Files
ionic-framework/js/angular/controller/sideMenuController.js
Adam Bradley caf1272186 fix(scroll): remove isContentEditable from ignoreScrollStart
If an element isContentEditable, do not ignoreScrollStart incase users
are using contenteditable elements to scroll. This may have originally
been put in because it disabled text selection, and moving the text
cursor on touch. But this doesn’t seem to be the case anymore, so it
may have been put in for platform versions we no longer support. Also
fix the data-prevent-scroll dataset attribute. Closes #2091
2014-08-29 23:35:07 -05:00

386 lines
11 KiB
JavaScript

IonicModule
.controller('$ionicSideMenus', [
'$scope',
'$attrs',
'$ionicSideMenuDelegate',
'$ionicPlatform',
'$ionicBody',
function($scope, $attrs, $ionicSideMenuDelegate, $ionicPlatform, $ionicBody) {
var self = this;
var rightShowing, leftShowing, isDragging;
var startX, lastX, offsetX, isAsideExposed;
self.$scope = $scope;
self.initialize = function(options) {
self.left = options.left;
self.right = options.right;
self.setContent(options.content);
self.dragThresholdX = options.dragThresholdX || 10;
};
/**
* Set the content view controller if not passed in the constructor options.
*
* @param {object} content
*/
self.setContent = function(content) {
if(content) {
self.content = content;
self.content.onDrag = function(e) {
self._handleDrag(e);
};
self.content.endDrag = function(e) {
self._endDrag(e);
};
}
};
self.isOpenLeft = function() {
return self.getOpenAmount() > 0;
};
self.isOpenRight = function() {
return self.getOpenAmount() < 0;
};
/**
* Toggle the left menu to open 100%
*/
self.toggleLeft = function(shouldOpen) {
var openAmount = self.getOpenAmount();
if (arguments.length === 0) {
shouldOpen = openAmount <= 0;
}
self.content.enableAnimation();
if(!shouldOpen) {
self.openPercentage(0);
} else {
self.openPercentage(100);
}
};
/**
* Toggle the right menu to open 100%
*/
self.toggleRight = function(shouldOpen) {
var openAmount = self.getOpenAmount();
if (arguments.length === 0) {
shouldOpen = openAmount >= 0;
}
self.content.enableAnimation();
if(!shouldOpen) {
self.openPercentage(0);
} else {
self.openPercentage(-100);
}
};
/**
* Close all menus.
*/
self.close = function() {
self.openPercentage(0);
};
/**
* @return {float} The amount the side menu is open, either positive or negative for left (positive), or right (negative)
*/
self.getOpenAmount = function() {
return self.content && self.content.getTranslateX() || 0;
};
/**
* @return {float} The ratio of open amount over menu width. For example, a
* menu of width 100 open 50 pixels would be open 50% or a ratio of 0.5. Value is negative
* for right menu.
*/
self.getOpenRatio = function() {
var amount = self.getOpenAmount();
if(amount >= 0) {
return amount / self.left.width;
}
return amount / self.right.width;
};
self.isOpen = function() {
return self.getOpenAmount() !== 0;
};
/**
* @return {float} The percentage of open amount over menu width. For example, a
* menu of width 100 open 50 pixels would be open 50%. Value is negative
* for right menu.
*/
self.getOpenPercentage = function() {
return self.getOpenRatio() * 100;
};
/**
* Open the menu with a given percentage amount.
* @param {float} percentage The percentage (positive or negative for left/right) to open the menu.
*/
self.openPercentage = function(percentage) {
var p = percentage / 100;
if(self.left && percentage >= 0) {
self.openAmount(self.left.width * p);
} else if(self.right && percentage < 0) {
var maxRight = self.right.width;
self.openAmount(self.right.width * p);
}
// add the CSS class "menu-open" if the percentage does not
// equal 0, otherwise remove the class from the body element
$ionicBody.enableClass( (percentage !== 0), 'menu-open');
};
/**
* Open the menu the given pixel amount.
* @param {float} amount the pixel amount to open the menu. Positive value for left menu,
* negative value for right menu (only one menu will be visible at a time).
*/
self.openAmount = function(amount) {
var maxLeft = self.left && self.left.width || 0;
var maxRight = self.right && self.right.width || 0;
// Check if we can move to that side, depending if the left/right panel is enabled
if(!(self.left && self.left.isEnabled) && amount > 0) {
self.content.setTranslateX(0);
return;
}
if(!(self.right && self.right.isEnabled) && amount < 0) {
self.content.setTranslateX(0);
return;
}
if(leftShowing && amount > maxLeft) {
self.content.setTranslateX(maxLeft);
return;
}
if(rightShowing && amount < -maxRight) {
self.content.setTranslateX(-maxRight);
return;
}
self.content.setTranslateX(amount);
if(amount >= 0) {
leftShowing = true;
rightShowing = false;
if(amount > 0) {
// Push the z-index of the right menu down
self.right && self.right.pushDown && self.right.pushDown();
// Bring the z-index of the left menu up
self.left && self.left.bringUp && self.left.bringUp();
}
} else {
rightShowing = true;
leftShowing = false;
// Bring the z-index of the right menu up
self.right && self.right.bringUp && self.right.bringUp();
// Push the z-index of the left menu down
self.left && self.left.pushDown && self.left.pushDown();
}
};
/**
* Given an event object, find the final resting position of this side
* menu. For example, if the user "throws" the content to the right and
* releases the touch, the left menu should snap open (animated, of course).
