migrate safely. We are mainly enabling the React runtime to work with both backing renderers `@rive-app/webgl` and `@rive-app/canvas`, such that you can use either `@rive-app/react-canvas` or `@rive-app/react-webgl` as the dependency in your React applications. Another change that is mostly internal is that by default, `rive-react` will now use `@rive-app/canvas` (as opposed to `@rive-app/webgl`) to wrap around, as it currently yields the fastest performance across devices. Therefore, **we recommend installing `@rive-app/react-canvas` in your applicaions**. However, if you need a WebGL backing renderer, you may want to use `@rive-app/react-webgl`.
#### Classes, styles, and component props
Starting in v2.0, we introduce one breaking change where any non-style props set on the `RiveComponent` (i.e `aria-*`, `role`, etc.) will be set on the inner `<canvas>` element. Previously, all extra props would be set onto the containing `<div>` element. Both the `className` and `style` props will continue to be set on the `<div>` element that wraps the canvas, as this dictates the sizing of the Rive component.
### Migrating to 3.0
There are no breaking changes here. If you have migrated to v2.x.x, you can safely migrate to 3.0.
Have an issue with using the runtime, or want to suggest a feature/API to help make your development life better? Log an issue in our [issues](https://github.com/rive-app/rive-react/issues) tab! You can also browse older issues and discussion threads there to see solutions that may have worked for common problems.

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@@ -4,8 +4,8 @@ import { useState } from 'react';
import { Canvas, Meta, Story, ArgsTable } from '@storybook/addon-docs';
import RiveComponent, {useRive, useStateMachineInput} from '../../src';
import {Button} from './components/Button';
import RiveComponent, { useRive, useStateMachineInput } from '../../src';
import { Button } from './components/Button';
import './rive-overview.css';
<Meta title="React Runtime/State Machines" />
@@ -15,6 +15,7 @@ import './rive-overview.css';
Not familiar with Rive State Machines? Check out our [help docs](https://help.rive.app/editor/state-machine) on what these are first!
The `useStateMachineInput` hook is a helper that makes grabbing references to state machine inputs easier to setup. This hook should be used along with the `useRive` hook, as you need to pass in the `rive` instance returned from `useRive`. See each of the examples below to see usage of the hook creating instance of three types of inputs:
- Booleans
- Numbers
- Triggers
@@ -90,8 +91,8 @@ Once you grab a reference to the state machine input, you can get/set the value
<Canvas withSource="open">
<Story name="Number input">
{() => {
const STATE_MACHINE_NAME = 'State Machine ';
const INPUT_NAME = 'Level';
const STATE_MACHINE_NAME = 'skill-controller';
const INPUT_NAME = 'level';
const { rive, RiveComponent: RiveComponentTouch } = useRive({
src: 'skills.riv',
stateMachines: STATE_MACHINE_NAME,
@@ -101,7 +102,11 @@ Once you grab a reference to the state machine input, you can get/set the value
// levelInput is a number state machine input. To transition the state machine,
// we need to set the value to a number. For this state machine input, we need
// to set to 0, 1 or 2 for a state transition to occur.
const levelInput = useStateMachineInput(rive, STATE_MACHINE_NAME, INPUT_NAME);
const levelInput = useStateMachineInput(
rive,
STATE_MACHINE_NAME,
INPUT_NAME
);
return (
// The animation will fit to the parent element, so we set a large height
// and width for this example.

