Files
flame/doc/examples/effects/sequence_effect/lib/main.dart
Erick 0c3d8f1bf1 Removing Util.dart and moving its remaining parts to better places (#640)
* Removing Util.dart and moving its remaining parts to better places

* Fixing lint

* Doc fixes

* Doc fixes

* PR suggestions
2021-01-25 08:53:52 -03:00

86 lines
2.0 KiB
Dart

import 'package:flame/effects.dart';
import 'package:flame/flame.dart';
import 'package:flame/game.dart';
import 'package:flame/gestures.dart';
import 'package:flame/extensions.dart';
import 'package:flutter/material.dart';
import './square.dart';
void main() async {
WidgetsFlutterBinding.ensureInitialized();
await Flame.device.fullScreen();
runApp(
GameWidget(
game: MyGame(),
),
);
}
class MyGame extends BaseGame with TapDetector {
Square greenSquare;
MyGame() {
final green = Paint()..color = const Color(0xAA338833);
greenSquare = Square(green, Vector2.all(100));
add(greenSquare);
}
@override
void onTapUp(TapUpDetails details) {
final Vector2 currentTap = details.localPosition.toVector2();
greenSquare.clearEffects();
final move1 = MoveEffect(
path: [currentTap],
speed: 250.0,
curve: Curves.bounceInOut,
isInfinite: false,
isAlternating: true,
);
final move2 = MoveEffect(
path: [
currentTap + Vector2(0, 50),
currentTap + Vector2(-50, -50),
currentTap + Vector2(50, 0),
],
speed: 150.0,
curve: Curves.easeIn,
isInfinite: false,
isAlternating: false,
);
final scale = ScaleEffect(
size: currentTap,
speed: 100.0,
curve: Curves.easeInCubic,
isInfinite: false,
isAlternating: false,
);
final rotate = RotateEffect(
angle: currentTap.angleTo(Vector2.all(100)),
duration: 0.8,
curve: Curves.decelerate,
isInfinite: false,
isAlternating: false,
);
final combination = CombinedEffect(
effects: [move2, rotate],
isInfinite: false,
isAlternating: true,
onComplete: () => print("combination complete"),
);
final sequence = SequenceEffect(
effects: [move1, scale, combination],
isInfinite: false,
isAlternating: true,
);
sequence.onComplete = () => print("sequence complete");
greenSquare.addEffect(sequence);
}
}