mirror of
https://github.com/ionic-team/ionic-framework.git
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163 lines
5.2 KiB
TypeScript
163 lines
5.2 KiB
TypeScript
import { Animation, AnimationCallbackOptions, AnimationDirection, AnimationFill, AnimationKeyFrames, AnimationLifecycle, createAnimation } from '@ionic/core';
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import React from 'react';
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interface PartialPropertyValue { property: string; value: any; }
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interface PropertyValue { property: string; fromValue: any; toValue: any; }
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export interface CreateAnimationProps {
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delay?: number;
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direction?: AnimationDirection;
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duration?: number;
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easing?: string;
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fill?: AnimationFill;
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iterations?: number;
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id?: string;
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afterAddRead?: () => void;
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afterAddWrite?: () => void;
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afterClearStyles?: string[];
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afterStyles?: { [property: string]: any };
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afterAddClass?: string | string[];
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afterRemoveClass?: string | string[];
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beforeAddRead?: () => void;
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beforeAddWrite?: () => void;
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beforeClearStyles?: string[];
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beforeStyles?: { [property: string]: any };
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beforeAddClass?: string | string[];
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beforeRemoveClass?: string | string[];
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onFinish?: { callback: AnimationLifecycle; opts?: AnimationCallbackOptions; };
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keyframes?: AnimationKeyFrames;
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from?: PartialPropertyValue[] | PartialPropertyValue;
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to?: PartialPropertyValue[] | PartialPropertyValue;
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fromTo?: PropertyValue[] | PropertyValue;
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play?: boolean;
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pause?: boolean;
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stop?: boolean;
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destroy?: boolean;
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progressStart?: { forceLinearEasing: boolean, step?: number };
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progressStep?: { step: number };
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progressEnd?: { playTo: 0 | 1 | undefined, step: number, dur?: number };
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}
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export class CreateAnimation extends React.PureComponent<CreateAnimationProps> {
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nodes: Map<number, HTMLElement> = new Map();
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animation: Animation;
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constructor(props: any) {
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super(props);
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this.animation = createAnimation(props.id);
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}
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setupAnimation(props: any) {
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const animation = this.animation;
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if (this.nodes.size > 0) {
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animation.addElement(Array.from(this.nodes.values()));
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}
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checkConfig(animation, props);
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checkPlayback(animation, props);
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}
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componentDidMount() {
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const props = this.props;
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this.setupAnimation(props);
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}
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componentDidUpdate(prevProps: any) {
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const animation = this.animation;
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const props = this.props;
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checkConfig(animation, props, prevProps);
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checkProgress(animation, props, prevProps);
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checkPlayback(animation, props, prevProps);
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}
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render() {
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const { children } = this.props;
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return (
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<>
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{React.Children.map(children, ((child, id) => React.cloneElement(child as any, { ref: (el: any) => this.nodes.set(id, el) })))}
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</>
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);
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}
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}
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const checkConfig = (animation: Animation, currentProps: any = {}, prevProps: any = {}) => {
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const reservedProps = ['children', 'progressStart', 'progressStep', 'progressEnd', 'pause', 'stop', 'destroy', 'play', 'from', 'to', 'fromTo', 'onFinish'];
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for (const key in currentProps) {
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if (
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currentProps.hasOwnProperty(key) &&
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!reservedProps.includes(key) &&
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currentProps[key] !== prevProps[key]
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) {
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(animation as any)[key]((currentProps as any)[key]);
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}
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}
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const fromValues = currentProps.from;
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if (fromValues && fromValues !== prevProps.from) {
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const values = (Array.isArray(fromValues)) ? fromValues : [fromValues];
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values.forEach(val => animation.from(val.property, val.value));
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}
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const toValues = currentProps.to;
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if (toValues && toValues !== prevProps.to) {
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const values = (Array.isArray(toValues)) ? toValues : [toValues];
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values.forEach(val => animation.to(val.property, val.value));
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}
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const fromToValues = currentProps.fromTo;
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if (fromToValues && fromToValues !== prevProps.fromTo) {
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const values = (Array.isArray(fromToValues)) ? fromToValues : [fromToValues];
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values.forEach(val => animation.fromTo(val.property, val.fromValue, val.toValue));
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}
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const onFinishValues = currentProps.onFinish;
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if (onFinishValues && onFinishValues !== prevProps.onFinish) {
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const values = (Array.isArray(onFinishValues)) ? onFinishValues : [onFinishValues];
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values.forEach(val => animation.onFinish(val.callback, val.opts));
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}
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};
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const checkProgress = (animation: Animation, currentProps: any = {}, prevProps: any = {}) => {
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const { progressStart, progressStep, progressEnd } = currentProps;
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if (progressStart && (prevProps.progressStart?.forceLinearEasing !== progressStart?.forceLinearEasing || prevProps.progressStart?.step !== progressStart?.step)) {
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animation.progressStart(progressStart.forceLinearEasing, progressStart.step);
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}
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if (progressStep && prevProps.progressStep?.step !== progressStep?.step) {
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animation.progressStep(progressStep.step);
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}
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if (progressEnd && (prevProps.progressEnd?.playTo !== progressEnd?.playTo || prevProps.progressEnd?.step !== progressEnd?.step || prevProps?.dur !== progressEnd?.dur)) {
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animation.progressEnd(progressEnd.playTo, progressEnd.step, progressEnd.dur);
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}
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};
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const checkPlayback = (animation: Animation, currentProps: any = {}, prevProps: any = {}) => {
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if (!prevProps.play && currentProps.play) {
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animation.play();
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}
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if (!prevProps.pause && currentProps.pause) {
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animation.pause();
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}
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if (!prevProps.stop && currentProps.stop) {
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animation.stop();
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}
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if (!prevProps.destroy && currentProps.destroy) {
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animation.destroy();
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}
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};
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