mirror of
https://github.com/skishore/makemeahanzi.git
synced 2025-11-03 22:18:19 +08:00
Drop scripts that have been ported to Javascript
This commit is contained in:
@ -1,14 +0,0 @@
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#!/usr/bin/python
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'''
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Converts a font from one format to another. The input and output formats are
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inferred based on file names. This script is a thin wrapper around the fontforge
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Python library, which it depends on.
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'''
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import fontforge
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import sys
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if __name__ == '__main__':
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assert len(sys.argv) == 3, 'Usage: ./convert.py <input> <output>'
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font = fontforge.open(sys.argv[1])
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font.generate(sys.argv[2])
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@ -1,63 +0,0 @@
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#!/usr/bin/python
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'''
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Extracts one or more characters from each of the svg fonts in the SVG directory
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and prints data for them to stderr in JSON format. The output data is a list of
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dictionaries with the following keys:
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- name: string glyph name
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- d: string SVG path data
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- extractor: stroke data + diagnostics (see stroke_extractor for details)
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'''
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import argparse
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import json
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import sys
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import stroke_extractor
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def get_html_attribute(glyph, attribute):
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'''
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Takes an HTML SVG object and returns the path data from the "d" field.
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'''
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left = ' {0}="'.format(attribute)
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start = max(glyph.find(left), glyph.find(left.replace(' ', '\n')))
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end = glyph.find('"', start + len(left))
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assert start >= 0 and end >= 0, \
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'Glyph missing {0}=".*" block:\n{1}'.format(attribute, repr(glyph))
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return glyph[start + len(left):end].replace('\n', ' ')
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if __name__ == '__main__':
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parser = argparse.ArgumentParser()
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parser.add_argument('-f', '--font', dest='font',
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help='SVG font to read characters from.', required=True)
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parser.add_argument('-m', '--manual', dest='manual',
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help='Manual corrections to the algorithm.')
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(options, args) = parser.parse_known_args()
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if options.manual is not None:
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assert len(args) == 1, 'Manual corrections can only apply to one glyph!'
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options.manual = json.loads(options.manual)
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# For each glyph name among the positional arguments, extract the glyph with
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# that name from the SVG font.
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glyphs = []
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with open(options.font) as font:
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data = font.read()
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for glyph_name in args:
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index = data.find('glyph-name="{0}"'.format(glyph_name))
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if index < 0:
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print >> sys.stderr, '{0}: missing {1}'.format(options.font, glyph_name)
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continue
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(left, right) = ('<glyph', '/>')
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(start, end) = (data.rfind(left, 0, index), data.find(right, index))
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if start < 0 or end < 0:
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print >> sys.stderr, '{0}: malformed {1}'.format(options.font, glyph_name)
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continue
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glyphs.append((glyph_name, data[start:end + len(right)]))
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# Print data for each of the extracted glyphs in JSON format.
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result = []
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for (glyph_name, glyph) in glyphs:
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d = get_html_attribute(glyph, 'd')
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assert d, 'Missing glyph-name or d for glyph:\n{0}'.format(glyph)
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extractor = stroke_extractor.StrokeExtractor(glyph_name, d, options.manual)
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data = {'name': glyph_name, 'd': d, 'extractor': extractor.get_data()}
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result.append(data)
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print json.dumps(result)
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@ -1,400 +0,0 @@
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'''
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Given an svg.path.Path object representing a glyph, a StrokeExtractor instance
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will break it down into a list of svg.path.Path objects, one for each stroke.
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The algorithm we currently use is a 'corner-and-bridge' algorithm. First, we
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detect possible corners in the path object. 'Corners' are points where the
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derivative of the curve angle is sharply negative - that is, points at which
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the curve is very non-convex. If two strokes cross eachother, we should detect
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four corners, one at each place at the outline of the intersection.
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(Note that much more complex configurations are possible - for example a stroke
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may end at the middle of another stroke, or many strokes may intersect to form
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a star shape.)
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We then detect 'bridges', which are edges between corners where the stroke
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entering one corner may continue to the stroke exiting the other corner. In our
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two-strokes-crossing example, we should detect four bridges connecting the four
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corners to form a simple quadrilateral.
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Finally, we traverse the path, usually following SVG path elements, but taking
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bridges when they are inline with the previously traversed path element. The
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output of this traversal is our final stroke decomposition.
