feat(loading): use loading overlay inline (#26153)

This commit is contained in:
Sean Perkins
2022-10-24 16:49:17 -04:00
committed by GitHub
parent d1fb7b039b
commit 34ca337b8a
13 changed files with 536 additions and 15 deletions

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@ -695,6 +695,7 @@ ion-loading,prop,cssClass,string | string[] | undefined,undefined,false,false
ion-loading,prop,duration,number,0,false,false
ion-loading,prop,enterAnimation,((baseEl: any, opts?: any) => Animation) | undefined,undefined,false,false
ion-loading,prop,htmlAttributes,undefined | { [key: string]: any; },undefined,false,false
ion-loading,prop,isOpen,boolean,false,false,false
ion-loading,prop,keyboardClose,boolean,true,false,false
ion-loading,prop,leaveAnimation,((baseEl: any, opts?: any) => Animation) | undefined,undefined,false,false
ion-loading,prop,message,IonicSafeString | string | undefined,undefined,false,false
@ -702,14 +703,19 @@ ion-loading,prop,mode,"ios" | "md",undefined,false,false
ion-loading,prop,showBackdrop,boolean,true,false,false
ion-loading,prop,spinner,"bubbles" | "circles" | "circular" | "crescent" | "dots" | "lines" | "lines-sharp" | "lines-sharp-small" | "lines-small" | null | undefined,undefined,false,false
ion-loading,prop,translucent,boolean,false,false,false
ion-loading,prop,trigger,string | undefined,undefined,false,false
ion-loading,method,dismiss,dismiss(data?: any, role?: string) => Promise<boolean>
ion-loading,method,onDidDismiss,onDidDismiss<T = any>() => Promise<OverlayEventDetail<T>>
ion-loading,method,onWillDismiss,onWillDismiss<T = any>() => Promise<OverlayEventDetail<T>>
ion-loading,method,present,present() => Promise<void>
ion-loading,event,didDismiss,OverlayEventDetail<any>,true
ion-loading,event,didPresent,void,true
ion-loading,event,ionLoadingDidDismiss,OverlayEventDetail<any>,true
ion-loading,event,ionLoadingDidPresent,void,true
ion-loading,event,ionLoadingWillDismiss,OverlayEventDetail<any>,true
ion-loading,event,ionLoadingWillPresent,void,true
ion-loading,event,willDismiss,OverlayEventDetail<any>,true
ion-loading,event,willPresent,void,true
ion-loading,css-prop,--backdrop-opacity
ion-loading,css-prop,--background
ion-loading,css-prop,--height

