Files
NativeScript/Image/image.d.ts
2014-05-09 17:40:24 +03:00

79 lines
2.0 KiB
TypeScript

/**
* Defines the recognized image formats.
*/
export declare enum ImageFormat {
PNG,
JPEG,
}
/**
* Encapsulates the common abstraction behind a platform specific image object.
*/
export declare class Image {
/**
* Gets the height of this instance. This is a read-only property.
*/
height: number;
/**
* Gets the width of this instance. This is a read-only property.
*/
width: number;
/**
* The iOS-specific image instance. Will be undefined when running on Android.
*/
ios: UIKit.UIImage;
/**
* The Android-specific image instance. Will be undefined when running on iOS.
*/
android: android.graphics.Bitmap;
/**
* Loads this instance from the specified resource name.
*/
loadFromResource(name: string): boolean;
/**
* Loads this instance from the specified file.
*/
loadFromFile(path: string): boolean;
/**
* Loads this instance from the specified native image data.
*/
loadFromData(data: any): boolean;
/**
* Sets the provided native bitmap object.
* This will update either the android or ios properties, depending on the target os.
*/
setNativeBitmap(source: any): boolean;
/**
* Saves this instance to the specified file, using the provided image format and quality.
*/
saveToFile(path: string, format: ImageFormat, quality?: number): boolean;
}
/**
* Creates a new Image instance and loads it from the specified resource name.
*/
export declare function fromResource(name: string): Image;
/**
* Creates a new Image instance and loads it from the specified file.
*/
export declare function fromFile(path: string): Image;
/**
* Creates a new Image instance and loads it from the specified resource name.
*/
export declare function fromData(data: any): Image;
/**
* Creates a new Image instance and sets the provided native bitmap object.
* The native bitmap object will update either the android or ios properties, depending on the target os.
*/
export declare function fromNativeBitmap(source: any): Image;