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At many points during this algorithm we may detect various anomalies. We log
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these anomalies so that they can be reviewed manually.
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'''
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import collections
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import copy
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import math
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import svg.path
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MAX_BRIDGE_DISTANCE = 128
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MAX_BRIDGE_SPLIT_DISTANCE = 16
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MIN_CORNER_ANGLE = 0.1*math.pi
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MIN_CORNER_TANGENT_DISTANCE = 4
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# Some glyphs in the font have strokes that incorrectly curve clockwise.
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# To handle these glyphs, we store a list of glyph names and stroke indices that
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# should be reversed during the call to split_and_orient_path.
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PATH_ORDER_MISTAKES = {
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'U9BFE': [4, 5, 6], 'U9BD2': [0, 1, 2], 'U9BB7': [0, 1, 2],
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'U9BA7': [0, 1, 2], 'U97CA': [4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14],
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'U9793': [4, 5, 6], 'U9767': [4, 5, 6, 7, 8]}
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def area(path):
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'''
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Returns the area of the path. The result is positive iff the path winds in
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the counter-clockwise direction.
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'''
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def area_under_curve(x):
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return (x.start.real - x.end.real)*(x.start.imag + x.end.imag)
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return int(sum(map(area_under_curve, path))/2)
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def split_and_orient_path(name, path):
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'''
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Takes a non-empty svg.path.Path object that may contain multiple closed loops.
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Returns a list of svg.path.Path objects that are all minimal closed curve.
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The returned paths will be the way a TTF glyph should be: exterior curves
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will be counter-clockwise and interior curves will be clockwise.
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'''
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paths = [[path[0]]]
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for element in path[1:]:
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if element.start == element.end:
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continue
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if element.start != paths[-1][-1].end:
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paths.append([])
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paths[-1].append(element)
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# Determine if this glyph is oriented in the wrong direction by computing the
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# area of each glyph. The glyph with maximum |area| should have positive area,
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# because it must be an exterior path.
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def reverse(path):
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for element in path:
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(element.start, element.end) = (element.end, element.start)
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return reversed(path)
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areas = [area(path) for path in paths]
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max_area = max((abs(area), area) for area in areas)[1]
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if max_area < 0:
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paths = map(reverse, paths)
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for i in PATH_ORDER_MISTAKES.get(name, []):
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paths[i] = reverse(list(paths[i]))
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return [svg.path.Path(*path) for path in paths]
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class Corner(object):
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def __init__(self, paths, index):
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self.index = index
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(i, j) = index
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self.path = paths[i]
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self.point = paths[i][j].start
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(self.tangent1, self.tangent2) = self._get_tangents()
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self.angle = self._get_angle(self.tangent1, self.tangent2)
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def bridge(self, other):
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'''
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Returns true if a stroke continues from this corner point to the other.
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Internally, this function builds a 7-dimensional feature vector and then
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calls a classifier. The 7 features are:
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features[0]: The angle between the edge in and the bridge
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features[1]: The angle between the bridge and the edge out
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features[2]: The angle between the cross stroke out and the bridge
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features[3]: The angle between the cross stroke in and the bridge
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features[4]: The angle at this corner
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features[5]: The angle at the other corner
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features[6]: The length of the bridge
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At an ideal bridge, features[0] and features[1] should be very close to 0,
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meaning that the stroke can continue smoothly from this corner to the other.
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features[2] + features[3] is close to pi, meaning that the stroke in
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is straight, and features[6], the distance, is small.
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This ideal configuration might look like this diagram:
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/ ^
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/ /
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<-O S--
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where S is this corner and O is the other and the arrows indicate the
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direction of the curve.
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'''
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diff = other.point - self.point
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length = abs(diff)
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if length == 0 or length > MAX_BRIDGE_DISTANCE:
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return False
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# NOTE: These angle features make sense even if points are on different
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# subpaths of the glyph path! Because of our preprocessing, exterior glyph
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# paths are clockwise while interior paths are counter-clockwise, so angle
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# features around a bridge are the same whether or not the two sides of
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# the bridge are on the same path.
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features = (
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self._get_angle(self.tangent1, diff),
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self._get_angle(diff, other.tangent2),
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self._get_angle(diff, self.tangent2),
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self._get_angle(other.tangent1, diff),
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self.angle,
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other.angle,
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length,
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)
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# TODO(skishore): Log this sample and use it to train the classifier.
