revert: "fix(ios): corrected rotate animation (#10676)" (#10765)

This commit is contained in:
Dimitris-Rafail Katsampas
2025-07-21 01:44:41 +03:00
committed by GitHub
parent 46d9827960
commit f820dc144d
2 changed files with 46 additions and 36 deletions

View File

@ -79,7 +79,7 @@ export function test_PlayRejectsWhenAlreadyPlayingAnimation(done) {
if (e === 'Animation is already playing.') {
done();
}
},
}
);
}
@ -164,8 +164,8 @@ export function test_ChainingAnimations(done) {
.then(() => label.animate({ translate: { x: 0, y: 0 }, duration: duration }))
.then(() => label.animate({ scale: { x: 5, y: 5 }, duration: duration }))
.then(() => label.animate({ scale: { x: 1, y: 1 }, duration: duration }))
.then(() => label.animate({ rotate: { x: 90, y: 0, z: 180 }, duration: duration }))
.then(() => label.animate({ rotate: { x: 0, y: 0, z: 0 }, duration: duration }))
.then(() => label.animate({ rotate: 180, duration: duration }))
.then(() => label.animate({ rotate: 0, duration: duration }))
.then(() => {
//console.log("Animation finished");
// >> (hide)
@ -610,7 +610,7 @@ export function test_PlayPromiseIsResolvedWhenAnimationFinishes(done) {
function onRejected(e) {
TKUnit.assert(false, 'Animation play promise should be resolved, not rejected.');
done(e);
},
}
);
}
@ -627,7 +627,7 @@ export function test_PlayPromiseIsRejectedWhenAnimationIsCancelled(done) {
function onRejected(e) {
TKUnit.assert(animation.isPlaying === false, 'Animation.isPlaying should be false when animation play promise is rejected.');
done();
},
}
);
animation.cancel();