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@@ -1,6 +1,6 @@
{
"name": "rive-react",
"version": "3.0.14",
"version": "3.0.41",
"description": "React wrapper around the rive-js library",
"main": "dist/index.js",
"typings": "dist/types/index.d.ts",
@@ -29,8 +29,8 @@
},
"homepage": "https://github.com/rive-app/rive-react#readme",
"dependencies": {
"@rive-app/canvas": "1.0.70",
"@rive-app/webgl": "1.0.67"
"@rive-app/canvas": "1.1.1",
"@rive-app/webgl": "1.1.1"
},
"peerDependencies": {
"react": "^16.8.0 || ^17.0.0 || ^18.0.0"
@@ -65,6 +65,7 @@
"eslint-plugin-prettier": "^3.4.0",
"eslint-plugin-promise": "^5.1.0",
"eslint-plugin-react": "^7.27.1",
"eslint-plugin-react-hooks": "^4.6.0",
"eslint-plugin-storybook": "^0.5.12",
"jest": "^27.0.4",
"prettier": "^2.3.1",

View File

@@ -13,7 +13,7 @@ import {
RiveState,
Dimensions,
} from '../types';
import { useWindowSize } from '../utils';
import { useSize, useDevicePixelRatio } from '../utils';
type RiveComponentProps = {
setContainerRef: RefCallback<HTMLElement>;
@@ -39,7 +39,11 @@ function RiveComponent({
className={className}
{...(!className && { style: containerStyle })}
>
<canvas ref={setCanvasRef} style={{ verticalAlign: 'top' }} {...rest} />
<canvas
ref={setCanvasRef}
style={{ verticalAlign: 'top', width: 0, height: 0 }}
{...rest}
/>
</div>
);
}
@@ -80,15 +84,22 @@ export default function useRive(
): RiveState {
const canvasRef = useRef<HTMLCanvasElement | null>(null);
const containerRef = useRef<HTMLElement | null>(null);
const [rive, setRive] = useState<Rive | null>(null);
const [dimensions, setDimensions] = useState<Dimensions>({
const [lastContainerDimensions, setLastContainerDimensions] =
useState<Dimensions>({
height: 0,
width: 0,
});
const [lastCanvasSize, setLastCanvasSize] = useState<Dimensions>({
height: 0,
width: 0,
});
// Listen to changes in the window sizes and update the bounds when changes
// occur.
const windowSize = useWindowSize();
const size = useSize(containerRef);
const currentDevicePixelRatio = useDevicePixelRatio();
const isParamsLoaded = Boolean(riveParams);
const options = getOptions(opts);
@@ -103,8 +114,12 @@ export default function useRive(
* @returns Dimensions object.
*/
function getCanvasDimensions() {
const { width, height } =
containerRef.current?.getBoundingClientRect() ?? new DOMRect(0, 0, 0, 0);
// getBoundingClientRect returns the scaled width and height
// this will result in double scaling
// https://developer.mozilla.org/en-US/docs/Web/API/CSS_Object_Model/Determining_the_dimensions_of_elements
const width = containerRef.current?.clientWidth ?? 0;
const height = containerRef.current?.clientHeight ?? 0;
if (rive && options.fitCanvasToArtboardHeight) {
const { maxY, maxX } = rive.bounds;
@@ -122,23 +137,42 @@ export default function useRive(
}
const { width, height } = getCanvasDimensions();
const boundsChanged =
width !== dimensions.width || height !== dimensions.height;
if (canvasRef.current && rive && boundsChanged) {
if (options.fitCanvasToArtboardHeight) {
if (canvasRef.current && rive) {
// Check if the canvas parent container bounds have changed and set
// new values accordingly
const boundsChanged =
width !== lastContainerDimensions.width ||
height !== lastContainerDimensions.height;
if (options.fitCanvasToArtboardHeight && boundsChanged) {
containerRef.current.style.height = height + 'px';
}
if (options.useDevicePixelRatio) {
const dpr = window.devicePixelRatio || 1;
canvasRef.current.width = dpr * width;
canvasRef.current.height = dpr * height;
canvasRef.current.style.width = width + 'px';
canvasRef.current.style.height = height + 'px';
} else {
// Check if devicePixelRatio may have changed and get new canvas
// width/height values to set the size
const canvasSizeChanged =
width * currentDevicePixelRatio !== lastCanvasSize.width ||
height * currentDevicePixelRatio !== lastCanvasSize.height;
if (boundsChanged || canvasSizeChanged) {
const newCanvasWidthProp = currentDevicePixelRatio * width;
const newCanvasHeightProp = currentDevicePixelRatio * height;
canvasRef.current.width = newCanvasWidthProp;
canvasRef.current.height = newCanvasHeightProp;
canvasRef.current.style.width = width + 'px';
canvasRef.current.style.height = height + 'px';
setLastCanvasSize({
width: newCanvasWidthProp,
height: newCanvasHeightProp,
});
}
} else if (boundsChanged) {
canvasRef.current.width = width;
canvasRef.current.height = height;
setLastCanvasSize({
width: width,
height: height,
});
}
setDimensions({ width, height });
setLastContainerDimensions({ width, height });
// Updating the canvas width or height will clear the canvas, so call
// startRendering() to redraw the current frame as the animation might
@@ -155,26 +189,37 @@ export default function useRive(
/**
* Listen to changes on the windowSize and the rive file being loaded
* and update the canvas bounds as needed.
