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prepping flutter runtime release
just prepping for a rive-flutter runtime release Diffs= ea255ef1b prepping flutter runtime release (#4994) 6e95e7e1f fix up the viewer to progress time even when we miss a frame or two (#4912) b90ac530a Decompose accounts for 0 scale, adds test. (#4975)
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## 0.10.3
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- Fixes animations with negative speed to play from the end with ping pong and one shot animations.
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- Update runtime to consider speed on animation states when playing state machines.
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- Fix edge case with spilled time, by clearing spilled time after an advance cycle.
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## 0.10.2
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- Performance improvement: No longer drawing components with an opacity of 0.
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@ -578,9 +578,4 @@ class Artboard extends ArtboardBase with ShapePaintContainer {
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void defaultStateMachineIdChanged(int from, int to) {
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defaultStateMachine = to == Core.missingId ? null : context.resolve(to);
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}
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@override
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void selectedAnimationsChanged(List<int> from, List<int> to) {
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// If the selection is different, we might have a different Editing Animation
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}
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}
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name: rive
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version: 0.10.2
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version: 0.10.3
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homepage: https://rive.app
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description: Rive 2 Flutter Runtime. This package provides runtime functionality for playing back and interacting with animations built with the Rive editor available at https://rive.app.
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repository: https://github.com/rive-app/rive-flutter
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