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@ -1385,6 +1385,7 @@ export namespace Components {
* Additional classes to apply for custom CSS. If multiple classes are provided they should be separated by spaces.
*/
"cssClass"?: string | string[];
"delegate"?: FrameworkDelegate;
/**
* Dismiss the loading overlay after it has been presented.
* @param data Any data to emit in the dismiss events.
@ -1399,10 +1400,15 @@ export namespace Components {
* Animation to use when the loading indicator is presented.
*/
"enterAnimation"?: AnimationBuilder;
"hasController": boolean;
/**
* Additional attributes to pass to the loader.
*/
"htmlAttributes"?: LoadingAttributes;
/**
* If `true`, the loading indicator will open. If `false`, the loading indicator will close. Use this if you need finer grained control over presentation, otherwise just use the loadingController or the `trigger` property. Note: `isOpen` will not automatically be set back to `false` when the loading indicator dismisses. You will need to do that in your code.
*/
"isOpen": boolean;
/**
* If `true`, the keyboard will be automatically dismissed when the overlay is presented.
*/
@ -1444,6 +1450,10 @@ export namespace Components {
* If `true`, the loading indicator will be translucent. Only applies when the mode is `"ios"` and the device supports [`backdrop-filter`](https://developer.mozilla.org/en-US/docs/Web/CSS/backdrop-filter#Browser_compatibility).
*/
"translucent": boolean;
/**
* An ID corresponding to the trigger element that causes the loading indicator to open when clicked.
*/
"trigger": string | undefined;
}
interface IonMenu {
/**
@ -5183,6 +5193,7 @@ declare namespace LocalJSX {
* Additional classes to apply for custom CSS. If multiple classes are provided they should be separated by spaces.
*/
"cssClass"?: string | string[];
"delegate"?: FrameworkDelegate;
/**
* Number of milliseconds to wait before dismissing the loading indicator.
*/
@ -5191,10 +5202,15 @@ declare namespace LocalJSX {
* Animation to use when the loading indicator is presented.
*/
"enterAnimation"?: AnimationBuilder;
"hasController"?: boolean;
/**
* Additional attributes to pass to the loader.
*/
"htmlAttributes"?: LoadingAttributes;
/**
* If `true`, the loading indicator will open. If `false`, the loading indicator will close. Use this if you need finer grained control over presentation, otherwise just use the loadingController or the `trigger` property. Note: `isOpen` will not automatically be set back to `false` when the loading indicator dismisses. You will need to do that in your code.
*/
"isOpen"?: boolean;
/**
* If `true`, the keyboard will be automatically dismissed when the overlay is presented.
*/
@ -5211,6 +5227,14 @@ declare namespace LocalJSX {
* The mode determines which platform styles to use.
*/
"mode"?: "ios" | "md";
/**
* Emitted after the loading indicator has dismissed. Shorthand for ionLoadingDidDismiss.
*/
"onDidDismiss"?: (event: IonLoadingCustomEvent<OverlayEventDetail>) => void;
/**
* Emitted after the loading indicator has presented. Shorthand for ionLoadingWillDismiss.
*/
"onDidPresent"?: (event: IonLoadingCustomEvent<void>) => void;
/**
* Emitted after the loading has dismissed.
*/
@ -5227,6 +5251,14 @@ declare namespace LocalJSX {
* Emitted before the loading has presented.
*/
"onIonLoadingWillPresent"?: (event: IonLoadingCustomEvent<void>) => void;
/**
* Emitted before the loading indicator has dismissed. Shorthand for ionLoadingWillDismiss.
*/
"onWillDismiss"?: (event: IonLoadingCustomEvent<OverlayEventDetail>) => void;
/**
* Emitted before the loading indicator has presented. Shorthand for ionLoadingWillPresent.
*/
"onWillPresent"?: (event: IonLoadingCustomEvent<void>) => void;
"overlayIndex": number;
/**
* If `true`, a backdrop will be displayed behind the loading indicator.
@ -5240,6 +5272,10 @@ declare namespace LocalJSX {
* If `true`, the loading indicator will be translucent. Only applies when the mode is `"ios"` and the device supports [`backdrop-filter`](https://developer.mozilla.org/en-US/docs/Web/CSS/backdrop-filter#Browser_compatibility).
*/
"translucent"?: boolean;
/**
* An ID corresponding to the trigger element that causes the loading indicator to open when clicked.
*/
"trigger"?: string | undefined;
}
interface IonMenu {
/**

