mirror of
https://github.com/ionic-team/ionic-framework.git
synced 2025-08-20 12:29:55 +08:00
fix(): remove duplicate ts files that were not needed.
This commit is contained in:
@ -1,397 +0,0 @@
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import { BlockerDelegate } from './gesture-controller';
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import { Component, Listen, Prop, Watch } from '@stencil/core';
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import { Ionic } from '@stencil/core';
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import { GestureCallback, GestureDetail, GlobalNamespace } from '../../utils/interfaces';
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import { applyStyles, getElementReference, pointerCoordX, pointerCoordY } from '../../utils/helpers';
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import { GestureController, GestureDelegate, BLOCK_ALL } from './gesture-controller';
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import { PanRecognizer } from './recognizers';
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@Component({
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tag: 'ion-gesture'
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})
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export class Gesture {
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private $el: HTMLElement;
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private ctrl: GestureController;
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private detail: GestureDetail = {};
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private positions: number[] = [];
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private gesture: GestureDelegate;
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private lastTouch = 0;
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private pan: PanRecognizer;
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private hasCapturedPan = false;
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private hasPress = false;
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private hasStartedPan = false;
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private requiresMove = false;
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private isMoveQueued = false;
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private blocker: BlockerDelegate;
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@Prop() attachTo: string = 'child';
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@Prop() autoBlockAll: boolean = false;
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@Prop() block: string = null;
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@Prop() disableScroll: boolean = false;
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@Prop() direction: string = 'x';
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@Prop() gestureName: string = '';
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@Prop() gesturePriority: number = 0;
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@Prop() maxAngle: number = 40;
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@Prop() threshold: number = 20;
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@Prop() type: string = 'pan';
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@Prop() canStart: GestureCallback;
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@Prop() onStart: GestureCallback;
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@Prop() onMove: GestureCallback;
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@Prop() onEnd: GestureCallback;
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@Prop() onPress: GestureCallback;
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@Prop() notCaptured: GestureCallback;
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ionViewDidLoad() {
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this.ctrl = (<GlobalNamespace>Ionic).controllers.gesture = ((<GlobalNamespace>Ionic).controllers.gesture || new GestureController());
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this.gesture = this.ctrl.createGesture(this.gestureName, this.gesturePriority, this.disableScroll);
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const types = this.type.replace(/\s/g, '').toLowerCase().split(',');
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if (types.indexOf('pan') > -1) {
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this.pan = new PanRecognizer(this.direction, this.threshold, this.maxAngle);
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this.requiresMove = true;
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}
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this.hasPress = (types.indexOf('press') > -1);
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if (this.pan || this.hasPress) {
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Ionic.listener.enable(this, 'touchstart', true, this.attachTo);
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Ionic.listener.enable(this, 'mousedown', true, this.attachTo);
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Ionic.dom.write(() => {
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applyStyles(getElementReference(this.$el, this.attachTo), GESTURE_INLINE_STYLES);
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});
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}
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if (this.autoBlockAll) {
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this.blocker = this.ctrl.createBlocker(BLOCK_ALL);
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this.blocker.block();
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}
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}
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@Watch('block')
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blockChange(block: string) {
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if (this.blocker) {
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this.blocker.destroy();
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}
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if (block) {
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this.blocker = this.ctrl.createBlocker(block.split(','));
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}
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}
