Files
flame/examples
Liv Tan Ong d1777b7a9e feat: Add a setter for TextBoxComponent.boxConfig and add a convenience method to skip per-char buildup (#3490)
This PR addresses the concerns in
https://github.com/flame-engine/flame/issues/3488
For convenience, here is the relevant text.

> It is a fairly common feature for a game to "type out" dialogue within
a TextBoxComponent (as the behavior would be if timePerChar > 0, but
also allow the user to skip that type-out effect, and display the
dialogue in its entirety (as the behavior would be if timePerChar == 0).

This PR implements a setter for TextBoxComponent.boxConfig, allowing for
the TextBoxConfig to be changed after TextBoxComponent is instantiated.
The `_boxConfig` has been made non-final to allow this field to be
modifiable.

Additionally, a `skip` method is implemented which more explicitly
provides the intended skipping behavior.

---------

Co-authored-by: Lukas Klingsbo <me@lukas.fyi>
2025-02-13 11:13:07 +00:00
..
2024-04-17 23:50:30 +02:00

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Flame Examples

This is a set of small examples showcasing specific features of the Flame Engine; it's a great source of learning how to use certain things. See it live here.

This app is composed of a main menu in which you can select one of the examples and play with it. Each example is a standalone game and is contained within its own file, so you can easily checkout the code and see how it works.

For a very simple, but complete game in Flame, check the example folder inside the Flame package.

Help

If you have questions about this:

  • Check the source code, the examples are meant to be simple, short, and easy to read.
  • Check our extensive documentation, links to which can be found on the main repo (faq, docs folder, code/api docs, tutorials, flame-awesome).
  • Join Blue Fire's Discord, we have a #flame channel where you can find lots of people to help and get help from.
  • Use the flame tag on StackOverflow.