mirror of
https://github.com/ionic-team/ionic-framework.git
synced 2025-11-06 22:29:44 +08:00
More scroll work
This commit is contained in:
200
dist/js/ionic.js
vendored
200
dist/js/ionic.js
vendored
@ -2483,6 +2483,9 @@ window.ionic = {
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;
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(function(ionic) {
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'use strict';
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var EASING_FUNCTIONS = {
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quadratic: 'cubic-bezier(0.25, 0.46, 0.45, 0.94)'
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};
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ionic.views.ScrollView = function(opts) {
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var _this = this;
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@ -2493,6 +2496,7 @@ window.ionic = {
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dragThreshold: 10,
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resistance: 2,
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scrollEventName: 'momentumScrolled',
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scrollEndEventName: 'momentumScrollEnd',
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intertialEventInterval: 50,
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mouseWheelSpeed: 20,
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invertWheel: false,
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@ -2521,8 +2525,11 @@ window.ionic = {
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ionic.on('DOMMouseScroll', function(e) {
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_this._wheel(e);
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}, this.el);
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ionic.on(this.scrollEndEventName, function(e) {
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_this._onScrollEnd(e);
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}, this.el);
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ionic.on('webkitTransitionEnd', function(e) {
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_this._endTransition();
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_this._onTransitionEnd(e);
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});
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};
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@ -2531,6 +2538,95 @@ window.ionic = {
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DECEL_RATE_FAST: 0.99,
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DECEL_RATE_SLOW: 0.996,
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/**
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* Scroll to the given X and Y point, taking
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* the given amount of time, with the given
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* easing function defined as a CSS3 timing function.
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*
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* @param {float} the x position to scroll to (CURRENTLY NOT SUPPORTED!)
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* @param {float} the y position to scroll to
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* @param {float} the time to take scrolling to the new position
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* @param {easing} the animation function to use for easing
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*/
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scrollTo: function(x, y, time, easing) {
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var _this = this;
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easing = easing || 'cubic-bezier(0.1, 0.57, 0.1, 1)';
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var el = this.el;
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if(x !== null) {
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this.x = x;
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} else {
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x = this.x;
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}
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if(y !== null) {
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this.y = y;
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} else {
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y = this.y;
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}
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el.style.webkitTransitionTimingFunction = easing;
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el.style.webkitTransitionDuration = time;
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el.style.webkitTransform = 'translate3d(' + x + 'px,' + y + 'px, 0)';
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// Start triggering events as the element scrolls from inertia.
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// This is important because we need to receive scroll events
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// even after a "flick" and adjust, etc.
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this._momentumStepTimeout = setTimeout(function eventNotify() {
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var scrollTop = parseFloat(_this.el.style.webkitTransform.replace('translate3d(', '').split(',')[1]) || 0;
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ionic.trigger(_this.scrollEventName, {
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target: _this.el,
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scrollTop: -scrollTop
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});
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if(_this._isDragging) {
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_this._momentumStepTimeout = setTimeout(eventNotify, _this.inertialEventInterval);
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}
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}, this.inertialEventInterval)
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console.log('TRANSITION ADDED!');
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},
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/**
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* If the scroll position is outside the current bounds,
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* animate it back.