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@ -1,16 +1,26 @@
import type { ComponentInterface, EventEmitter } from '@stencil/core';
import { Component, Element, Event, Host, Method, Prop, h } from '@stencil/core';
import { Watch, Component, Element, Event, Host, Method, Prop, h } from '@stencil/core';
import { config } from '../../global/config';
import { getIonMode } from '../../global/ionic-global';
import type {
AnimationBuilder,
FrameworkDelegate,
LoadingAttributes,
OverlayEventDetail,
OverlayInterface,
SpinnerTypes,
} from '../../interface';
import { BACKDROP, dismiss, eventMethod, prepareOverlay, present } from '../../utils/overlays';
import { raf } from '../../utils/helpers';
import {
BACKDROP,
dismiss,
eventMethod,
prepareOverlay,
present,
createDelegateController,
createTriggerController,
} from '../../utils/overlays';
import type { IonicSafeString } from '../../utils/sanitization';
import { sanitizeDOMString } from '../../utils/sanitization';
import { getClassMap } from '../../utils/theme';
@ -32,7 +42,10 @@ import { mdLeaveAnimation } from './animations/md.leave';
scoped: true,
})
export class Loading implements ComponentInterface, OverlayInterface {
private readonly delegateController = createDelegateController(this);
private readonly triggerController = createTriggerController();
private durationTimeout: any;
private currentTransition?: Promise<any>;
presented = false;
lastFocus?: HTMLElement;
@ -42,6 +55,12 @@ export class Loading implements ComponentInterface, OverlayInterface {
/** @internal */
@Prop() overlayIndex!: number;
/** @internal */
@Prop() delegate?: FrameworkDelegate;
/** @internal */
@Prop() hasController = false;
/**
* If `true`, the keyboard will be automatically dismissed when the overlay is presented.
*/
@ -105,6 +124,36 @@ export class Loading implements ComponentInterface, OverlayInterface {
*/
@Prop() htmlAttributes?: LoadingAttributes;
/**
* If `true`, the loading indicator will open. If `false`, the loading indicator will close.
* Use this if you need finer grained control over presentation, otherwise
* just use the loadingController or the `trigger` property.
* Note: `isOpen` will not automatically be set back to `false` when
* the loading indicator dismisses. You will need to do that in your code.
*/
@Prop() isOpen = false;
@Watch('isOpen')
onIsOpenChange(newValue: boolean, oldValue: boolean) {
if (newValue === true && oldValue === false) {
this.present();
} else if (newValue === false && oldValue === true) {
this.dismiss();
}
}
/**
* An ID corresponding to the trigger element that
* causes the loading indicator to open when clicked.
*/
@Prop() trigger: string | undefined;
@Watch('trigger')
triggerChanged() {
const { trigger, el, triggerController } = this;
if (trigger) {
triggerController.addClickListener(el, trigger);
}
}
/**
* Emitted after the loading has presented.
*/
@ -125,8 +174,33 @@ export class Loading implements ComponentInterface, OverlayInterface {
*/
@Event({ eventName: 'ionLoadingDidDismiss' }) didDismiss!: EventEmitter<OverlayEventDetail>;
/**
* Emitted after the loading indicator has presented.
* Shorthand for ionLoadingWillDismiss.
*/
@Event({ eventName: 'didPresent' }) didPresentShorthand!: EventEmitter<void>;
/**
* Emitted before the loading indicator has presented.
* Shorthand for ionLoadingWillPresent.
*/
@Event({ eventName: 'willPresent' }) willPresentShorthand!: EventEmitter<void>;
/**
* Emitted before the loading indicator has dismissed.
* Shorthand for ionLoadingWillDismiss.
*/
@Event({ eventName: 'willDismiss' }) willDismissShorthand!: EventEmitter<OverlayEventDetail>;
/**
* Emitted after the loading indicator has dismissed.
* Shorthand for ionLoadingDidDismiss.
*/
@Event({ eventName: 'didDismiss' }) didDismissShorthand!: EventEmitter<OverlayEventDetail>;
connectedCallback() {
prepareOverlay(this.el);
this.triggerChanged();
}
componentWillLoad() {
@ -136,16 +210,48 @@ export class Loading implements ComponentInterface, OverlayInterface {
}
}
componentDidLoad() {
/**
* If loading indicator was rendered with isOpen="true"
* then we should open loading indicator immediately.
*/
if (this.isOpen === true) {
raf(() => this.present());
}
}
disconnectedCallback() {
this.triggerController.removeClickListener();
}
/**
* Present the loading overlay after it has been created.
*/
@Method()
async present(): Promise<void> {
await present(this, 'loadingEnter', iosEnterAnimation, mdEnterAnimation, undefined);
/**
* When using an inline loading indicator
* and dismissing a loading indicator it is possible to
* quickly present the loading indicator while it is
* dismissing. We need to await any current
* transition to allow the dismiss to finish
* before presenting again.
*/
if (this.currentTransition !== undefined) {
await this.currentTransition;
}
await this.delegateController.attachViewToDom();
this.currentTransition = present(this, 'loadingEnter', iosEnterAnimation, mdEnterAnimation);
await this.currentTransition;
if (this.duration > 0) {
this.durationTimeout = setTimeout(() => this.dismiss(), this.duration + 10);
}
this.currentTransition = undefined;
}
/**
@ -158,11 +264,19 @@ export class Loading implements ComponentInterface, OverlayInterface {
* Some examples include: ``"cancel"`, `"destructive"`, "selected"`, and `"backdrop"`.
*/
@Method()
dismiss(data?: any, role?: string): Promise<boolean> {
async dismiss(data?: any, role?: string): Promise<boolean> {
if (this.durationTimeout) {
clearTimeout(this.durationTimeout);
}
return dismiss(this, data, role, 'loadingLeave', iosLeaveAnimation, mdLeaveAnimation);
this.currentTransition = dismiss(this, data, role, 'loadingLeave', iosLeaveAnimation, mdLeaveAnimation);
const dismissed = await this.currentTransition;
if (dismissed) {
this.delegateController.removeViewFromDom();
}
return dismissed;
}
/**