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// DOWN *************************
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@Listen('touchstart', { passive: true, enabled: false })
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onTouchStart(ev: TouchEvent) {
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this.lastTouch = now(ev);
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this.enableMouse(false);
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this.enableTouch(true);
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this.pointerDown(ev, this.lastTouch);
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}
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@Listen('mousedown', { passive: true, enabled: false })
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onMouseDown(ev: MouseEvent) {
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const timeStamp = now(ev);
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if (this.lastTouch === 0 || (this.lastTouch + MOUSE_WAIT < timeStamp)) {
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this.enableMouse(true);
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this.enableTouch(false);
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this.pointerDown(ev, timeStamp);
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}
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}
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private pointerDown(ev: UIEvent, timeStamp: number): boolean {
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if (!this.gesture || this.hasStartedPan) {
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return false;
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}
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const detail = this.detail;
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detail.startX = detail.currentX = pointerCoordX(ev);
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detail.startY = detail.currentY = pointerCoordY(ev);
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detail.startTimeStamp = detail.timeStamp = timeStamp;
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detail.velocityX = detail.velocityY = detail.deltaX = detail.deltaY = 0;
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detail.directionX = detail.directionY = detail.velocityDirectionX = detail.velocityDirectionY = null;
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detail.event = ev;
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this.positions.length = 0;
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if (this.canStart && this.canStart(detail) === false) {
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return false;
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}
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this.positions.push(detail.currentX, detail.currentY, timeStamp);
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// Release fallback
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this.gesture.release();
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// Start gesture
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if (!this.gesture.start()) {
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return false;
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}
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if (this.pan) {
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this.hasStartedPan = true;
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this.hasCapturedPan = false;
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this.pan.start(detail.startX, detail.startY);
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}
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return true;
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}
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// MOVE *************************
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@Listen('touchmove', { passive: true, enabled: false })
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onTouchMove(ev: TouchEvent) {
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this.lastTouch = this.detail.timeStamp = now(ev);
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this.pointerMove(ev);
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}
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@Listen('document:mousemove', { passive: true, enabled: false })
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onMoveMove(ev: TouchEvent) {
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const timeStamp = now(ev);
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if (this.lastTouch === 0 || (this.lastTouch + MOUSE_WAIT < timeStamp)) {
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this.detail.timeStamp = timeStamp;
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this.pointerMove(ev);
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}
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}
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private pointerMove(ev: UIEvent) {
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const detail = this.detail;
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this.calcGestureData(ev);
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if (this.pan) {
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if (this.hasCapturedPan) {
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if (!this.isMoveQueued) {
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this.isMoveQueued = true;
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Ionic.dom.write(() => {
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this.isMoveQueued = false;
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detail.type = 'pan';
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if (this.onMove) {
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this.onMove(detail);
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} else {
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Ionic.emit(this, 'ionGestureMove', { detail: this.detail });
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}
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});
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}
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} else if (this.pan.detect(detail.currentX, detail.currentY)) {