*
* ie does not support ResizeObservers, so we fallback to the window listener there
*/
useEffect(() => {
if (rive) {
updateBounds();
}
}, [rive, windowSize]);
}, [rive, size, currentDevicePixelRatio]);
/**
* Ref callback called when the canvas element mounts and unmounts.
*/
const setCanvasRef: RefCallback<HTMLCanvasElement> = useCallback(
(canvas: HTMLCanvasElement | null) => {
if (canvas && riveParams) {
if (canvas && riveParams && isParamsLoaded) {
const { useOffscreenRenderer } = options;
const r = new Rive({
useOffscreenRenderer,
...riveParams,
canvas,
});
r.on(EventType.Load, () => setRive(r));
r.on(EventType.Load, () => {
// Check if the component/canvas is mounted before setting state to avoid setState
// on an unmounted component in some rare cases
if (canvasRef.current) {
setRive(r);
} else {
// If unmounted, cleanup the rive object immediately
r.cleanup();
}
});
} else if (canvas === null && canvasRef.current) {
canvasRef.current.height = 0;
canvasRef.current.width = 0;
@@ -184,7 +229,6 @@ export default function useRive(
},
[isParamsLoaded]
);
/**
* Ref callback called when the container element mounts
*/
@@ -216,12 +260,13 @@ export default function useRive(
}, [rive]);
/**
* On unmount, stop rive from rendering.
* On unmount, call cleanup to cleanup any WASM generated objects that need
* to be manually destroyed.
*/
useEffect(() => {
return () => {
if (rive) {
rive.stop();
rive.cleanup();
setRive(null);
}
};

View File

@@ -1,5 +1,5 @@
import { useState, useEffect } from 'react';
import { Rive, StateMachineInput } from '@rive-app/canvas';
import { EventType, Rive, StateMachineInput } from '@rive-app/canvas';
/**
* Custom hook for fetching a stateMachine input from a rive file.
@@ -18,21 +18,33 @@ export default function useStateMachineInput(
const [input, setInput] = useState<StateMachineInput | null>(null);
useEffect(() => {
if (!rive || !stateMachineName || !inputName) {
setInput(null);
}
if (rive && stateMachineName && inputName) {
const inputs = rive.stateMachineInputs(stateMachineName);
if (inputs) {
const selectedInput = inputs.find((input) => input.name === inputName);
if (initialValue !== undefined && selectedInput) {
selectedInput.value = initialValue;
}
setInput(selectedInput || null);
function setStateMachineInput() {
if (!rive || !stateMachineName || !inputName) {
setInput(null);
}
} else {
setInput(null);
if (rive && stateMachineName && inputName) {
const inputs = rive.stateMachineInputs(stateMachineName);
if (inputs) {
const selectedInput = inputs.find(
(input) => input.name === inputName
);
if (initialValue !== undefined && selectedInput) {
selectedInput.value = initialValue;
}
setInput(selectedInput || null);
}
} else {
setInput(null);
}
}
setStateMachineInput();
if (rive) {
rive.on(EventType.Play, () => {
// Check if the component/canvas is mounted before setting state to avoid setState
// on an unmounted component in some rare cases
setStateMachineInput();
});
}
}, [rive]);

View File

@@ -1,24 +1,129 @@
import { useState, useEffect } from 'react';
import React, { useState, useEffect, useRef } from 'react';
import { Dimensions } from './types';
export function useWindowSize() {
const [windowSize, setWindowSize] = useState<Dimensions>({
// There are polyfills for this, but they add hundreds of lines of code
class FakeResizeObserver {
observe() { }
unobserve() { }
disconnect() { }
}
function throttle(f: Function, delay: number) {
let timer = 0;
return function (this: Function, ...args: any) {
clearTimeout(timer);
timer = window.setTimeout(() => f.apply(this, args), delay);
};
}
const MyResizeObserver = globalThis.ResizeObserver || FakeResizeObserver;
const hasResizeObserver = globalThis.ResizeObserver !== undefined;
const useResizeObserver = hasResizeObserver;
const useWindowListener = !useResizeObserver;
export function useSize(
containerRef: React.MutableRefObject<HTMLElement | null>
) {
const [size, setSize] = useState<Dimensions>({
width: 0,
height: 0,
});
// internet explorer does not support ResizeObservers.
