mirror of
https://github.com/ionic-team/ionic-framework.git
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Poly stuff working better
This commit is contained in:
32
dist/js/ionic-angular.js
vendored
32
dist/js/ionic-angular.js
vendored
@ -23545,7 +23545,8 @@ angular.module('ionic.ui.checkbox', [])
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replace: true,
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require: '?ngModel',
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scope: {},
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template: '<label class="checkbox"><input type="checkbox"></label>',
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transclude: true,
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template: '<label ng-click="tapHandler($event)" class="checkbox"><input type="checkbox"><div ng-transclude></div></label>',
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link: function($scope, $element, $attr, ngModel) {
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@ -23557,12 +23558,12 @@ angular.module('ionic.ui.checkbox', [])
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if(!checkbox.length) { return; }
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var tapHandler = function(e) {
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checkbox[0].checked = !checkbox[0].checked;
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$scope.$apply(function() {
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ngModel.$setViewValue(checkbox[0].checked);
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});
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e.preventDefault();
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$scope.tapHandler = function(e) {
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if(e.type != 'click') {
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checkbox[0].checked = !checkbox[0].checked;
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}
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ngModel.$setViewValue(checkbox[0].checked);
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e.alreadyHandled = true;
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};
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var clickHandler = function(e) {
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@ -23572,17 +23573,8 @@ angular.module('ionic.ui.checkbox', [])
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});
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};
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$scope.$on('$destroy', function() {
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$element.unbind('tap', tapHandler);
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$element.unbind('click', clickHandler);
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});
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if(ngModel) {
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$element.bind('tap', tapHandler);
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$element.bind('click', clickHandler);
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ngModel.$render = function() {
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console.log('checkbox redern', ngModel.$viewValue);
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checkbox[0].checked = ngModel.$viewValue;
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};
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}
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@ -24185,7 +24177,7 @@ angular.module('ionic.ui.radio', [])
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value: '@'
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},
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transclude: true,
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template: '<label class="item item-radio">\
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template: '<label ng-click="tapHandler($event)" class="item item-radio">\
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<input type="radio" name="group">\
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<div class="item-content" ng-transclude>\
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</div>\
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@ -24201,10 +24193,10 @@ angular.module('ionic.ui.radio', [])
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if(!radio.length) { return; }
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var tapHandler = function(e) {
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$scope.tapHandler = function(e) {
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radio[0].checked = true;
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ngModel.$setViewValue($scope.$eval($attr.ngValue));
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e.preventDefault();
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e.alreadyHandled = true;
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};
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var clickHandler = function(e) {
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@ -24217,7 +24209,7 @@ angular.module('ionic.ui.radio', [])
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});
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if(ngModel) {
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$element.bind('tap', tapHandler);
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//$element.bind('tap', tapHandler);
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$element.bind('click', clickHandler);
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ngModel.$render = function() {
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14
dist/js/ionic.js
vendored
14
dist/js/ionic.js
vendored
@ -1803,8 +1803,7 @@ window.ionic = {
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// polyfill use to simulate native "tap"
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function inputTapPolyfill(ele, e) {
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if(ele.type === "radio" || ele.type === "checkbox") {
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console.log('RADIOPOLY');
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ele.checked = !ele.checked;
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//ele.checked = !ele.checked;
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} else if(ele.type === "submit" || ele.type === "button") {
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ele.click();
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} else {
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@ -1819,10 +1818,13 @@ window.ionic = {
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// if the source event wasn't from a touch event then don't use this polyfill
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if(!e.gesture || e.gesture.pointerType !== "touch" || !e.gesture.srcEvent) return;
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if(e.defaultPrevented) {
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e.stopPropagation();
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e.preventDefault();
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return false;
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// An internal Ionic indicator for angular directives that contain
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// elements that normally need poly behavior, but are already processed
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// (like the radio directive that has a radio button in it, but handles
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// the tap stuff itself). This is in contrast to preventDefault which will
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// mess up other operations like change events and such
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if(e.alreadyHandled) {
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return;
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}
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e = e.gesture.srcEvent; // evaluate the actual source event, not the created event by gestures.js
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