look commit by commit potentially, last couple of commits are running core generator
& its quite a small change code wise, so it'd be good to get feedback on the actual change sooner rather than later
there are at least a couple of changes in there that should make you question if this is a good idea so i expect some feedback.
add to cpp: (i just got it working in the viewer, probably broke some things)
- [x] negative time fix
- [x] combine state speed to determine time for state
- [x] no longer carry spilled time into new advances
add test
- [x] negative time fix to state machines
- [x] negative combined time state fix to state machines
- [ ] no longer carry spilled time into new advances @luigi-rosso i tried adding tests for this, but i was not really able to construct a state machine instance (with an animations, an animation state and the right transition) in tests I had to add a bunch of public methods all over the place, can you show me the way? probably not a blocker for merging this)
apply changes to rive_flutter
- [x] run script (ran both core generator and core generator runtime, the runtime one wanted to remove a load of comments so i didnt let those bits be committed. but still.. annoying)
Diffs=
bc6c6f467 Fix negative speeds in state machines (#4887)
040a27c1c Generate Android builds directly from premake (#4871)
12285f625 Put SIMD perf warnings behind a flag (#4861)
157a399d2 update id in code (#4855)
- ran ```dev/generate_core_runtime.sh build```
- cleaned up a lot of accumulated changes from the last few months that needed to be stripped/modified for the rutnime
- removed no longer supported lining options from analysis files
- fixed up defs for some editor only features so they don't transpile
- added some more details to changelog
- bumped pubspec version
Diffs=
aa8c750bd Update flutter runtime (#4835)
Also update the auto formatter to run on *.m and *.mm files, and effectively ban breaking on return types entirely, as I think this is ugly.
Diffs=
c7d125c7d Update ObjC formatting to look more similar to the C++
- Adds checks to see if a drawable has a 0% opacity before performing draw commands
- Add skinning example
Diffs=
a61f4c6b5 apply changes to rive_core
8152b8a02 docs: update CHANGELOG
b8f61022c perf: check if opacity is 0 before drawing
4c4826e67 chore: add typedef argument names
ff94982f9 docs: add skinning sample
f1ddd88d4 Fix artboard pieces slowly popping in. (#4818)
3039909c2 Update to using deployment workflow similar to ios
53a8f9517 Fix direction when looping. (#4786)
4c5a576ad Fix ping pong hang (#4776)
ae1e02afc Fix tess test linking (#4773)
4ecbf9321 Fix remap based on issue JC caught. (#4771)
89e38b700 allow negative speed (#4770)
4d115b4c6 Adding GLSL100 for tess renderer. (#4767)
31a3972aa ios shaders for tess (#4765)
686e5125b Add dependency to correct grand parent for linear gradients. (#4753)
e737ee427 Revert "Update to using deployment workflow similar to ios"
de0e57d55 Update to using deployment workflow similar to ios
051769242 Runtime Text! (#4741)
331ad0d55 Build cleanups
2538229d6 Use Rive's libpng premake dependency in golden testing
42a0377bc Fix condition with trim paths where all contours are 0 length. (#4722)
ea1c83d02 Use os.copyfile() instead of the '{COPY}' command
5c03e1640 Remove forcing arch to arm64 for libpng (#4715)
404a04d35 Cleaning up libpng premake to be isolated/stand-alone. (#4713)
This resolves a performance and usability issue where certain conditions would result in Rive needlessly reconfiguring/initializing the Rive artboard (as well as downloading/loading Rive files). If `onInit`, `animations`, `controllers`, or `stateMachines` were passed in as an argument to `RiveAnimation` the above issue is triggered on each widget rebuild. Under certain conditions this could result in an animation constantly restarting, bad performance, or Flutter ending up in a `setState` callback loop.
This PR also clears the list of local controllers each time init is called.
Resolves: https://github.com/rive-app/rive-flutter/issues/277
This also fixes bugs in our example app
- Play/Pause not working
- One shot animation behaving oddly
Diffs=
9af05d044 docs: update changelog
cb7fd6d14 test: add rive animation onInit tests
107ae16bc refactor: naming and call logic
6857aa691 docs: add additional code docs
f3ba4f015 perf: fix didUpdateWidget configure loop
7d0aaaff3 Adjust RiveAnimation didUpdateWidget condition (https://github.com/rive-app/rive-flutter/issues/278)
d4c6dd4ab Add more helper functions
6a8f9e249 Fix tess for C++11 and add to github action (#4571)
c8b5fdadd More SIMD features
87f079a10 RawPath::Iter improvements
- Renamed CubicInterpolator to CubicEaseInterpolator so that CubicInterpolator can now be the base class for both CubicEaseInterpolator and CubicValueInterpolator.
