import 'package:flame/components.dart'; import 'package:flame/flame.dart'; import 'package:flame/game.dart'; import 'package:flutter/material.dart'; void main() async { WidgetsFlutterBinding.ensureInitialized(); await Flame.util.fullScreen(); runApp( GameWidget( game: MyGame(), ), ); } class MyGame extends BaseGame { final _imageNames = [ 'bg.png', 'mountain-far.png', 'mountains.png', 'trees.png', 'foreground-trees.png', ]; @override Future onLoad() async { final parallax = await ParallaxComponent.load( _imageNames, baseVelocity: Vector2(20, 0), velocityMultiplierDelta: Vector2(1.8, 1.0), images: images, ); add(parallax); } }