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	* Game as a component * Fix component stories * Effects are now components * Update effects docs * Handle swap of parent * Fix reAddChildren * Wait for children to be added * BaseComponent and PositionComponent to be non-abstract * Simplify HasGameRef * Revert so that onLoad can be null * Fix example description * Effects as components * Remove gameRef from addChildren * Fix hasGameRef * Start migrating effects * Updated comments of effect fields * Fix comments * Continue to fix sequence and combined effects * Upgrade ordered_set * Fix position_component_test * BaseComponent -> Component * Fix combined and sequence effects * Await components to be added in tests * Remove unnecessary game.update in tests * Fix some tests related to composition * BaseGame should be used in examples * Fix CombinedEffect test * Keyboard code to be based on Component * Fix keyboard tests * Fix analyze problems * Fix sequence_effect * Fix combined_effect_test * Store peak state instead of end state * Fix sequence_effect tests * Update tutorial * Fix tutorial 1 * Remove SimplePositionComponentEffect * Remove unused test variable * Update docs * Removed onMount * Remove onMount * Add missing dartdoc * Fix dart docs * Add super.update where needed * Move reAddChildren to component * Reorganize method order in game widget * preOffset -> initialDelay, postOffset -> peakDelay * Introduce component.onParentChange * Remove tests in wrong file * Fix composed component test * Add game lifecycle test * Use BaseGame for mouse cursor test * Oxygen should (?) not call super.update * Use BaseGame in keyboard_test * Fix onLoad to be properly cached * Re-add unintentionally removed override * Fix info for collision detection tests * Add test for correct lifecycle on parent change * Fix particles example * Add component lifecycle diagram to the docs * Add docs for the game lifecycle * onRemove should be called when a game is removed from the widget * Fix analyze errors * prepare should be called from the component itself, not its parent * Fix dartdoc * onParentChange -> onMount * onMount should have void as return type * Simplify the loaderFuture in GameWidget * Fix mock_canvas * Fix rebase problem * Remove asComponent * Less complex _loaderFuture * Add super.update to no_fcs parallax example * Fix async tests * Revert _loaderFuture * Fix analyze issues * await gameWithCollidables * Keep epsilon small where it can be * tappable methods should return bool * Game lifecycle is now the same as for Component * Remove mustCallSuper from component.update * Make onLoadCache protected * @internal on onLoadCache * Cache/Memoize debugPaint and debugTextPaint * Fix imports * Fix comments * Always call super.onLoad so that mixins can override it * Add forgotten super.onLoad * Bump coverage percentage * HasCollidables should override update * Fix Game comments * Fix some dartdoc * Apply suggestions from code review Co-authored-by: Erick <erickzanardoo@gmail.com> * Game + Loadable as mixins * Update packages/flame/lib/src/game/game_widget/game_widget.dart Co-authored-by: Luan Nico <luanpotter27@gmail.com> * Update loadable docs * Fix comments * Move fps_counter * Fix keyboard example * Fix dartdoc * Remove tutorials temporarily * Fix game lowlevel graph * Fix resize issue Co-authored-by: Erick <erickzanardoo@gmail.com> Co-authored-by: Luan Nico <luanpotter27@gmail.com>
		
			
				
	
	
		
			76 lines
		
	
	
		
			1.9 KiB
		
	
	
	
		
			Dart
		
	
	
	
	
	
			
		
		
	
	
			76 lines
		
	
	
		
			1.9 KiB
		
	
	
	
		
			Dart
		
	
	
	
	
	
import 'dart:ui';
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import 'package:flame/components.dart';
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import 'package:flame/game.dart';
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import 'package:flame/palette.dart';
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import 'package:flutter/material.dart';
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final _regularTextConfig = TextPaintConfig(color: BasicPalette.white.color);
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final _regular = TextPaint(config: _regularTextConfig);
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final _tiny = TextPaint(config: _regularTextConfig.withFontSize(12.0));
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final _white = Paint()
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  ..color = BasicPalette.white.color
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  ..style = PaintingStyle.stroke;
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class MyTextBox extends TextBoxComponent {
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  MyTextBox(String text)
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      : super(
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          text,
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          textRenderer: _regular,
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          boxConfig: TextBoxConfig(
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            maxWidth: 400,
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            timePerChar: 0.05,
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            growingBox: true,
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            margins: const EdgeInsets.symmetric(horizontal: 10, vertical: 15),
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          ),
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        );
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  @override
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  void drawBackground(Canvas c) {
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    final rect = Rect.fromLTWH(0, 0, width, height);
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    c.drawRect(rect, Paint()..color = Colors.amber);
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    final margin = boxConfig.margins;
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    final innerRect = Rect.fromLTWH(
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      margin.left,
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      margin.top,
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      width - margin.horizontal,
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      height - margin.vertical,
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    );
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    c.drawRect(innerRect, _white);
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  }
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}
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class TextGame extends FlameGame {
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  @override
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  Future<void> onLoad() async {
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    await super.onLoad();
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    add(
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      TextComponent('Hello, Flame', textRenderer: _regular)
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        ..anchor = Anchor.topCenter
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        ..x = size.x / 2
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        ..y = 32.0,
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    );
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    add(
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      TextComponent('center', textRenderer: _tiny)
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        ..anchor = Anchor.center
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        ..position.setFrom(size / 2),
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    );
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    add(
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      TextComponent('bottomRight', textRenderer: _tiny)
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        ..anchor = Anchor.bottomRight
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        ..position.setFrom(size),
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    );
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    add(
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      MyTextBox(
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        'Lorem ipsum dolor sit amet, consectetur adipiscing elit. Etiam eget ligula eu lectus lobortis condimentum.',
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      )
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        ..anchor = Anchor.bottomLeft
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        ..y = size.y,
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    );
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  }
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}
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