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*/
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wrapScrollPosition: function(transitionTime) {
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var totalWidth = this.el.scrollWidth;
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var totalHeight = this.el.offsetHeight;
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var parentWidth = this.el.parentNode.offsetWidth;
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var parentHeight = this.el.parentNode.offsetHeight;
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var maxX = (-totalWidth + parentWidth);
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var maxY = (-totalHeight + parentHeight);
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//this._execEvent('scrollEnd');
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var x = this.x, y = this.y;
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var time = time || 0;
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if ( !this.isHorizontalEnabled || this.x > 0 ) {
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x = 0;
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} else if ( this.x < maxX) {
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x = maxX;
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}
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if ( !this.isVerticalEnabled || this.y > 0 ) {
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y = 0;
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} else if ( this.y < maxY) {
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y = maxY;
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}
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// No change
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if (x == this.x || y == this.y) {
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return false;
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}
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this.scrollTo(x, y, time, this.bounceTime);
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return true;
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},
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_wheel: function(e) {
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var wheelDeltaX, wheelDeltaY,
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newX, newY,
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@ -2599,7 +2695,6 @@ window.ionic = {
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destination = current + ( speed * speed ) / ( 2 * deceleration ) * ( distance < 0 ? -1 : 1 );
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duration = speed / deceleration;
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/*
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// Check if the final destination needs to be rubber banded
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if ( destination < lowerMargin ) {
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// We have dragged too far down, snap back to the maximum
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@ -2608,11 +2703,10 @@ window.ionic = {
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duration = distance / speed;
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} else if ( destination > 0 ) {
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// We have dragged too far up, snap back to 0
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destination = 0;//wrapperSize ? wrapperSize / 2.5 * ( speed / 8 ) : 0;
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destination = wrapperSize ? wrapperSize / 2.5 * ( speed / 8 ) : 0;
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distance = Math.abs(current) + destination;
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duration = distance / speed;
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}
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*/
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console.log('Momentum: time:', time, 'speed:',speed, 'dest:',destination, 'dur:',duration);
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return {
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@ -2621,59 +2715,23 @@ window.ionic = {
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};
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},
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/**
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* Scroll to the given X and Y point, taking
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* the given amount of time, with the given
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* easing function defined as a CSS3 timing function.
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*
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* @param {float} the x position to scroll to (CURRENTLY NOT SUPPORTED!)
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* @param {float} the y position to scroll to
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* @param {float} the time to take scrolling to the new position
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* @param {easing} the animation function to use for easing
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*/
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scrollTo: function(x, y, time, easing) {
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var _this = this;
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easing = easing || 'cubic-bezier(0.1, 0.57, 0.1, 1)';
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var el = this.el;
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if(x !== null) {
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this.x = x;
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} else {
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x = this.x;
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}
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if(y !== null) {
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this.y = y;
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} else {
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y = this.y;
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_onTransitionEnd: function(e) {
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if (e.target != this.el) {
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return;
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}
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el.style.webkitTransitionTimingFunction = easing;
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el.style.webkitTransitionDuration = time;
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el.style.webkitTransform = 'translate3d(' + x + 'px,' + y + 'px, 0)';
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this.el.style.webkitTransitionDuration = '0';
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// Start triggering events as the element scrolls from inertia.
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// This is important because we need to receive scroll events
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// even after a "flick" and adjust, etc.
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this._momentumStepTimeout = setTimeout(function eventNotify() {
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var scrollTop = parseFloat(_this.el.style.webkitTransform.replace('translate3d(', '').split(',')[1]) || 0;
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ionic.trigger(_this.scrollEventName, {
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target: _this.el,
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scrollTop: -scrollTop
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if(this.wrapScrollPosition(this.bounceTime)) {
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ionic.trigger(_this.scrollEndEventName, {
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target: this.el,
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scrollLeft: this.x,
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scrollTop: this.y
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});
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if(_this._isDragging) {
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_this._momentumStepTimeout = setTimeout(eventNotify, _this.inertialEventInterval);
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}
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}, this.inertialEventInterval)
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console.log('TRANSITION ADDED!');
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}
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},
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_endTransition: function() {
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_onScrollEnd: function() {
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this._isDragging = false;
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this._drag = null;
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this.el.classList.remove('scroll-scrolling');
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@ -2686,7 +2744,7 @@ window.ionic = {
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_initDrag: function() {
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this._endTransition();
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this._onScrollEnd();
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this._isStopped = false;
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},
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@ -2864,20 +2922,20 @@ window.ionic = {
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// Calculate how long we've been dragging for, with a max of 300ms
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var duration = Date.now() - _this._drag.startTime;
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var time = 0;
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var easing = '';
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var newX = Math.round(_this.x);
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var newY = Math.round(_this.y);
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this.scrollTo(newX, newY);
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_this.scrollTo(newX, newY);
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var distanceX = Math.abs(newX - _this.startX);
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var distanceY = Math.abs(newY - _this.startY);
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this.endTime = Date.now();
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//distanceX = Math.abs(newX - this.startX),
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//var distanceY = Math.abs(newY - drag.startY);
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// Check if we just snap back to bounds
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if(_this.wrapScrollPosition(_this.bounceTime)) {
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return;
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}
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// If the duration is within reasonable bounds, enable momentum scrolling
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if(duration < 300) {
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var momentumX = _this._getMomentum(_this.x, drag.startX, duration, parentWidth - totalWidth, parentWidth);
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@ -2886,8 +2944,9 @@ window.ionic = {
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newX = momentumX.destination;
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newY = momentumY.destination;
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var timeX = momentumX.duration;
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var timeY = momentumY.duration;
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// Calcualte the longest required time for the momentum animation and
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// use that.
