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	ccee9a466b
	
	
	
		
			
			* 👌 Use `Offset` type directly in `JoystickAction.update` calculations (#631) * Move files to src and comply with the dart package layout convention * Fixing widgets example Co-authored-by: Serge Matveenko <lig@countzero.co> Co-authored-by: Erick Zanardo <erickzanardoo@gmail.com>
		
			
				
	
	
		
			36 lines
		
	
	
		
			731 B
		
	
	
	
		
			Dart
		
	
	
	
	
	
			
		
		
	
	
			36 lines
		
	
	
		
			731 B
		
	
	
	
		
			Dart
		
	
	
	
	
	
| import 'package:flame/components.dart';
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| import 'package:flame/flame.dart';
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| import 'package:flame/game.dart';
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| import 'package:flutter/material.dart';
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| 
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| void main() async {
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|   WidgetsFlutterBinding.ensureInitialized();
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|   await Flame.util.fullScreen();
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|   runApp(
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|     GameWidget(
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|       game: MyGame(),
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|     ),
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|   );
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| }
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| 
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| class MyGame extends BaseGame {
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|   final _imageNames = [
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|     'bg.png',
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|     'mountain-far.png',
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|     'mountains.png',
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|     'trees.png',
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|     'foreground-trees.png',
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|   ];
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| 
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|   @override
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|   Future<void> onLoad() async {
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|     final parallax = await ParallaxComponent.load(
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|       _imageNames,
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|       baseVelocity: Vector2(20, 0),
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|       velocityMultiplierDelta: Vector2(1.8, 1.0),
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|       images: images,
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|     );
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|     add(parallax);
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|   }
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| }
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