Add triangle removal logic

This commit is contained in:
Shaunak Kishore
2015-08-17 10:52:10 -04:00
parent b09530dfcb
commit ad4ec0bdbc

View File

@ -13,7 +13,7 @@ SVG_DIR = 'derived'
TRANSFORM = 'scale({0:.2g}, -{0:0.2g}) translate(0, -900)'.format(SCALE)
# Constants controlling our stroke extraction algorithm.
MAX_CROSSING_DISTANCE = 64
MAX_CROSSING_DISTANCE = 128
MAX_CUSP_MERGE_DISTANCE = 15
MIN_CUSP_ANGLE = 0.1*math.pi
@ -33,7 +33,7 @@ class Cusp(object):
return False
if other.index[0] == self.index[0]:
return self._try_connect(other)
return self._try_connect(other) or self._try_connect(other, True)
return max(self._try_connect(other), self._try_connect(other, True))
def merge(self, other):
# Returns true if this cusp point is close enough to the next one that
@ -82,7 +82,7 @@ class Cusp(object):
return True
diff = other.point - self.point
length = abs(diff)
if length > 2*MAX_CROSSING_DISTANCE:
if length > MAX_CROSSING_DISTANCE:
return False
(other1, other2) = (other.tangent1, other.tangent2)
if reverse:
@ -96,9 +96,20 @@ class Cusp(object):
)
# TODO(skishore): Replace this set of inequalities with a machine-learned
# classifier such as a neural net.
result = (features[2]*features[3] > 0 and
2*(abs(features[0]) + abs(features[1])) + abs(abs(features[2]) + abs(features[3]) - math.pi) < 0.4*MAX_CROSSING_DISTANCE*math.pi/length)
print (self.point, other.point, features, int(result))
alignment = abs(features[0]) + abs(features[1])
incidence = abs(abs(features[2]) + abs(features[3]) - math.pi)
short = length < MAX_CROSSING_DISTANCE/2
clean = alignment < 0.1*math.pi or alignment + incidence < 0.2*math.pi
cross = all([
features[0]*features[1] > 0,
features[0]*features[2] < 0,
alignment < math.pi,
abs(features[2]) + abs(features[3]) > math.pi,
])
result = 0
if features[2]*features[3] > 0 and (clean or (short and cross)):
result = (1 if short else 0.75) if clean else 0.5
print (self.point, other.point, features, result)
return result
@ -111,21 +122,21 @@ def augment_glyph(glyph):
assert path, 'Got empty path for glyph:\n{0}'.format(glyph)
paths = break_path(path)
cusps = get_cusps(paths)
edges = get_edges(cusps)
# Actually augment the glyph with stroke-aligned cuts.
result = []
for cusp in cusps:
for cusp in cusps.itervalues():
result.append(
'<circle cx="{0}" cy="{1}" r="4" fill="red" stroke="red" '
'data-angle="{2}"/>'.format(
int(cusp.point.real), int(cusp.point.imag), cusp.angle))
for cusp in cusps:
for other in cusps:
if cusp.connect(other):
result.append(
'<line x1="{0}" y1="{1}" x2="{2}" y2="{3}" style="{4}"/>'.format(
int(cusp.point.real), int(cusp.point.imag),
int(other.point.real), int(other.point.imag),
'stroke:white;stroke-width:8'))
for (index1, index2) in edges:
if index1 < index2:
result.append(
'<line x1="{0}" y1="{1}" x2="{2}" y2="{3}" style="{4}"/>'.format(
int(cusps[index1].point.real), int(cusps[index1].point.imag),
int(cusps[index2].point.real), int(cusps[index2].point.imag),
'stroke:white;stroke-width:8'))
return result
def break_path(path):
@ -137,7 +148,7 @@ def break_path(path):
return [svg.path.Path(*subpath) for subpath in subpaths]
def get_cusps(paths):
result = []
result = {}
for i, path in enumerate(paths):
cusps = []
for j, element in enumerate(path):
@ -150,7 +161,26 @@ def get_cusps(paths):
cusps.pop(j)
else:
j += 1
result.extend(cusps)
for cusp in cusps:
result[cusp.index] = cusp
return result
def get_edges(cusps):
edges = []
for cusp in cusps.itervalues():
for other in cusps.itervalues():
confidence = cusp.connect(other)
if confidence > 0:
edges.append((confidence, cusp.index, other.index))
edges.sort(reverse=True)
result = set()
for (confidence, index1, index2) in edges:
other1 = set(b for (a, b) in result if a == index1)
other2 = set(b for (a, b) in result if a == index2)
if other1.intersection(other2):
continue
result.add((index1, index2))
result.add((index2, index1))
return result
def get_svg_path_data(glyph):