Colin Bares 3f730ab1d7 fix(item): allow nested content to be conditionally interactive (#30519)
Issue number: resolves #29763 

---------

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issue. -->

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## What is the current behavior?
<!-- Please describe the current behavior that you are modifying. -->
If the nested content of an ion-item is conditionally rendered and goes
from containing zero interactive elements to one or more, a render is
not triggered in Angular and the item does not behave correctly for one
or more nested inputs.

## What is the new behavior?
<!-- Please describe the behavior or changes that are being added by
this PR. -->

- A mutation observer is created in `connectedCallback()` to watch for
changes in item's child list. When the `childList` changes, two pieces
of state that track whether the item needs to be interactive and whether
there are multiple interactive elements are updated.
- Add `disconnectedCallback()` and logic to disconnect Mutation
Observer.
- Create new function `totalNestedInputs()` with logic from existing
`setMultipleInputs` function to be used for both `setMultipleInputs` and
new function `setIsInteractive`.

## Does this introduce a breaking change?

- [ ] Yes
- [x] No

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  2. Update the BREAKING.md file with the breaking change.
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## Other information

<!-- Any other information that is important to this PR such as
screenshots of how the component looks before and after the change. -->

I opted for the MutationObserver over a `slotchange` listener because
the `slotchange` fires synchronously on any slot within the shadowRoot,
and the MutationObserver fires once on the item element itself. I
attempted to add the minimum amount of logic to achieve this but there
may be a more elegant solution that combines what `multipleInputs` and
`isInteractive` are doing but requires more changes to existing code.
2025-07-15 16:17:19 +00:00
2015-11-13 21:11:21 -06:00
2025-07-09 20:15:44 +00:00
2025-07-09 20:15:44 +00:00
2025-04-16 17:38:18 +00:00

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