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if (this.pan.isGesture() !== 0) {
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if (!this.tryToCapturePan(ev)) {
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this.abortGesture();
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}
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}
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}
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}
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}
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private calcGestureData(ev: UIEvent) {
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const detail = this.detail;
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detail.currentX = pointerCoordX(ev);
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detail.currentY = pointerCoordY(ev);
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detail.deltaX = (detail.currentX - detail.startX);
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detail.deltaY = (detail.currentY - detail.startY);
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detail.event = ev;
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// figure out which direction we're movin'
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detail.directionX = detail.velocityDirectionX = (detail.deltaX > 0 ? 'left' : (detail.deltaX < 0 ? 'right' : null));
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detail.directionY = detail.velocityDirectionY = (detail.deltaY > 0 ? 'up' : (detail.deltaY < 0 ? 'down' : null));
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const positions = this.positions;
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positions.push(detail.currentX, detail.currentY, detail.timeStamp);
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var endPos = (positions.length - 1);
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var startPos = endPos;
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var timeRange = (detail.timeStamp - 100);
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// move pointer to position measured 100ms ago
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for (var i = endPos; i > 0 && positions[i] > timeRange; i -= 3) {
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startPos = i;
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}
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if (startPos !== endPos) {
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// compute relative movement between these two points
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var movedX = (positions[startPos - 2] - positions[endPos - 2]);
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var movedY = (positions[startPos - 1] - positions[endPos - 1]);
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var factor = 16.67 / (positions[endPos] - positions[startPos]);
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// based on XXms compute the movement to apply for each render step
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detail.velocityX = movedX * factor;
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detail.velocityY = movedY * factor;
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detail.velocityDirectionX = (movedX > 0 ? 'left' : (movedX < 0 ? 'right' : null));
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detail.velocityDirectionY = (movedY > 0 ? 'up' : (movedY < 0 ? 'down' : null));
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}
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}
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private tryToCapturePan(ev: UIEvent): boolean {
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if (this.gesture && !this.gesture.capture()) {
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return false;
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}
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this.detail.event = ev;
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if (this.onStart) {
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this.onStart(this.detail);
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} else {
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Ionic.emit(this, 'ionGestureStart', { detail: this.detail });
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}
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this.hasCapturedPan = true;
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return true;
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}
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private abortGesture() {
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this.hasStartedPan = false;
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this.hasCapturedPan = false;
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this.gesture && this.gesture.release();
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this.enable(false);
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this.notCaptured && this.notCaptured(this.detail);
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}
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// END *************************
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@Listen('touchend', { passive: true, enabled: false })
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onTouchEnd(ev: TouchEvent) {
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this.lastTouch = this.detail.timeStamp = now(ev);
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this.pointerUp(ev);
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this.enableTouch(false);
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}
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@Listen('document:mouseup', { passive: true, enabled: false })
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onMouseUp(ev: TouchEvent) {
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const timeStamp = now(ev);
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if (this.lastTouch === 0 || (this.lastTouch + MOUSE_WAIT < timeStamp)) {
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this.detail.timeStamp = timeStamp;
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this.pointerUp(ev);
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this.enableMouse(false);
