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https://github.com/flame-engine/flame.git
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Replaces the switch cases that can be replaces with switch expressions and removes `break;` where it isn't needed. https://dart.dev/language/branches#switch-statements
94 lines
2.4 KiB
Dart
94 lines
2.4 KiB
Dart
import 'dart:math';
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import 'package:flame/collisions.dart';
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import 'package:flame/components.dart';
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import 'package:flame/events.dart';
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import 'package:flame/extensions.dart';
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import 'package:flame/game.dart';
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enum Shapes { circle, rectangle, polygon }
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class GestureHitboxesExample extends FlameGame {
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static const description = '''
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Tap to create a PositionComponent with a randomly shaped hitbox.
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You can then hover over to shapes to see that they receive the hover events
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only when the cursor is within the shape. If you tap/click within the shape
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it is removed.
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''';
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GestureHitboxesExample() : super(world: _GestureHitboxesWorld());
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}
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class _GestureHitboxesWorld extends World with TapCallbacks {
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final _rng = Random();
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PositionComponent randomShape(Vector2 position) {
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final shapeType = Shapes.values[_rng.nextInt(Shapes.values.length)];
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final shapeSize =
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Vector2.all(100) + Vector2.all(50.0).scaled(_rng.nextDouble());
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final shapeAngle = _rng.nextDouble() * 6;
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final hitbox = switch (shapeType) {
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Shapes.circle => CircleHitbox(),
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Shapes.rectangle => RectangleHitbox(),
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Shapes.polygon => PolygonHitbox.relative(
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[
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-Vector2.random(_rng),
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Vector2.random(_rng)..x *= -1,
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Vector2.random(_rng),
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Vector2.random(_rng)..y *= -1,
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],
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parentSize: shapeSize,
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),
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};
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return MyShapeComponent(
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hitbox: hitbox,
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position: position,
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size: shapeSize,
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angle: shapeAngle,
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);
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}
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@override
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void onTapDown(TapDownEvent event) {
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add(randomShape(event.localPosition));
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}
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}
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class MyShapeComponent extends PositionComponent
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with TapCallbacks, HoverCallbacks, GestureHitboxes {
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final ShapeHitbox hitbox;
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late final Color baseColor;
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late final Color hoverColor;
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MyShapeComponent({
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required this.hitbox,
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super.position,
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super.size,
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super.angle,
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}) : super(anchor: Anchor.center);
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@override
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Future<void> onLoad() async {
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super.onLoad();
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baseColor = ColorExtension.random(withAlpha: 0.8, base: 100);
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hitbox.paint.color = baseColor;
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hitbox.renderShape = true;
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add(hitbox);
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}
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@override
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void onTapDown(TapDownEvent _) {
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removeFromParent();
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}
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@override
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void onHoverEnter() {
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hitbox.paint.color = hitbox.paint.color.darken(0.5);
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}
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@override
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void onHoverExit() {
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hitbox.paint.color = baseColor;
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}
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}
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