mirror of
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295 lines
7.9 KiB
TypeScript
295 lines
7.9 KiB
TypeScript
import {Menu} from './menu';
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import {MenuType} from './menu-types';
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/**
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* @name MenuController
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* @description
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* The MenuController is a provider which makes it easy to control a [Menu](../Menu).
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* Its methods can be used to display the menu, enable the menu, toggle the menu, and more.
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* The controller will grab a reference to the menu by the `side`, `id`, or, if neither
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* of these are passed to it, it will grab the first menu it finds.
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*
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*
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* @usage
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*
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* Add a basic menu component to start with. See the [Menu](../Menu) API docs
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* for more information on adding menu components.
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*
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* ```html
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* <ion-menu [content]="mycontent">
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* <ion-content>
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* <ion-list>
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* ...
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* </ion-list>
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* </ion-content>
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* </ion-menu>
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*
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* <ion-nav #mycontent [root]="rootPage"></ion-nav>
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* ```
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*
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* To call the controller methods, inject the `MenuController` provider
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* into the page. Then, create some methods for opening, closing, and
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* toggling the menu.
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*
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* ```ts
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* import{Page, MenuController} from 'ionic-angular';
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*
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* @Page({...})
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* export class MyPage {
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*
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* constructor(private menu: MenuController) {
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*
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* }
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*
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* openMenu() {
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* this.menu.open();
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* }
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*
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* closeMenu() {
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* this.menu.close();
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* }
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*
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* toggleMenu() {
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* this.menu.toggle();
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* }
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*
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* }
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* ```
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*
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* Since only one menu exists, the `MenuController` will grab the
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* correct menu and call the correct method for each.
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*
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*
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* ### Multiple Menus on Different Sides
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*
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* For applications with both a left and right menu, the desired menu can be
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* grabbed by passing the `side` of the menu. If nothing is passed, it will
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* default to the `"left"` menu.
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*
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* ```html
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* <ion-menu side="left" [content]="mycontent">...</ion-menu>
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* <ion-menu side="right" [content]="mycontent">...</ion-menu>
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* <ion-nav #mycontent [root]="rootPage"></ion-nav>
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* ```
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*
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* ```ts
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* toggleLeftMenu() {
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* this.menu.toggle();
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* }
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*
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* toggleRightMenu() {
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* this.menu.toggle('right');
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* }
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* ```
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*
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*
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* ### Multiple Menus on the Same Side
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*
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* An application can have multiple menus on the same side. In order to determine
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* the menu to control, an `id` should be passed. In the example below, the menu
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* with the `authenticated` id will be enabled, and the menu with the `unauthenticated`
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* id will be disabled.
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*
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* ```html
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* <ion-menu id="authenticated" side="left" [content]="mycontent">...</ion-menu>
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* <ion-menu id="unauthenticated" side="left" [content]="mycontent">...</ion-menu>
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* <ion-nav #mycontent [root]="rootPage"></ion-nav>
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* ```
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*
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* ```ts
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* enableAuthenticatedMenu() {
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* this.menu.enable(true, 'authenticated');
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* this.menu.enable(false, 'unauthenticated');
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* }
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* ```
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*
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* Note: if an app only has one menu, there is no reason to pass an `id`.
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*
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*
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* @demo /docs/v2/demos/menu/
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*
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* @see {@link /docs/v2/components#menus Menu Component Docs}
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* @see {@link ../Menu Menu API Docs}
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*
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*/
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export class MenuController {
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private _menus: Array<Menu> = [];
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/**
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* Progamatically open the Menu.
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* @return {Promise} returns a promise when the menu is fully opened
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*/
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open(menuId?: string): Promise<boolean> {
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let menu = this.get(menuId);
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if (menu) {
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return menu.open();
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}
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return Promise.resolve(false);
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}
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/**
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* Progamatically close the Menu. If no `menuId` is given as the first
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* argument then it'll close any menu which is open. If a `menuId`
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* is given then it'll close that exact menu.
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* @param {string} [menuId] Optionally get the menu by its id, or side.