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}
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}
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private pointerUp(ev: UIEvent) {
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const detail = this.detail;
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this.gesture && this.gesture.release();
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detail.event = ev;
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this.calcGestureData(ev);
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if (this.pan) {
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if (this.hasCapturedPan) {
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detail.type = 'pan';
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if (this.onEnd) {
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this.onEnd(detail);
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} else {
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Ionic.emit(this, 'ionGestureEnd', { detail: detail });
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}
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} else if (this.hasPress) {
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this.detectPress();
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} else {
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if (this.notCaptured) {
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this.notCaptured(detail);
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} else {
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Ionic.emit(this, 'ionGestureNotCaptured', { detail: detail });
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}
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}
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} else if (this.hasPress) {
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this.detectPress();
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}
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this.hasCapturedPan = false;
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this.hasStartedPan = false;
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}
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private detectPress() {
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const detail = this.detail;
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if (Math.abs(detail.startX - detail.currentX) < 10 && Math.abs(detail.startY - detail.currentY) < 10) {
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detail.type = 'press';
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if (this.onPress) {
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this.onPress(detail);
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} else {
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Ionic.emit(this, 'ionPress', { detail: detail });
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}
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}
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}
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// ENABLE LISTENERS *************************
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private enableMouse(shouldEnable: boolean) {
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if (this.requiresMove) {
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Ionic.listener.enable(this, 'document:mousemove', shouldEnable);
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}
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Ionic.listener.enable(this, 'document:mouseup', shouldEnable);
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}
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private enableTouch(shouldEnable: boolean) {
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if (this.requiresMove) {
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Ionic.listener.enable(this, 'touchmove', shouldEnable);
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}
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Ionic.listener.enable(this, 'touchend', shouldEnable);
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}
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private enable(shouldEnable: boolean) {
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this.enableMouse(shouldEnable);
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this.enableTouch(shouldEnable);
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}
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ionViewDidUnload() {
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if (this.blocker) {
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this.blocker.destroy();
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this.blocker = null;
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}
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this.gesture && this.gesture.destroy();
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this.ctrl = this.gesture = this.pan = this.detail = this.detail.event = null;
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}
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}
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const GESTURE_INLINE_STYLES = {
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'touch-action': 'none',
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'user-select': 'none',
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'-webkit-user-drag': 'none',
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'-webkit-tap-highlight-color': 'rgba(0,0,0,0)'
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};
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const MOUSE_WAIT = 2500;
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function now(ev: UIEvent) {
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return ev.timeStamp || Date.now();
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}
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|
@ -1,361 +0,0 @@
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import { Component, Listen, Prop, Ionic } from '@stencil/core';
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import { GestureController, GestureDelegate } from '../gesture/gesture-controller';
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import { GlobalNamespace, ScrollCallback, ScrollDetail } from '../../utils/interfaces';