- Added CubicValueInterpolator to cpp and Flutter runtimes.
- Test in cpp runtime for the new cubic value interpolation.
Diffs=
1e80ad08f Value Graph Export + Runtime Support!! (#4524)
c532f8658 Shorten harfbuzz/SheenBidi directory paths
312a6c778 Drop the runtime to C++11
de4fe4d71 export MAKE_SKIA_FILE from all top-level scripts that build Skia
75a6b74b8 Beef up testing in tools/*
79f98695a Don't show interactive download progress when premaking on bots
b7fd1d825 Move golden testing into tools/
mostly want to show the interaction @alxgibsn
I still need to add tests, I also want to deal with uploading assets multiple times...
https://user-images.githubusercontent.com/1216025/204879568-ac9c53c9-1ced-486b-a78a-d7918ba30be1.mov
(as you can see in the video, assets get added individually as subassets, which get uploaded and takes a while, this is something i'm going to address first, so that we don't get stuck re uploading assets, there's also some drag and drop that was included with assets, you can reorder assets inside the lottie asset with this.. i'm not sure if its really worth having, or if i should see if we can disable it)
Diffs=
49df25d5a first stab at having lottie assets behave as a folder (#4483)
2a53e702a Get Rive tests compiling and running on MSVC
1733f0c5a Add Mat2D::mapPoints, optimized in SIMD
18aaa8cb5 explicitly include <iterator> for linux builds (#4467)
a954c197a Core text editing (#4446)
df91086ce Only __builtin_reduce_add for integer types
4e221ab4f Add Mat2D::findMaxScale()
362c448b3 Add more features to simd.hpp
210e0ab14 Add gradient animation steps (#4451)
5d661f39a Text in core (#4439)
I started adding Text features to rive_core and realized that the dependency structure is going to be very difficult to manage here. Here's why:
## rive_core
- has most of the runtime logic for things like IK, mesh, shapes, etc
## rive_flutter
- depends on rive_core (not directly but we transpile rive_core to rive_flutter)
- also includes the FFI/WASM text runtime
The problem is that rive_core needs the FFI/WASM text runtime. So we have a cyclic dependency. We've dealt with something similar (not quite as extreme) by abstracting things like nested artboards, but it gets very complex for a verbose API like the text one.
## rive_common
What this PR does is reworks a lot of shared logic like Math (Vec2D, Mat2D, etc), low-level text runtime (FFI/WASM), etc into a "rive_common" package. We've had shared packages before but none that have been shared by rive_flutter and rive_editor. I think it's finally time to bite the bullet here.
This will make it much easier to work through some of the obtuse abstraction patterns we've had to do to disambiguate if you're using a Vec2D from the runtime or the editor, for example.
Yes, this means we'll only have one set of math classes, one set of binary writer/readers, etc. I only did the bare minimum necessary to move text into rive_common in this first pass but we can do more as we go forward.
## TODO:
- [x] move Text WASM & FFI to rive_common
- [x] move Math used by text (Mat2D, Vec2D, TransformComponents, PathInterface, etc) to rive_common
- [x] move utilities used by text (binary reader/writer) to rive_common
- [x] fix core_generator and core_generator_runtime
- [x] fix github actions to use new paths
- [x] publish rive_common to pub.dev and unlist it
Diffs=
12c6ee130 rive_common package (#4434)
5a24e63d0 Initialize isClosed on TessRenderPath (#4431)
Uses it in the artboard title but also updates the flutter runtime massively to support FFI & WASM C++ Rive Text. PRing to let the tests run.
Diffs=
3be5ff0d8 Text (#4372)
90245a5e1 Fix the Android debug build
0a0f3c267 Fix for missing animation in a blend state. (#4415)
440512dca Add simd::if_then_else (#4403)
ec9fb5bfc Revert "Update SIMD booleans to use bitwise logic operators"
701d8dee2 Update SIMD booleans to use bitwise logic operators
e98b93a61 Add SIMD fallbacks for missing builtins
466f68e3a Add some more core math and SIMD functions