Files
Renan ccee9a466b Move files to src and comply with the dart package layout convention (#621)
* 👌 Use `Offset` type directly in `JoystickAction.update` calculations (#631)

* Move files to src and comply with the dart package layout convention

* Fixing widgets example

Co-authored-by: Serge Matveenko <lig@countzero.co>
Co-authored-by: Erick Zanardo <erickzanardoo@gmail.com>
2021-01-20 09:05:43 -03:00

97 lines
2.1 KiB
Dart

import 'package:flame/components.dart';
import 'package:flame/game.dart';
import 'package:flame/gestures.dart';
import 'package:flame/spritesheet.dart';
import 'package:flutter/gestures.dart';
import 'package:flutter/material.dart' hide Image;
import 'dart:ui';
const x = 500.0;
const y = 500.0;
const s = 64.0;
final topLeft = Vector2(x, y);
void main() async {
WidgetsFlutterBinding.ensureInitialized();
runApp(
GameWidget(
game: MyGame(),
),
);
}
class Selector extends SpriteComponent {
bool show = false;
Selector(double s, Image image)
: super.fromSprite(
Vector2.all(s),
Sprite(image, srcSize: Vector2.all(32.0)),
);
@override
void render(Canvas canvas) {
if (!show) {
return;
}
super.render(canvas);
}
}
class MyGame extends BaseGame with MouseMovementDetector {
IsometricTileMapComponent base;
Selector selector;
MyGame();
@override
Future<void> onLoad() async {
final selectorImage = await images.load('selector.png');
final tilesetImage = await images.load('tiles.png');
final tileset = SpriteSheet(image: tilesetImage, srcSize: Vector2.all(32));
final matrix = [
[3, 1, 1, 1, 0, 0],
[-1, 1, 2, 1, 0, 0],
[-1, 0, 1, 1, 0, 0],
[-1, 1, 1, 1, 0, 0],
[1, 1, 1, 1, 0, 2],
[1, 3, 3, 3, 0, 2],
];
add(
base = IsometricTileMapComponent(
tileset,
matrix,
destTileSize: Vector2.all(s),
)
..x = x
..y = y,
);
add(selector = Selector(s, selectorImage));
}
@override
void render(Canvas canvas) {
super.render(canvas);
canvas.drawRect(
const Rect.fromLTWH(x - 1, y - 1, 3, 3),
Paint()..color = const Color(0xFFFF00FF),
);
}
@override
void onMouseMove(PointerHoverEvent event) {
if (base == null || selector == null) {
return; // loading
}
final offset = event.position;
final screenPosition = Vector2(offset.dx, offset.dy);
final block = base.getBlock(screenPosition);
selector.show = base.containsBlock(block);
selector.position = base.getBlockPosition(block) + topLeft;
}
}