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* fix(components): [skeleton] `throttle` property not working * fix: lint fix * feat: add func & doc & test * feat: remove test modify * feat: increase document examples, improve document descriptions * fix(components): [skeleton] `throttle` property not working * fix: lint fix * feat: add func & doc & test * feat: remove test modify * feat: increase document examples, improve document descriptions * feat: 重构`useThrottleRender`钩子以提高代码可读性和效率 - 简化了对`throttle`参数的判断逻辑,通过`isNumber`函数判断是否为数字 - 将`leadingDispatch`和`trailingDispatch`函数合并为`dispatcher`函数,根据传入的类型判断执行逻辑 - 优化了`watch`回调函数,使用`dispatcher`函数替代重复的判断逻辑 * feat: 写法优化 * feat: 引入`isObject`函数替代原有的`typeof throttle === 'object'`判断方式 * feat: 优化骨架屏文档结构和示例 * feat: 完善文字描述和修改对应的文件名 * Update docs/en-US/component/skeleton.md Co-authored-by: btea <2356281422@qq.com> * Update docs/en-US/component/skeleton.md Co-authored-by: btea <2356281422@qq.com> * feat: Optimize code writing * Update docs/en-US/component/skeleton.md Co-authored-by: btea <2356281422@qq.com> * Update docs/en-US/component/skeleton.md * feat: modify doc * feat: md * feat: 补充 useThrottleRender 钩子的测试用例 * feat: 将 SkeletonThrottle 类型移动到hook中, 重命名为 ThrottleType 以提高通用性 --------- Co-authored-by: btea <2356281422@qq.com>
105 lines
2.3 KiB
TypeScript
105 lines
2.3 KiB
TypeScript
import { nextTick } from 'vue'
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import { mount } from '@vue/test-utils'
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import { afterEach, beforeEach, describe, expect, it, vi } from 'vitest'
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import Skeleton from '../src/skeleton.vue'
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import type { SkeletonInstance } from '../src/skeleton'
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const AXIOM = 'AXIOM is the best girl'
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describe('Skeleton.vue', () => {
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beforeEach(() => {
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vi.useFakeTimers()
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})
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afterEach(() => {
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vi.restoreAllMocks()
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})
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it('render test', () => {
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const wrapper = mount(<Skeleton />)
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expect(wrapper.findAll('.el-skeleton__p')).toHaveLength(4)
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expect(wrapper.classes()).toMatchInlineSnapshot(`
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[
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"el-skeleton",
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]
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`)
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})
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it('should render with animation', () => {
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const wrapper = mount(<Skeleton animated={true} />)
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expect(wrapper.classes()).toMatchInlineSnapshot(`
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[
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"el-skeleton",
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"is-animated",
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]
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`)
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})
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it('should render x times', async () => {
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const wrapper = mount(<Skeleton />)
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expect(wrapper.findAll('.el-skeleton__p')).toHaveLength(4)
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await wrapper.setProps({
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count: 2,
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})
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expect(wrapper.findAll('.el-skeleton__p')).toHaveLength(8)
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})
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it('should render x rows', () => {
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const wrapper = mount(<Skeleton rows={4} />)
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expect(wrapper.findAll('.el-skeleton__p')).toHaveLength(5)
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})
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it('should render default slots', () => {
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const wrapper = mount(<Skeleton loading={false}>{AXIOM}</Skeleton>)
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expect(wrapper.text()).toBe(AXIOM)
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})
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it('should render templates', () => {
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const wrapper = mount(
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<Skeleton
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v-slots={{
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template: () => AXIOM,
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}}
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/>
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)
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expect(wrapper.text()).toBe(AXIOM)
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})
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it('should throttle rendering', async () => {
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const wrapper = mount(<Skeleton throttle={500} />)
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expect((wrapper.vm as SkeletonInstance).uiLoading).toBe(false)
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vi.runAllTimers()
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await nextTick()
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expect((wrapper.vm as SkeletonInstance).uiLoading).toBe(true)
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})
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it('should throttle object rendering', async () => {
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const wrapper = mount(
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<Skeleton throttle={{ trailing: 500, initVal: true }} loading={true} />
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)
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expect((wrapper.vm as SkeletonInstance).uiLoading).toBe(true)
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await wrapper.setProps({
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loading: false,
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})
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vi.runAllTimers()
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await nextTick()
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expect((wrapper.vm as SkeletonInstance).uiLoading).toBe(false)
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})
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})
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