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time = Math.max(momentumX.duration, momentumY.duration);
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}
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@ -2908,11 +2967,17 @@ window.ionic = {
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return;
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}
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var el = _this.el;
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// Turn on animation
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_this.scrollTo(newX, null, timeX);
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_this.scrollTo(null, newY, timeX);
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// If we've moved, we will need to scroll
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if(newX != _this.x || newY != _this.y) {
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// If the end position is out of bounds, change the function we use for easing
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// to get a different animation for the rubber banding
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if ( newX > 0 || newX < this.maxScrollX || newY > 0 || newY < this.maxScrollY ) {
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easing = EASING_FUNCTIONS.quadratic;
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}
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_this.scrollTo(newX, newY, time, easing);
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}
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});
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}
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};
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@ -3503,6 +3568,7 @@ ionic.views.Scroll.prototype = {
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}
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// If they enabled snapping (for page stuff), scroll to the next snap
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if ( this.options.snap ) {
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var snap = this._nearestSnap(newX, newY);
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this.currentPage = snap;
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@ -1,5 +1,8 @@
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(function(ionic) {
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'use strict';
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var EASING_FUNCTIONS = {
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quadratic: 'cubic-bezier(0.25, 0.46, 0.45, 0.94)'
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};
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ionic.views.ScrollView = function(opts) {
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var _this = this;
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@ -10,6 +13,7 @@
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dragThreshold: 10,
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resistance: 2,
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scrollEventName: 'momentumScrolled',
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scrollEndEventName: 'momentumScrollEnd',
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intertialEventInterval: 50,
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mouseWheelSpeed: 20,
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invertWheel: false,
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@ -38,8 +42,11 @@
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ionic.on('DOMMouseScroll', function(e) {
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_this._wheel(e);
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}, this.el);
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ionic.on(this.scrollEndEventName, function(e) {
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_this._onScrollEnd(e);
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}, this.el);
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ionic.on('webkitTransitionEnd', function(e) {
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_this._endTransition();
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_this._onTransitionEnd(e);
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});
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};
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@ -48,6 +55,95 @@
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DECEL_RATE_FAST: 0.99,
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DECEL_RATE_SLOW: 0.996,
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/**
|
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* Scroll to the given X and Y point, taking
|
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* the given amount of time, with the given
|
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* easing function defined as a CSS3 timing function.
|
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*
|
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* @param {float} the x position to scroll to (CURRENTLY NOT SUPPORTED!)
|
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* @param {float} the y position to scroll to
|
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* @param {float} the time to take scrolling to the new position
|
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* @param {easing} the animation function to use for easing
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*/
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scrollTo: function(x, y, time, easing) {
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var _this = this;
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easing = easing || 'cubic-bezier(0.1, 0.57, 0.1, 1)';
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var el = this.el;
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if(x !== null) {
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this.x = x;
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} else {
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x = this.x;
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}
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if(y !== null) {
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this.y = y;
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} else {
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y = this.y;
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}
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el.style.webkitTransitionTimingFunction = easing;
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el.style.webkitTransitionDuration = time;
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el.style.webkitTransform = 'translate3d(' + x + 'px,' + y + 'px, 0)';
|
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|
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// Start triggering events as the element scrolls from inertia.
|
||||
// This is important because we need to receive scroll events
|
||||
// even after a "flick" and adjust, etc.
|
||||
this._momentumStepTimeout = setTimeout(function eventNotify() {
|
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var scrollTop = parseFloat(_this.el.style.webkitTransform.replace('translate3d(', '').split(',')[1]) || 0;
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ionic.trigger(_this.scrollEventName, {
|
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target: _this.el,
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scrollTop: -scrollTop
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});
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if(_this._isDragging) {
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_this._momentumStepTimeout = setTimeout(eventNotify, _this.inertialEventInterval);
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}
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}, this.inertialEventInterval)
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console.log('TRANSITION ADDED!');
|
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},
|
||||
|
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/**
|
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* If the scroll position is outside the current bounds,
|
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* animate it back.
