mirror of
https://github.com/ionic-team/ionic-framework.git
synced 2025-11-06 22:29:44 +08:00
On refresh opening
This commit is contained in:
3
dist/js/ionic-angular.js
vendored
3
dist/js/ionic-angular.js
vendored
@ -516,6 +516,9 @@ angular.module('ionic.ui.content', [])
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el: $element[0].firstElementChild,
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onRefresh: function() {
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$scope.onRefresh && $scope.onRefresh();
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},
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onRefreshOpening: function(amt) {
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$scope.onRefreshOpening && $scope.onRefreshOpening({amount: amt});
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}
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});
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// Let child scopes access this
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72
dist/js/ionic.js
vendored
72
dist/js/ionic.js
vendored
@ -1836,6 +1836,33 @@ window.ionic = {
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(function(ionic) {
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ionic.Utils = {
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throttle: function(func, wait, options) {
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var context, args, result;
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var timeout = null;
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var previous = 0;
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options || (options = {});
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var later = function() {
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previous = options.leading === false ? 0 : Date.now();
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timeout = null;
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result = func.apply(context, args);
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};
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return function() {
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var now = Date.now();
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if (!previous && options.leading === false) previous = now;
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var remaining = wait - (now - previous);
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context = this;
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args = arguments;
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if (remaining <= 0) {
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clearTimeout(timeout);
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timeout = null;
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previous = now;
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result = func.apply(context, args);
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} else if (!timeout && options.trailing !== false) {
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timeout = setTimeout(later, remaining);
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}
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return result;
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};
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},
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// Borrowed from Backbone.js's extend
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// Helper function to correctly set up the prototype chain, for subclasses.
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// Similar to `goog.inherits`, but uses a hash of prototype properties and
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@ -1890,6 +1917,7 @@ window.ionic = {
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ionic.inherit = ionic.Utils.inherit;
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ionic.extend = ionic.Utils.extend;
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ionic.throttle = ionic.Utils.throttle;
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})(window.ionic);
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;
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@ -1938,40 +1966,6 @@ window.ionic = {
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toiletSeat: 'cubic-bezier(0.05, 0.60, 0.05, 0.60)'
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};
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/**
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* The Pull To Refresh drag operation handles the well-known
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* "pull to refresh" concept seen on various apps. This lets
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* the user indicate they want to refresh a given list by dragging
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* down.
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*
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* @param {object} opts the options for the pull to refresh drag.
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*/
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/*
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var PullToRefreshDrag = function(opts) {
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this.dragThresholdY = opts.dragThresholdY || 10;
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this.onRefreshOpening = opts.onRefreshOpening || function() {};
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this.onRefresh = opts.onRefresh || function() {};
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this.onRefreshHolding = opts.onRefreshHolding || function() {};
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this.el = opts.el;
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};
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PullToRefreshDrag.prototype.end = function(e, doneCallback) {
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if(currentHeight > firstChildHeight) {
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//this.refreshing();
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} else {
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// Enable animations
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refresher.classList.add('list-refreshing');
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refresher.style.height = '0px';
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this.onRefresh && _this.onRefresh();
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}
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this._currentDrag = null;
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doneCallback && doneCallback();
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};
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*/
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ionic.views.Scroll = ionic.views.View.inherit({
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initialize: function(opts) {
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@ -1998,6 +1992,7 @@ window.ionic = {
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refreshEasing: EASING_FUNCTIONS.bounce,
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// ms transition time
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refreshEasingTime: 400,
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refreshOpeningInterval: 100,
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// How frequently to fire scroll events in the case of
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// a flick or momentum scroll where the finger is no longer
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@ -2034,6 +2029,13 @@ window.ionic = {
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this.y = 0;
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this.x = 0;
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// Create a throttled pull to refresh "opening" function
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// which will get called as the refresh "opens" from drag
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var refreshOpening = _this.onRefreshOpening;
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_this.onRefreshOpening = ionic.throttle(function(ratio) {
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refreshOpening && refreshOpening(ratio);
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}, 100);
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// Listen for drag and release events
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ionic.onGesture('drag', function(e) {
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_this._handleDrag(e);
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@ -2533,7 +2535,7 @@ window.ionic = {
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} else {
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// Trigger refresh open amount
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var ratio = Math.min(1, newY / _this._refresherHeight);
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_this.onRefreshOpening && _this.onRefreshOpening(ratio);
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_this.onRefreshOpening(ratio);
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}
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// Update the new translated Y point of the container
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3
js/ext/angular/src/directive/ionicContent.js
vendored
3
js/ext/angular/src/directive/ionicContent.js
vendored
@ -49,6 +49,9 @@ angular.module('ionic.ui.content', [])
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el: $element[0].firstElementChild,
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onRefresh: function() {
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$scope.onRefresh && $scope.onRefresh();
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},
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onRefreshOpening: function(amt) {
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$scope.onRefreshOpening && $scope.onRefreshOpening({amount: amt});