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result = self._run_classifier(features)
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return result
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def _get_angle(self, vector1, vector2):
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ratio = vector2/vector1 if vector1 else 0
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return math.atan2(ratio.imag, ratio.real)
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def _get_tangents(self):
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segment1 = self.path[self.index[1] - 1]
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tangent1 = segment1.end - segment1.start
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if (type(segment1) == svg.path.QuadraticBezier and
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abs(segment1.end - segment1.control) > MIN_CORNER_TANGENT_DISTANCE):
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tangent1 = segment1.end - segment1.control
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segment2 = self.path[self.index[1]]
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tangent2 = segment2.end - segment2.start
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if (type(segment2) == svg.path.QuadraticBezier and
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abs(segment2.control - segment2.start) > MIN_CORNER_TANGENT_DISTANCE):
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tangent2 = segment2.control - segment2.start
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return (tangent1, tangent2)
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def _run_classifier(self, features):
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# TODO(skishore): Replace these inequalities with a trained classifier.
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alignment = abs(features[0]) + abs(features[1])
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incidence = abs(features[2] + features[3] + math.pi)
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short = features[6] < MAX_BRIDGE_DISTANCE/2
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clean = alignment < 0.1*math.pi or alignment + incidence < 0.2*math.pi
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cross = all([
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features[0] > 0,
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features[1] > 0,
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features[2] + features[3] < -0.5*math.pi,
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])
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result = 0
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if features[2] < 0 and features[3] < 0 and (clean or (short and cross)):
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result = (1 if short else 0.75) if clean else 0.5
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return result
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class StrokeExtractor(object):
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def __init__(self, name, d, manual=None):
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self.name = name
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self.messages = []
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self.paths = split_and_orient_path(name, svg.path.parse_path(d))
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self.corners = self.get_corners()
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self.bridges = self.get_bridges()
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if manual:
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self._default_corners = copy.deepcopy(self.corners)
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self._default_bridges = copy.deepcopy(self.bridges)
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self.apply_manual_corrections(manual)
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else:
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self._default_corners = self.corners
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self._default_bridges = self.bridges
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(self.strokes, self.stroke_adjacency) = self.extract_strokes()
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def apply_manual_corrections(self, manual):
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indices = {}
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for (i, path) in enumerate(self.paths):
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for (j, element) in enumerate(path):
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index = (i, j)
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||||||
indices[element.start] = index
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if index in self.corners:
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assert element.start == self.corners[index].point
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def get_index(pair):
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result = indices[pair[0] + pair[1]*1j]
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if result not in self.corners:
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self.corners[result] = Corner(self.paths, result)
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return result
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|
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for bridge in manual.get('bridges_added', []):
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(index1, index2) = map(get_index, bridge)
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self.bridges[index1].add(index2)
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self.bridges[index2].add(index1)
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for bridge in manual.get('bridges_removed', []):
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(index1, index2) = map(get_index, bridge)
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self.bridges[index1].remove(index2)
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self.bridges[index2].remove(index1)
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|
||||||
for (index, others) in self.bridges.items():
|
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if not others:
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||||||
del self.bridges[index]
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||||||
|
|
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def extract_stroke(self, extracted, start):
|
|
||||||
'''
|
|
||||||
Given a path, a list of corners, and an adjacency list representation of
|
|
||||||
bridges between then, extract a stroke that starts at the given index
|
|
||||||
and add the indices of all elements on that stroke to extracted.
|
|
||||||
|
|
||||||
This method will return a pair (path, corners), where the first element is
|
|
||||||
an svg.path.Path object representing the stroke and the second is a list of
|
|
||||||
corners that appear on that stroke. The corners list will have duplicates if
|
|
||||||
the stroke loops back on itself, which indicates a mistake somewhere.
|
|
||||||
|
|
||||||
This method will fail if, when following edges the the initial path element,
|
|
||||||
we cross a bridge and enter a stroke that has already been extracted. If so,
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|
||||||
the path we return will be None.
|
|
||||||
|
|
||||||
NOTE: We deliberately avoid using bridge directionality in this algorithm
|
|
||||||
so that we can handle manually added bridges.