|
||||
*/
|
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wrapScrollPosition: function(transitionTime) {
|
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var totalWidth = this.el.scrollWidth;
|
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var totalHeight = this.el.offsetHeight;
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var parentWidth = this.el.parentNode.offsetWidth;
|
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var parentHeight = this.el.parentNode.offsetHeight;
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var maxX = (-totalWidth + parentWidth);
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var maxY = (-totalHeight + parentHeight);
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//this._execEvent('scrollEnd');
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var x = this.x, y = this.y;
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|
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var time = time || 0;
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if ( !this.isHorizontalEnabled || this.x > 0 ) {
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x = 0;
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} else if ( this.x < maxX) {
|
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x = maxX;
|
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}
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|
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if ( !this.isVerticalEnabled || this.y > 0 ) {
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y = 0;
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} else if ( this.y < maxY) {
|
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y = maxY;
|
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}
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|
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// No change
|
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if (x == this.x || y == this.y) {
|
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return false;
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}
|
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this.scrollTo(x, y, time, this.bounceTime);
|
||||
|
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return true;
|
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},
|
||||
|
||||
_wheel: function(e) {
|
||||
var wheelDeltaX, wheelDeltaY,
|
||||
newX, newY,
|
||||
@ -116,7 +212,6 @@
|
||||
destination = current + ( speed * speed ) / ( 2 * deceleration ) * ( distance < 0 ? -1 : 1 );
|
||||
duration = speed / deceleration;
|
||||
|
||||
/*
|
||||
// Check if the final destination needs to be rubber banded
|
||||
if ( destination < lowerMargin ) {
|
||||
// We have dragged too far down, snap back to the maximum
|
||||
@ -125,11 +220,10 @@
|
||||
duration = distance / speed;
|
||||
} else if ( destination > 0 ) {
|
||||
// We have dragged too far up, snap back to 0
|
||||
destination = 0;//wrapperSize ? wrapperSize / 2.5 * ( speed / 8 ) : 0;
|
||||
destination = wrapperSize ? wrapperSize / 2.5 * ( speed / 8 ) : 0;
|
||||
distance = Math.abs(current) + destination;
|
||||
duration = distance / speed;
|
||||
}
|
||||
*/
|
||||
|
||||
console.log('Momentum: time:', time, 'speed:',speed, 'dest:',destination, 'dur:',duration);
|
||||
return {
|
||||
@ -138,59 +232,23 @@
|
||||
};
|
||||
},
|
||||
|
||||
/**
|
||||
* Scroll to the given X and Y point, taking
|
||||
* the given amount of time, with the given
|
||||
* easing function defined as a CSS3 timing function.
|
||||
*
|
||||
* @param {float} the x position to scroll to (CURRENTLY NOT SUPPORTED!)
|
||||
* @param {float} the y position to scroll to
|
||||
* @param {float} the time to take scrolling to the new position
|
||||
* @param {easing} the animation function to use for easing
|
||||
*/
|
||||
scrollTo: function(x, y, time, easing) {
|
||||
var _this = this;
|
||||
|
||||
easing = easing || 'cubic-bezier(0.1, 0.57, 0.1, 1)';
|
||||
|
||||
var el = this.el;
|
||||
|
||||
if(x !== null) {
|
||||
this.x = x;
|
||||
} else {
|
||||
x = this.x;
|
||||
}
|
||||
if(y !== null) {
|
||||
this.y = y;
|
||||
} else {
|
||||
y = this.y;
|
||||
_onTransitionEnd: function(e) {
|
||||
if (e.target != this.el) {
|
||||
return;
|
||||
}
|
||||
|
||||
el.style.webkitTransitionTimingFunction = easing;
|
||||
el.style.webkitTransitionDuration = time;
|
||||
el.style.webkitTransform = 'translate3d(' + x + 'px,' + y + 'px, 0)';
|
||||
this.el.style.webkitTransitionDuration = '0';
|
||||
|
||||
// Start triggering events as the element scrolls from inertia.
|
||||
// This is important because we need to receive scroll events
|
||||
// even after a "flick" and adjust, etc.