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@ -0,0 +1,80 @@
<!DOCTYPE html>
<html lang="en" dir="ltr">
<head>
<meta charset="UTF-8" />
<title>Loading - isOpen</title>
<meta
name="viewport"
content="width=device-width, initial-scale=1.0, minimum-scale=1.0, maximum-scale=1.0, user-scalable=no, viewport-fit=cover"
/>
<link href="../../../../../css/ionic.bundle.css" rel="stylesheet" />
<link href="../../../../../scripts/testing/styles.css" rel="stylesheet" />
<script src="../../../../../scripts/testing/scripts.js"></script>
<script type="module" src="../../../../../dist/ionic/ionic.esm.js"></script>
<style>
.grid {
display: grid;
grid-template-columns: repeat(2, 1fr);
grid-row-gap: 20px;
grid-column-gap: 20px;
}
.grid-item {
margin: 0 auto;
}
h2 {
font-size: 12px;
font-weight: normal;
color: #6f7378;
margin-top: 10px;
margin-left: 5px;
}
</style>
</head>
<body>
<ion-app>
<ion-header>
<ion-toolbar>
<ion-title>Loading - isOpen</ion-title>
</ion-toolbar>
</ion-header>
<ion-content class="ion-padding">
<div class="grid">
<div class="grid-item">
<h2>Default</h2>
<ion-button id="default" onclick="openLoading()">Open Loading</ion-button>
</div>
<div class="grid-item">
<h2>Open, then close after 500ms</h2>
<ion-button id="timeout" onclick="openLoading(500)">Open Loading</ion-button>
</div>
</div>
<ion-loading message="Hello world"></ion-loading>
</ion-content>
</ion-app>
<script>
const loading = document.querySelector('ion-loading');
const openLoading = (timeout) => {
loading.isOpen = true;
if (timeout) {
setTimeout(() => {
loading.isOpen = false;
}, timeout);
}
};
loading.addEventListener('ionLoadingDidDismiss', () => {
loading.isOpen = false;
});
</script>
</body>
</html>

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@ -0,0 +1,30 @@
import { test } from '@utils/test/playwright';
test.describe('loading: isOpen', () => {
test.beforeEach(async ({ page, skip }) => {
skip.rtl('isOpen does not behave differently in RTL');
skip.mode('md', 'isOpen does not behave differently in MD');
await page.goto('/src/components/loading/test/isOpen');
});
test('should open the loading indicator', async ({ page }) => {
const ionLoadingDidPresent = await page.spyOnEvent('ionLoadingDidPresent');
await page.click('#default');
await ionLoadingDidPresent.next();
await page.waitForSelector('ion-loading', { state: 'visible' });
});
test('should open the loading indicator then close after a timeout', async ({ page }) => {
const ionLoadingDidPresent = await page.spyOnEvent('ionLoadingDidPresent');
const ionLoadingDidDismiss = await page.spyOnEvent('ionLoadingDidDismiss');
await page.click('#timeout');
await ionLoadingDidPresent.next();
await page.waitForSelector('ion-loading', { state: 'visible' });
await ionLoadingDidDismiss.next();
await page.waitForSelector('ion-loading', { state: 'hidden' });
});
});

