Fixed resistance for scrollView

This commit is contained in:
Max Lynch
2013-10-24 16:43:19 -05:00
parent 8508560455
commit 0536c03271
7 changed files with 67 additions and 57 deletions

View File

@ -1,30 +1,22 @@
(function(ionic) {
'use strict';
/**
* The Scroll view is a container that suppoerts complex
* and customizable scroll behavior.
*
* This is a replacement for the buggy and shallow -webkit-overflow-scroll: touch.
* which is fine for web apps that want to have overflow scrolling containers,
* but HTML5 hybrid apps benefit from the same kind of scroll abstractions
* seen on iOS or Android.
*/
ionic.views.ScrollView = function(opts) {
var _this = this;
// Extend the options with our defaults
ionic.Utils.extend(opts, {
decelerationRate: ionic.views.Scroll.prototype.DECEL_RATE_NORMAL,
decelerationRate: ionic.views.ScrollView.prototype.DECEL_RATE_NORMAL,
dragThresholdY: 10,
resistance: 2,
scrollEventName: 'momentumScrolled',
intertialEventInterval: 50,
showScrollBar: true
intertialEventInterval: 50
});
ionic.Utils.extend(this, opts);
this.el = opts.el;
// Listen for drag and release events
ionic.onGesture('drag', function(e) {
_this._handleDrag(e);
@ -110,6 +102,8 @@
var scrollTop = parseFloat(this.el.style.webkitTransform.replace('translate3d(', '').split(',')[1]) || 0;
this._drag = {
y: scrollTop,
pointY: e.gesture.touches[0].pageY,
startY: scrollTop,
resist: 1,
startTime: +(new Date)
@ -139,25 +133,37 @@
// Stop any default events during the drag
e.preventDefault();
var py = e.gesture.touches[0].pageY;
var deltaY = py - _this._drag.pointY;
console.log("Delta y", deltaY);
_this._drag.pointY = py;
// Check if we should start dragging. Check if we've dragged past the threshold.
if(!_this._isDragging && (Math.abs(e.gesture.deltaY) > _this.dragThresholdY)) {
_this._isDragging = true;
}
if(_this._isDragging) {
// We are dragging, grab the current content height
// and the height of the parent container
var totalHeight = _this.el.offsetHeight;
var parentHeight = _this.el.parentNode.offsetHeight;
var newY = _this._drag.startY + e.gesture.deltaY;
// Calculate the new Y point for the container
var newY = _this._drag.y + deltaY;
// Check if the dragging is beyond the bottom or top
if(newY > 0 || (-newY + parentHeight) > totalHeight) {
// Rubber band
newY = newY + e.gesture.deltaY / (-_this.resistance);
newY = _this._drag.y + deltaY / 3;//(-_this.resistance);
}
// Update the new translated Y point of the container
_this.el.style.webkitTransform = 'translate3d(0,' + newY + 'px, 0)';
_this._drag.y = newY;
ionic.trigger(_this.scrollEventName, {
target: _this.el,
scrollTop: -newY