docs(API): clean up API docs

This commit is contained in:
Brandy Carney
2016-03-01 19:24:30 -05:00
parent 1473011a89
commit 2b77d52061
13 changed files with 108 additions and 60 deletions

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@ -16,9 +16,9 @@ import {ViewController} from '../nav/view-controller';
* An Action Sheet is a dialog that lets the user choose from a set of
* options. It appears on top of the app's content, and must be manually
* dismissed by the user before they can resume interaction with the app.
* Dangerous (destructive) options are made obvious. There are easy
* Dangerous (destructive) options are made obvious in `ios` mode. There are easy
* ways to cancel out of the action sheet, such as tapping the backdrop or
* hitting the escape key on desktop.
* hitting the escape key on desktop.
*
* An action sheet is created from an array of `buttons`, with each button
* including properties for its `text`, and optionally a `handler` and `role`.
@ -26,16 +26,16 @@ import {ViewController} from '../nav/view-controller';
* action sheet can also optionally have a `title` and a `subTitle`.
*
* A button's `role` property can either be `destructive` or `cancel`. Buttons
* without a role property will have a default look for its platform. Buttons
* without a role property will have the default look for the platform. Buttons
* with the `cancel` role will always load as the bottom button, no matter where
* it shows up in the array. All other buttons will show up in the order they
* they are in the array. All other buttons will be displayed in the order they
* have been added to the `buttons` array. Note: We recommend that `destructive`
* buttons show be the first button in the array, making it the button on top.
* buttons are always the first button in the array, making them the top button.
* Additionally, if the action sheet is dismissed by tapping the backdrop, then
* it will fire the handler from the button with the cancel role.
*
* Its shorthand is to add all the action sheet's options from within the
* `ActionSheet.create(opts)` first argument. Otherwise the action sheet's
* You can pass all of the action sheet's options in the first argument of
* the create method: `ActionSheet.create(opts)`. Otherwise the action sheet's
* instance has methods to add options, like `setTitle()` or `addButton()`.
*
* @usage

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@ -12,8 +12,8 @@ import {ViewController} from '../nav/view-controller';
/**
* @name Alert
* @description
* An Alert is a dialog that presents users with either information, or used
* to receive information from the user using inputs. An alert appears on top
* An Alert is a dialog that presents users with information or collects
* information from the user using inputs. An alert appears on top
* of the app's content, and must be manually dismissed by the user before
* they can resume interaction with the app.
*
@ -31,11 +31,11 @@ import {ViewController} from '../nav/view-controller';
* by tapping the backdrop, then it will fire the handler from the button
* with a cancel role.
*
* Alerts can also include inputs whos data can be passed back to the app.
* Alerts can also include inputs whose data can be passed back to the app.
* Inputs can be used to prompt users for information.
*
* Its shorthand is to add all the alert's options from within the
* `Alert.create(opts)` first argument. Otherwise the alert's instance
* You can pass all of the alert's options in the first argument of
* the create method: `Alert.create(opts)`. Otherwise the alert's instance
* has methods to add options, such as `setTitle()` or `addButton()`.
*
* @usage

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@ -5,9 +5,9 @@ import {IonicApp} from './app';
/**
* @name Id
* @description
* IdRef is an easy way to identify unique components in an app and access them
* The `id` attribute is an easy way to identify unique components in an app and access them
* no matter where in the UI hierarchy you are. For example, this makes toggling
* a global side menu feasible from any place in the application.
* a global side menu possible from any place in the application.
*
* See the [Menu section](http://ionicframework.com/docs/v2/components/#menus) of
* the Component docs for an example of how Menus rely on ID's.

