This commit is contained in:
Adam Bradley
2015-04-26 12:33:52 -05:00
parent a0b591acc4
commit c8b6a4a535
3 changed files with 11 additions and 11 deletions

View File

@@ -13,8 +13,8 @@ export function animationStop(elements, options, propertiesMap) {
*******************/
/* Clear the currently-active delay on each targeted element. */
for (var x = 0; x < elements.length; x++) {
eleData = Collide.data(elements[x]);
for (var i = 0, l = elements.length; i < l; i++) {
eleData = Collide.data(elements[i]);
if (eleData && eleData.delayTimer) {
/* Stop the timer from triggering its cached next() function. */
@@ -42,10 +42,10 @@ export function animationStop(elements, options, propertiesMap) {
regardless of the element's current queue state. */
/* Iterate through every active call. */
for (var x = 0, callsLength = Collide.State.calls.length; x < callsLength; x++) {
for (var i = 0, l = Collide.State.calls.length; i < l; i++) {
/* Inactive calls are set to false by the logic inside completeCall(). Skip them. */
activeCall = Collide.State.calls[x];
activeCall = Collide.State.calls[i];
if (activeCall) {
/* Iterate through the active call's targeted elements. */
@@ -107,7 +107,7 @@ export function animationStop(elements, options, propertiesMap) {
}
} // END: for (var x = 0, l = Collide.State.calls.length; x < l; x++) {
} // END: for (var i = 0, l = Collide.State.calls.length; x < l; x++) {
/* Prematurely call completeCall() on each matched active call. Pass an additional flag for 'stop' to indicate
that the complete callback and display:none setting should be skipped since we're completing prematurely. */

View File

@@ -61,8 +61,8 @@ export function calculateUnitRatios(element, callUnitConversionData) {
Similarly, since width/height can be artificially constrained by their min-/max- equivalents, these are controlled for as well. */
/* Note: Overflow must be also be controlled for per-axis since the overflow property overwrites its per-axis values. */
var cssPropNames = [ 'overflow', 'overflowX', 'overflowY' ];
for (var x = 0; x < overflows.length; x++) {
Collide.CSS.setPropertyValue(dummy, cssPropNames[x], 'hidden');
for (var i = 0; i < overflows.length; i++) {
Collide.CSS.setPropertyValue(dummy, cssPropNames[i], 'hidden');
}
Collide.CSS.setPropertyValue(dummy, 'position', sameRatioIndicators.position);
@@ -71,8 +71,8 @@ export function calculateUnitRatios(element, callUnitConversionData) {
/* width and height act as our proxy properties for measuring the horizontal and vertical % ratios. */
cssPropNames = [ 'minWidth', 'maxWidth', 'width', 'minHeight', 'maxHeight', 'height' ];
for (var x = 0; x < overflows.length; x++) {
Collide.CSS.setPropertyValue(dummy, cssPropNames[x], measurement + '%');
for (var i = 0; i < overflows.length; i++) {
Collide.CSS.setPropertyValue(dummy, cssPropNames[i], measurement + '%');
}
/* paddingLeft arbitrarily acts as our proxy property for the em ratio. */

View File

@@ -267,8 +267,8 @@ Collide.Easings = {
[ "easeInOutCirc", [ 0.785, 0.135, 0.15, 0.86 ] ]
];
for (let x = 0; x < penner.length; x++) {
Collide.Easings[ penner[x][0] ] = generateBezier.apply(null, penner[x][1]);
for (var i = 0, l = penner.length; i < l; i++) {
Collide.Easings[ penner[i][0] ] = generateBezier.apply(null, penner[i][1]);
}
})();