View File

@ -79,8 +79,8 @@ class AnimationDelegateImpl extends NSObject implements CAAnimationDelegate {
targetStyle[setLocal ? widthProperty.name : widthProperty.keyframe] = value;
break;
case Properties.scale:
targetStyle[setLocal ? scaleXProperty.name : scaleXProperty.keyframe] = value.x === 0 ? 1e-6 : value.x;
targetStyle[setLocal ? scaleYProperty.name : scaleYProperty.keyframe] = value.y === 0 ? 1e-6 : value.y;
targetStyle[setLocal ? scaleXProperty.name : scaleXProperty.keyframe] = value.x === 0 ? 0.001 : value.x;
targetStyle[setLocal ? scaleYProperty.name : scaleYProperty.keyframe] = value.y === 0 ? 0.001 : value.y;
break;
case _transform:
if (value[Properties.translate] !== undefined) {
@ -95,8 +95,8 @@ class AnimationDelegateImpl extends NSObject implements CAAnimationDelegate {
if (value[Properties.scale] !== undefined) {
const x = value[Properties.scale].x;
const y = value[Properties.scale].y;
targetStyle[setLocal ? scaleXProperty.name : scaleXProperty.keyframe] = x === 0 ? 1e-6 : x;
targetStyle[setLocal ? scaleYProperty.name : scaleYProperty.keyframe] = y === 0 ? 1e-6 : y;
targetStyle[setLocal ? scaleXProperty.name : scaleXProperty.keyframe] = x === 0 ? 0.001 : x;
targetStyle[setLocal ? scaleYProperty.name : scaleYProperty.keyframe] = y === 0 ? 0.001 : y;
}
break;
}
@ -309,6 +309,7 @@ export class Animation extends AnimationBase {
const parent = view.parent as View;
let propertyNameToAnimate = animation.property;
let subPropertyNameToAnimate;
let toValue = animation.value;
let fromValue;
if (nativeView) {
@ -334,6 +335,8 @@ export class Animation extends AnimationBase {
};
fromValue = nativeView.layer.opacity;
break;
// In the case of rotation, avoid animating affine transform directly as it will animate to the closest result
// that is visually the same. For example, 0 -> 360 will leave view as is.
case Properties.rotate:
animation._originalValue = {
x: view.rotateX,
@ -346,9 +349,30 @@ export class Animation extends AnimationBase {
style[setLocal ? rotateYProperty.name : rotateYProperty.keyframe] = value.y;
};
propertyNameToAnimate = 'transform';
fromValue = NSValue.valueWithCATransform3D(nativeView.layer.transform);
toValue = NSValue.valueWithCATransform3D(iosHelper.applyRotateTransform(nativeView.layer.transform, toValue.x, toValue.y, toValue.z));
propertyNameToAnimate = 'transform.rotation';
subPropertyNameToAnimate = ['x', 'y', 'z'];
fromValue = {
x: nativeView.layer.valueForKeyPath('transform.rotation.x'),
y: nativeView.layer.valueForKeyPath('transform.rotation.y'),
z: nativeView.layer.valueForKeyPath('transform.rotation.z'),
};
if (animation.target.rotateX !== undefined && animation.target.rotateX !== 0 && Math.floor(toValue / 360) - toValue / 360 === 0) {
fromValue.x = (animation.target.rotateX * Math.PI) / 180;
}
if (animation.target.rotateY !== undefined && animation.target.rotateY !== 0 && Math.floor(toValue / 360) - toValue / 360 === 0) {
fromValue.y = (animation.target.rotateY * Math.PI) / 180;
}
if (animation.target.rotate !== undefined && animation.target.rotate !== 0 && Math.floor(toValue / 360) - toValue / 360 === 0) {
fromValue.z = (animation.target.rotate * Math.PI) / 180;
}
// Respect only value.z for back-compat until 3D rotations are implemented
toValue = {
x: (toValue.x * Math.PI) / 180,
y: (toValue.y * Math.PI) / 180,
z: (toValue.z * Math.PI) / 180,
};
break;
case Properties.translate:
animation._originalValue = {
@ -365,10 +389,10 @@ export class Animation extends AnimationBase {
break;
case Properties.scale:
if (toValue.x === 0) {
toValue.x = 1e-6;
toValue.x = 0.001;
}
if (toValue.y === 0) {
toValue.y = 1e-6;
toValue.y = 0.001;
}
animation._originalValue = { x: view.scaleX, y: view.scaleY };
animation._propertyResetCallback = (value, valueSource) => {
@ -451,6 +475,7 @@ export class Animation extends AnimationBase {
return {
propertyNameToAnimate: propertyNameToAnimate,
fromValue: fromValue,
subPropertiesToAnimate: subPropertyNameToAnimate,
toValue: toValue,
duration: duration,
repeatCount: repeatCount,
@ -496,10 +521,10 @@ export class Animation extends AnimationBase {
}
private static _createGroupAnimation(args: AnimationInfo, animation: PropertyAnimation) {
const animations = NSMutableArray.alloc<CAAnimation>().initWithCapacity(args.subPropertiesToAnimate.length);
const groupAnimation = CAAnimationGroup.new();
groupAnimation.duration = args.duration;
const animations = NSMutableArray.alloc<CAAnimation>().initWithCapacity(args.subPropertiesToAnimate.length);
groupAnimation.duration = args.duration;
if (args.repeatCount !== undefined) {
groupAnimation.repeatCount = args.repeatCount;
}
@ -651,30 +676,16 @@ export class Animation extends AnimationBase {
}
if (value[Properties.scale] !== undefined) {
const x = value[Properties.scale].x || 1e-6;
const y = value[Properties.scale].y || 1e-6;
result = CATransform3DScale(result, x, y, 1);
}
if (value[Properties.rotate] !== undefined) {
const x = value[Properties.rotate].x;
const y = value[Properties.rotate].y;
const z = value[Properties.rotate].z;
const perspective = animation.target.perspective || 300;
// Set perspective in case of rotation since we use z
if (x || y) {
result.m34 = -1 / perspective;
}
result = iosHelper.applyRotateTransform(result, x, y, z);
const x = value[Properties.scale].x;
const y = value[Properties.scale].y;
result = CATransform3DScale(result, x === 0 ? 0.001 : x, y === 0 ? 0.001 : y, 1);
}
return result;
}
private static _isAffineTransform(property: string): boolean {
return property === _transform || property === Properties.translate || property === Properties.scale || property === Properties.rotate;
return property === _transform || property === Properties.translate || property === Properties.scale;
}
private static _canBeMerged(animation1: PropertyAnimation, animation2: PropertyAnimation) {
@ -941,8 +952,7 @@ function calculateTransform(view: View): CATransform3D {
// Order is important: translate, rotate, scale
let expectedTransform = new CATransform3D(CATransform3DIdentity);
// TODO: Add perspective property to transform animations (not just rotation)
// Set perspective in case of rotation since we use z
// Only set perspective if there is 3D rotation
if (view.rotateX || view.rotateY) {
expectedTransform.m34 = -1 / perspective;
}