|
|
||||||
'''
|
|
||||||
current = start
|
|
||||||
corners = []
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||||||
path = svg.path.Path()
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|
||||||
visited = set()
|
|
||||||
|
|
||||||
def advance(index):
|
|
||||||
return (index[0], (index[1] + 1) % len(self.paths[index[0]]))
|
|
||||||
|
|
||||||
def angle(index, bridge):
|
|
||||||
tangent = self.corners[index].tangent1
|
|
||||||
ratio = (self.corners[bridge].point - self.corners[index].point)/tangent
|
|
||||||
return math.atan2(ratio.imag, ratio.real)
|
|
||||||
|
|
||||||
while True:
|
|
||||||
# Add the current stroke element to the path and advance along it.
|
|
||||||
path.append(self.paths[current[0]][current[1]])
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|
||||||
visited.add(current)
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|
||||||
current = advance(current)
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|
||||||
# If there is a bridge aligned with the stroke element that we advanced
|
|
||||||
# over, advance over that bridge as well. If there are multiple bridges,
|
|
||||||
# choose the one that is most aligned.
|
|
||||||
if current in self.bridges:
|
|
||||||
next = sorted(self.bridges[current], key=lambda x: angle(current, x))[0]
|
|
||||||
corners.extend([self.corners[current], self.corners[next]])
|
|
||||||
path.append(svg.path.Line(
|
|
||||||
start=self.corners[current].point, end=self.corners[next].point))
|
|
||||||
current = next
|
|
||||||
# Check if we either closed the loop or hit an already extracted stroke.
|
|
||||||
if current == start:
|
|
||||||
extracted.update(visited)
|
|
||||||
return (path, corners)
|
|
||||||
elif current in visited or current in extracted:
|
|
||||||
return (None, [])
|
|
||||||
|
|
||||||
def extract_strokes(self):
|
|
||||||
'''
|
|
||||||
Returns a pair (strokes, stroke_adjacency), where the first element is a
|
|
||||||
list of svg.path.Path objects that decompose this glyph into strokes and the
|
|
||||||
second is an adjacency-list representation of the indices of strokes which
|
|
||||||
share corner points.
|
|
||||||
|
|
||||||
This method will log if some path elements do not appear on any stroke.
|
|
||||||
'''
|
|
||||||
extracted = set()
|
|
||||||
strokes = []
|
|
||||||
stroke_adjacency = collections.defaultdict(set)
|
|
||||||
corner_adjacency = collections.defaultdict(set)
|
|
||||||
for i, path in enumerate(self.paths):
|
|
||||||
for j, element in enumerate(path):
|
|
||||||
index = (i, j)
|
|
||||||
if index not in extracted:
|
|
||||||
(stroke, corners) = self.extract_stroke(extracted, index)
|
|
||||||
if stroke is None:
|
|
||||||
self.log('Stroke extraction missed some path elements!')
|
|
||||||
continue
|
|
||||||
stroke_index = len(strokes)
|
|
||||||
strokes.append(stroke)
|
|
||||||
corner_indices = set(corner.index for corner in corners)
|
|
||||||
if len(corner_indices) < len(corners):
|
|
||||||
self.log('Stroke {0} is self-intersecting!'.format(stroke_index))
|
|
||||||
for corner_index in corner_indices:
|
|
||||||
for other_index in corner_adjacency[corner_index]:
|
|
||||||
stroke_adjacency[other_index].add(stroke_index)
|
|
||||||
stroke_adjacency[stroke_index].add(other_index)
|
|
||||||
corner_adjacency[corner_index].add(stroke_index)
|
|
||||||
return (strokes, stroke_adjacency)
|
|
||||||
|
|
||||||
def get_bridges(self):
|
|
||||||
'''
|
|
||||||
Returns an adjacency list of bridges. A bridge is a pair of corner indices
|
|
||||||
through which a stroke continues. The adjacency list is undirected: for any
|
|
||||||
two corner indices a and b, if b in result[a], a in result[b].
|
|
||||||
'''
|
|
||||||
# Collect bridge candidates scored by our bridge classifier.
|
|
||||||
candidates = []
|
|
||||||
for corner in self.corners.itervalues():
|
|
||||||
for other in self.corners.itervalues():
|
|
||||||
confidence = corner.bridge(other)
|
|
||||||
if confidence > 0:
|
|
||||||
candidates.append((confidence, corner.index, other.index))
|
|
||||||
candidates.sort(reverse=True)