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}
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});
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// Let child scopes access this
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@ -55,7 +55,7 @@
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<header class="bar bar-header bar-success">
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<button class="button"><i class="icon ion-home"></i></button>
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</header>
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<content on-refresh="onRefresh()" has-header="true" ng-controller="AppCtrl" class="reveal-animation">
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<content on-refresh="onRefresh()" on-refresh-opening="onRefreshOpening(amount)" has-header="true" ng-controller="AppCtrl" class="reveal-animation">
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<refresher>
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<div id="refresh-content">
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<i class="icon ion-ios7-reloading"></i>
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@ -81,6 +81,9 @@
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$scope.onRefresh = function() {
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console.log('On refresh');
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}
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$scope.onRefreshOpening = function(amt) {
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console.log('On refresh opening', amt);
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}
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})
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</script>
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</body>
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@ -1,6 +1,33 @@
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(function(ionic) {
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ionic.Utils = {
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throttle: function(func, wait, options) {
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var context, args, result;
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var timeout = null;
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var previous = 0;
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options || (options = {});
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var later = function() {
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previous = options.leading === false ? 0 : Date.now();
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timeout = null;
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result = func.apply(context, args);
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};
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return function() {
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var now = Date.now();
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if (!previous && options.leading === false) previous = now;
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var remaining = wait - (now - previous);
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context = this;
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args = arguments;
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if (remaining <= 0) {
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clearTimeout(timeout);
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timeout = null;
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previous = now;
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result = func.apply(context, args);
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} else if (!timeout && options.trailing !== false) {
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timeout = setTimeout(later, remaining);
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}
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return result;
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};
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},
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// Borrowed from Backbone.js's extend
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// Helper function to correctly set up the prototype chain, for subclasses.
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// Similar to `goog.inherits`, but uses a hash of prototype properties and
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@ -55,5 +82,6 @@
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ionic.inherit = ionic.Utils.inherit;
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ionic.extend = ionic.Utils.extend;
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ionic.throttle = ionic.Utils.throttle;
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})(window.ionic);
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@ -29,40 +29,6 @@
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toiletSeat: 'cubic-bezier(0.05, 0.60, 0.05, 0.60)'
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};
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/**
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* The Pull To Refresh drag operation handles the well-known
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* "pull to refresh" concept seen on various apps. This lets
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* the user indicate they want to refresh a given list by dragging
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* down.
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*
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* @param {object} opts the options for the pull to refresh drag.
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*/
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/*
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var PullToRefreshDrag = function(opts) {
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this.dragThresholdY = opts.dragThresholdY || 10;
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this.onRefreshOpening = opts.onRefreshOpening || function() {};
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this.onRefresh = opts.onRefresh || function() {};
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this.onRefreshHolding = opts.onRefreshHolding || function() {};
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this.el = opts.el;
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};
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PullToRefreshDrag.prototype.end = function(e, doneCallback) {
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if(currentHeight > firstChildHeight) {
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//this.refreshing();
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} else {
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// Enable animations
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refresher.classList.add('list-refreshing');
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refresher.style.height = '0px';
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this.onRefresh && _this.onRefresh();
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}
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this._currentDrag = null;
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doneCallback && doneCallback();
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};
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*/
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ionic.views.Scroll = ionic.views.View.inherit({
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initialize: function(opts) {
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@ -89,6 +55,7 @@
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refreshEasing: EASING_FUNCTIONS.bounce,
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// ms transition time
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refreshEasingTime: 400,
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refreshOpeningInterval: 100,
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// How frequently to fire scroll events in the case of
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// a flick or momentum scroll where the finger is no longer
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@ -125,6 +92,13 @@
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this.y = 0;
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this.x = 0;
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// Create a throttled pull to refresh "opening" function
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// which will get called as the refresh "opens" from drag
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var refreshOpening = _this.onRefreshOpening;
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_this.onRefreshOpening = ionic.throttle(function(ratio) {
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refreshOpening && refreshOpening(ratio);
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}, 100);
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// Listen for drag and release events
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ionic.onGesture('drag', function(e) {
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_this._handleDrag(e);
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@ -624,7 +598,7 @@
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} else {
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// Trigger refresh open amount
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var ratio = Math.min(1, newY / _this._refresherHeight);
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_this.onRefreshOpening && _this.onRefreshOpening(ratio);
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_this.onRefreshOpening(ratio);
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}
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// Update the new translated Y point of the container
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Reference in New Issue
Block a user