mirror of
https://github.com/skishore/makemeahanzi.git
synced 2025-10-30 02:18:16 +08:00
Clean up stage persistence API
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@ -14,6 +14,14 @@ const changeGlyph = (method, argument) => {
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});
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}
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const constructStage = (type) => {
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const glyph = Session.get('editor.glyph');
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stage = new stages[type](glyph);
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Session.set('editor.glyph', glyph);
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stage._type = type;
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stage.refresh(glyph);
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}
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this.getGlyph = (selector) => changeGlyph('getGlyph', selector);
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const incrementStage = (amount) => {
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@ -21,10 +29,7 @@ const incrementStage = (amount) => {
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if (index < 0) return;
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const new_index = index + amount;
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if (new_index < 0 || new_index >= types.length) return;
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const glyph = Session.get('editor.glyph');
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stage = new stages[types[new_index]](glyph);
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stage._type = types[new_index];
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stage.refresh(glyph);
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constructStage(types[new_index]);
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}
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const initialize = () => {
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@ -46,7 +51,9 @@ const bindings = {
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Template.editor.events({
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'click svg .selectable': function(event) {
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// We avoid the arrow function here so that this is bound to the template.
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stage.handleEvent(Session.get('editor.glyph'), event, this);
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const glyph = Session.get('editor.glyph');
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stage.handleEvent(glyph, event, this);
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Session.set('editor.glyph', glyph);
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}
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});
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@ -69,8 +76,7 @@ Tracker.autorun(() => {
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if (!last_glyph || glyph.character !== last_glyph.character) {
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let last_completed_stage = types[0];
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types.map((x) => { if (glyph.stages[x]) last_completed_stage = x; });
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stage = new stages[last_completed_stage](glyph);
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stage._type = last_completed_stage;
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constructStage(last_completed_stage);
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}
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stage.refresh(glyph);
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last_glyph = glyph;
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@ -2,10 +2,11 @@ if (this.stages !== undefined) throw new Error('Redifining stages global!');
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this.stages = {};
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stages.AbstractStage = class AbstractStage {
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// Initialize this stage's internal state. The glyph may already include
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// output from this stage. If the internal state can be initialized in such
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// a way to achieve that output, it should be; doing so allows users to make
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// some edits, switch to another glyph, and later resume where they left off.
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// This method should fill in this stage's field in glyph.stages. The glyph
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// may already have a value for this stage set. If so, this stage's internal
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// state should be initialized in such a way to achieve that output, if that
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// is possible; doing so allows users to make some edits, switch to another
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// glyph, and then switch back and continue where they left off.
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constructor(glyph) {
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// Session variables the interface by which the stage interacts with UI:
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// - type - String type of this stage.
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@ -27,8 +28,8 @@ stages.AbstractStage = class AbstractStage {
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this.colors = ['#0074D9', '#2ECC40', '#FFDC00', '#FF4136', '#7FDBFF',
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'#001F3F', '#39CCCC', '#3D9970', '#01FF70', '#FF851B'];
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}
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// Update the stage's internal state and the editor.glyph Session variable
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// based on the event.
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// Update the stage's internal state and possibly update this stage's field
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// in glyph.stages based on the event.