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@ -7,26 +7,29 @@ import {Toolbar} from '../toolbar/toolbar';
/**
* @name Button
* @module ionic
* @property [outline] - for an unfilled outline button
* @property [clear] - for a transparent button that only shows text and icons
* @property [round] - for a button with rounded corners
* @property [block] - for a block button that fills it's parent container
* @property [full] - for a full width button
* @property [small] - sets button size to small
* @property [large] - sets button size to large
* @property [disabled] - disables the button
* @property [fab] - for a floating action button
* @property [fab-left] - position a fab button to the left
* @property [fab-right] - position a fab button to the right
* @property [fab-center] - position a fab button towards the center
* @property [fab-top] - position a fab button towards the top
* @property [fab-bottom] - position a fab button towards the bottom
* @property [color] - Dynamically set which color attribute this button should use.
*
* @description
* Buttons are simple components in Ionic, can consist of text, an icon, or both, and can be enhanced with a wide range of attributes.
* Buttons are simple components in Ionic. They can consist of text and icons
* and be enhanced by a wide range of attributes.
*
* @property [outline] - A transparent button with a border.
* @property [clear] - A transparent button without a border.
* @property [round] - A button with rounded corners.
* @property [block] - A button that fills its parent container with a border-radius.
* @property [full] - A button that fills its parent container without a border-radius or borders on the left/right.
* @property [small] - A button with size small.
* @property [large] - A button with size large.
* @property [disabled] - A disabled button.
* @property [fab] - A floating action button.
* @property [fab-left] - Position a fab button to the left.
* @property [fab-right] - Position a fab button to the right.
* @property [fab-center] - Position a fab button towards the center.
* @property [fab-top] - Position a fab button towards the top.
* @property [fab-bottom] - Position a fab button towards the bottom.
* @property [color] - Dynamically set which color attribute this button should use.
*
* @demo /docs/v2/demos/button/
* @see {@link /docs/v2/components#buttons Button Component Docs}
*/
@Component({
selector: 'button:not([ion-item]),[button]',

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@ -10,9 +10,12 @@ const CHECKBOX_VALUE_ACCESSOR = new Provider(
/**
* The checkbox is no different than the HTML checkbox input, except
* it's styled accordingly to the the platform and design mode, such
* as iOS or Material Design.
* @name Checkbox
* @module ionic
*
* @description
* The Checkbox is a simple component styled based on the mode. It can be
* placed in an `ion-item` or used as a stand-alone checkbox.
*
* See the [Angular 2 Docs](https://angular.io/docs/ts/latest/guide/forms.html)
* for more info on forms and inputs.
@ -40,6 +43,7 @@ const CHECKBOX_VALUE_ACCESSOR = new Provider(
*
* </ion-list>
* ```
*
* @demo /docs/v2/demos/checkbox/
* @see {@link /docs/v2/components#checkbox Checkbox Component Docs}
*/

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@ -10,12 +10,12 @@ import {Config} from '../../config/config';
* For a full list of available icons, check out the
* [Ionicons resource docs](../../../../resources/ionicons).
*
* One feature of Ionicons is that when icon names are set, the actual icon
* One feature of Ionicons in Ionic is when icon names are set, the actual icon
* which is rendered can change slightly depending on the mode the app is
* running from. For example, by setting the icon name of `alarm`, on iOS the
* icon will automatically apply `ios-alarm`, and on Material Design it will
* automatically apply `md-alarm`. This allow the developer to write the
* markup once, and let Ionic automatically apply the appropriate icon.
* automatically apply `md-alarm`. This allows the developer to write the
* markup once while Ionic applies the appropriate icon based on the mode.
*
* @usage
* ```html

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@ -4,10 +4,8 @@ import {Directive, ElementRef, Renderer, Input, Optional, Attribute} from 'angul
/**
* @name Label
* @description
* Labels describe the data that the user should enter in to an input
* element. You can give `ion-label` attributes to tell it how to
* handle its display type, which is especially useful for an
* `ion-item` which contains a text input.
* Labels are placed inside of an `ion-item` element and can be used
* to describe an `ion-input`, `ion-toggle`, `ion-checkbox`, and more.
*
* @property [fixed] - a persistant label that sits next the the input
* @property [floating] - a label that will float about the input if the input is empty of looses focus
@ -22,7 +20,7 @@ import {Directive, ElementRef, Renderer, Input, Optional, Attribute} from 'angul
* </ion-item>
*
* <ion-item>
* <ion-labe fixed>Website</ion-label>
* <ion-label fixed>Website</ion-label>
* <ion-input type="url"></ion-input>
* </ion-item>
*
@ -36,6 +34,15 @@ import {Directive, ElementRef, Renderer, Input, Optional, Attribute} from 'angul
* <ion-input type="tel"></ion-input>
* </ion-item>
*
* <ion-item>
* <ion-label>Toggle</ion-label>
* <ion-toggle></ion-toggle>
* </ion-item>
*
* <ion-item>
* <ion-label>Checkbox</ion-label>
* <ion-checkbox></ion-checkbox>
* </ion-item>
* ```
*
* @demo /docs/v2/demos/label/

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@ -8,7 +8,7 @@ import {MenuType} from './menu-types';
* _For basic Menu usage, see the [Menu section](../../../../components/#menus)
* of the Component docs._
*
* Menu is a side-menu interface that can be dragged out or toggled to open or closed.
* Menu is a side-menu interface that can be dragged and toggled to open or close.
* An Ionic app can have numerous menus, all of which can be controlled within
* template HTML, or programmatically.
*

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@ -63,17 +63,14 @@ class ToolbarBackground {
* @name Navbar
* @description
* Navbar is a global level toolbar that gets updated every time a page gets
* loaded. You can pass the navbar a `ion-title` or any number of buttons.
* loaded. You can pass the navbar an `ion-title`, any number of buttons, a segment, or a searchbar.
*
* @usage
* ```html
* <ion-navbar *navbar>
*
* <ion-buttons start>
* <button (click)="toggleItems()">
* toggle
* </button>
* </ion-buttons>
* <button menuToggle>
* <ion-icon name="menu"></ion-icon>
* </button>
*
* <ion-title>
* Page Title
@ -81,7 +78,7 @@ class ToolbarBackground {
*
* <ion-buttons end>
* <button (click)="openModal()">
* Modal
* <ion-icon name="options"></ion-icon>
* </button>
* </ion-buttons>
* </ion-navbar>

