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			62 lines
		
	
	
		
			1.7 KiB
		
	
	
	
		
			Dart
		
	
	
	
	
	
			
		
		
	
	
			62 lines
		
	
	
		
			1.7 KiB
		
	
	
	
		
			Dart
		
	
	
	
	
	
| import 'dart:math';
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| 
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| import 'package:flame/components.dart';
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| import 'package:flame/game.dart';
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| import 'package:flame/sprite.dart';
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| import 'package:flutter/material.dart';
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| 
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| class SpriteBatchLoadExample extends FlameGame {
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|   static const String description = '''
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|     In this example we do the same thing as in the normal sprite batch example,
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|     but in this example the logic and loading is moved into a component that
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|     extends `SpriteBatchComponent`.
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|   ''';
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| 
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|   @override
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|   Future<void> onLoad() async {
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|     add(MySpriteBatchComponent());
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|   }
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| }
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| 
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| class MySpriteBatchComponent extends SpriteBatchComponent
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|     with HasGameReference<SpriteBatchLoadExample> {
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|   MySpriteBatchComponent()
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|       : super(
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|           blendMode: BlendMode.srcOver,
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|         );
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| 
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|   @override
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|   Future<void> onLoad() async {
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|     final spriteBatch = await game.loadSpriteBatch('boom.png');
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|     this.spriteBatch = spriteBatch;
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| 
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|     spriteBatch.add(
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|       source: const Rect.fromLTWH(128 * 4.0, 128 * 4.0, 64, 128),
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|       offset: Vector2.all(200),
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|       color: Colors.greenAccent,
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|       scale: 2,
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|       rotation: pi / 9.0,
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|       anchor: Vector2.all(64),
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|     );
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| 
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|     spriteBatch.addTransform(
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|       source: const Rect.fromLTWH(128 * 4.0, 128 * 4.0, 64, 128),
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|       color: Colors.redAccent,
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|     );
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| 
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|     final size = game.size;
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|     const num = 100;
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|     final r = Random();
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|     for (var i = 0; i < num; ++i) {
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|       final sx = r.nextInt(8) * 128.0;
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|       final sy = r.nextInt(8) * 128.0;
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|       final x = r.nextInt(size.x.toInt()).toDouble();
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|       final y = r.nextInt(size.y ~/ 2).toDouble() + size.y / 2.0;
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|       spriteBatch.add(
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|         source: Rect.fromLTWH(sx, sy, 128, 128),
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|         offset: Vector2(x - 64, y - 64),
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|       );
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|     }
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|   }
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| }
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