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import { Scroll as IScroll } from './scroll-interface';
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@Component({
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tag: 'ion-scroll'
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})
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export class Scroll implements IScroll {
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private $el: HTMLElement;
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private gesture: GestureDelegate;
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private positions: number[] = [];
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private _l: number;
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private _t: number;
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private tmr: any;
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private queued = false;
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isScrolling: boolean = false;
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detail: ScrollDetail = {};
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@Prop() enabled: boolean = true;
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@Prop() jsScroll: boolean = false;
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@Prop() ionScrollStart: ScrollCallback;
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@Prop() ionScroll: ScrollCallback;
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@Prop() ionScrollEnd: ScrollCallback;
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ionViewDidLoad() {
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if (Ionic.isServer) return;
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const ctrl = (<GlobalNamespace>Ionic).controllers.gesture = ((<GlobalNamespace>Ionic).controllers.gesture || new GestureController());
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this.gesture = ctrl.createGesture('scroll', 100, false);
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}
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// Native Scroll *************************
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@Listen('scroll', { passive: true })
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onNativeScroll() {
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const self = this;
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if (!self.queued && self.enabled) {
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self.queued = true;
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|
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Ionic.dom.read(function(timeStamp) {
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self.queued = false;
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self.onScroll(timeStamp || Date.now());
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});
|
||||
}
|
||||
}
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onScroll(timeStamp: number) {
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const self = this;
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const detail = self.detail;
|
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const positions = self.positions;
|
||||
|
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detail.timeStamp = timeStamp;
|
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|
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// get the current scrollTop
|
||||
// ******** DOM READ ****************
|
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detail.scrollTop = self.getTop();
|
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|
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// get the current scrollLeft
|
||||
// ******** DOM READ ****************
|
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detail.scrollLeft = self.getLeft();
|
||||
|
||||
if (!self.isScrolling) {
|
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// currently not scrolling, so this is a scroll start
|
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self.isScrolling = true;
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// remember the start positions
|
||||
detail.startY = detail.scrollTop;
|
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detail.startX = detail.scrollLeft;
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||||
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// new scroll, so do some resets
|
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detail.velocityY = detail.velocityX = detail.deltaY = detail.deltaX = positions.length = 0;
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||||
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// emit only on the first scroll event
|
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if (self.ionScrollStart) {
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self.ionScrollStart(detail);
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} else {
|
||||
Ionic.emit(this, 'ionScrollStart', { detail: detail });
|
||||
}
|
||||
}
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||||
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||||
detail.directionX = detail.velocityDirectionX = (detail.deltaX > 0 ? 'left' : (detail.deltaX < 0 ? 'right' : null));
|
||||
detail.directionY = detail.velocityDirectionY = (detail.deltaY > 0 ? 'up' : (detail.deltaY < 0 ? 'down' : null));
|
||||
|
||||
// actively scrolling
|
||||
positions.push(detail.scrollTop, detail.scrollLeft, detail.timeStamp);
|
||||
|
||||
if (positions.length > 3) {
|
||||
// we've gotten at least 2 scroll events so far
|
||||
detail.deltaY = (detail.scrollTop - detail.startY);
|
||||
detail.deltaX = (detail.scrollLeft - detail.startX);
|
||||
|
||||
var endPos = (positions.length - 1);
|
||||
var startPos = endPos;
|
||||
var timeRange = (detail.timeStamp - 100);
|
||||
|
||||
// move pointer to position measured 100ms ago
|
||||
for (var i = endPos; i > 0 && positions[i] > timeRange; i -= 3) {
|
||||
startPos = i;
|
||||
}
|
||||
|
||||
if (startPos !== endPos) {
|
||||
// compute relative movement between these two points
|
||||
var movedTop = (positions[startPos - 2] - positions[endPos - 2]);
|
||||
var movedLeft = (positions[startPos - 1] - positions[endPos - 1]);
|
||||
var factor = 16.67 / (positions[endPos] - positions[startPos]);
