mirror of
https://github.com/ionic-team/ionic-framework.git
synced 2026-03-13 10:22:08 +08:00
fix(): remove duplicate ts files that were not needed.
This commit is contained in:
@@ -1,361 +0,0 @@
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import { Component, Listen, Prop, Ionic } from '@stencil/core';
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import { GestureController, GestureDelegate } from '../gesture/gesture-controller';
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import { GlobalNamespace, ScrollCallback, ScrollDetail } from '../../utils/interfaces';
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import { Scroll as IScroll } from './scroll-interface';
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@Component({
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tag: 'ion-scroll'
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})
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export class Scroll implements IScroll {
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private $el: HTMLElement;
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private gesture: GestureDelegate;
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private positions: number[] = [];
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private _l: number;
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private _t: number;
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private tmr: any;
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private queued = false;
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isScrolling: boolean = false;
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detail: ScrollDetail = {};
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@Prop() enabled: boolean = true;
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@Prop() jsScroll: boolean = false;
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@Prop() ionScrollStart: ScrollCallback;
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@Prop() ionScroll: ScrollCallback;
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@Prop() ionScrollEnd: ScrollCallback;
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ionViewDidLoad() {
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if (Ionic.isServer) return;
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const ctrl = (<GlobalNamespace>Ionic).controllers.gesture = ((<GlobalNamespace>Ionic).controllers.gesture || new GestureController());
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this.gesture = ctrl.createGesture('scroll', 100, false);
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}
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// Native Scroll *************************
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@Listen('scroll', { passive: true })
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onNativeScroll() {
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const self = this;
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if (!self.queued && self.enabled) {
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self.queued = true;
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Ionic.dom.read(function(timeStamp) {
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self.queued = false;
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self.onScroll(timeStamp || Date.now());
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});
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}
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}
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onScroll(timeStamp: number) {
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const self = this;
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const detail = self.detail;
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const positions = self.positions;
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detail.timeStamp = timeStamp;
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// get the current scrollTop
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// ******** DOM READ ****************
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detail.scrollTop = self.getTop();
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// get the current scrollLeft
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// ******** DOM READ ****************
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detail.scrollLeft = self.getLeft();
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if (!self.isScrolling) {
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// currently not scrolling, so this is a scroll start
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self.isScrolling = true;
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// remember the start positions
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detail.startY = detail.scrollTop;
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detail.startX = detail.scrollLeft;
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// new scroll, so do some resets
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detail.velocityY = detail.velocityX = detail.deltaY = detail.deltaX = positions.length = 0;
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// emit only on the first scroll event
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if (self.ionScrollStart) {
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self.ionScrollStart(detail);
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} else {
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Ionic.emit(this, 'ionScrollStart', { detail: detail });
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}
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}
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detail.directionX = detail.velocityDirectionX = (detail.deltaX > 0 ? 'left' : (detail.deltaX < 0 ? 'right' : null));
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detail.directionY = detail.velocityDirectionY = (detail.deltaY > 0 ? 'up' : (detail.deltaY < 0 ? 'down' : null));
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// actively scrolling
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positions.push(detail.scrollTop, detail.scrollLeft, detail.timeStamp);
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if (positions.length > 3) {
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// we've gotten at least 2 scroll events so far
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detail.deltaY = (detail.scrollTop - detail.startY);
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detail.deltaX = (detail.scrollLeft - detail.startX);
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var endPos = (positions.length - 1);
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var startPos = endPos;
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var timeRange = (detail.timeStamp - 100);
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// move pointer to position measured 100ms ago
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for (var i = endPos; i > 0 && positions[i] > timeRange; i -= 3) {
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startPos = i;
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}
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if (startPos !== endPos) {
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// compute relative movement between these two points
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var movedTop = (positions[startPos - 2] - positions[endPos - 2]);
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var movedLeft = (positions[startPos - 1] - positions[endPos - 1]);
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var factor = 16.67 / (positions[endPos] - positions[startPos]);
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// based on XXms compute the movement to apply for each render step
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detail.velocityY = movedTop * factor;
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detail.velocityX = movedLeft * factor;
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// figure out which direction we're scrolling
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detail.velocityDirectionX = (movedLeft > 0 ? 'left' : (movedLeft < 0 ? 'right' : null));
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detail.velocityDirectionY = (movedTop > 0 ? 'up' : (movedTop < 0 ? 'down' : null));
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}
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}
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clearTimeout(self.tmr);
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self.tmr = setTimeout(function() {
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// haven't scrolled in a while, so it's a scrollend
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self.isScrolling = false;
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Ionic.dom.read(function(timeStamp) {
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if (!self.isScrolling) {
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self.onEnd(timeStamp);
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}
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});
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}, 80);
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// emit on each scroll event
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if (self.ionScrollStart) {
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self.ionScroll(detail);
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} else {
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Ionic.emit(this, 'ionScroll', { detail: detail });
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}
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}
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onEnd(timeStamp: number) {
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const self = this;
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const detail = self.detail;
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detail.timeStamp = timeStamp || Date.now();
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// emit that the scroll has ended
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if (self.ionScrollEnd) {
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self.ionScrollEnd(detail);
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} else {
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Ionic.emit(this, 'ionScrollEnd', { detail: detail });
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}
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}
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enableJsScroll(contentTop: number, contentBottom: number) {
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this.jsScroll = true;
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Ionic.listener.enable(this, 'scroll', false);
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Ionic.listener.enable(this, 'touchstart', true);
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contentTop; contentBottom;
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}
