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NativeScript/tools/notes/CodingConvention.md
Dimitris-Rafail Katsampas 03cca58712 fix(core): safety-checks to prevent potential navigation exceptions (#10683)
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# NativeScript Modules Coding Convention
## Tabs vs Spaces
Use tab width 2 indentation.
## Line length
Try to limit your lines to 600 characters.
## Semicolons, statement Termination
Always use semicolons where it is appropriate.
*Right:*
```TypeScript
let x = 1;
```
*Wrong:*
```TypeScript
let x = 1
```
## Quotes
Use single quotes for strings:
*Right:*
```TypeScript
let foo = 'bar';
```
*Wrong:*
```TypeScript
let foo = "bar";
```
## Braces
Your opening braces go on the same line as the statement.
*Right:*
```TypeScript
if (true) {
console.log('winning');
}
```
*Wrong:*
```TypeScript
if (true)
{
console.log('losing');
}
```
Also, notice the use of whitespace before and after the condition statement.
Follow the JavaScript convention of stacking `else/catch` clauses on the same line as the previous closing brace.
*Right:*
```TypeScript
if (i % 2 === 0) {
console.log('even');
} else {
console.log('odd');
}
```
*Wrong:*
```TypeScript
if (i % 2 === 0) {
console.log('even');
}
else {
console.log('odd');
}
```
## Variable declarations
Declare variables with `let` instead of `var`. Use `const` when possible.
*Right:*
```TypeScript
const button = new Button();
for (let i = 0; i < items.length; i++) {
// do something
}
```
*Wrong:*
```TypeScript
var button = new Button();
for (var i = 0; i < items.length; i++) {
// do something
}
```
## Variable and property names
Variables and properties should use [lower camel case][camelcase]
capitalization. They should also be descriptive. Single character variables and
uncommon abbreviations should generally be avoided unless it is something well known as **i** in for loops
*Right:*
```TypeScript
let adminUser = db.query('SELECT * FROM users ...');
```
*Wrong:*
```TypeScript
let admin_user = db.query('SELECT * FROM users ...');
```
[camelcase]: https://en.wikipedia.org/wiki/camelCase#Variations_and_synonyms
## Type names
Type names should be capitalized using [upper camel case][camelcase].
*Right:*
```TypeScript
class UserAccount() {
this.field = 'a';
}
```
*Wrong:*
```TypeScript
class userAccount() {
this.field = 'a';
}
```
## Constants
Constants should be declared with CAPITAL letters and `const` keyword. Use underscore to name constants with complex wording.
*Right:*
```TypeScript
const SECOND = 1 * 1000;
const MY_SECOND = SECOND;
```
*Wrong:*
```TypeScript
var second = 1 * 1000;
```
## Object / Array creation
Use trailing commas and put *short* declarations on a single line. Only quote
keys when your interpreter complains:
*Right:*
```TypeScript
let a = ['hello', 'world'];
let b = {
good: 'code',
'is generally': 'pretty',
};
```
*Wrong:*
```TypeScript
let a = [
'hello', 'world'
];
let b = {'good': 'code'
, is generally: 'pretty'
};
```
## Equality operator
Use the [strict comparison operators][comparisonoperators] when needed. The triple equality operator helps to maintain data type integrity throughout the code.
*Right:*
```TypeScript
let a = 0;
if (a === '') {
console.log('winning');
}
```
*Wrong:*
```TypeScript
let a = 0;
if (a == '') {
console.log('losing');
}
```
[comparisonoperators]: https://developer.mozilla.org/en/JavaScript/Reference/Operators/Comparison_Operators
## Short-hand operators
Try to avoid short-hand operators except in very simple scenarios.
*Right:*
```TypeScript
let default = x || 50;
let extraLarge = 'xxl';
let small = 's'
let big = (x > 10) ? extraLarge : small;
```
*Wrong:*
```TypeScript
let default = checkX(x) || getDefaultSize();
let big = (x > 10) ? checkX(x) ? getExtraLarge() : getDefaultSize() : getSmallValue();
```
## Curly braces
Always use curly braces even in the cases of one line conditional operations.
*Right:*
```TypeScript
if (a) {
return 'winning';
}
```
*Wrong:*
```TypeScript
if (a)
return 'winning';
if (a) return 'winning';
```
## Boolean comparisons
**Do not** directly compare with `true` or `false`.
*Right:*
```TypeScript
if (condition) {
console.log('winning');
}
if (!condition) {
console.log('winning');
}
```
*Wrong:*
```TypeScript
if (condition === true) {
console.log('losing');
}
if (condition !== true) {
console.log('losing');
}
if (condition !== false) {
console.log('losing');
}
```
## Boolean conditions format
Do not use the **Yoda Conditions** when writing boolean expressions:
*Right:*
```TypeScript
let num;
if (num >= 0) {
console.log('winning');
}
```
*Wrong:*
```TypeScript
let num;
if (0 <= num) {
console.log('losing');
}
```
**NOTE** It is OK to use constants on the left when comparing for a range.
```TypeScript
if (0 <= num && num <= 100) {
console.log('winning');
}
```
## Function length
Keep your functions short. A good function fits on a slide that the people in
the last row of a big room can comfortably read. So don't count on them having
perfect vision and limit yourself to 1/2 of your screen height per function (no screen rotation :).