|
||||
|
||||
// based on XXms compute the movement to apply for each render step
|
||||
detail.velocityY = movedTop * factor;
|
||||
detail.velocityX = movedLeft * factor;
|
||||
|
||||
// figure out which direction we're scrolling
|
||||
detail.velocityDirectionX = (movedLeft > 0 ? 'left' : (movedLeft < 0 ? 'right' : null));
|
||||
detail.velocityDirectionY = (movedTop > 0 ? 'up' : (movedTop < 0 ? 'down' : null));
|
||||
}
|
||||
}
|
||||
|
||||
clearTimeout(self.tmr);
|
||||
self.tmr = setTimeout(function() {
|
||||
|
||||
// haven't scrolled in a while, so it's a scrollend
|
||||
self.isScrolling = false;
|
||||
|
||||
Ionic.dom.read(function(timeStamp) {
|
||||
if (!self.isScrolling) {
|
||||
self.onEnd(timeStamp);
|
||||
}
|
||||
});
|
||||
}, 80);
|
||||
|
||||
// emit on each scroll event
|
||||
if (self.ionScrollStart) {
|
||||
self.ionScroll(detail);
|
||||
} else {
|
||||
Ionic.emit(this, 'ionScroll', { detail: detail });
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
onEnd(timeStamp: number) {
|
||||
const self = this;
|
||||
const detail = self.detail;
|
||||
|
||||
detail.timeStamp = timeStamp || Date.now();
|
||||
|
||||
// emit that the scroll has ended
|
||||
if (self.ionScrollEnd) {
|
||||
self.ionScrollEnd(detail);
|
||||
|
||||
} else {
|
||||
Ionic.emit(this, 'ionScrollEnd', { detail: detail });
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
enableJsScroll(contentTop: number, contentBottom: number) {
|
||||
this.jsScroll = true;
|
||||
|
||||
Ionic.listener.enable(this, 'scroll', false);
|
||||
|
||||
Ionic.listener.enable(this, 'touchstart', true);
|
||||
|
||||
contentTop; contentBottom;
|
||||
}
|
||||
|
||||
|
||||
// Touch Scroll *************************
|
||||
|
||||
@Listen('touchstart', { passive: true, enabled: false })
|
||||
onTouchStart() {
|
||||
if (!this.enabled) {
|
||||
return;
|
||||
}
|
||||
|
||||
Ionic.listener.enable(this, 'touchmove', true);
|
||||
Ionic.listener.enable(this, 'touchend', true);
|
||||
|
||||
throw 'jsScroll: TODO!';
|
||||
}
|
||||
|
||||
@Listen('touchmove', { passive: true, enabled: false })
|
||||
onTouchMove() {
|
||||
if (!this.enabled) {
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
@Listen('touchend', { passive: true, enabled: false })
|
||||
onTouchEnd() {
|
||||
Ionic.listener.enable(this, 'touchmove', false);
|
||||
Ionic.listener.enable(this, 'touchend', false);
|
||||
|
||||
if (!this.enabled) {
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* DOM READ
|
||||
*/
|
||||
getTop() {
|
||||
if (this.jsScroll) {
|
||||
return this._t;
|
||||
}
|
||||
return this._t = this.$el.scrollTop;
|
||||
}
|
||||
|
||||
/**
|
||||
* DOM READ
|
||||
*/
|
||||
getLeft() {
|
||||
if (this.jsScroll) {
|
||||
return 0;
|
||||
}
|
||||
return this._l = this.$el.scrollLeft;
|
||||
}
|
||||
|
||||
/**
|
||||
* DOM WRITE
|
||||
*/
|
||||
setTop(top: number) {
|
||||
this._t = top;
|
||||
|
||||
if (this.jsScroll) {
|
||||
this.$el.style.transform = this.$el.style.webkitTransform = `translate3d(${this._l * -1}px,${top * -1}px,0px)`;
|
||||
|
||||
} else {
|
||||
this.$el.scrollTop = top;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* DOM WRITE
|
||||
*/
|
||||
setLeft(left: number) {
|
||||
this._l = left;
|
||||
|
||||
if (this.jsScroll) {
|
||||
this.$el.style.transform = this.$el.style.webkitTransform = `translate3d(${left * -1}px,${this._t * -1}px,0px)`;
|
||||
|
||||
} else {
|
||||
this.$el.scrollLeft = left;
|
||||
}
|
||||
}
|
||||
|
||||
scrollTo(x: number, y: number, duration: number, done?: Function): Promise<any> {
|
||||
// scroll animation loop w/ easing
|
||||
// credit https://gist.github.com/dezinezync/5487119
|
||||
|
||||
let promise: Promise<any>;
|
||||
if (done === undefined) {
|
||||
// only create a promise if a done callback wasn't provided
|
||||
// done can be a null, which avoids any functions
|
||||
promise = new Promise(resolve => {
|
||||
done = resolve;
|
||||
});
|
||||
}
|
||||
|
||||
const self = this;
|
||||
const el = self.$el;
|
||||
if (!el) {
|
||||
// invalid element
|
||||
done();
|
||||
return promise;
|
||||
}
|
||||
|
||||
if (duration < 32) {
|
||||
self.setTop(y);
|
||||
self.setLeft(x);
|
||||
done();
|
||||
return promise;
|
||||
}
|
||||
|
||||
const fromY = el.scrollTop;
|
||||
const fromX = el.scrollLeft;
|
||||
|
||||
const maxAttempts = (duration / 16) + 100;
|
||||
|
||||
let startTime: number;
|
||||
let attempts = 0;
|
||||
let stopScroll = false;
|
||||
|
||||
// scroll loop
|
||||
function step(timeStamp: number) {
|
||||
attempts++;
|
||||
|
||||
if (!self.$el || stopScroll || attempts > maxAttempts) {
|
||||
self.isScrolling = false;
|
||||
el.style.transform = el.style.webkitTransform = '';
|
||||
done();
|
||||
return;
|
||||
}
|
||||
|
||||
let time = Math.min(1, ((timeStamp - startTime) / duration));
|
||||
|
||||
// where .5 would be 50% of time on a linear scale easedT gives a
|
||||
// fraction based on the easing method
|
||||
let easedT = (--time) * time * time + 1;
|
||||
|
||||
if (fromY !== y) {
|
||||
self.setTop((easedT * (y - fromY)) + fromY);
|
||||
}
|
||||
|
||||
if (fromX !== x) {
|
||||
self.setLeft(Math.floor((easedT * (x - fromX)) + fromX));
|
||||
}
|
||||
|
||||
if (easedT < 1) {
|
||||
// do not use DomController here
|
||||
// must use nativeRaf in order to fire in the next frame
|
||||
Ionic.dom.raf(step);
|
||||
|
||||
} else {
|
||||
stopScroll = true;
|
||||
self.isScrolling = false;
|
||||
el.style.transform = el.style.webkitTransform = '';
|
||||
done();
|
||||
}
|
||||
}
|
||||
|
||||
// start scroll loop
|
||||
self.isScrolling = true;
|
||||
|
||||
// chill out for a frame first
|
||||
Ionic.dom.write(() => {
|
||||
Ionic.dom.write(timeStamp => {
|
||||
startTime = timeStamp;
|
||||
step(timeStamp);
|
||||
});
|
||||
});
|
||||
|
||||
return promise;
|
||||
}
|
||||
|
||||
scrollToTop(duration: number): Promise<void> {
|
||||
return this.scrollTo(0, 0, duration);
|
||||
}
|
||||
|
||||
scrollToBottom(duration: number): Promise<void> {
|
||||
let y = 0;
|
||||
if (this.$el) {
|
||||
y = this.$el.scrollHeight - this.$el.clientHeight;
|
||||
}
|
||||
return this.scrollTo(0, y, duration);
|
||||
}
|
||||
|
||||
|
||||
ionViewDidUnload() {
|
||||
this.gesture && this.gesture.destroy();
|
||||
this.gesture = this.detail = this.detail.event = null;
|
||||
}
|
||||
|
||||
}
|
||||
|
Reference in New Issue
Block a user