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@ -0,0 +1,71 @@
<!DOCTYPE html>
<html lang="en" dir="ltr">
<head>
<meta charset="UTF-8" />
<title>Loading - trigger</title>
<meta
name="viewport"
content="width=device-width, initial-scale=1.0, minimum-scale=1.0, maximum-scale=1.0, user-scalable=no, viewport-fit=cover"
/>
<link href="../../../../../css/ionic.bundle.css" rel="stylesheet" />
<link href="../../../../../scripts/testing/styles.css" rel="stylesheet" />
<script src="../../../../../scripts/testing/scripts.js"></script>
<script type="module" src="../../../../../dist/ionic/ionic.esm.js"></script>
<style>
.grid {
display: grid;
grid-template-columns: repeat(2, 1fr);
grid-row-gap: 20px;
grid-column-gap: 20px;
}
.grid-item {
margin: 0 auto;
}
h2 {
font-size: 12px;
font-weight: normal;
color: #6f7378;
margin-top: 10px;
margin-left: 5px;
}
</style>
</head>
<body>
<ion-app>
<ion-header>
<ion-toolbar>
<ion-title>Loading - trigger</ion-title>
</ion-toolbar>
</ion-header>
<ion-content class="ion-padding">
<div class="grid">
<div class="grid-item">
<h2>Default</h2>
<ion-button id="default">Open Loading</ion-button>
</div>
<div class="grid-item">
<h2>Open, then close after 500ms</h2>
<ion-button id="timeout">Open Loading</ion-button>
</div>
</div>
<ion-loading id="default-loading" trigger="default" message="Hello world"></ion-loading>
<ion-loading id="timeout-loading" trigger="timeout" message="Hello world"></ion-loading>
</ion-content>
</ion-app>
<script>
const loadingTimeout = document.getElementById('timeout-loading');
loadingTimeout.addEventListener('didPresent', () => {
setTimeout(() => {
loadingTimeout.dismiss();
}, 500);
});
</script>
</body>
</html>

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@ -0,0 +1,31 @@
import { test } from '@utils/test/playwright';
test.describe('loading: trigger', () => {
test.beforeEach(async ({ page, skip }) => {
skip.rtl('trigger does not behave differently in RTL');
skip.mode('md');
await page.goto('/src/components/loading/test/trigger');
});
test('should open the loading indicator', async ({ page }) => {
const ionLoadingDidPresent = await page.spyOnEvent('ionLoadingDidPresent');
await page.click('#default');
await ionLoadingDidPresent.next();
await page.waitForSelector('#default-loading', { state: 'visible' });
});
test('should present a previously presented loading indicator', async ({ page }) => {
const ionLoadingDidPresent = await page.spyOnEvent('ionLoadingDidPresent');
const ionLoadingDidDismiss = await page.spyOnEvent('ionLoadingDidDismiss');
await page.click('#timeout');
await ionLoadingDidDismiss.next();
await page.click('#timeout');
await ionLoadingDidPresent.next();
await page.waitForSelector('#timeout-loading', { state: 'visible' });
});
});

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@ -53,6 +53,8 @@ export const CoreDelegate = () => {
userComponentProps: any = {},
cssClasses: string[] = []
) => {
const hasUserDefinedComponent = userComponent !== undefined;
BaseComponent = parentElement;
/**
* If passing in a component via the `component` props
@ -86,7 +88,7 @@ export const CoreDelegate = () => {
BaseComponent.appendChild(el);
await new Promise((resolve) => componentOnReady(el, resolve));
} else if (BaseComponent.children.length > 0) {
} else if (hasUserDefinedComponent && BaseComponent.children.length > 0) {
// If there is no component, then we need to create a new parent
// element to apply the css classes to.
const el = BaseComponent.ownerDocument?.createElement('div');

