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flame/examples/lib/stories/parallax/animation_parallax_example.dart
2022-01-24 23:23:12 +01:00

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Dart

import 'package:flame/components.dart';
import 'package:flame/game.dart';
import 'package:flame/parallax.dart';
import 'package:flutter/painting.dart';
class AnimationParallaxExample extends FlameGame {
static const String description = '''
Shows how to use animations in a `ParallaxComponent`.
''';
@override
Future<void> onLoad() async {
final cityLayer = await loadParallaxLayer(
ParallaxImageData('parallax/city.png'),
);
final rainLayer = await loadParallaxLayer(
ParallaxAnimationData(
'parallax/rain.png',
SpriteAnimationData.sequenced(
amount: 4,
stepTime: 0.3,
textureSize: Vector2(80, 160),
),
),
velocityMultiplier: Vector2(2, 0),
);
final cloudsLayer = await loadParallaxLayer(
ParallaxImageData('parallax/heavy_clouded.png'),
velocityMultiplier: Vector2(4, 0),
fill: LayerFill.none,
alignment: Alignment.topLeft,
);
final parallax = Parallax(
[
cityLayer,
rainLayer,
cloudsLayer,
],
baseVelocity: Vector2(20, 0),
);
final parallaxComponent = ParallaxComponent(parallax: parallax);
add(parallaxComponent);
}
}