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location and unit tests updates
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@ -285,15 +285,6 @@ export class TKConsole {
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}
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public trace(): void {
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// unsless we have a proper way to get the target OS this cannot be used
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// currently this introduced a console <=> application cyclic dependency
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//this._nativeClass.log('=== trace(): JS stack ===')
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// if (i.TargetOS.Android == targetOS) {
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// var e = <any>new Error('console.trace()');
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// this.log(e.stack);
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//}
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//else if (i.TargetOS.iOS == targetOS) {
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var callstack = [];
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var currentFunction = arguments.callee.caller;
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while (currentFunction) {
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@ -306,7 +297,6 @@ export class TKConsole {
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currentFunction = currentFunction.caller;
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this.log(callstack.join('\n'));
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}
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//}
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}
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public dump(obj: any): void {
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@ -154,7 +154,7 @@ export class LocationManager {
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var it = providers.iterator();
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while (it.hasNext()) {
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var element = it.next();
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console.log('found provider: ' + element);
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//console.log('found provider: ' + element);
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var location = this.androidLocationManager.getLastKnownLocation(element);
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if (location) {
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return LocationManager.locationFromAndroidLocation(location);
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@ -85,7 +85,7 @@ export class LocationManager {
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implementation: {
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locationManagerDidUpdateLocations: function (manager, locations) {
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console.log('location received: ' + locations.count());
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//console.log('location received: ' + locations.count());
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for (var i = 0; i < locations.count(); i++) {
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this.onLocation(LocationManager.locationFromCLLocation(locations.objectAtIndex(i)));
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}
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