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@ -43,6 +43,7 @@ export interface HTMLIonOverlayElement extends HTMLStencilElement {
lastFocus?: HTMLElement;
dismiss(data?: any, role?: string): Promise<boolean>;
present: () => Promise<void>;
}
export type OverlaySelect = HTMLIonActionSheetElement | HTMLIonAlertElement | HTMLIonPopoverElement;

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@ -6,6 +6,7 @@ import type {
Animation,
AnimationBuilder,
BackButtonEvent,
FrameworkDelegate,
HTMLIonOverlayElement,
IonicConfig,
LoadingOptions,
@ -16,6 +17,7 @@ import type {
ToastOptions,
} from '../interface';
import { CoreDelegate } from './framework-delegate';
import { OVERLAY_BACK_BUTTON_PRIORITY } from './hardware-back-button';
import { addEventListener, componentOnReady, focusElement, getElementRoot, removeEventListener } from './helpers';
@ -612,3 +614,151 @@ export const safeCall = (handler: any, arg?: any) => {
};
export const BACKDROP = 'backdrop';
/**
* Creates a delegate controller.
*
* Requires that the component has the following properties:
* - `el: HTMLElement`
* - `hasController: boolean`
* - `delegate?: FrameworkDelegate`
*
* @param ref The component class instance.
*/
export const createDelegateController = (ref: {
el: HTMLElement;
hasController: boolean;
delegate?: FrameworkDelegate;
}) => {
let inline = false;
let workingDelegate: FrameworkDelegate | undefined;
const coreDelegate: FrameworkDelegate = CoreDelegate();
/**
<<<<<<< HEAD
* * Determines whether or not an overlay is being used
=======
* Determines whether or not an overlay is being used
>>>>>>> FW-2334
* inline or via a controller/JS and returns the correct delegate.
* By default, subsequent calls to getDelegate will use
* a cached version of the delegate.
* This is useful for calling dismiss after present,
* so that the correct delegate is given.
* @param force `true` to force the non-cached version of the delegate.
* @returns The delegate to use and whether or not the overlay is inline.
*/
const getDelegate = (force = false) => {
if (workingDelegate && !force) {
return {
delegate: workingDelegate,
inline,
};
}
const { el, hasController, delegate } = ref;
/**
* If using overlay inline
* we potentially need to use the coreDelegate
* so that this works in vanilla JS apps.
* If a developer has presented this component
* via a controller, then we can assume
* the component is already in the
* correct place.
*/
const parentEl = el.parentNode as HTMLElement | null;
inline = parentEl !== null && !hasController;
workingDelegate = inline ? delegate || coreDelegate : delegate;
return { inline, delegate: workingDelegate };
};
/**
* Attaches a component in the DOM. Teleports the component
* to the root of the app.
* @param component The component to optionally construct and append to the element.
*/
const attachViewToDom = async (component?: any) => {
const { delegate } = getDelegate(true);
if (delegate) {
return await delegate.attachViewToDom(ref.el, component);
}
const { hasController } = ref;
if (hasController && component !== undefined) {
throw new Error('framework delegate is missing');
}
return null;
};
/**
* Moves a component back to its original location in the DOM.
*/
const removeViewFromDom = () => {
const { delegate } = getDelegate();
if (delegate && ref.el !== undefined) {
delegate.removeViewFromDom(ref.el.parentElement, ref.el);
}
};
return {
attachViewToDom,
removeViewFromDom,
};
};
/**
* Constructs a trigger interaction for an overlay.
* Presents an overlay when the trigger is clicked.
*
* Usage:
* ```ts
* triggerController = createTriggerController();
* triggerController.addClickListener(el, trigger);
* ```
*/
export const createTriggerController = () => {
let destroyTriggerInteraction: (() => void) | undefined;
/**
* Removes the click listener from the trigger element.
*/
const removeClickListener = (): void => {
if (destroyTriggerInteraction) {
destroyTriggerInteraction();
destroyTriggerInteraction = undefined;
}
};
/**
* Adds a click listener to the trigger element.
* Presents the overlay when the trigger is clicked.
* @param el The overlay element.
* @param trigger The ID of the element to add a click listener to.
*/
const addClickListener = (el: HTMLIonOverlayElement, trigger: string): void => {
removeClickListener();
const triggerEl = trigger !== undefined ? document.getElementById(trigger) : null;
if (!triggerEl) {
return;
}
const configureTriggerInteraction = (targetEl: HTMLElement, overlayEl: HTMLIonOverlayElement) => {
const openOverlay = () => {
overlayEl.present();
};
targetEl.addEventListener('click', openOverlay);
return () => {
targetEl.removeEventListener('click', openOverlay);
};
};
destroyTriggerInteraction = configureTriggerInteraction(triggerEl, el);
};
return {
addClickListener,
removeClickListener,
};
};