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* @return {Promise} returns a promise when the menu is fully closed
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*/
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close(menuId?: string): Promise<boolean> {
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let menu: Menu;
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if (menuId) {
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// find the menu by its id
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menu = this.get(menuId);
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} else {
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// find the menu that is open
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menu = this._menus.find(m => m.isOpen);
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}
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if (menu) {
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// close the menu
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return menu.close();
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}
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return Promise.resolve(false);
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}
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/**
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* Toggle the menu. If it's closed, it will open, and if opened, it
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* will close.
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* @param {string} [menuId] Optionally get the menu by its id, or side.
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* @return {Promise} returns a promise when the menu has been toggled
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*/
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toggle(menuId?: string): Promise<boolean> {
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let menu = this.get(menuId);
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if (menu) {
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return menu.toggle();
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}
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return Promise.resolve(false);
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}
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/**
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* Used to enable or disable a menu. For example, there could be multiple
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* left menus, but only one of them should be able to be opened at the same
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* time. If there are multiple menus on the same side, then enabling one menu
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* will also automatically disable all the others that are on the same side.
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* @param {string} [menuId] Optionally get the menu by its id, or side.
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* @return {Menu} Returns the instance of the menu, which is useful for chaining.
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*/
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enable(shouldEnable: boolean, menuId?: string): Menu {
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let menu = this.get(menuId);
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if (menu) {
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return menu.enable(shouldEnable);
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}
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}
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/**
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* Used to enable or disable the ability to swipe open the menu.
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* @param {boolean} shouldEnable True if it should be swipe-able, false if not.
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* @param {string} [menuId] Optionally get the menu by its id, or side.
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* @return {Menu} Returns the instance of the menu, which is useful for chaining.
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*/
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swipeEnable(shouldEnable: boolean, menuId?: string): Menu {
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let menu = this.get(menuId);
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if (menu) {
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return menu.swipeEnable(shouldEnable);
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}
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}
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/**
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* @return {boolean} Returns true if the menu is currently open, otherwise false.
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*/
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isOpen(menuId?: string): boolean {
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let menu = this.get(menuId);
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return menu && menu.isOpen || false;
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}
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/**
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* @return {boolean} Returns true if the menu is currently enabled, otherwise false.
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*/
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isEnabled(menuId?: string): boolean {
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let menu = this.get(menuId);
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return menu && menu.enabled || false;
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}
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/**
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* Used to get a menu instance. If a `menuId` is not provided then it'll
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* return the first menu found. If a `menuId` is `left` or `right`, then
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* it'll return the enabled menu on that side. Otherwise, if a `menuId` is
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* provided, then it'll try to find the menu using the menu's `id`
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* property. If a menu is not found then it'll return `null`.
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* @param {string} [menuId] Optionally get the menu by its id, or side.
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* @return {Menu} Returns the instance of the menu if found, otherwise `null`.
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*/
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get(menuId?: string): Menu {
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var menu: Menu;
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if (menuId === 'left' || menuId === 'right') {
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// there could be more than one menu on the same side
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// so first try to get the enabled one
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menu = this._menus.find(m => m.side === menuId && m.enabled);
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if (menu) return menu;
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// didn't find a menu side that is enabled
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// so try to get the first menu side found
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return this._menus.find(m => m.side === menuId) || null;
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} else if (menuId) {
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// the menuId was not left or right
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// so try to get the menu by its "id"
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return this._menus.find(m => m.id === menuId) || null;
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}
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// return the first enabled menu
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menu = this._menus.find(m => m.enabled);
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if (menu) return menu;
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// get the first menu in the array, if one exists
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return (this._menus.length ? this._menus[0] : null);
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}
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/**
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* @return {Array<Menu>} Returns an array of all menu instances.
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*/
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getMenus(): Array<Menu> {
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return this._menus;
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}
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/**
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* @private
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*/
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register(menu: Menu) {
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this._menus.push(menu);
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}
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/**
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* @private
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*/
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unregister(menu: Menu) {
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let index = this._menus.indexOf(menu);
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if (index > -1) {
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this._menus.splice(index, 1);
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}
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}
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/**
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* @private
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*/
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static registerType(name: string, cls: new(...args: any[]) => MenuType) {
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menuTypes[name] = cls;
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}
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/**
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* @private
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*/
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static create(type, menuCmp) {
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return new menuTypes[type](menuCmp);
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}
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}
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let menuTypes: { [name: string]: new(...args: any[]) => MenuType } = {};
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