useEffect(() => {
if (typeof window !== 'undefined') {
const handleResize = () => {
setWindowSize({
setSize({
width: window.innerWidth,
height: window.innerHeight,
});
};
window.addEventListener('resize', handleResize);
handleResize();
if (useWindowListener) {
// only pay attention to window size changes when we do not have the resizeObserver (IE only)
handleResize();
window.addEventListener('resize', handleResize);
}
return () => window.removeEventListener('resize', handleResize);
}
}, []);
return windowSize;
const observer = useRef(
new MyResizeObserver(
throttle((entries: any) => {
if (useResizeObserver) {
setSize({
width: entries[entries.length - 1].contentRect.width,
height: entries[entries.length - 1].contentRect.height,
});
}
}, 0)
)
);
useEffect(() => {
const current = observer.current;
if (containerRef.current && useResizeObserver) {
current.observe(containerRef.current);
}
return () => {
current.disconnect();
if (containerRef.current && useResizeObserver) {
current.unobserve(containerRef.current);
}
};
}, [containerRef, observer]);
return size;
}
/**
* Listen for devicePixelRatio changes and set the new value accordingly. This could
* happen for reasons such as:
* - User moves window from retina screen display to a separate monitor
* - User controls zoom settings on the browser
*
* Source: https://github.com/rexxars/use-device-pixel-ratio/blob/main/index.ts
*
* @returns dpr: Number - Device pixel ratio; ratio of physical px to resolution in CSS pixels for current device
*/
export function useDevicePixelRatio() {
const dpr = getDevicePixelRatio();
const [currentDpr, setCurrentDpr] = useState(dpr);
useEffect(() => {
const canListen = typeof window !== 'undefined' && 'matchMedia' in window;
if (!canListen) {
return;
}
const updateDpr = () => {
const newDpr = getDevicePixelRatio();
setCurrentDpr(newDpr);
};
const mediaMatcher = window.matchMedia(
`screen and (resolution: ${currentDpr}dppx)`
);
mediaMatcher.hasOwnProperty('addEventListener')
? mediaMatcher.addEventListener('change', updateDpr)
: mediaMatcher.addListener(updateDpr);
return () => {
mediaMatcher.hasOwnProperty('removeEventListener')
? mediaMatcher.removeEventListener('change', updateDpr)
: mediaMatcher.removeListener(updateDpr);
};
}, [currentDpr]);
return currentDpr;
}
export function getDevicePixelRatio(): number {
const hasDprProp =
typeof window !== 'undefined' &&
typeof window.devicePixelRatio === 'number';
const dpr = hasDprProp ? window.devicePixelRatio : 1;
return Math.min(Math.max(1, dpr), 3);
}

View File

@@ -1,6 +1,6 @@
import React from 'react';
import RiveComponent from '../src/components/Rive';
import {render} from '@testing-library/react'
import { render } from '@testing-library/react';
jest.mock('@rive-app/canvas', () => ({
Rive: jest.fn().mockImplementation(() => ({
@@ -26,7 +26,13 @@ jest.mock('@rive-app/canvas', () => ({
describe('Rive Component', () => {
it('renders the component as a canvas and a div wrapper', () => {
const {container, getByLabelText} = render(<RiveComponent src="foo.riv" className="container-styles" aria-label="Foo label" />);
const { container, getByLabelText } = render(
<RiveComponent
src="foo.riv"
className="container-styles"
aria-label="Foo label"
/>
);
expect(container.firstChild).toHaveClass('container-styles');
expect(getByLabelText('Foo label').tagName).toEqual('CANVAS');
});

View File

