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@@ -13,8 +13,8 @@ export function animationStop(elements, options, propertiesMap) {
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*******************/
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/* Clear the currently-active delay on each targeted element. */
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for (var x = 0; x < elements.length; x++) {
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eleData = Collide.data(elements[x]);
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for (var i = 0, l = elements.length; i < l; i++) {
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eleData = Collide.data(elements[i]);
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if (eleData && eleData.delayTimer) {
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/* Stop the timer from triggering its cached next() function. */
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@@ -42,10 +42,10 @@ export function animationStop(elements, options, propertiesMap) {
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regardless of the element's current queue state. */
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/* Iterate through every active call. */
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for (var x = 0, callsLength = Collide.State.calls.length; x < callsLength; x++) {
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for (var i = 0, l = Collide.State.calls.length; i < l; i++) {
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/* Inactive calls are set to false by the logic inside completeCall(). Skip them. */
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activeCall = Collide.State.calls[x];
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activeCall = Collide.State.calls[i];
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if (activeCall) {
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/* Iterate through the active call's targeted elements. */
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@@ -107,7 +107,7 @@ export function animationStop(elements, options, propertiesMap) {
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}
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} // END: for (var x = 0, l = Collide.State.calls.length; x < l; x++) {
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} // END: for (var i = 0, l = Collide.State.calls.length; x < l; x++) {
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/* Prematurely call completeCall() on each matched active call. Pass an additional flag for 'stop' to indicate
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that the complete callback and display:none setting should be skipped since we're completing prematurely. */
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@@ -61,8 +61,8 @@ export function calculateUnitRatios(element, callUnitConversionData) {
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Similarly, since width/height can be artificially constrained by their min-/max- equivalents, these are controlled for as well. */
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/* Note: Overflow must be also be controlled for per-axis since the overflow property overwrites its per-axis values. */
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var cssPropNames = [ 'overflow', 'overflowX', 'overflowY' ];
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for (var x = 0; x < overflows.length; x++) {
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Collide.CSS.setPropertyValue(dummy, cssPropNames[x], 'hidden');
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for (var i = 0; i < overflows.length; i++) {
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Collide.CSS.setPropertyValue(dummy, cssPropNames[i], 'hidden');
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}
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Collide.CSS.setPropertyValue(dummy, 'position', sameRatioIndicators.position);
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@@ -71,8 +71,8 @@ export function calculateUnitRatios(element, callUnitConversionData) {
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/* width and height act as our proxy properties for measuring the horizontal and vertical % ratios. */
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cssPropNames = [ 'minWidth', 'maxWidth', 'width', 'minHeight', 'maxHeight', 'height' ];
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for (var x = 0; x < overflows.length; x++) {
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Collide.CSS.setPropertyValue(dummy, cssPropNames[x], measurement + '%');
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for (var i = 0; i < overflows.length; i++) {
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Collide.CSS.setPropertyValue(dummy, cssPropNames[i], measurement + '%');
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}
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/* paddingLeft arbitrarily acts as our proxy property for the em ratio. */
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@@ -267,8 +267,8 @@ Collide.Easings = {
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[ "easeInOutCirc", [ 0.785, 0.135, 0.15, 0.86 ] ]
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];
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for (let x = 0; x < penner.length; x++) {
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Collide.Easings[ penner[x][0] ] = generateBezier.apply(null, penner[x][1]);
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for (var i = 0, l = penner.length; i < l; i++) {
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Collide.Easings[ penner[i][0] ] = generateBezier.apply(null, penner[i][1]);
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}
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})();
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