chore(log): use console.log instead of .debug

Console statements get removed during builds, but when testing IE 10
does not support console.debug.
This commit is contained in:
Adam Bradley
2014-05-07 13:42:48 -05:00
parent 191464c98c
commit 98ee7ee293
3 changed files with 16 additions and 16 deletions

View File

@@ -60,9 +60,9 @@ function keyboardSetShow(e) {
clearTimeout(keyboardFocusOutTimer);
keyboardFocusInTimer = setTimeout(function(){
if ( keyboardLastShow + 350 > Date.now() ) return;
if ( keyboardLastShow + 350 > Date.now() ) return;
keyboardLastShow = Date.now();
var keyboardHeight;
var keyboardHeight;
var elementBounds = keyboardActiveElement.getBoundingClientRect();
var count = 0;
@@ -79,8 +79,8 @@ function keyboardSetShow(e) {
clearInterval(pollKeyboardHeight);
}
count++;
}, 100);
}, 100);
}, 32);
}
@@ -96,12 +96,12 @@ function keyboardShow(element, elementTop, elementBottom, viewportHeight, keyboa
details.contentHeight = viewportHeight - keyboardHeight;
console.debug('keyboardShow', keyboardHeight, details.contentHeight);
console.log('keyboardShow', keyboardHeight, details.contentHeight);
// distance from top of input to the top of the keyboard
details.keyboardTopOffset = details.elementTop - details.contentHeight;
console.debug('keyboardTopOffset', details.elementTop, details.contentHeight, details.keyboardTopOffset);
console.log('keyboardTopOffset', details.elementTop, details.contentHeight, details.keyboardTopOffset);
// figure out if the element is under the keyboard
details.isElementUnderKeyboard = (details.elementBottom > details.contentHeight);
@@ -132,7 +132,7 @@ function keyboardFocusOut(e) {
}
function keyboardHide() {
console.debug('keyboardHide');
console.log('keyboardHide');
ionic.keyboard.isOpen = false;
ionic.trigger('resetScrollView', {
@@ -177,10 +177,10 @@ function keyboardOrientationChange() {
}
updatedViewportHeight = window.innerHeight;
if (updatedViewportHeight !== keyboardViewportHeight){
if (updatedViewportHeight < keyboardViewportHeight){
ionic.keyboard.landscape = true;
ionic.keyboard.landscape = true;
}
else {
ionic.keyboard.landscape = false;
@@ -193,7 +193,7 @@ function keyboardOrientationChange() {
}, 50);
}
else {
keyboardViewportHeight = updatedViewportHeight;
keyboardViewportHeight = updatedViewportHeight;
}
}

View File

@@ -216,7 +216,7 @@ function tapClick(e) {
var c = getPointerCoordinates(e);
console.debug('tapClick', e.type, ele.tagName, '('+c.x+','+c.y+')');
console.log('tapClick', e.type, ele.tagName, '('+c.x+','+c.y+')');
triggerMouseEvent('click', ele, c.x, c.y);
// if it's an input, focus in on the target, otherwise blur
@@ -240,7 +240,7 @@ function tapClickGateKeeper(e) {
// do not allow through any click events that were not created by ionic.tap
if( (ionic.scroll.isScrolling && ionic.tap.containsOrIsTextInput(e.target) ) ||
(!e.isIonicTap && !ionic.tap.requiresNativeClick(e.target)) ) {
console.debug('clickPrevent', e.target.tagName);
console.log('clickPrevent', e.target.tagName);
e.stopPropagation();
if( !ionic.tap.isLabelWithTextInput(e.target) ) {
@@ -256,7 +256,7 @@ function tapMouseDown(e) {
if(e.isIonicTap || tapIgnoreEvent(e)) return;
if(tapEnabledTouchEvents) {
console.debug('mousedown', 'stop event');
console.log('mousedown', 'stop event');
e.stopPropagation();
if( !ionic.tap.isTextInput(e.target) ) {
@@ -412,7 +412,7 @@ function tapHandleFocus(ele) {
function tapFocusOutActive() {
var ele = tapActiveElement();
if(ele && (/input|textarea|select/i).test(ele.tagName) ) {
console.debug('tapFocusOutActive', ele.tagName);
console.log('tapFocusOutActive', ele.tagName);
ele.blur();
}
tapActiveElement(null);
@@ -432,7 +432,7 @@ function tapFocusIn(e) {
// 2) There is an active element which is a text input
// 3) A text input was just set to be focused on by a touch event
// 4) A new focus has been set, however the target isn't the one the touch event wanted
console.debug('focusin', 'tapTouchFocusedInput');
console.log('focusin', 'tapTouchFocusedInput');
tapTouchFocusedInput.focus();
tapTouchFocusedInput = null;
}

View File

@@ -650,7 +650,7 @@ ionic.views.Scroll = ionic.views.View.inherit({
//middle of the scrollview, where we want to scroll to
var scrollViewMidpointOffset = container.clientHeight * 0.5;
var scrollTop = e.detail.keyboardTopOffset + scrollViewMidpointOffset;
console.debug('scrollChildIntoView', scrollTop);
console.log('scrollChildIntoView', scrollTop);
ionic.tap.cloneFocusedInput(container, self);
self.scrollBy(0, scrollTop, true);
self.onScroll();