@@ -29,6 +29,23 @@ jest.mock('@rive-app/canvas', () => ({
}));
describe('useRive', () => {
let controlledRiveloadCb: () => void;
let baseRiveMock: Partial<rive.Rive>;
beforeEach(() => {
baseRiveMock = {
on: (_: rive.EventType, cb: rive.EventCallback) =>
((controlledRiveloadCb as rive.EventCallback) = cb),
stop: jest.fn(),
stopRendering: jest.fn(),
startRendering: jest.fn(),
};
});
afterEach(() => {
controlledRiveloadCb = () => {};
});
it('returns rive as null if no params are passed', () => {
const { result } = renderHook(() => useRive());
expect(result.current.rive).toBe(null);
@@ -40,23 +57,17 @@ describe('useRive', () => {
src: 'file-src',
};
const riveMock = {
on: (_: string, cb: () => void) => cb(),
stop: jest.fn(),
stopRendering: jest.fn(),
};
// @ts-ignore
mocked(rive.Rive).mockImplementation(() => riveMock);
mocked(rive.Rive).mockImplementation(() => baseRiveMock);
const canvasSpy = document.createElement('canvas');
const { result } = renderHook(() => useRive(params));
await act(async () => {
result.current.setCanvasRef(canvasSpy);
controlledRiveloadCb();
});
expect(result.current.rive).toBe(riveMock);
expect(result.current.rive).toBe(baseRiveMock);
expect(result.current.canvas).toBe(canvasSpy);
});
@@ -68,9 +79,7 @@ describe('useRive', () => {
const resizeToCanvasMock = jest.fn();
const riveMock = {
on: (_: string, cb: () => void) => cb(),
stop: jest.fn(),
stopRendering: jest.fn(),
...baseRiveMock,
resizeToCanvas: resizeToCanvasMock,
};
@@ -84,6 +93,7 @@ describe('useRive', () => {
await act(async () => {
result.current.setCanvasRef(canvasSpy);
result.current.setContainerRef(containerSpy);
controlledRiveloadCb();
});
expect(result.current.rive).toBe(riveMock);
@@ -92,16 +102,16 @@ describe('useRive', () => {
expect(resizeToCanvasMock).toBeCalled();
});
it('stops the rive object on unmount', async () => {
it('calls cleanup on the rive object on unmount', async () => {
const params = {
src: 'file-src',
};
const stopMock = jest.fn();
const cleanupMock = jest.fn();
const riveMock = {
on: (_: string, cb: () => void) => cb(),
stop: stopMock,
...baseRiveMock,
cleanup: cleanupMock,
};
// @ts-ignore
@@ -112,11 +122,12 @@ describe('useRive', () => {
await act(async () => {
result.current.setCanvasRef(canvasSpy);
controlledRiveloadCb();
});
unmount();
expect(stopMock).toBeCalled();
expect(cleanupMock).toBeCalled();
});
it('sets the a bounds with the devicePixelRatio by default', async () => {
@@ -126,26 +137,20 @@ describe('useRive', () => {
global.devicePixelRatio = 2;
const riveMock = {
on: (_: string, cb: () => void) => cb(),
stop: jest.fn(),
};
// @ts-ignore
mocked(rive.Rive).mockImplementation(() => riveMock);
mocked(rive.Rive).mockImplementation(() => baseRiveMock);
const canvasSpy = document.createElement('canvas');
const containerSpy = document.createElement('div');
containerSpy.getBoundingClientRect = jest.fn().mockImplementation(() => ({
width: 100,
height: 100,
}));
jest.spyOn(containerSpy, 'clientWidth', 'get').mockReturnValue(100);
jest.spyOn(containerSpy, 'clientHeight', 'get').mockReturnValue(100);
const { result } = renderHook(() => useRive(params));
await act(async () => {
result.current.setCanvasRef(canvasSpy);
result.current.setContainerRef(containerSpy);
controlledRiveloadCb();
});
// Height and width should be 2* the width and height returned from containers
@@ -166,26 +171,20 @@ describe('useRive', () => {
