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The Parallax already supported filter quality, but the loader methods were missing parameters for it to be passed to the loaded instances, making it impossible (unless manually loading) to set a filter quality in a parallax. By setting a filter quality to none (which on flutter means that the next neighbour algorithm will be user) on pixel art sprites we can keep the crisp look that that style of art demands.
Flame Examples
This is a set of small examples showcasing specific features of the Flame Engine; it's a great source of learning how to use certain things. See it live here.
This app is composed of a main menu in which you can select one of the examples and play with it. Each example is a standalone game and is contained within its own file, so you can easily checkout the code and see how it works.
For a very simple, but complete game in Flame, check the example folder inside the Flame package.
Help
If you have questions about this:
- Check the source code, the examples are meant to be simple, short, and easy to read.
- Check our extensive documentation, links to which can be found on the main repo (faq, docs folder, code/api docs, tutorials, flame-awesome).
- Join Blue Fire's Discord, we have a #flame channel where you can find lots of people to help and get help from.
- Use the
flametag on StackOverflow.