Crashlytics:
**Async.java line 181**
**org.nativescript.widgets.Async$Image$DownloadImageTask.doInBackground**
```
Fatal Exception: java.lang.OutOfMemoryError: Failed to allocate a 3601932 byte allocation with 970044 free bytes and 947KB until OOM
at dalvik.system.VMRuntime.newNonMovableArray(VMRuntime.java)
at android.graphics.BitmapFactory.nativeDecodeStream(BitmapFactory.java)
at android.graphics.BitmapFactory.decodeStreamInternal(BitmapFactory.java:863)
at android.graphics.BitmapFactory.decodeStream(BitmapFactory.java:839)
at android.graphics.BitmapFactory.decodeStream(BitmapFactory.java:877)
at org.nativescript.widgets.Async$Image$DownloadImageTask.doInBackground(Async.java:181)
at org.nativescript.widgets.Async$Image$4.run(Async.java:157)
at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1112)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:587)
at org.nativescript.widgets.Async$PriorityThreadFactory$1.run(Async.java:86)
at java.lang.Thread.run(Thread.java:818)
```
Crashlytics
**Async.java line 473**
**org.nativescript.widgets.Async$Http$RequestResult.readResponseStream**
```
Fatal Exception: java.lang.OutOfMemoryError: Failed to allocate a 3000012 byte allocation with 2043950 free bytes and 1996KB until OOM
at dalvik.system.VMRuntime.newNonMovableArray(VMRuntime.java)
at android.graphics.BitmapFactory.nativeDecodeByteArray(BitmapFactory.java)
at android.graphics.BitmapFactory.decodeByteArray(BitmapFactory.java:744)
at org.nativescript.widgets.Async$Http$RequestResult.readResponseStream(Async.java:473)
at org.nativescript.widgets.Async$Http$HttpRequestTask.doInBackground(Async.java:555)
at org.nativescript.widgets.Async$Http$1.run(Async.java:307)
at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1112)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:587)
at org.nativescript.widgets.Async$PriorityThreadFactory$1.run(Async.java:86)
at java.lang.Thread.run(Thread.java:818)
```
## PR Checklist
- [x] The PR title follows our guidelines: https://github.com/NativeScript/NativeScript/blob/master/CONTRIBUTING.md#commit-messages.
- [x] There is an issue for the bug/feature this PR is for. To avoid wasting your time, it's best to open a suggestion issue first and wait for approval before working on it.
- [x] You have signed the [CLA](http://www.nativescript.org/cla).
- [x] All existing tests are passing: https://github.com/NativeScript/NativeScript/blob/master/DevelopmentWorkflow.md#running-unit-tests.
- [ ] Tests for the changes are included - https://github.com/NativeScript/NativeScript/blob/master/WritingUnitTests.md.
## What is the current behavior?
Uncaught exception resulting in crash. This was introduced in v6.2.0.
## What is the new behavior?
Additional `catch` block for uncaught exception type `OutOfMemoryError`
Fixes:
https://www.telerik.com/account/support-tickets/view-ticket/1436458
NativeScript 
NativeScript is a framework for building native iOS and Android apps using JavaScript and CSS. NativeScript renders UIs with the native platform’s rendering engine, no WebViews, resulting in native-like performance and UX.
NativeScript provides a best-of-both-worlds development experience. Our cross-platform JavaScript modules give you the convenience of writing iOS and Android apps from a single JavaScript codebase, while our runtimes give you the power of accessing native APIs, SDKs, and frameworks when you need all of them without having to open Xcode or Android Studio. NativeScript was created and is supported by Telerik.
Check out the links below to get started:
- CTO’s guide to NativeScript
- Getting Started and Installation
- Quick Links
- Repositories
- Contributing
- Angular
Important
: NativeScript is an inclusive community, and we expect all NativeScript community members, users, and contributors to treat each other respectfully. As such, all users of this repository must adhere to the NativeScript community code of conduct.
For CTOs
Making the right technology choices is the key to success. Our CTO’s guide to NativeScript helps you understand why NativeScript is the right choice for your next mobile project.
Getting Started and Installation
Our Getting Started Guides are hands-on tutorials that walk you through installing NativeScript and building a real iOS and Android application.
NativeScript architecture diagram
Below is a common NativeScript architecture diagram. In more detail, read the How NativeScript Works article.
Quick Links
- NativeScript home page
- NativeScript code samples
- Install NativeScript demo mobile app
- NativeScript playground
- NativeScript and Angular
- @NativeScript on Twitter
- NativeScript community Slack channel
- NativeScript community forum
- NativeScript on Stack Overflow
- NativeScript documentation
- NativeScript marketplace
- NativeScript roadmap
Repositories
The NativeScript framework consists of a number of components, all of which are open source and on GitHub. Here are the major ones:
- Cross-platform modules
- This repo contains the NativeScript cross-platform modules, which abstract iOS and Android APIs into JavaScript APIs—e.g.
camera.takePicture(). The modules are written in TypeScript.
- This repo contains the NativeScript cross-platform modules, which abstract iOS and Android APIs into JavaScript APIs—e.g.
- iOS runtime
- This repo contains the NativeScript iOS runtime—the code that hosts NativeScript iOS apps, and allows JavaScript code to be executed on iOS devices. The iOS runtime is written in a fun mix of C++, Objective-C, and more.
- Android runtime
- This repo contains the NativeScript Android—the code that hosts NativeScript Android apps, and allows JavaScript code to be executed on Android devices. The Android runtime is written in a fun mix of C++ and Java.
- CLI
- This repo contains the NativeScript command-line interface, which lets you create, build, and run apps using the NativeScript framework. The CLI is written in TypeScript.
- Docs
- This repo contains the NativeScript framework documentation, which is available at http://docs.nativescript.org/. The docs are written in Markdown.
In addition to the code that makes up the NativeScript framework itself, we also provide a number of open-source sample apps that you can reference while building your NativeScript application.
Contributing
We love PRs, and accept them for all of our repositories — even docs! Please follow our contribution guide if you want to become part of the project.
Angular
We worked together with the Google Angular team to make Angular 2+ work on top of NativeScript. To use Angular with NativeScript please follow the getting started article.
Get Help
Please, use github issues strictly for reporting a bugs or requesting features. For general NativeScript questions and support, check out Stack Overflow or ask our experts in NativeScript community Slack channel.

