mirror of
https://github.com/flame-engine/flame.git
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137 lines
3.2 KiB
Dart
137 lines
3.2 KiB
Dart
import 'dart:ui';
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import 'package:flame/components.dart';
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import 'package:flame/game.dart';
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import 'package:flutter/gestures.dart';
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import 'package:test/test.dart';
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import '../util/mock_canvas.dart';
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class MyGame extends BaseGame with HasTapableComponents {}
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class MyTap extends PositionComponent with Tapable {
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Vector2 gameSize;
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int tapTimes = 0;
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bool get tapped => tapTimes > 0;
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bool updated = false;
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bool rendered = false;
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@override
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void update(double dt) {
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super.update(dt);
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updated = true;
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}
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@override
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void render(Canvas canvas) {
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super.render(canvas);
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rendered = true;
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}
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@override
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void onGameResize(Vector2 gameSize) {
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super.onGameResize(gameSize);
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this.gameSize = gameSize;
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}
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@override
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bool onTapDown(TapDownDetails details) {
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++tapTimes;
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return true;
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}
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}
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class MyAsyncChild extends MyTap {
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@override
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Future<void> onLoad() => Future.value();
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}
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class MyComposed extends PositionComponent with HasGameRef, Tapable {}
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Vector2 size = Vector2.all(300);
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void main() {
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group('composable component test', () {
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test('adds the child to the component', () {
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final child = MyTap();
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final wrapper = MyComposed();
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wrapper.addChild(child);
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expect(true, wrapper.containsChild(child));
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});
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test('removes the child from the component', () {
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final child = MyTap();
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final wrapper = MyComposed();
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wrapper.addChild(child);
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expect(true, wrapper.containsChild(child));
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wrapper.removeChild(child);
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expect(false, wrapper.containsChild(child));
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});
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test(
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'when child is async loading, adds the child to the component after loading',
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() async {
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final child = MyAsyncChild();
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final wrapper = MyComposed();
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await wrapper.addChild(child);
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expect(true, wrapper.containsChild(child));
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},
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);
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test('taps and resizes children', () {
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final game = MyGame();
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final child = MyTap();
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final wrapper = MyComposed();
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game.onResize(size);
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child.size = Vector2.all(1);
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game.add(wrapper);
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wrapper.addChild(child);
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game.update(0.0);
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game.onTapDown(1, TapDownDetails());
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expect(child.gameSize, size);
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expect(child.tapped, true);
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});
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test('tap on offset children', () {
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final game = MyGame();
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final child = MyTap()
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..position = Vector2.all(100)
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..size = Vector2.all(100);
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final wrapper = MyComposed()
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..position = Vector2.all(100)
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..size = Vector2.all(300);
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game.onResize(size);
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game.add(wrapper);
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wrapper.addChild(child);
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game.update(0.0);
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game.onTapDown(1, TapDownDetails(globalPosition: const Offset(250, 250)));
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expect(child.gameSize, size);
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expect(child.tapped, true);
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expect(child.tapTimes, 1);
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});
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test('updates and renders children', () {
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final game = MyGame();
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game.onResize(Vector2.all(100));
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final child = MyTap();
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final wrapper = MyComposed();
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wrapper.addChild(child);
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game.add(wrapper);
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game.update(0.0);
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game.render(MockCanvas());
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expect(child.rendered, true);
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expect(child.updated, true);
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});
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});
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}
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