useDevicePixelRatio: false,
};
const riveMock = {
on: (_: string, cb: () => void) => cb(),
stop: jest.fn(),
};
// @ts-ignore
mocked(rive.Rive).mockImplementation(() => riveMock);
mocked(rive.Rive).mockImplementation(() => baseRiveMock);
const canvasSpy = document.createElement('canvas');
const containerSpy = document.createElement('div');
containerSpy.getBoundingClientRect = jest.fn().mockImplementation(() => ({
width: 100,
height: 100,
}));
jest.spyOn(containerSpy, 'clientWidth', 'get').mockReturnValue(100);
jest.spyOn(containerSpy, 'clientHeight', 'get').mockReturnValue(100);
const { result } = renderHook(() => useRive(params, opts));
await act(async () => {
result.current.setCanvasRef(canvasSpy);
result.current.setContainerRef(containerSpy);
controlledRiveloadCb();
});
// Height and width should be same as containers bounding rect
@@ -203,8 +202,7 @@ describe('useRive', () => {
};
const riveMock = {
on: (_: string, cb: () => void) => cb(),
stop: jest.fn(),
...baseRiveMock,
bounds: {
maxX: 100,
maxY: 50,
@@ -216,16 +214,15 @@ describe('useRive', () => {
const canvasSpy = document.createElement('canvas');
const containerSpy = document.createElement('div');
containerSpy.getBoundingClientRect = jest.fn().mockImplementation(() => ({
width: 100,
height: 100,
}));
jest.spyOn(containerSpy, 'clientWidth', 'get').mockReturnValue(100);
jest.spyOn(containerSpy, 'clientHeight', 'get').mockReturnValue(100);
const { result } = renderHook(() => useRive(params, opts));
await act(async () => {
result.current.setContainerRef(containerSpy);
result.current.setCanvasRef(canvasSpy);
controlledRiveloadCb();
});
// Height and width should be same as containers bounding rect
@@ -249,8 +246,7 @@ describe('useRive', () => {
}));
const riveMock = {
on: (_: string, cb: () => void) => cb(),
stop: jest.fn(),
...baseRiveMock,
bounds: {
maxX: 100,
maxY: 50,
@@ -266,6 +262,7 @@ describe('useRive', () => {
await act(async () => {
result.current.setCanvasRef(canvasSpy);
controlledRiveloadCb();
});
expect(observeMock).toBeCalledWith(canvasSpy);
@@ -283,7 +280,7 @@ describe('useRive', () => {
const stopMock = jest.fn();
const riveMock = {
on: (_: string, cb: () => void) => cb(),
...baseRiveMock,
stop: stopMock,
play: playMock,
animationNames: ['light'],
@@ -301,6 +298,7 @@ describe('useRive', () => {
await act(async () => {
result.current.setCanvasRef(canvasSpy);
controlledRiveloadCb();
});
rerender({
@@ -323,7 +321,7 @@ describe('useRive', () => {
const stopMock = jest.fn();
const riveMock = {
on: (_: string, cb: () => void) => cb(),
...baseRiveMock,
stop: stopMock,
play: playMock,
pause: pauseMock,
@@ -343,6 +341,7 @@ describe('useRive', () => {
await act(async () => {
result.current.setCanvasRef(canvasSpy);
controlledRiveloadCb();
});
rerender({
@@ -360,20 +359,15 @@ describe('useRive', () => {
src: 'file-src',
};
const riveMock = {
on: (_: string, cb: () => void) => cb(),
stop: jest.fn(),
stopRendering: jest.fn(),
};
// @ts-ignore
mocked(rive.Rive).mockImplementation(() => riveMock);
mocked(rive.Rive).mockImplementation(() => baseRiveMock);
const canvasSpy = document.createElement('canvas');
const { result } = renderHook(() => useRive(params));
await act(async () => {
result.current.setCanvasRef(canvasSpy);
controlledRiveloadCb();
});
const { RiveComponent: RiveTestComponent } = result.current;