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@ -65,7 +65,25 @@ export class DisplayWhen {
* Complements the [hideWhen attribute](../HideWhen).
* @usage
* ```html
* <div showWhen="ios">I am only visible on iOS!</div>
* <div showWhen="android">
* I am visible on Android!
* </div>
*
* <div showWhen="ios">
* I am visible on iOS!
* </div>
*
* <div showWhen="android,ios">
* I am visible on Android and iOS!
* </div>
*
* <div showWhen="portrait">
* I am visible on Portrait!
* </div>
*
* <div showWhen="landscape">
* I am visible on Landscape!
* </div>
* ```
* @demo /docs/v2/demos/show-when/
* @see {@link ../HideWhen HideWhen API Docs}
@ -103,8 +121,27 @@ export class ShowWhen extends DisplayWhen {
* Complements the [showWhen attribute](../ShowWhen).
* @usage
* ```html
* <div hideWhen="android">I am hidden on Android!</div>
* <div hideWhen="android">
* I am hidden on Android!
* </div>
*
* <div hideWhen="ios">
* I am hidden on iOS!
* </div>
*
* <div hideWhen="android,ios">
* I am hidden on Android and iOS!
* </div>
*
* <div hideWhen="portrait">
* I am hidden on Portrait!
* </div>
*
* <div hideWhen="landscape">
* I am hidden on Landscape!
* </div>
* ```
*
* @demo /docs/v2/demos/hide-when/
* @see {@link ../ShowWhen ShowWhen API Docs}
*/

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@ -13,7 +13,8 @@ import {isObject, isDefined, isFunction, isArray} from '../util/util';
* @name Config
* @demo /docs/v2/demos/config/
* @description
* Config lets you change multiple or a single value in an apps mode configuration. Things such as tab placement, icon changes, and view animations can be set here.
* The Config lets you configure your entire app or specific platforms.
* You can set the tab placement, icon mode, animations, and more here.
*
* ```ts
* @App({
@ -29,7 +30,7 @@ import {isObject, isDefined, isFunction, isArray} from '../util/util';
* })
* ```
*
* Or change the whole mode
* To change the mode to always use Material Design (md).
*
* ```ts
* @App({
@ -40,7 +41,7 @@ import {isObject, isDefined, isFunction, isArray} from '../util/util';
* })
* ```
*
* Config can be overwritting at multiple levels, allowing deeper configuration. Taking the example from earlier, we can override any setting we want based on a platform.
* Config can be overwritten at multiple levels allowing for more configuration. Taking the example from earlier, we can override any setting we want based on a platform.
* ```ts
* @App({
* template: `<ion-nav [root]="root"></ion-nav>`
@ -63,8 +64,6 @@ import {isObject, isDefined, isFunction, isArray} from '../util/util';
* </ion-tabs>
* ```
*
* The property will override anything else set in the apps.
*
* The last way we could configure is through URL query strings. This is useful for testing while in the browser.
* Simply add `?ionic<PROPERTYNAME>=<value>` to the url.
*

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@ -1,8 +1,9 @@
/**
* @name Events
* @description
* Events is a pub/sub style event system for sending and responding to application-level
* Events is a publish-subscribe style event system for sending and responding to application-level
* events across your app.
*
* @usage
* ```ts
* // first page (publish an event when a user is created)

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@ -7,7 +7,7 @@ import {hasFocusedTextInput, raf, rafFrames} from './dom';
/**
* @name Keyboard
* @description
* The `Keyboard` class allows you to work with the keyboard events provide by the Ionic keyboard plugin.
* The `Keyboard` class allows you to work with the keyboard events provided by the Ionic keyboard plugin.
*
* @usage
* ```ts