*
* @param {Event} e the gesture event to use for snapping
*/
self.snapToRest = function(e) {
// We want to animate at the end of this
self.content.enableAnimation();
isDragging = false;
// Check how much the panel is open after the drag, and
// what the drag velocity is
var ratio = self.getOpenRatio();
if(ratio === 0) {
// Just to be safe
self.openPercentage(0);
return;
}
var velocityThreshold = 0.3;
var velocityX = e.gesture.velocityX;
var direction = e.gesture.direction;
// Going right, less than half, too slow (snap back)
if(ratio > 0 && ratio < 0.5 && direction == 'right' && velocityX < velocityThreshold) {
self.openPercentage(0);
}
// Going left, more than half, too slow (snap back)
else if(ratio > 0.5 && direction == 'left' && velocityX < velocityThreshold) {
self.openPercentage(100);
}
// Going left, less than half, too slow (snap back)
else if(ratio < 0 && ratio > -0.5 && direction == 'left' && velocityX < velocityThreshold) {
self.openPercentage(0);
}
// Going right, more than half, too slow (snap back)
else if(ratio < 0.5 && direction == 'right' && velocityX < velocityThreshold) {
self.openPercentage(-100);
}
// Going right, more than half, or quickly (snap open)
else if(direction == 'right' && ratio >= 0 && (ratio >= 0.5 || velocityX > velocityThreshold)) {
self.openPercentage(100);
}
// Going left, more than half, or quickly (span open)
else if(direction == 'left' && ratio <= 0 && (ratio <= -0.5 || velocityX > velocityThreshold)) {
self.openPercentage(-100);
}
// Snap back for safety
else {
self.openPercentage(0);
}
};
self.isAsideExposed = function() {
return !!isAsideExposed;
};
self.exposeAside = function(shouldExposeAside) {
isAsideExposed = shouldExposeAside;
// set the left marget width if it should be exposed
// otherwise set false so there's no left margin
self.content.setMarginLeft( isAsideExposed ? self.left.width : 0 );
self.$scope.$emit('$ionicExposeAside', isAsideExposed);
};
self.activeAsideResizing = function(isResizing) {
$ionicBody.enableClass(isResizing, 'aside-resizing');
};
// End a drag with the given event
self._endDrag = function(e) {
if(isAsideExposed) return;
if(isDragging) {
self.snapToRest(e);
}
startX = null;
lastX = null;
offsetX = null;
};
// Handle a drag event
self._handleDrag = function(e) {
if(isAsideExposed) return;
// If we don't have start coords, grab and store them
if(!startX) {
startX = e.gesture.touches[0].pageX;
lastX = startX;
} else {
// Grab the current tap coords
lastX = e.gesture.touches[0].pageX;
}
// Calculate difference from the tap points
if(!isDragging && Math.abs(lastX - startX) > self.dragThresholdX) {
// if the difference is greater than threshold, start dragging using the current
// point as the starting point
startX = lastX;
isDragging = true;
// Initialize dragging
self.content.disableAnimation();
offsetX = self.getOpenAmount();
}
if(isDragging) {
self.openAmount(offsetX + (lastX - startX));
}
};
self.canDragContent = function(canDrag) {
if (arguments.length) {
$scope.dragContent = !!canDrag;
}
return $scope.dragContent;
};
self.edgeThreshold = 25;
self.edgeThresholdEnabled = false;
self.edgeDragThreshold = function(value) {
if (arguments.length) {
if (angular.isNumber(value) && value > 0) {
self.edgeThreshold = value;
self.edgeThresholdEnabled = true;
} else {
self.edgeThresholdEnabled = !!value;
}
}
return self.edgeThresholdEnabled;
};
self.isDraggableTarget = function(e) {
//Only restrict edge when sidemenu is closed and restriction is enabled
var shouldOnlyAllowEdgeDrag = self.edgeThresholdEnabled && !self.isOpen();
var startX = e.gesture.startEvent && e.gesture.startEvent.center &&
e.gesture.startEvent.center.pageX;
var dragIsWithinBounds = !shouldOnlyAllowEdgeDrag ||
startX <= self.edgeThreshold ||
startX >= self.content.offsetWidth - self.edgeThreshold;
return ($scope.dragContent || self.isOpen()) &&
dragIsWithinBounds &&
!e.gesture.srcEvent.defaultPrevented &&
!e.target.tagName.match(/input|textarea|select|object|embed/i) &&
!e.target.isContentEditable &&
!(e.target.dataset ? e.target.dataset.preventScroll : e.target.getAttribute('data-prevent-scroll') == 'true');
};
$scope.sideMenuContentTranslateX = 0;
var deregisterBackButtonAction = angular.noop;
var closeSideMenu = angular.bind(self, self.close);
$scope.$watch(function() {
return self.getOpenAmount() !== 0;
}, function(isOpen) {
deregisterBackButtonAction();
if (isOpen) {
deregisterBackButtonAction = $ionicPlatform.registerBackButtonAction(
closeSideMenu,
PLATFORM_BACK_BUTTON_PRIORITY_SIDE_MENU
);
}
});
var deregisterInstance = $ionicSideMenuDelegate._registerInstance(
self, $attrs.delegateHandle
);
$scope.$on('$destroy', function() {
deregisterInstance();
deregisterBackButtonAction();
});
self.initialize({
left: { width: 275 },
right: { width: 275 }
});
}]);