@@ -382,4 +376,79 @@ describe('useRive', () => {
);
expect(container.firstChild).not.toHaveStyle('width: 50%');
});
it('has a canvas size of 0 by default', async () => {
const params = {
src: 'file-src',
};
// @ts-ignore
mocked(rive.Rive).mockImplementation(() => baseRiveMock);
const canvasSpy = document.createElement('canvas');
const { result } = renderHook(() => useRive(params));
await act(async () => {
result.current.setCanvasRef(canvasSpy);
controlledRiveloadCb();
});
const { RiveComponent: RiveTestComponent } = result.current;
const { container } = render(<RiveTestComponent />);
expect(container.querySelector('canvas')).toHaveStyle('width: 0');
});
it('sets the canvas width and height after calculating the container size', async () => {
const params = {
src: 'file-src',
};
global.devicePixelRatio = 2;
// @ts-ignore
mocked(rive.Rive).mockImplementation(() => baseRiveMock);
const canvasSpy = document.createElement('canvas');
const containerSpy = document.createElement('div');
jest.spyOn(containerSpy, 'clientWidth', 'get').mockReturnValue(100);
jest.spyOn(containerSpy, 'clientHeight', 'get').mockReturnValue(100);
const { result } = renderHook(() => useRive(params));
await act(async () => {
result.current.setCanvasRef(canvasSpy);
result.current.setContainerRef(containerSpy);
controlledRiveloadCb();
});
expect(canvasSpy).toHaveStyle('height: 100px');
expect(canvasSpy).toHaveStyle('width: 100px');
});
it('updates the canvas dimensions and size if there is a new canvas size calculation', async () => {
const params = {
src: 'file-src',
};
window.devicePixelRatio = 2;
// @ts-ignore
mocked(rive.Rive).mockImplementation(() => baseRiveMock);
const canvasSpy = document.createElement('canvas');
const containerSpy = document.createElement('div');
jest.spyOn(containerSpy, 'clientWidth', 'get').mockReturnValue(100);
jest.spyOn(containerSpy, 'clientHeight', 'get').mockReturnValue(100);
const { result } = renderHook(() => useRive(params));
await act(async () => {
result.current.setCanvasRef(canvasSpy);
result.current.setContainerRef(containerSpy);
controlledRiveloadCb();
});
expect(canvasSpy).toHaveAttribute('width', '200');
expect(canvasSpy).toHaveAttribute('height', '200');
});
});

View File

@@ -2,12 +2,13 @@ import { mocked } from 'jest-mock';
import { renderHook } from '@testing-library/react-hooks';
import useStateMachineInput from '../src/hooks/useStateMachineInput';
import {Rive, StateMachineInput} from '@rive-app/canvas';
import { Rive, StateMachineInput } from '@rive-app/canvas';
jest.mock('@rive-app/canvas', () => ({
Rive: jest.fn().mockImplementation(() => ({
on: jest.fn(),
stop: jest.fn(),
stateMachineInputs: jest.fn(),
})),
Layout: jest.fn(),
Fit: {
@@ -26,6 +27,21 @@ jest.mock('@rive-app/canvas', () => ({
},
}));
function getRiveMock({
smiInputs,
}: {
smiInputs?: null | StateMachineInput[];
} = {}) {
const riveMock = new Rive({
canvas: undefined as unknown as HTMLCanvasElement,
});
if (smiInputs) {
riveMock.stateMachineInputs = jest.fn().mockReturnValue(smiInputs);
}
return riveMock;
}
describe('useStateMachineInput', () => {
it('returns null if there is null rive object passed', () => {
const { result } = renderHook(() => useStateMachineInput(null));
@@ -33,29 +49,33 @@ describe('useStateMachineInput', () => {
});
it('returns null if there is no state machine name', () => {
const riveMock = {};
