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https://github.com/rive-app/rive-flutter.git
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Adds artboard parameter to onInit callback
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@ -1,3 +1,6 @@
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## [0.7.19] - 2021-06-18 12:00:00
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- BREAKING CHANGE: onInit callback now takes an artboard as a parameter
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- Adds simple state machine example
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## [0.7.18] - 2021-06-14 12:00:00
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- Adds ability to pass controllers into RiveAnimation widgets
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- Adds autoplay option to SimpleAnimation controller
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@ -8,7 +8,7 @@ Runtime docs are available in [Rive's help center](https://help.rive.app/runtime
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```yaml
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dependencies:
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rive: ^0.7.18
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rive: ^0.7.19
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```
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## Quick Start
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@ -6,6 +6,7 @@ import 'package:rive_example/example_state_machine.dart';
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import 'package:rive_example/liquid_download.dart';
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import 'package:rive_example/little_machine.dart';
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import 'package:rive_example/simple_animation.dart';
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import 'package:rive_example/simple_state_machine.dart';
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import 'package:rive_example/state_machine_skills.dart';
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void main() => runApp(MaterialApp(
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@ -133,6 +134,20 @@ class Home extends StatelessWidget {
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);
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},
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),
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const SizedBox(
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height: 10,
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),
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ElevatedButton(
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child: const Text('Simple State Machine'),
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onPressed: () {
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Navigator.push(
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context,
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MaterialPageRoute<void>(
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builder: (context) => const SimpleStateMachine(),
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),
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);
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},
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),
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],
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),
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),
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@ -38,7 +38,7 @@ class _PlayPauseAnimationState extends State<PlayPauseAnimation> {
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'https://cdn.rive.app/animations/vehicles.riv',
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controllers: [_controller],
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// Update the play state when the widget's initialized
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onInit: () => setState(() {}),
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onInit: (_) => setState(() {}),
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),
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),
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floatingActionButton: FloatingActionButton(
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40
example/lib/simple_state_machine.dart
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40
example/lib/simple_state_machine.dart
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@ -0,0 +1,40 @@
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import 'package:flutter/material.dart';
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import 'package:rive/rive.dart';
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class SimpleStateMachine extends StatefulWidget {
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const SimpleStateMachine({Key? key}) : super(key: key);
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@override
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_SimpleStateMachineState createState() => _SimpleStateMachineState();
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}
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class _SimpleStateMachineState extends State<SimpleStateMachine> {
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SMITrigger? _bump;
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void _onRiveInit(Artboard artboard) {
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final controller = StateMachineController.fromArtboard(artboard, 'bumpy');
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artboard.addController(controller!);
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_bump = controller.findInput<bool>('bump') as SMITrigger;
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}
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void _hitBump() => _bump?.fire();
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@override
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Widget build(BuildContext context) {
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return Scaffold(
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appBar: AppBar(
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title: const Text('Simple Animation'),
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),
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body: Center(
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child: GestureDetector(
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child: RiveAnimation.network(
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'https://cdn.rive.app/animations/vehicles.riv',
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fit: BoxFit.cover,
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onInit: _onRiveInit,
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),
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onTap: _hitBump,
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),
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),
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);
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}
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}
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@ -21,5 +21,5 @@ export 'package:rive/src/rive_core/shapes/paint/stroke.dart';
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export 'package:rive/src/rive_core/shapes/shape.dart';
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export 'package:rive/src/rive_file.dart';
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export 'package:rive/src/runtime_artboard.dart';
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export 'package:rive/src/state_machine_controller.dart';
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export 'package:rive/src/controllers/state_machine_controller.dart';
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export 'package:rive/src/widgets/rive_animation.dart';
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@ -1,5 +1,3 @@
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import 'dart:ui' show VoidCallback;
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import 'package:flutter/widgets.dart';
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import 'package:rive/rive.dart';
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import 'package:rive/src/rive_core/artboard.dart';
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@ -10,6 +8,9 @@ enum _Source {
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network,
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}
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/// The callback signature for onInit
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typedef OnInitCallback = void Function(Artboard);
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/// High level widget that plays an animation from a Rive file. If artboard or
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/// animation are not specified, the default artboard and first animation fonund
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/// within it are used.
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@ -46,7 +47,7 @@ class RiveAnimation extends StatefulWidget {
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final List<RiveAnimationController> controllers;
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/// Callback fired when Riveanimation has initialized
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final VoidCallback? onInit;
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final OnInitCallback? onInit;
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/// Creates a new RiveAnimation from an asset bundle
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const RiveAnimation.asset(
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@ -137,7 +138,7 @@ class _RiveAnimationState extends State<RiveAnimation> {
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setState(() => _artboard = artboard);
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// Call the onInit callback if provided
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widget.onInit?.call();
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widget.onInit?.call(_artboard!);
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}
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@override
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@ -1,6 +1,6 @@
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name: rive
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description: Rive 2 Flutter Runtime. This package provides runtime functionality for playing back and interacting with animations built with the Rive editor available at https://rive.app.
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version: 0.7.18
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version: 0.7.19
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repository: https://github.com/rive-app/rive-flutter
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homepage: https://rive.app
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