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handleEvent(glyph, event, template) {
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assert(false, 'handleEvent was not implemented!');
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}
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@ -17,17 +17,16 @@ stages.bridges = class BridgesStage extends stages.AbstractStage {
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'Connect each pair of points on the glyph outline such that ' +
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'the segment connecting those points is part of some stroke ' +
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'outline. Click on a bridge to drop it.');
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const bridges = stroke_extractor.getBridges(glyph);
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const bridges = stroke_extractor.getBridges(glyph.stages.path);
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this.bridges = bridges.bridges;
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this.endpoints = [];
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bridges.endpoints.map(
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(path) => this.endpoints = this.endpoints.concat(path));
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this.selected_point = undefined;
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glyph.stages.strokes = glyph.stages.strokes || this.bridges;
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glyph.stages.bridges = glyph.stages.bridges || this.bridges;
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}
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handleClickOnBridge(glyph, bridge) {
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glyph.stages.bridges = removeBridge(glyph.stages.bridges, bridge);
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Session.set('editor.glyph', glyph);
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}
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handleClickOnPoint(glyph, point) {
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if (this.selected_point === undefined) {
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@ -47,7 +46,6 @@ stages.bridges = class BridgesStage extends stages.AbstractStage {
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return;
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}
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glyph.stages.bridges.push(bridge);
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Session.set('editor.glyph', glyph);
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}
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handleEvent(glyph, event, template) {
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if (template.x1 !== undefined) {
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@ -87,7 +85,8 @@ stages.bridges = class BridgesStage extends stages.AbstractStage {
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stroke: color,
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}
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}));
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const strokes = stroke_extractor.getStrokes(glyph);
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const strokes = stroke_extractor.getStrokes(
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glyph.stages.path, glyph.stages.bridges);
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const n = strokes.strokes.length;
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const message = `Extracted ${n} stroke${n == 1 ? '' : 's'}.`;
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Session.set('stage.status', strokes.log.concat([{message: message}]));
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@ -29,13 +29,15 @@ stages.strokes = class StrokesStage extends stages.AbstractStage {
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'The final number of paths must agree with the stroke count ' +
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'in the character metadata.');
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const include = this.include = {};
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this.strokes = stroke_extractor.getStrokes(glyph).strokes;
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this.strokes = stroke_extractor.getStrokes(
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glyph.stages.path, glyph.stages.bridges).strokes;
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this.strokes.map((stroke) => include[stroke] = true);
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if (glyph.stages.strokes && glyph.stages.strokes.length > 0 &&
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glyph.stages.strokes.filter((x) => !include[x]).length === 0) {
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this.strokes.map((stroke) => include[stroke] = false);
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glyph.stages.strokes.map((stroke) => include[stroke] = true);
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}
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glyph.stages.strokes = this.strokes.filter((x) => this.include[x]);
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}
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handleEvent(glyph, event, template) {
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assert(this.include.hasOwnProperty(template.d));
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@ -354,9 +354,8 @@ if (this.stroke_extractor !== undefined) {
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}
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this.stroke_extractor = {};
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stroke_extractor.getBridges = (glyph, classifier) => {
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assert(glyph.stages.path)
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const paths = svg.convertSVGPathToPaths(glyph.stages.path);
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stroke_extractor.getBridges = (path, classifier) => {
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const paths = svg.convertSVGPathToPaths(path);
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const endpoints = [];
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for (let i = 0; i < paths.length; i++) {
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for (let j = 0; j < paths[i].length; j++) {
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@ -368,10 +367,8 @@ stroke_extractor.getBridges = (glyph, classifier) => {
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return {endpoints: endpoints, bridges: bridges};
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}
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stroke_extractor.getStrokes = (glyph) => {
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assert(glyph.stages.path)
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assert(glyph.stages.bridges)
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const paths = svg.convertSVGPathToPaths(glyph.stages.path);
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stroke_extractor.getStrokes = (path, bridges) => {
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const paths = svg.convertSVGPathToPaths(path);
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const endpoints = [];
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for (let i = 0; i < paths.length; i++) {
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for (let j = 0; j < paths[i].length; j++) {
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@ -379,8 +376,7 @@ stroke_extractor.getStrokes = (glyph) => {
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}
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}
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const log = [];
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const stroke_paths = extractStrokes(
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paths, endpoints, glyph.stages.bridges, log);
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const stroke_paths = extractStrokes(paths, endpoints, bridges, log);
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const strokes = stroke_paths.map((x) => svg.convertPathsToSVGPath([x]));
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return {log: log, strokes: strokes};
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}
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