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// Touch Scroll *************************
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@Listen('touchstart', { passive: true, enabled: false })
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onTouchStart() {
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if (!this.enabled) {
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return;
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}
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Ionic.listener.enable(this, 'touchmove', true);
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Ionic.listener.enable(this, 'touchend', true);
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throw 'jsScroll: TODO!';
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}
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@Listen('touchmove', { passive: true, enabled: false })
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onTouchMove() {
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if (!this.enabled) {
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return;
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}
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}
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@Listen('touchend', { passive: true, enabled: false })
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onTouchEnd() {
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Ionic.listener.enable(this, 'touchmove', false);
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Ionic.listener.enable(this, 'touchend', false);
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if (!this.enabled) {
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return;
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}
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}
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/**
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* DOM READ
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*/
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getTop() {
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if (this.jsScroll) {
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return this._t;
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}
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return this._t = this.$el.scrollTop;
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}
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/**
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* DOM READ
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*/
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getLeft() {
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if (this.jsScroll) {
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return 0;
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}
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return this._l = this.$el.scrollLeft;
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}
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/**
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* DOM WRITE
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*/
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setTop(top: number) {
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this._t = top;
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if (this.jsScroll) {
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this.$el.style.transform = this.$el.style.webkitTransform = `translate3d(${this._l * -1}px,${top * -1}px,0px)`;
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} else {
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this.$el.scrollTop = top;
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}
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}
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/**
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* DOM WRITE
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*/
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setLeft(left: number) {
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this._l = left;
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if (this.jsScroll) {
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this.$el.style.transform = this.$el.style.webkitTransform = `translate3d(${left * -1}px,${this._t * -1}px,0px)`;
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} else {
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this.$el.scrollLeft = left;
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}
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}
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scrollTo(x: number, y: number, duration: number, done?: Function): Promise<any> {
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// scroll animation loop w/ easing
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// credit https://gist.github.com/dezinezync/5487119
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let promise: Promise<any>;
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if (done === undefined) {
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// only create a promise if a done callback wasn't provided
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// done can be a null, which avoids any functions
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promise = new Promise(resolve => {
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done = resolve;
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});
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}
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const self = this;
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const el = self.$el;
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if (!el) {
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// invalid element
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done();
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return promise;
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}
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if (duration < 32) {
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self.setTop(y);
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self.setLeft(x);
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done();
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return promise;
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}
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const fromY = el.scrollTop;
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const fromX = el.scrollLeft;
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const maxAttempts = (duration / 16) + 100;
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let startTime: number;
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let attempts = 0;
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let stopScroll = false;
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// scroll loop
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function step(timeStamp: number) {
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attempts++;
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if (!self.$el || stopScroll || attempts > maxAttempts) {
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self.isScrolling = false;
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el.style.transform = el.style.webkitTransform = '';
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done();
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return;
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}
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let time = Math.min(1, ((timeStamp - startTime) / duration));
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// where .5 would be 50% of time on a linear scale easedT gives a
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// fraction based on the easing method
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let easedT = (--time) * time * time + 1;
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if (fromY !== y) {
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self.setTop((easedT * (y - fromY)) + fromY);
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}
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if (fromX !== x) {
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self.setLeft(Math.floor((easedT * (x - fromX)) + fromX));
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}
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if (easedT < 1) {
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// do not use DomController here
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// must use nativeRaf in order to fire in the next frame
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Ionic.dom.raf(step);
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} else {
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stopScroll = true;
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self.isScrolling = false;
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el.style.transform = el.style.webkitTransform = '';
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done();
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}
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}
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// start scroll loop
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self.isScrolling = true;
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// chill out for a frame first
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Ionic.dom.write(() => {
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Ionic.dom.write(timeStamp => {
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startTime = timeStamp;
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step(timeStamp);
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});
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});
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return promise;
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}
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scrollToTop(duration: number): Promise<void> {
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return this.scrollTo(0, 0, duration);
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}
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scrollToBottom(duration: number): Promise<void> {
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let y = 0;
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if (this.$el) {
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y = this.$el.scrollHeight - this.$el.clientHeight;
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}
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return this.scrollTo(0, y, duration);
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}
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ionViewDidUnload() {
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this.gesture && this.gesture.destroy();
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this.gesture = this.detail = this.detail.event = null;
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}
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}
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