## Return statements
There are a few important considerations here:
+ To avoid deep nesting of if-statements, always return a function's value as early
as possible. In certain routines, once you know the answer, you want to return it to the calling routine immediately. If the routine is defined in such a way that it doesn't require any cleanup, not returning immediately means that you have to write more code.
+ Minimize the number of returns in each routine. It's harder to understand a routine if, reading it at the bottom, you're unaware of the possibility that it *return*ed somewhere above.
*Right:*
```TypeScript
function getSomething(val) {
if (val < 0) {
return false;
}
if (val > 100) {
return false;
}
let res1 = doOne();
let res2 = doTwo();
let options = {
a: 1,
b: 2
};
let result = doThree(res1, res2, options);
return result;
}
```
*Wrong:*
```TypeScript
function getSomething(val) {
if (val >= 0) {
if (val < 100) {
let res1 = doOne();
let res2 = doTwo();
let options = {
a: 1,
b: 2
};
let result = doThree(res1, res2, options);
return result;
}
else {
return false;
}
}
else {
return false;
}
}
```
## Arrow Functions
Use arrow functions over anonymous function expressions. Typescript will take care of `this`.
*Right:*
```TypeScript
req.on('end', () => {
exp1();
exp2();
this.doSomething();
});
```
*Wrong:*
```TypeScript
let that = this;
req.on('end', function () {
exp1();
exp2();
that.doSomething();
});
```
## Comments
Use the [JSDoc][JSDOC] convention for comments. When writing a comment always think how understandable will be for somebody who is new to this code. Even if it may look simple to you think how a guy that just joined will understand it. Always comment in the following cases:
+ When there is some non-trivial logic.
+ Some "external" knowledge is needed which is missing in the context - workaround for a driver, module bug, special 'hack' because of a bug and so on;
+ When you are creating a new class
+ Public methods - include all the arguments and if possible the types {String}, {Number}. Optional arguments should be marked too. Check the [@param tag][param]
[JSDOC]: https://devdocs.io/jsdoc/
[param]: https://devdocs.io/jsdoc/tags-param
## File/module structure
A typical module should have the following structure:
1. required dependencies
2. module-private declarations - variables, functions, classes, etc.
3. export variables and functions
4. export class declarations
<!--
For more information see [this file](https://github.com/telerik/xPlatCore/blob/master/JS/BCL/CreateNewModule.md)
-->
## File naming
Use lower case for file names. Use a dash to separate different words.
*Right:*
file-system
*Wrong:*
FileSystem, fileSystem, file_system
## This, that, self
When you **need** to keep a reference to **this** use **that** as the name of the variable. Additionally, if you use the TypeScript lambda support, the compiler will take care of this automatically.
*Right:*
```TypeScript
let that = this;
doSomething(function() {
that.doNothing();
});
```
*Wrong:*
```TypeScript
let me = this;
doSomething(function() {
me.doNothing();
});
```
## Private (hidden) variables and methods
Although there is the **private** keyword in TypeScript, it is only a syntax sugar. There is no such notation in JavaScript and everything is available to the users. Hence, always use underscore (**_**) to prefix private variables and methods. There are also methods which have the **public** visibility but they are meant to be used within our code ONLY. Such methods should also be prefixed with an underscore.
*Right:*
```TypeScript
class Foo {
private _myBoolean: boolean;
public publicAPIMethod() {
}
public _frameworkMethod() {
// this method is for internal use only
}
private _doSomething() {
}
}
```
*Wrong:*
```TypeScript
class Foo {
private myBoolean: boolean;
public _publicAPIMethod() {
}
public frameworkMethod() {
// this method is for internal use only
}
private doSomething() {
}
}
```
## TypeScript optional parameters
**Do not** use optional parameters in IMPLEMENTATION files. This is because the TS compiler generates additional array and populates it from the **arguments** object. Still, it is OK to use these in a definition file (as declarations ONLY).
*Right:*
```TypeScript
// declaration
export declare function concat(...categories: string[]): string;
// implementation
export function concat(): string {
let i;
let result: string;
// use the arguments object to iterate the parameters
for (i = 0; i < arguments.length; i++) {
// do something
}
return result;
}
```
*Wrong:*
```TypeScript
// declaration
export declare function concat(...categories: string[]): string;
// implementation
export function concat(...categories: string[]): string {
let i;
let result: string;
// use the arguments object to iterate the parameters
for (i = 0; i < categories.length; i++) {
// do something
}
return result;
}
```
## Naming test functions
Name your test function with `test_` so that our test runner can find them and add 'underscore' tested method/property name. Different words should be capitalized (and optionally separated by 'underscore').
*Right:*
```TypeScript
export function test_goToVisualState_NoState_ShouldResetStyledProperties() {
// Test code here.
}
```