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@ -1,9 +1,9 @@
import { LoadingOptions, loadingController } from '@ionic/core/components';
import { JSX } from '@ionic/core/components';
import { defineCustomElement } from '@ionic/core/components/ion-loading.js';
import { createControllerComponent } from './createControllerComponent';
import { createInlineOverlayComponent } from './createInlineOverlayComponent';
export const IonLoading = /*@__PURE__*/ createControllerComponent<
LoadingOptions,
export const IonLoading = /*@__PURE__*/ createInlineOverlayComponent<
JSX.IonLoading,
HTMLIonLoadingElement
>('ion-loading', loadingController, defineCustomElement);
>('ion-loading', defineCustomElement);

View File

@ -9,7 +9,7 @@ describe('IonLoading', () => {
cy.get('ion-loading').contains('Loading');
//loading goes away after 1s
cy.get('ion-loading').should('not.exist');
cy.get('ion-loading').should('not.be.visible');
});
it('display loading and call dismiss to close it', () => {
@ -17,7 +17,7 @@ describe('IonLoading', () => {
cy.get('ion-button').contains('Show Loading, hide after 250 ms').click();
cy.get('ion-loading').contains('Loading');
//verify loading is gone
cy.get('ion-loading').should('not.exist');
//verify loading is hidden
cy.get('ion-loading').should('not.be.visible');
});
});

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@ -23,7 +23,7 @@ export const IonActionSheet = /*@__PURE__*/ defineOverlayContainer<JSX.IonAction
export const IonAlert = /*@__PURE__*/ defineOverlayContainer<JSX.IonAlert>('ion-alert', defineIonAlertCustomElement, ['animated', 'backdropDismiss', 'buttons', 'cssClass', 'enterAnimation', 'header', 'htmlAttributes', 'inputs', 'keyboardClose', 'leaveAnimation', 'message', 'mode', 'subHeader', 'translucent'], alertController);
export const IonLoading = /*@__PURE__*/ defineOverlayContainer<JSX.IonLoading>('ion-loading', defineIonLoadingCustomElement, ['animated', 'backdropDismiss', 'cssClass', 'duration', 'enterAnimation', 'htmlAttributes', 'keyboardClose', 'leaveAnimation', 'message', 'mode', 'showBackdrop', 'spinner', 'translucent'], loadingController);
export const IonLoading = /*@__PURE__*/ defineOverlayContainer<JSX.IonLoading>('ion-loading', defineIonLoadingCustomElement, ['animated', 'backdropDismiss', 'cssClass', 'duration', 'enterAnimation', 'htmlAttributes', 'isOpen', 'keyboardClose', 'leaveAnimation', 'message', 'mode', 'showBackdrop', 'spinner', 'translucent', 'trigger'], loadingController);
export const IonPicker = /*@__PURE__*/ defineOverlayContainer<JSX.IonPicker>('ion-picker', defineIonPickerCustomElement, ['animated', 'backdropDismiss', 'buttons', 'columns', 'cssClass', 'duration', 'enterAnimation', 'htmlAttributes', 'keyboardClose', 'leaveAnimation', 'mode', 'showBackdrop'], pickerController);