/** * Defines the recognized image formats. */ export declare enum ImageFormat { PNG, JPEG, } /** * Encapsulates the common abstraction behind a platform specific image object. */ export declare class Image { /** * Gets the height of this instance. This is a read-only property. */ height: number; /** * Gets the width of this instance. This is a read-only property. */ width: number; /** * The iOS-specific image instance. Will be undefined when running on Android. */ ios: UIKit.UIImage; /** * The Android-specific image instance. Will be undefined when running on iOS. */ android: android.graphics.Bitmap; /** * Loads this instance from the specified resource name. */ loadFromResource(name: string): boolean; /** * Loads this instance from the specified file. */ loadFromFile(path: string): boolean; /** * Loads this instance from the specified native image data. */ loadFromData(data: any): boolean; /** * Sets the provided native bitmap object. * This will update either the android or ios properties, depending on the target os. */ setNativeBitmap(source: any): boolean; /** * Saves this instance to the specified file, using the provided image format and quality. */ saveToFile(path: string, format: ImageFormat, quality?: number): boolean; } /** * Creates a new Image instance and loads it from the specified resource name. */ export declare function fromResource(name: string): Image; /** * Creates a new Image instance and loads it from the specified file. */ export declare function fromFile(path: string): Image; /** * Creates a new Image instance and loads it from the specified resource name. */ export declare function fromData(data: any): Image; /** * Creates a new Image instance and sets the provided native bitmap object. * The native bitmap object will update either the android or ios properties, depending on the target os. */ export declare function fromNativeBitmap(source: any): Image;