|
||||
this._momentumStepTimeout = setTimeout(function eventNotify() {
|
||||
var scrollTop = parseFloat(_this.el.style.webkitTransform.replace('translate3d(', '').split(',')[1]) || 0;
|
||||
ionic.trigger(_this.scrollEventName, {
|
||||
target: _this.el,
|
||||
scrollTop: -scrollTop
|
||||
if(this.wrapScrollPosition(this.bounceTime)) {
|
||||
ionic.trigger(_this.scrollEndEventName, {
|
||||
target: this.el,
|
||||
scrollLeft: this.x,
|
||||
scrollTop: this.y
|
||||
});
|
||||
|
||||
if(_this._isDragging) {
|
||||
_this._momentumStepTimeout = setTimeout(eventNotify, _this.inertialEventInterval);
|
||||
}
|
||||
}, this.inertialEventInterval)
|
||||
|
||||
console.log('TRANSITION ADDED!');
|
||||
}
|
||||
},
|
||||
|
||||
|
||||
|
||||
_endTransition: function() {
|
||||
_onScrollEnd: function() {
|
||||
this._isDragging = false;
|
||||
this._drag = null;
|
||||
this.el.classList.remove('scroll-scrolling');
|
||||
@ -203,7 +261,7 @@
|
||||
|
||||
|
||||
_initDrag: function() {
|
||||
this._endTransition();
|
||||
this._onScrollEnd();
|
||||
this._isStopped = false;
|
||||
},
|
||||
|
||||
@ -381,20 +439,20 @@
|
||||
|
||||
// Calculate how long we've been dragging for, with a max of 300ms
|
||||
var duration = Date.now() - _this._drag.startTime;
|
||||
|
||||
var time = 0;
|
||||
var easing = '';
|
||||
|
||||
var newX = Math.round(_this.x);
|
||||
var newY = Math.round(_this.y);
|
||||
|
||||
this.scrollTo(newX, newY);
|
||||
_this.scrollTo(newX, newY);
|
||||
|
||||
var distanceX = Math.abs(newX - _this.startX);
|
||||
var distanceY = Math.abs(newY - _this.startY);
|
||||
this.endTime = Date.now();
|
||||
|
||||
//distanceX = Math.abs(newX - this.startX),
|
||||
//var distanceY = Math.abs(newY - drag.startY);
|
||||
|
||||
// Check if we just snap back to bounds
|
||||
if(_this.wrapScrollPosition(_this.bounceTime)) {
|
||||
return;
|
||||
}
|
||||
|
||||
// If the duration is within reasonable bounds, enable momentum scrolling
|
||||
if(duration < 300) {
|
||||
var momentumX = _this._getMomentum(_this.x, drag.startX, duration, parentWidth - totalWidth, parentWidth);
|
||||
@ -403,8 +461,9 @@
|
||||
newX = momentumX.destination;
|
||||
newY = momentumY.destination;
|
||||
|
||||
var timeX = momentumX.duration;
|
||||
var timeY = momentumY.duration;
|
||||
// Calcualte the longest required time for the momentum animation and
|
||||
// use that.
|
||||
time = Math.max(momentumX.duration, momentumY.duration);
|
||||
}
|
||||
|
||||
|
||||
@ -425,11 +484,17 @@
|
||||
return;
|
||||
}
|
||||
|
||||
var el = _this.el;
|
||||
|
||||
// Turn on animation
|
||||
_this.scrollTo(newX, null, timeX);
|
||||
_this.scrollTo(null, newY, timeX);
|
||||
// If we've moved, we will need to scroll
|
||||
if(newX != _this.x || newY != _this.y) {
|
||||
|
||||
// If the end position is out of bounds, change the function we use for easing
|
||||
// to get a different animation for the rubber banding
|
||||
if ( newX > 0 || newX < this.maxScrollX || newY > 0 || newY < this.maxScrollY ) {
|
||||
easing = EASING_FUNCTIONS.quadratic;
|
||||
}
|
||||
|
||||
_this.scrollTo(newX, newY, time, easing);
|
||||
}
|
||||
});
|
||||
}
|
||||
};
|
||||
|
||||
@ -582,6 +582,7 @@ ionic.views.Scroll.prototype = {
|
||||
}
|
||||
|
||||
|
||||
// If they enabled snapping (for page stuff), scroll to the next snap
|
||||
if ( this.options.snap ) {
|
||||
var snap = this._nearestSnap(newX, newY);
|
||||
this.currentPage = snap;
|
||||
|
||||
Reference in New Issue
Block a user