import 'package:flame/components.dart'; import 'package:flame/game.dart'; import 'package:flame/parallax.dart'; import 'package:flutter/painting.dart'; class AnimationParallaxExample extends FlameGame { static const String description = ''' Shows how to use animations in a `ParallaxComponent`. '''; @override Future onLoad() async { final cityLayer = await loadParallaxLayer( ParallaxImageData('parallax/city.png'), ); final rainLayer = await loadParallaxLayer( ParallaxAnimationData( 'parallax/rain.png', SpriteAnimationData.sequenced( amount: 4, stepTime: 0.3, textureSize: Vector2(80, 160), ), ), velocityMultiplier: Vector2(2, 0), ); final cloudsLayer = await loadParallaxLayer( ParallaxImageData('parallax/heavy_clouded.png'), velocityMultiplier: Vector2(4, 0), fill: LayerFill.none, alignment: Alignment.topLeft, ); final parallax = Parallax( [ cityLayer, rainLayer, cloudsLayer, ], baseVelocity: Vector2(20, 0), ); final parallaxComponent = ParallaxComponent(parallax: parallax); add(parallaxComponent); } }