Dick Smith 8d382a6b2e fix(android): Fatal Exception: java.lang.OutOfMemoryError (#8061)
Crashlytics:
**Async.java line 181**
**org.nativescript.widgets.Async$Image$DownloadImageTask.doInBackground**
```
Fatal Exception: java.lang.OutOfMemoryError: Failed to allocate a 3601932 byte allocation with 970044 free bytes and 947KB until OOM
at dalvik.system.VMRuntime.newNonMovableArray(VMRuntime.java)
at android.graphics.BitmapFactory.nativeDecodeStream(BitmapFactory.java)
at android.graphics.BitmapFactory.decodeStreamInternal(BitmapFactory.java:863)
at android.graphics.BitmapFactory.decodeStream(BitmapFactory.java:839)
at android.graphics.BitmapFactory.decodeStream(BitmapFactory.java:877)
at org.nativescript.widgets.Async$Image$DownloadImageTask.doInBackground(Async.java:181)
at org.nativescript.widgets.Async$Image$4.run(Async.java:157)
at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1112)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:587)
at org.nativescript.widgets.Async$PriorityThreadFactory$1.run(Async.java:86)
at java.lang.Thread.run(Thread.java:818)
```

Crashlytics
**Async.java line 473**
**org.nativescript.widgets.Async$Http$RequestResult.readResponseStream**
```
Fatal Exception: java.lang.OutOfMemoryError: Failed to allocate a 3000012 byte allocation with 2043950 free bytes and 1996KB until OOM
       at dalvik.system.VMRuntime.newNonMovableArray(VMRuntime.java)
       at android.graphics.BitmapFactory.nativeDecodeByteArray(BitmapFactory.java)
       at android.graphics.BitmapFactory.decodeByteArray(BitmapFactory.java:744)
       at org.nativescript.widgets.Async$Http$RequestResult.readResponseStream(Async.java:473)
       at org.nativescript.widgets.Async$Http$HttpRequestTask.doInBackground(Async.java:555)
       at org.nativescript.widgets.Async$Http$1.run(Async.java:307)
       at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1112)
       at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:587)
       at org.nativescript.widgets.Async$PriorityThreadFactory$1.run(Async.java:86)
       at java.lang.Thread.run(Thread.java:818)
```

## PR Checklist

- [x] The PR title follows our guidelines: https://github.com/NativeScript/NativeScript/blob/master/CONTRIBUTING.md#commit-messages.
- [x] There is an issue for the bug/feature this PR is for. To avoid wasting your time, it's best to open a suggestion issue first and wait for approval before working on it.
- [x] You have signed the [CLA](http://www.nativescript.org/cla).
- [x] All existing tests are passing: https://github.com/NativeScript/NativeScript/blob/master/DevelopmentWorkflow.md#running-unit-tests.
- [ ] Tests for the changes are included - https://github.com/NativeScript/NativeScript/blob/master/WritingUnitTests.md.

## What is the current behavior?
Uncaught exception resulting in crash. This was introduced in v6.2.0.

## What is the new behavior?
Additional `catch` block for uncaught exception type `OutOfMemoryError`

Fixes:
https://www.telerik.com/account/support-tickets/view-ticket/1436458
2019-11-14 10:04:46 +02:00
2019-06-27 20:19:34 +03:00
2019-10-17 00:45:33 +03:00
2019-10-17 00:45:33 +03:00
2016-02-24 11:06:14 +02:00
2019-10-21 18:03:35 +03:00
2019-01-07 15:12:05 +02:00
2017-05-17 13:18:39 +03:00
2019-10-28 15:23:44 +02:00
2019-10-17 00:45:33 +03:00

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NativeScript is a framework for building native iOS and Android apps using JavaScript and CSS. NativeScript renders UIs with the native platforms rendering engine, no WebViews, resulting in native-like performance and UX.

NativeScript provides a best-of-both-worlds development experience. Our cross-platform JavaScript modules give you the convenience of writing iOS and Android apps from a single JavaScript codebase, while our runtimes give you the power of accessing native APIs, SDKs, and frameworks when you need all of them without having to open Xcode or Android Studio. NativeScript was created and is supported by Telerik.

Check out the links below to get started:

Important

: NativeScript is an inclusive community, and we expect all NativeScript community members, users, and contributors to treat each other respectfully. As such, all users of this repository must adhere to the NativeScript community code of conduct.

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Making the right technology choices is the key to success. Our CTOs guide to NativeScript helps you understand why NativeScript is the right choice for your next mobile project.

Getting Started and Installation

Our Getting Started Guides are hands-on tutorials that walk you through installing NativeScript and building a real iOS and Android application.

NativeScript architecture diagram

Below is a common NativeScript architecture diagram. In more detail, read the How NativeScript Works article.

Architecture diagram

Repositories

The NativeScript framework consists of a number of components, all of which are open source and on GitHub. Here are the major ones:

  • Cross-platform modules npm
    • This repo contains the NativeScript cross-platform modules, which abstract iOS and Android APIs into JavaScript APIs—e.g. camera.takePicture(). The modules are written in TypeScript.
  • iOS runtime npm
    • This repo contains the NativeScript iOS runtime—the code that hosts NativeScript iOS apps, and allows JavaScript code to be executed on iOS devices. The iOS runtime is written in a fun mix of C++, Objective-C, and more.
  • Android runtime npm
    • This repo contains the NativeScript Android—the code that hosts NativeScript Android apps, and allows JavaScript code to be executed on Android devices. The Android runtime is written in a fun mix of C++ and Java.
  • CLI npm
    • This repo contains the NativeScript command-line interface, which lets you create, build, and run apps using the NativeScript framework. The CLI is written in TypeScript.
  • Docs
    • This repo contains the NativeScript framework documentation, which is available at http://docs.nativescript.org/. The docs are written in Markdown.

In addition to the code that makes up the NativeScript framework itself, we also provide a number of open-source sample apps that you can reference while building your NativeScript application.

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We love PRs, and accept them for all of our repositories — even docs! Please follow our contribution guide if you want to become part of the project.

Angular

We worked together with the Google Angular team to make Angular 2+ work on top of NativeScript. To use Angular with NativeScript please follow the getting started article.

Get Help

Please, use github issues strictly for reporting a bugs or requesting features. For general NativeScript questions and support, check out Stack Overflow or ask our experts in NativeScript community Slack channel.

Description
Empowering JavaScript with native platform APIs. Best of all worlds (TypeScript, Swift, Objective C, Kotlin, Java, Dart). Use what you love ❤️ Angular, React, Solid, Svelte, Vue with: iOS (UIKit, SwiftUI), Android (View, Jetpack Compose), Dart (Flutter) and you name it compatible.
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