mocked(Rive).mockImplementation(() => riveMock as Rive);
const riveMock = getRiveMock();
const { result } = renderHook(() => useStateMachineInput(riveMock as Rive, '', 'testInput'));
mocked(Rive).mockImplementation(() => riveMock);
const { result } = renderHook(() =>
useStateMachineInput(riveMock, '', 'testInput')
);
expect(result.current).toBeNull();
});
it('returns null if there is no state machine input name', () => {
const riveMock = {};
mocked(Rive).mockImplementation(() => riveMock as Rive);
const riveMock = getRiveMock();
const { result } = renderHook(() => useStateMachineInput(riveMock as Rive, 'smName', ''));
const { result } = renderHook(() =>
useStateMachineInput(riveMock, 'smName', '')
);
expect(result.current).toBeNull();
});
it('returns null if there are no inputs for the state machine', () => {
const riveMock = {
// eslint-disable-next-line @typescript-eslint/no-unused-vars
stateMachineInputs: (_: string) => [] as StateMachineInput[],
};
mocked(Rive).mockImplementation(() => riveMock as Rive);
const riveMock = getRiveMock({ smiInputs: [] });
const { result } = renderHook(() => useStateMachineInput(riveMock as Rive, 'smName', ''));
mocked(Rive).mockImplementation(() => riveMock);
const { result } = renderHook(() =>
useStateMachineInput(riveMock as Rive, 'smName', '')
);
expect(result.current).toBeNull();
});
@@ -63,13 +83,13 @@ describe('useStateMachineInput', () => {
const smInput = {
name: 'boolInput',
} as StateMachineInput;
const riveMock = {
// eslint-disable-next-line @typescript-eslint/no-unused-vars
stateMachineInputs: (_: string) => [smInput] as StateMachineInput[],
};
mocked(Rive).mockImplementation(() => riveMock as Rive);
const riveMock = getRiveMock({ smiInputs: [smInput] });
const { result } = renderHook(() => useStateMachineInput(riveMock as Rive, 'smName', 'numInput'));
mocked(Rive).mockImplementation(() => riveMock);
const { result } = renderHook(() =>
useStateMachineInput(riveMock, 'smName', 'numInput')
);
expect(result.current).toBeNull();
});
@@ -77,13 +97,13 @@ describe('useStateMachineInput', () => {
const smInput = {
name: 'boolInput',
} as StateMachineInput;
const riveMock = {
// eslint-disable-next-line @typescript-eslint/no-unused-vars
stateMachineInputs: (_: string) => [smInput] as StateMachineInput[],
};
mocked(Rive).mockImplementation(() => riveMock as Rive);
const riveMock = getRiveMock({ smiInputs: [smInput] });
const { result } = renderHook(() => useStateMachineInput(riveMock as Rive, 'smName', 'boolInput'));
mocked(Rive).mockImplementation(() => riveMock);
const { result } = renderHook(() =>
useStateMachineInput(riveMock, 'smName', 'boolInput')
);
expect(result.current).toBe(smInput);
});
@@ -92,13 +112,12 @@ describe('useStateMachineInput', () => {
name: 'boolInput',
value: false,
} as StateMachineInput;
const riveMock = {
// eslint-disable-next-line @typescript-eslint/no-unused-vars
stateMachineInputs: (_: string) => [smInput] as StateMachineInput[],
};
mocked(Rive).mockImplementation(() => riveMock as Rive);
const riveMock = getRiveMock({ smiInputs: [smInput] });
mocked(Rive).mockImplementation(() => riveMock);
const { result } = renderHook(() => useStateMachineInput(riveMock as Rive, 'smName', 'boolInput', true));
const { result } = renderHook(() =>
useStateMachineInput(riveMock, 'smName', 'boolInput', true)
);
expect(result.current).toStrictEqual({
...smInput,
value: true,