|
|
||||||
# Add bridges to the set of bridges in order of decreasing confidence.
|
|
||||||
# However, we do NOT add bridges that would either a) form a triangle with
|
|
||||||
# an existing bridge, or b) that are long and should be multiple bridges.
|
|
||||||
bridges = set()
|
|
||||||
for (confidence, index1, index2) in candidates:
|
|
||||||
other1 = set(b for (a, b) in bridges if a == index1)
|
|
||||||
other2 = set(b for (a, b) in bridges if a == index2)
|
|
||||||
if (other1.intersection(other2) or
|
|
||||||
self.should_split_bridge((index1, index2))):
|
|
||||||
continue
|
|
||||||
bridges.add((index1, index2))
|
|
||||||
bridges.add((index2, index1))
|
|
||||||
# Convert the result to an adjacency list. Having more than two bridges at
|
|
||||||
# any given corner results in a warning.
|
|
||||||
result = collections.defaultdict(set)
|
|
||||||
for (index1, index2) in bridges:
|
|
||||||
result[index1].add(index2)
|
|
||||||
if len(result[index1]) == 3:
|
|
||||||
self.log('More than two bridges at corner {0}'.format(
|
|
||||||
self.corners[index1].point))
|
|
||||||
return result
|
|
||||||
|
|
||||||
def get_corners(self):
|
|
||||||
'''
|
|
||||||
Returns a dict mapping indices to corners at that index. Each corner is a
|
|
||||||
point on the curve where the path makes a sharp negative angle. Since the
|
|
||||||
path has a small positive average angle, it is non-convex at these corners.
|
|
||||||
'''
|
|
||||||
result = {}
|
|
||||||
for i, path in enumerate(self.paths):
|
|
||||||
candidates = [Corner(self.paths, (i, j)) for j in xrange(len(path))]
|
|
||||||
for corner in filter(lambda x: x.angle < -MIN_CORNER_ANGLE, candidates):
|
|
||||||
result[corner.index] = corner
|
|
||||||
return result
|
|
||||||
|
|
||||||
def get_data(self):
|
|
||||||
'''
|
|
||||||
Returns a representation of the data extracted from this glyph that can be
|
|
||||||
serialized to JSON. The result is a dictionary with the following keys:
|
|
||||||
- points: list of [x, y] pairs of endpoints on the glyph's SVG path
|
|
||||||
- corners: list of [x, y] pairs of points that are also corners
|
|
||||||
- bridges: list of pairs of corners [[x1, y1], [x2, y2]] that are bridges
|
|
||||||
- strokes: list of SVG path data strings for the extracted strokes
|
|
||||||
'''
|
|
||||||
pair = lambda point: [int(point.real), int(point.imag)]
|
|
||||||
return {
|
|
||||||
'points': [pair(element.end) for path in self.paths for element in path],
|
|
||||||
'corners': [
|
|
||||||
pair(corner.point)
|
|
||||||
for corner in self._default_corners.itervalues()
|
|
||||||
],
|
|
||||||
'bridges': [
|
|
||||||
[pair(self.corners[index1].point), pair(self.corners[index2].point)]
|
|
||||||
for (index1, others) in self._default_bridges.iteritems()
|
|
||||||
for index2 in others if index1 < index2
|
|
||||||
],
|
|
||||||
'strokes': [stroke.d() for stroke in self.strokes],
|
|
||||||
}
|
|
||||||
|
|
||||||
def log(self, message):
|
|
||||||
self.messages.append(message)
|
|
||||||
|
|
||||||
def should_split_bridge(self, bridge):
|
|
||||||
'''
|
|
||||||
Returns true if there is some corner that is too close to the middle of the
|
|
||||||
given bridge. When this occurs, the gap between these indices should usually
|
|
||||||
be spanned by multiple bridges instead.
|
|
||||||
'''
|
|
||||||
(index1, index2) = bridge
|
|
||||||
base = self.corners[index1].point
|
|
||||||
diff = self.corners[index2].point - base
|
|
||||||
for corner in self.corners.itervalues():
|
|
||||||
if corner.index in bridge:
|
|
||||||
continue
|
|
||||||
t = ((corner.point.real - base.real)*diff.real +
|
|
||||||
(corner.point.imag - base.imag)*diff.imag)/(abs(diff)**2)
|
|
||||||
distance_to_line = abs(self.corners[index1].point + t*diff - corner.point)
|
|
||||||
if 0 < t < 1 and distance_to_line < MAX_BRIDGE_SPLIT_DISTANCE:
|
|
||||||
return True
|
|
||||||
return False
|
|
||||||
Reference in New Issue
Block a user